Errol & Orla

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Unit Icon Commander.png
Errol & Orla
Banner Outlaws.png Outlaws
Errol and Orla Portrait.png
Campaign Difficulty
Unit Details
Errol and Orla Battle Sprite.png
Age: 10.
Height: Orla, 141 cm, Errol, 141.5 cm.
Favorite Thing: Orla: A wee brawl. Errol: Pancakes
Least Favorite Thing: Orla: Time out. Errol: A rawl of any size.
Unit Type
Errol and Orla Map Sprite.png
Most powerful unit type. Able to use a special ability. If they fall the battle is lost.
Movement: 4
Range: 1
Sight: N/A
Capture: yes
“Carefully choosing which Groove to unleash depending on the state of the battle will be key to maximizing the twins’ potential, although being typical siblings they often bicker on which Groove is best.”

Errol & Orla are twin commanders in the Outlaws. They were the second commanders revealed in the DLC Double Trouble.[1]

Unlike other commanders, they have two separate grooves and are two separate commanders but move, play, attack, capture, and gain groove points as one character.



Although they generate groove points together, the twins each have their own Groove - Cooling Water and Scorching Fire.

Errol would argue that his groove ‘Cooling Water’ has the best applications. Once activated, a large area is covered with healing magic, shrinking in size over several turns. Any units left in the area at the start of the twins’ turn are healed for 20% of their full health, so be careful not to accidentally heal enemy units!

Orla would tell you that her groove, ‘Scorching Fire’ is the better of the two. Initially igniting only a single tile, the flaming area grows in size over several turns – creating an area of destruction that instantly defeats any unit caught in the flames. And we really mean any unit, including your own.[2]