|"Tenri is the long reigning empress of the sprawling and mighty Heavensong Empire. Having lost her mother at a young age to the Felheim Legion, Tenri will stop at nothing to eradicate necromancy."|
|Height:||177 cm (5'8")|
|Favorite Thing:||The sound of the wind across the desert dunes|
|Least Favorite Thing:||Slugs|
Most powerful unit type. Able to use a special ability. If they fall the battle is lost.
|“||“A noble and pragmatic ruler, Empress Tenri is internationally renowned and respected. She is a highly strategic commander and a graceful, skilled fighter. She has the ability to muster and manipulate the wind in her attacks.”|
|— Official website|
A noble and pragmatic ruler, Empress Tenri is internationally renowned and respected. She is a highly strategic commander and a graceful, skilled fighter. She has the ability to muster and manipulate the wind in her attacks.
Tenri became the Empress of Heavensong when she was just 15 years old, in the wake of an unprovoked war begun by the forces of Felheim. Heavensong emerged victorious, but it was a bitter victory - the Lord of Felheim and his armies were slain, but not before both of Tenri's parents had also fallen. Her mother was killed in battle. Her father, the Emperor, was assassinated in cold blood.
Tenri's heart was broken. It needed time to mend. Her aunt Mari (so much like Tenri's father in character and expression) helped the process of healing with her unfaltering love. Later, Tenri met and married Hiraku, whose unerring kindness and support softened her grief still further. Finally, Koji was born, and Tenri thought she could never love anything so much as she loved her son - her heart would burst before that could happen. The pragmatic Tenri would naturally have achieved much as Empress, come what may, but it was love that drove her to greatness.
Tenri's ability to muster and manipulate wind is a skill passed down to her by her mother. It is the ancient family secret of a noble Heavensong house. The fans she wields, too, are an heirloom of that ancestry. The secret of this skill is closely guarded, and none but its practitioners know whether it is born of magic or science.
Tenri's Groove is Rising Wind, which allows her to move any unit, friendly or enemy, to another location nearby.
Rising Wind allows Tenri to increase the effective movement range of any unit, including herself. Used tactically, it can also move enemies to locations that render them ineffective.
|Animation||Groove Name||Description||Ability AOE||Charge Speed|
|Rising Wind||Tenri uses a tornado to move any unit except an enemy commander.||☐☐☐☐☐☐▧☐☐☐☐☐☐
- Tenri is voiced by Dawn M. Bennett.
- Tenri was originally named "Hakuchou", but her name was changed during development.