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Rifleman Battle Sprite.png
Unit Type
Rifleman Map Sprite.png
A long-range ground unit. Can't target enemies in forests. Critical hit when down to its last shot.
Recruited at Hideout
Cost: Gold Icon.png 750
Movement: 4
Range: 9
Sight: N/A
Capture: Yes
“A Rifleman spends their whole life training to become an expert marksman – watch out, you don’t want to be in this unit’s line of sight, lest you be blown across the map!”

Rifleman are ranged ground units added in the Double Trouble DLC.[1] They can capture buildings, but unlike Archers cannot move and attack during the same turn. They're unable to target enemies in forests, in the air, or in water. They're available to recruit from a Hideout for 750 gold.

Riflemen use ammo, and have three shots. They have a special command available, 'Reload' which restores their ammo to three and ends their turn.

Critical Hit[edit]

Riflemen have 3 shots of ammo, when they fire their final piece of ammo it will always critical strike.[2]

Rifleman Units[edit]

Unit Name Faction Description
Rifleman Map Sprite.png Marksman Cherrystone Kingdom
Felheim Rifleman Map Sprite.png Dreadeye Felheim Legion
Heavensong Rifleman Map Sprite.png Eagle eye Heavensong Empire
Floran Rifleman Map Sprite.png Gunner Floran Tribes


  1. https://wargroove.com/gunfights-heists-everything-nice/
  2. https://wargroove.com/gunfights-heists-everything-nice/