Lord of the Dead
|Lord of the Dead|
|Campaign: Act 1, Mission 4|
|With Cherrystone overwhelmed, Mercia must get her people to safety.|
|Safely evacuate all villagers and escape Cherrystone!|
Get Mercia to safety!
|No of Players:||1|
|Fog of War:||No|
|Aurania codex entry|
Arcade mode unlock
|❮ Worst Enemies Forever
||Beyond the Border ❯|
| Article Stub
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Lord of the Dead is the 4th mission in Act 1 of the single player campaign.
- (Enter Valder & company.)
- <Valder>: So we meet at last... Queen Mercia of Cherrystone.
- <Emeric>: My Queen, that's Valder, Lord of the Felheim Legion, master of the Fell Gauntlet.
- <Mercia>: That's Valder?! Oh no!
- <Valder>: Ragna has power, but lacks discipline.
- <Valder>: I fall short on neither.
- <Emeric>: This is a battle we cannot win.
- <Mercia>: So we retreat... But where do we go?
- <Emeric>: The Gloomwoods. It's our only option.
- <Mercia>: The Gloomwoods... But...
- <Caesar>: Whine...
- <Valder>: Does the Queen of Cherrystone give up her throne so easily?
- <Caesar>: Grrr!
- <Mercia>: It's okay, Caesar.
- <Mercia>: Let's start the retreat. We have no choice...
Dialogue box at start of Mercia's turn 1:
- Has word spread? Does everyone know we're leaving?
- They do - the citizenry is already on the move.
- They're coming via the west road, but the Felheim Legion isn't far behind.
- We have to get them out of here, fast!
- Indeed. We had best use the Wagon to ferry them toward out Stronghold.
- Vehicles like these cover a lot of ground, on roads especially. They're the fastest way to
- reach the front line.
- I suggest you climb into this one yourself, and then order it out towards the Villagers.
Dialogue box upon entering Wagon:
- Now you can move the Wagon south, closer to the location of the Villagers.
- The Wagon can only hold one unit at a time, and Villagers count as a unit. When you arrive,
- exit the Wagon using 'Drop' so that the Villagers can climb aboard.
Dialogue box upon exiting Wagon:
- Okay, I made it! I'd better get these Villagers into the Wagon.
- Yes, you can drop them off near our Barracks.
- Now I'm here, I can look out for enemy troops.
- Yes, and with the Wagon near the Barracks, you're able to ferry more units to your side.
- Alternate the use of the Wagon to transport your troops to battle and the Villagers to
- I will! Thank you, Emeric.
Dialogue box at start of Valder's turn 1:
- The Felheim Legion! I have to protect the Villagers! What if we lose one of the groups?!
- Go! As a Commander, you're strong enough to handle this first wave on your own.
Dialogue box at end of Mercia's turn 2:
Dialogue box at start of Mercia's turn 4:
- I feel... I don't know... fired up?
- It's your Groove, Queen Mercia - you have charged it for the very first time.
- Grooves are a gift. Commanders like you and I charge them as we battle.
- You must use your Groove to benefit your forces.
- I want to use it to heal them.
- Focus your energy and cast a Healing Aura. It will restore some measure of health to you
- and any nearby friends and allies.
- When used at the right time, this ability may very well turn the tide of battle.
Dialogue box upon using Healing Aura:
- That was amazing! Can I do that all the time?
- Only when you have fought enough to charge your Groove fully.
- The charge will slowly buid up on its own, but fighting and defeating enemies will accelerate
- the process.
- Therefore, if a weakened enemy is nearby, it's sensible to land the finishing blow yourself,
- the quicker to charge your Groove.
- But remember, we can't afford to lose you, so don't overstretch yourself.
- Okay, I understand! Thanks, Emeric.
Dialogue box at end of Mercia's turn 4:
Dialogue box at end of Mercia's turn 6:
Dialogue box at end of Mercia's turn 8:
Dialogue box at start of Mercia's turn 10:
- This weather... Valder must be near.
- We must hurry! Though it will be harder now - our ranged ground units won't be able to fire
- as far in sever weather...
Dialogue box at start of Valder's turn 10:
- Fleeing your kingdom... A true queen would face ruin with her head held high.
- My Queen, do not engage Valder in battle.
- You can't defeat him, but you can save these people.
- You're right. I won't let them down!
Dialogue box upon saving last Villager:
- That was the last of the Villagers. Time to get yourself to safety too, Queen Mercia.
- I'm on my way.
Dialogue box upon saving Mercia:
Cutscene immediately following dialogue box:
- <Ragna>: Grrr!
- <Ragna>: She escaped!
- <Valder>: Ragna...
- <Valder>: Follow them.
- <Ragna>: Yeah!
- <Ragna>: I'll hunt them down and turn 'em into mincemeat!
- (Exit Ragna.)
- <Valder>: ...
- <Valder>: Sigrid, go with her. Make sure this gets done properly.
- <Sigrid>: And you...?
- <Valder>: felheim needs its master. I trust you to oversee this task.
- <Sigrid>: Very well.
- (Exit Sigrid.)
- <Valder>: ...
Cutscene following map complete screen:
- <Mercia>: That was close.
- <Emeric>: We can't rest here, it's not safe.
- <Emeric>: And we can't return without reinforcements.
- <Mercia>: Can't we just regroup and...?
- <Emeric>: Valder is a skilled commander. And the gauntlet he wields is an artefact of immense power.
- <Emeric>: To defeat him, we'll have to destroy it.
- <Emeric>: But we haven't the strength to do that alone.
- <Mercia>: So what do we do?
- <Emeric>: We need to head east to Heavensong and seek aid from Empress Tenri.
- <Mercia>: Tenri...
- <Emeric>: Your father and the Empress were old friends.
- <Emeric>: If anyone can help us, it's her.
- <Mercia>: That's a long journey...
- <Mercia>: But we have to try!
- (Exit Mercia, Emeric and Caesar.)
- (Enter Sedge.)
- <???>: Fresssh prey...
- (Exit Sedge.)