Fledgling Thieves

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Fledgling Thieves
Co-op Campaign: Introduction

Image Missing.png

The Outlaw Chief treats his two children to their first battle.
Defeat the Felheim units and clear out their Barracks.
Wulfar Portrait Small.png
Errol and Orla Portrait Small.png
Felheim Portrait Small.png
Icon Village.png
Icon Barracks.png
Icon Hideout.png
Icon Stronghold.png
Icon Water Village.png
Icon Tower.png
Icon Port.png
Icon Gate.png
Map Type: Co-op Campaign
Fog of War: No
Reward Stars: Menu Icon Achievements.pngMenu Icon Achievements.pngMenu Icon Achievements.png (16 Turns)
S-Rank: 13 Turns
Next Map
A Frosty Reception ❯
An Infamous Foe ❯
Fog and Forest ❯
Breaking In ❯

Fledgling Thieves is the introduction mission at the start of the co-op campaign.

You play as Wulfar and the Twins out on their first battle together clearing Felheim undead from their camps.

This mission functions as a tutorial for Riflemen, Rogues, and Hideouts, and introduces Wulfar's and Errol & Orla's Grooves. These are exclusive additions to Double Trouble.


Victory: Defeat all enemies and neutralise the enemy Barracks

Defeat: Wulfar or the Twins are defeated, OR the Rogue is defeated before it can deliver gold.

Completion Rewards[edit]

Rank Turn Requirement Rewards
D 29
C 23 Menu Icon Achievements.png
B 18 Menu Icon Achievements.pngMenu Icon Achievements.png
A 16 Menu Icon Achievements.pngMenu Icon Achievements.pngMenu Icon Achievements.png
S 13 Menu Icon Achievements.pngMenu Icon Achievements.pngMenu Icon Achievements.png Campaign S-Rank Flag.png



Fledgling Thieves map

When given control to move the Rogue, if at any point it is defeated before depositing gold for the first time, the tutorial cannot progress, causing an automatic Defeat. However, it's not actually mandatory to complete the tutorial for the mission to be completed.

Upon purchasing a rifleman, two spearman will arrive at the South edge of the map on Errol & Orla's turn.

The hideout can only recruit Riflemen, therefore you only begin with the initial Rogue.


10th May, Cradle Island

The Outlaw clan are enjoying their day when they're suddenly overrun by skeletons. Wulfar, the leader of the clan, is called over to handle the situation, and takes this opporunity to give his two children, Errol and Orla, their first chance in battle.

After pilferring the gold and clearing out the skeletons, Wulfar and the twins returns home. But Enid has mysteriously disappeared! Vesper, a fumomancer familiar with Wulfar, reveals herself to have kidnapped Enid in exchange for a hefty ransom. Vesper knows Wulfar lacks the funds, but sets out a plan: a heist on each of the four nations of aurania, Cherrystone, Floran, Heavensong, and Felheim, to take all of the gold in Aurania. Reluctantly, Wulfar complies, and prepares to set out to begin the heists. For now, they need to follow Vesper's demand, if they hope to get Enid back.



Opening Cutscene

Outlaws Portrait Small.png Outlaw 1: Beautiful day, isn't it?

Outlaws Portrait Small.png Outlaw 2: Yeah. Tranquil.

Outlaws Portrait Small.png Outlaw 1: What's that?

Outlaws Portrait Small.png Outlaw 2: What's what?

(Dreadswords run past)

Outlaws Portrait Small.png Outlaw 1: . . .

Outlaws Portrait Small.png Outlaw 1: CHIEF!!

(Enter Wulfar)

Wulfar Neutral.png What're ye yelling about?

Outlaws Portrait Small.png Outlaw 1: Skeleton!

Outlaws Portrait Small.png Outlaw 2: LOTS of skeletons!

Outlaws Portrait Small.png Outlaw 2: They went that way!

Wulfar Neutral.png Right...

Wulfar Neutral.png Errol! Orla!

(Enter Errol and Orla)

Orla Neutral.png What's up, Da?

Wulfar Neutral.png We've got a wee situation on our hands. Things could get ugly.

Errol Neutral.png Ye want us there, Da?

Wulfar Neutral.png If yer up for it?

Orla Extra.png Of course we're up for it!

Errol Neutral.png Let us at 'em, Da!

