Commanders

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Three commander portraits - (from left to right) Mercia, Ragna, and Tenri
“The Commanders are at the heart of Wargroove – a cast of exciting and energetic characters who each have their own distinct personalities and motivations. As well as acting as your avatars in-game, your Commanders will also be able to fight alongside your army as powerful units on the field. Be careful though, for if they fall, the battle is lost! ”
Dev Blog

Commanders are the most powerful unit type in Wargroove. They are the leaders of each army, and generally the only characters which speak with one another throughout the story.

Most maps limit the player to a single commander, and they cannot be recruited using buildings. Although they are the most powerful unit class, in many cases winning a match depends on their survival. On a number of maps, the player will lose the match if their commander is lost.

Each commander also has a unique musical theme.[1]

Faction Commanders[edit]

Each faction has at least three unique commanders available. These commanders will always accompany units which are part of their faction.

Cherrystone Kingdom[edit]

Mercia Emeric Caesar Mercival

Felheim Legion[edit]

Valder Ragna Sigrid

Heavensong Empire[edit]

Tenri Koji Ryota

Floran Tribes[edit]

Greenfinger Nuru Sedge

Outlaws[edit]

Wulfar Errol & Orla Vesper

Pirates[edit]

Wulfar Nadia

Fhaari Armed Forces[edit]

Lytra Pistil Rhomb

Cacophony[edit]

Elodie Dark Mercia

Grooves[edit]

Battle sprites of the first nine commanders to be revealed.

Each commander can use a special move called a groove. Each groove is unique to the commander, with entirely different effects between them. Whereas the commander Mercia can use her groove to heal adjacent units, Valder can use his groove to conjure an entirely separate unit.[2]

A commander can only use his or her groove when their groove meter is filled to 100%, and using it depletes the meter to 0%. The meter fills under varying different conditions, including dealing damage.[2]

In Wargroove 2, commanders are able to charge up to 200% instead of the 100% in Wargroove. When a commander reaches 200%, they are able to use a second tier of their groove which adds aditional affects. Groove speeds may not be the same between 0-100% and 100-200%, such as Sedge's groove going from Lethargic to Very Slow.

Wargroove[edit]

Commander Groove Name Description Range Charge Speed
Healing Aura Mercia raises her sword to the sky and heals all of units in her groove range by 50% Cast:0 Area:3 Fast
Inspire Caesar's majestic presence inspires all adjacent units to dig deeper and have another go. Cast:0 Area:1 Medium
Elder Shield Emeric deploys a magical cherrystone. Its aura provides a defensive bonus of 3 shields to all nearby friendly units. The stone will have 20% of its health depleted every turn. Cast:1 Area:3 Fast
Wild Growth Greenfinger picks five tiles within a range of five on which to instantaneously grow vines, blocking enemy movement. The vines can be repositioned each turn with 2 move. The vines will have 20% of their health depleted every turn. Cast:5 Medium
Sadistic Rush Sedge hits a target for 35% flat damage. If the target is killed the Groove is not depleted and the turn does not end. Cast:1 Slow
Teleport Beam Nuru beams down a friendly unit in the heat of battle. You pay double the price of the unit. Cast:1 Medium
Raise Dead Valder raises a Dreadsword from the ground that can immediately act. Cast:1 Very Fast
Vampiric Touch Sigrid drains all health from an enemy unit, and adds it to her own health, up to 100%. Cast:1 Medium
Shield Jump Ragna leaps into the air. Upon landing she deals 65% of her maximum damage to surrounding enemy units. Cast:5 Area:3 Slow
Rising Wind Tenri uses a tornado to move any unit except an enemy commander. Does not deplete the target's turn. Cast:6 (centered around Tenri for both her starting and ending positions) Slow
Sparrow Bombs Koji spawns two Sparrow Bombs. Upon death, they deal 50% of Koji's maximum damage to nearby enemies. Cast:1 Area:1 Slow
Blade Dash Ryota dashes through any units or structures, dealing 50% of his maxmimum damage as he goes. Each additional dash will increase the damage by 5% without cap. Cast:2~inf Fast
Tee Off Wulfar swings his hammer at an adjacent unit and launches it into other units to damage them all. If the unit lands on an inaccessible tile, it will be killed instantly. This can be used on friendly units, but will damage them and end their turn. Cast:1 Eject:2-15 (triangle shape) Area:1 Fast
Cooling Water / Scorching Fire The twins create either a shrinking area of healing (20% each turn), or growing area of instant destruction, both of which affect all units, allied or not. Cast:4 Area:3 Medium
Smoke Shroud Vesper creates a smoke field which prevents any unit from taking damage or being targeted. Cast:Infinite Area:2 Slow
Unlockable Commanders
Commander Groove Name Description Range Charge Speed
Nocturne of Woe Requiem entrances an enemy unit, bringing it under Elodie's control. Cast:1 Slow
Aura of Ruin Dark Mercia raises her sword to the sky and drains all surrounding units' health by 30%, whilst healing herself by the same amount. Cast:0 Area:3 Slow
Gone Fishing Mercival raises his rod to the sky and casts his fishing line into an adjacent pool of water. Cast:1 Medium

