|
This article is a stub and is missing information. You can help Wargroove Wiki by expanding it!
|
Hideouts are a
structure which allow recruitment of
Thieves and
Riflemen. It was added in the
Double Trouble dlc
[1]Units can be purchased using
gold, provided the player controls the building.
After recruitment, the player must select a tile outside the building to place the new unit on. Each building can only recruit one unit per turn. Hideouts can be captured and controlled in the same way Villages can. Hideouts must be adjacent to a land tile in order to deploy units.
Available Units[edit]
|
Appearance
|
Description
|
Cost
|
Move
|
Range
|
Effective
|
Vulnerable
|
Rifleman
|
|
|
|
|
A long-range ground unit. Can't target enemies in forests. Critical hit when down to its last shot.
|
750
|
4
|
9
|
|
|
Thief
|
|
|
|
|
A vulnerable unit that cannot attack, but is able to steal 300 gold from any enemy building - and 1000 when ransacking a Stronghold!
|
400
|
6
|
|
|
|
|
Appearance
|
Description
|
Cost
|
Move
|
Range
|
Effective
|
Vulnerable
|
References[edit]
- ↑ https://wargroove.com/gunfights-heists-everything-nice/