Wulfar Happy.png Alright. Let's teach this little lot not to mess with us Outlaws!

Mission Dialogue

Introduction dialogue

Wulfar Neutral.png We're gonnae defeat the Felheim troops and kick them out of that Barracks on the other side of the lake.

Errol Neutral.png If you capture the Hideout next to you, we can recruit Thieves and Rifleman, right Da?

Wulfar Happy.png That's right, son. I'll capture it right away.

(Capture Hideout)

Wulfar Neutral.png It seems that this particular Hideout can only recruit Riflemen.

Orla Neutral.png Ooh, Riflemen! Those skellies won't know what hit 'em!

Wulfar Neutral.png Not so fast, Orla. We seem to be low on funds...

Wulfar Neutral.png You'll need to use that Thief to ransack the nearby Village for gold.

Orla Happy.png This'll be fun! Never met a thief I didn't like! Come on, Errol, let's ransack that Village!

[Introduction Dialogue] If selecting something except capturing the Hideout

Wulfar Neutral.png I need to capture the Hideout so that we can recruit new units.

Ransacked a Village

Orla Happy.png We did it, Errol! We got the gold!

Wulfar Neutral.png Aye, but bear in mind that heavy bag will reduce your Thief's movement range.

Wulfar Neutral.png And did ye notice that ransacking a structure made it neutral?

Wulfar Neutral.png A Thief will neutralise a structure but they're not able to capture it.

Wulfar Neutral.png Now, ye need to bring the hold back to the Hideout - carefully. Thieves are vulnerable.

Orla Neutral.png Careful...? Bein' careful isnae exactly ma area of expertise...

Wulfar Neutral.png Aye, but if yer Thief is defeated on their way back to the Hideout, ye'll lose all that gold.

Errol Happy.png Don't worry, Da. We'll deliver the gold safely on our next turn.

Deposit gold at Hideout

Wulfar Neutral.png This Hideout belongs to me, so I receive any gold that gets deposited there.

Wulfar Neutral.png If there are multiple Hideouts on the map, check which Commander needs gold the most.

Wulfar Neutral.png I should have enough gold to recruit a Rifleman on ma next turn.

Recruit a Marksman

Orla Happy.png Riflemen are awesome! They can just shoot anyone on the map! Bam!

Errol Neutral.png That's not quite right... Rifleman have long range, but they can't target enemies

Errol Neutral.png positioned diagonally to them.

Errol Neutral.png And while they're great against footsoldiers, they can't target units on forest tiles.

Wulfar Neutral.png Errol's right. Also, Rifleman can only load 3 ammo at a time.

Wulfar Neutral.png When you're low on ammo, you'll need to start thinking about reloading your rifle.

Orla Neutral.png And then... Kablam! Right between the eyes!

Start of Errol & Orla's turn when Wulfar has recruited a Marksman

(Spearman appear)

Errol Happy.png Hey, look! Reinforcements have arrived!

Orla Neutral.png One spearman for us, and one for you, Da!

Wulfar Neutral.png We'd better keep our Spearman together so we can make use of their crit.

Start of Errol & Orla's turn when at 100% Groove

Orla Happy.png Woah! Look at us, Da!

Wulfar Happy.png Looks like yer Groove is fully charged!

Wulfar Neutral.png Now, I dinnae want to hear any bickerin' over whose Groove to use, or whose is best...

Errol Happy.png My Groove creates an area of healing - it's a great strategic move.

Orla Happy.png My Groove creates an area of destruction! And it's amazin'!

Errol Neutral.png Your Groove does in friendly units too! I'm scared of accidentally stepping on it...

Orla Extra.png And yours heals enemy units too! It's so--

Wulfar Neutral.png I said no bickering.

Start of Wulfar's turn when at 100% Groove

Orla Neutral.png Oh, boy! Da's Groove is ready!

Wulfar Happy.png That's right! My Groove lets me propel an adjacent unit across the map. Friend or foe.

Wulfar Neutral.png The unit will take damage, and it will also damage any units close to where it lands.

Wulfar Happy.png Most importantly, if it lands on terrain it can't normally traverse, it'll be defeated.

Errol Happy.png ...It's so amazin'!

Neutralise all Felheim Villages

Errol Happy.png The enemy doesnae have any more Villages, Da.

Wulfar Neutral.png And no Villages means no more gold.

