Amphibian

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Amphibian
Unit Type
Amphibian
Amphibious infantry unit that can capture structures. Critical hit when in rivers, sea, reef, or deep sea.
Information
Recruited at Port
Cost: 350
Movement: 5
Range: 1 - 2
Sight: 2
Effective:
Vulnerable:
Capture: yes

Amphibians are water units which can also move on land. They're available to recruit from a Port.

Amphibian Units[edit]

Unit Name Faction Description
Merfolk Cherrystone Kingdom Many years ago, King Mercival II brokered a peace between the Merfolk, who inhabit the north side of the Circle Sea, and the Deepfolk of the south. Grateful for this intervention, the Merfolk have been faithful allies of Cherrystone ever since. Though their language is unknown to all but Cherrystone's most learned, one can assume from their 'plip' noises and froggy, toothless smiles that they're rather happy fellows indeed.[1]
Deepfolk Felheim Legion They share an uneasy alliance with Felheim, only recently brokered by Valder. In return for their aid in battle, Valder supplies them with an unending stream of Bone Turtles. Never tiring, and able to survive the deepest of waters, these Turtles have revolutionised Deepfolk trade, agriculture and combat. However, Valder stands ready to turn all of them to dust in an instant should the Deepfolk disobey his command.[1]
Kappa Heavensong Empire They hail from a small clan that makes its home around Talon Lake, just on the edge of Heavensong's border. The lake serves as both training ground and food source, allowing the Kappa to live independently of Heavensong's wealth. Despite their independence, the Kappa are intensely loyal to Heavensong, and hold Empress Tenri in particularly high regard.

The Heavensong Kappa are rumoured to wear the 'mask of the koi' beneath their helmets as a mark of their aquatic grace, though few outside the clan have ever seen it.[1]
Splasher Floran Tribes Splashers are native to the Flooded Forest, south of the Floran capital. Here, they have adapted to their watery environment, growing an additional protective layer of algae-like plant matter that produces oxygen when exposed to the sun. Splashers are capable of diving deep beneath the water and staying below the surface for long periods of time. They have even been known to ride the currents into Cherry Bay, much to the shock of Cherrystone's fishermen.[1]

Critical Hit[edit]

When they're on a river, sea, reef, or deep sea tile while attacking, they'll perform a critical hit.

Damage Matrix[edit]

See also: Damage Matrix
Villager Soldier Spearman Dog Mage Archer Giant Cavalry Wagon Ballista Trebuchet Balloon Aeronaut Sky Rider Dragon Barge Turtle Harpoon Warship Amphibian Commander Building Stronghold
Attacks 40
80
40
80
30
60
50
100
50
100
40
80
10
20
20
40
40
80
30
60
25
50
-- -- -- -- 15
30
15
30
35
70
10
20
30
60
15
30
20
40
15
30
Defends -- 60
90
80
120
80
120
60
90
75
101
135
338
90
135
-- 45
68
105
158
-- 70
87
-- 120
240
-- 115
173
35
53
80
120
30
60
95 ? ?

Trivia[edit]

  • During Wargroove's development, this unit type was sometimes referred to as "Aquanaut" instead of Amphibian.
  • The Kappa gets its name from Japanese mythology after an amphibious creature by the same name.
    • Similarly, the Deepfolk seems to derive its name from the Deep Ones in the works of H.P. Lovecraft.

References[edit]

  1. 1.0 1.1 1.2 1.3 In-Game Codex Entry