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An injured unit restoring health by reinforcing using a building's HP.
Buildings are a special tile type which can generate income or recruit units. Cities which are not under the player's control can be captured by moving an eligible unit beside the building and selecting the 'Capture' option.

Buildings are colored to represent the faction which controls them. Buildings which are not owned by a faction will appear colored gray. Only walking humanoid ground units can capture buildings.


Cities primary purpose is to generate income. Each city the player's faction owns will earn them gold at the beginning of their next turn. When the turn begins the number of buildings is added up, and gold is generated. This gold can be re-invested into unit recruitment or healing.

Unit Training[edit]

Special building types allow the player to create units using gold. Each unit building can only recruit their designated type once per turn.

Barracks Produces Land Units.
Tower Produces Air Units.
Port Produces Naval Units.

Unit Reinforcement[edit]

Injured units will display their hit points over their map image. Units can be healed by moving adjacent to a friendly city and choosing “reinforce”. This will drain health from the city to heal the unit, and it will also cost the unit a proportional fraction of the gold cost of the unit. For example, healing a unit with half health will cost half that unit’s total cost.[1]


Bases are special buildings which trigger a win when captured. They're the largest building type and have a unique appearance for each faction. They can be captured like any other city by moving a unit to a tile beside it and selecting 'Capture'.

Bases are usually well protected, and breaking moving past an enemy defense to capture is often difficult.

HQ Cherrystone Kingdom.png
HQ Felheim Legion.png
HQ Heavensong Empire.png
HQ Floran Tribes.png
Cherrystone Kingdom Felheim Legion Heavensong Empire Floran Tribes