Wargroove 2 (TBA)[edit]

Commander Groove Name Level 1 Level 2 Charge Speeds
Healing Aura Restores 50 health to allies in radius 3. Restores 75 health to allies in radius 3. Restore 10 health to all allies. Medium/Slow
Elder Shield Summon a crystal that boosts ally defence to 1.2x in radius 2. (Cast: 1) Summon a crystal that boosts ally defence to 1.3x in radius 3. Ranged units get +2 range inside radius. (Cast:1) Medium/Medium
Inspire All allied ground units in radius 1 can act again. All allied ground units in radius 2 can act again and get +2 movement this turn. Slow/Slow
Raise Dead Spawn a swordsman that acts immediately. (Cast: 1) Spawn two swordsmen that act immediately. All allied swordsmen deal 2x damage this turn.(Cast: 1) Fast/Medium
Shield Jump Jump to a tile within range 3. Deal 50% groove damage to adjacent enemies and knock them back by 1 tile. Jump to a tile within range 6. Deal 100% groove damage to adjacent enemies and knock them baxk by 2 tiles. Slow/Medium
Vampiric Touch Instantly kill an adjacent unit and Sigrid gais health equal to that unit's starting health. Instantly kill an adjacent unit and Sigrid gais health equal to that unit's starting health. Sigrid becomes invunerable for 1 turn. Slow/Fast
Wild Growth Place 5 vines within a 5 tile radius. Place 5 vines within an 8 tile radius. Vines deal 25% groove damage to adjacent enemies when placed or moved. Slow/Medium
Teleport Beam Place a unit adjacent to Nuru by paying its cost. Pay no cost for the unit. Recruit structures get a 25% discount this turn. Very Slow/Very Slow
Sadistic Rush Deal 25% to an adjacent enemy. If it dies, Sedge can move again and does not lose any groove. Deal 35% to an enemy within 3 range. If it dies, Sedge can move again and does not lose any groove. Lethargic/Very Slow

Groove Charge Rates[edit]

Charge Speed Per Turn When Counter-Attacking When Attacking When Enemy Killed
While Counter-Attacking
When Enemy Killed
While Attacking
Max per Turn
Very Fast 20% 20% 40% 80% 100% 100%
Fast 10% 10% 20% 40% 50% 60%
Medium 7% 7% 13% 27% 33% 40%
Slow 5% 5% 10% 20% 25% 30%
Very Slow † 4% 4% 8% 16% 20% 24%

† As of Version 2.0, Very Slow charge speed is no longer used by any commander.

Wargroove 2 Groove Charge Rates(TBA)[edit]

In Wargroove 2, groove charge rule has changed, commanders will charge their groove from capturing, attacking and killing by units and themselves. The charge percentage have decimals, but it only display rounded percentages in gameplay. Therefore, groove charge percentage sometime may has 1% less as expected in gameplay.

Charge Speed When Capture by Commander When Attacking by Commander When Enemy Killed by Commander
While Attacking
When Counter-Attacking by Commander When Enemy Killed by Commander
While Counter-Attacking
When Capture by Units When Attacking by Units When Enemy Killed by Units
While Attacking
When Counter-Attacking by Units When Enemy Killed by Units
While Counter-Attacking
Fast 13.33% 10.67% 26.67% 8% 24% 5.33% 4% 12% 2.67% 10.67%
Medium 10% 8% 20% 6% 18% 4% 3% 9% 2% 8%
Slow 6.67% 5.33% 13.33% 4% 12% 2.67% 2% 6% 1.33% 5.33%
Very Slow 5% 4% 10% 3% 9% 2% 1.5% 4.5% 1% 4%

† The current Wargroove 2 version doesn't have any commanders have very fast charge speed.

Reinforcement[edit]

Commanders cannot be bought, but they can be reinforced with the equivalent unit value of 500 Gold.

Damage Matrix Wargroove[edit]

See also: Damage Matrix
Ground Units Air Units Water Units Special
Villager Soldier Spearman Dog Mage Archer Giant Cavalry Wagon Ballista Trebuchet Balloon Aeronaut Sky Rider Dragon Barge Turtle Harpoon Warship Amphibian Commander Building Stronghold
Attacks 100 120 80 120 85 135 45 60 75 65 60 -- -- -- -- -- -- -- -- 100 45 75 40
Defends -- 15
23
20
30
20
30
25
38
10
14
40
40
30
45
-- 15
23
30
45
-- 20
25
-- 40
80
-- -- -- 30
45
15
30
45 ? ?

References[edit]

  1. https://twitter.com/WargrooveGame/status/953342155094929409
  2. 2.0 2.1 ChuckleFishLive, Wargroove Scenario Editor, Twitch (video), published 11 October 2017, retrieved 25 January 2018.