Elodie

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Elodie
Requiem
"A powerful spirit, dedicated to guarding the weapon that destroyed her nation."
Campaign Difficulty
Unit Details
Bio
Age: Dead
Height: 198 cm
Favorite Thing: Music
Least Favorite Thing: Requiem
Unit Type
Commander
Most powerful unit type. Able to use a special ability. If they fall the battle is lost.
Information
Movement: 4
Range: 1
Sight: 4
Effective:
Vulnerable:
Capture: yes

Elodie is a commander and the Princess of Cacophony, a kingdom that was lost thousands of years ago. She sacrificed herself to the mystical weapon known as Requiem, tethering her soul to it in order to become its guardian. Now a wraith, Elodie exists solely to prevent anyone else from falling victim to Requiem's corrupting influence and becoming its new wielder.

Elodie is of the Requiem faction, and has no army of her own, instead taking the form of converted members of other armies.

Elodie is unlocked by completing the Campaign mission Act 7: Mission 2, An Ancient Adversary.

Background[edit]

See also: Codex#Elodie
“The phantom princess of the fallen nation of Cacophony, Elodie is bound to the ruinous weapon, Requiem. To protect the world she died for, she will wield it against anyone she believes might covet the cataclysmic power it commands.”
— Elodie's Bio [1]

Elodie is the former Princess of Cacophony, a nation long since lost after its king was enthraled by Requiem. When Requiem was finally contained, Elodie along with the most powerful mages sought a solution, eventually they designed a way to seal it in the Dragon's Cradle, bound to one's soul until future generations may discover a solution. Elodie sacrified herself willingly, and made the accurssed instrument to be her final duty. Not much is left of Elodie's self. Though she has moments of clarity, it is clouded by her solitary objective to keep Requiem from being wielded once more. She keeps herself hidden away, and any who approach are quickly taken under her control, to be executed as an act of mercy. Despite her determination to never leave Requiem's side, Elodie resents it, and suffers without end while bound to it, hoping one day she can be freed of the curse.

In life, Elodie was a determined and powerful person, successfully putting an end to Requiem's destruction, and accepting herself to be its guardian indefinitely. But, her desires are simple, enjoying music, and sharing the joys of the arts.

Groove[edit]

Elodie's Groove is Nocturne of Woe, which entrances an adjacent enemy unit and brings it under her control, allowing it to be used as a standard unit in her army for as long as it survives. This works on all units except Commanders.

The entranced unit can perform an action immediately after being influenced by Nocturn of Woe.

Animation Groove Name Description Range Charge Speed
Nocturne of Woe Requiem entrances an enemy unit, bringing it under Elodie's control. Single-target
Range: 1
Slow

Strategy[edit]

“Elodie's Nocturne of Woe should be used on the enemy's most powerful and expensive units to gain the military and economic advantage”
— Elodie's Bio [1]

Nocturne of Woe is not too dissimilar to Sigrid, as it allows the immediate removal of any select unit of choice. This makes it fantastic for pushing into objectives like a Stronghold, as any blocking unit can be nullified. While Elodie is slower charge and does not self-heal, she also gains an additional attacking unit instantly in a similar fashion to Nuru. This can often allow her to steal an enemy unit which might offer a significant counter-offense, for example converting a Mage which can kill or severely harm a Dragon, effectively eliminating two threats at once.

Elodie's biggest strength is in preparing surprise lethal strikes, removing strong blockers without any assistance, and her converted unit may be within enemy lines, so it can usually attack from behind, or attack valuable targets which are otherwise safe. This can give Elodie a lot more options for securing a win in a complex arrangement of units, and forces the enemy to be more careful with the types of units they allow to be within range of Elodie. As a result, Elodie works best when she can be in the middle of a large and diverse battle, giving her many possible opportunities to influence a fight.

Dealing with Elodie is also extremely similar to Sigrid. As she has only melee-range targetting, and a Slow charge, she is one of the most easily starved Commanders, by denying her easy combat opportunities for Groove charge, and when she has Groove you can trivially avoid placing high-value units in range, as Elodie will rarely want to target smaller units like Soldiers. Elodie is also very weak to ranged attacks, as ranged units can zone her out from being able to approach, and are often safe from conversion. Spearmen can also be a strong counter, as they are usually a weak option for conversion, and are dangerous enough in large numbers to threaten a kill if she gets too close, they are also low movement and usually need other Spearmen to be strong, meaning they will rarely be able to perform a strong flanking strike if they are converted.

Unlocking[edit]

Elodie is unlocked after completing the final mission, Act 7: Mission 2, An Ancient Adversary of the single player campaign.

Once unlocked, Elodie becomes available for use in Arcade Mode, Multiplayer Mode, the Codex, and the custom Map Editor.

Trivia[edit]

  • Elodie is voiced by Rachael Messer.[2]
  • Using Elodie's groove on a transport unit with another unit inside causes the transport to fall under Elodie's control, however the unit inside remains aligned to it's original faction. This even works if the transport is carrying a commander, despite Elodie being unable to use her groove on commanders, and leads to the unusual situation of having a transport unit carrying an enemy commander, it is also possible to end up with a draw if both the transport and your commander are destroyed at the same time.
  • Elodie and her history were hinted at before the release of Wargroove by a series of rhyming couplets at the end of some development blog posts, which can be combined to form a short poem:
“Born to a dynasty soon to fall,
My kingdom lost to ruin’s thrall…”
Dev Blog: Return of the Progress Report
“I lived a life eclipsed by war
And bear its scars forever more.”
Dev Blog: Just a Bunch of Hocus Pocus
“And now in darkness I reside,
Sacrificed to turn the tide…”
Dev Blog: That’s a real head-scratcher!
“A memory of long ago…
A jailer shackled to her foe.”
Dev Blog: New Website & Steam Page Live!
“While evil sleeps I will remain,
And when it wakes I’ll rise again…”
Dev Blog: Speaking your language!

References[edit]

  1. 1.0 1.1 In Game Codex Entry
  2. https://wargroove.com/role-call/