Defeat all enemies before neutralising Barracks

Errol Happy.png No more enemies in sight!

Wulfar Neutral.png We still have to take down their Barracks, or they'll recruit more units.

Orla Neutral.png Then let's get a move on!

Neutralise Barracks before defeating all enemies

Wulfar Happy.png Without that Barracks, the enemy cannae recruit any more units.

Orla Neutral.png Now, let's clear out the rest of these skellies!

All enemies defeated AND Barracks neutralised

Orla Happy.png We did it! We beat the skellies!

Errol Happy.png We really did!

Wulfar Happy.png Ye did well, both of ye.

Rogue is defeated before depositing gold for the first time

Wulfar Neutral.png We really needed that Thief to secure us funds...

Errol Neutral.png Sorry, Da...

Errol & Orla are defeated

Wulfar Sad.png Errol! Orla!

Wulfar is defeated

Errol Sad.png Dad!

Orla Sad.png No!

Completion Cutscene
(Enter Wulfar, Errol, and Orla)

Orla Happy.png That was great!

Orla Happy.png Did ye see me, Da?

Orla Extra.png Those skellies didnae know what hit 'em!

Errol Neutral.png Enid, we're home!

Orla Extra.png We rattled their bones and no mistake!

Orla Happy.png That gold had our names on it, that's for sure!

Errol Neutral.png Enid...?

Orla Happy.png Did ye see the look on that one skelly's face when I hit him right between the eyes!?

Errol Neutral.png Da, where's Enid?

Orla Happy.png It was the funniest thing I've ever seen!

Orla Happy.png And then when--

Orla Neutral.png . . .

Orla Neutral.png Hey... Where IS Enid?

(Vesper appears)

Vesper Neutral.png I'm glad you asked.

Wulfar Neutral.png ?!

Vesper Neutral.png Hello, Wulfar. It's been a while, hasn't it?

Wulfar Neutral.png Vesper? What are ye...

Vesper Neutral.png Oh, come on. You can work it out.

Vesper Neutral.png I'm here, your precious Enid is gone...

Wulfar Neutral.png Kidnap.

Vesper Happy.png Oh, fabulous! You're getting it!

Vesper Happy.png Now... ask me what I want for her safe return.

Wulfar Neutral.png Why're ye doin' this?

Vesper Neutral.png ... Many reasons. Chief among them - I want riches!

Vesper Neutral.png Riches beyond my wildest dreams! I want to be simply swimming in gold!

Wulfar Neutral.png . . .

Vesper Neutral.png As talkative as ever, I see.

Orla Extra.png Ye talk enough for the lot of us.

Vesper Neutral.png That's quite enough from the peanut gallery.

Wulfar Neutral.png Leave the bairn alone and get on with yer spiel.

Vesper Neutral.png Why so cross, Wulfar? Worried?

Vesper Neutral.png Well, you can turn that frown upside-down!

Vesper Neutral.png I know you don't have a fortune, what with just the one income and so many mouths to feed...

Vesper Neutral.png But I also know how you can get me my money.

Wulfar Neutral.png Ye mean the ransom yer demanding.

Vesper Neutral.png Quite!

Vesper Neutral.png Can you guess what the plan is?

Wulfar Neutral.png . . .

Vesper Happy.png A heist, old friend!

Vesper Neutral.png Well... Four heists, actually.

Vesper Neutral.png The Imperial Palace of Heavensong, the Stone Mountain Fort of Felheim...

Vesper Neutral.png ...the Celandine Vault of Cherrystone and the Floran's Iron Root reserves.

Vesper Neutral.png All the gold in Aurania!

Vesper Neutral.png A small price for someone you love so very, very, much, don't you agree?

Wulfar Neutral.png . . .

Wulfar Neutral.png Ye'll get yer money.

Vesper Happy.png Wonderful!

Vesper Neutral.png I think that's everything. Didn't this go well?

Vesper Neutral.png I'll be checking in periodically, as you can imagine. But for now...

Vesper Neutral.png Bonne chance!

Errol Sad.png Enid...

Wulfar Neutral.png Dinnae worry. We're gonnae get her back.


  • Completing this mission has the most branching paths to additional missions in the game at 4.
  • The sequence the branching missions are revealed to the player is Cherrystone, Floran, Heavensong, Felheim, but canonically the Felheim mission occurs first.