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|Co-op Campaign: Introduction|
|The Outlaw Chief treats his two children to their first battle.|
|Defeat the Felheim units and clear out their Barracks.|
|Map Type:||Co-op Campaign|
|Fog of War:||No|
|Reward Stars:|| (16 Turns)|
|A Frosty Reception ❯|
An Infamous Foe ❯
Fog and Forest ❯
Breaking In ❯
Fledgling Thieves is the introduction mission at the start of the co-op campaign.
Victory: Defeat all enemies and neutralise the enemy Barracks
Defeat: Wulfar or the Twins are defeated, OR the Rogue is defeated before it can deliver gold.
- Wulfar playable in Arcade mode.
- Wulfar's Personal Stats and Personal History & Ethos in the Codex.
- Access to Felheim: Mission 1, A Frosty Reception.
- Access to Cherrystone: Mission 1, An Infamous Foe.
- Access to Floran: Mission 1, Fog and Forest.
- Access to Heavensong: Mission 1, Breaking In.
When given control to move the Rogue, if at any point it is defeated before depositing gold for the first time, the tutorial cannot progress, causing an automatic Defeat. However, it's not actually mandatory to complete the tutorial for the mission to be completed.
Upon purchasing a rifleman, two spearman will arrive at the South edge of the map on Errol & Orla's turn.
The hideout can only recruit Riflemen, therefore you only begin with the initial Rogue.
10th May, Cradle Island
The Outlaw clan are enjoying their day when they're suddenly overrun by skeletons. Wulfar, the leader of the clan, is called over to handle the situation, and takes this opporunity to give his two children, Errol and Orla, their first chance in battle.
After pilferring the gold and clearing out the skeletons, Wulfar and the twins returns home. But Enid has mysteriously disappeared! Vesper, a fumomancer familiar with Wulfar, reveals herself to have kidnapped Enid in exchange for a hefty ransom. Vesper knows Wulfar lacks the funds, but sets out a plan: a heist on each of the four nations of aurania, Cherrystone, Floran, Heavensong, and Felheim, to take all of the gold in Aurania. Reluctantly, Wulfar complies, and prepares to set out to begin the heists. For now, they need to follow Vesper's demand, if they hope to get Enid back.
- (Dreadswords run past)
- (Enter Wulfar)
- (Enter Errol and Orla)
- (Capture Hideout)
[Introduction Dialogue] If selecting something except capturing the Hideout
Ransacked a Village
Deposit gold at Hideout
Recruit a Marksman
Start of Errol & Orla's turn when Wulfar has recruited a Marksman
- (Spearman appear)
Start of Errol & Orla's turn when at 100% Groove
Start of Wulfar's turn when at 100% Groove
Neutralise all Felheim Villages
Defeat all enemies before neutralising Barracks
Neutralise Barracks before defeating all enemies
All enemies defeated AND Barracks neutralised
Rogue is defeated before depositing gold for the first time
Errol & Orla are defeated
Wulfar is defeated
- (Enter Wulfar, Errol, and Orla)
- (Vesper appears)
- Completing this mission has the most branching paths to additional missions in the game at 4.