Dark Mercia

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Dark Mercia
Requiem
"The Queen of Cherrystone's cruel and merciless counterpoint."
Campaign Difficulty
Unit Details
Bio
Age: A philosophical question.
Height: 171 cm
Favorite Thing: Total destruction.
Least Favorite Thing: Naysayers and killjoys.
Unit Type
Commander
Most powerful unit type. Able to use a special ability. If they fall the battle is lost.
Information
Movement: 4
Range: 1
Sight: 4
Effective:
Vulnerable:
Capture: yes

Dark Mercia is a commander. She was created by Requiem when Mercia attempted to destroy it.

Dark Mercia is unlocked by completing the Campaign mission Epilogue, The Enemy Within.

Background[edit]

See also: Dark Mercia's Codex entry
“For some, the promise of power is enough. When that alone falls short, Requiem invokes those dark fears that hurry the soul. Even the true-hearted falter.”
— Dark Mercia's Bio [1]

Dark Mercia is a maleficent entity spawned by Mercia coming into contact with Requiem. She is an embodiment of Mercia's own fears and dark desires, given form by Requiem. Within Mercia's mind, she is able to talk and even battle with Dark Mercia as a seperate entity, but were it to take over, Dark Mercia would be all that's left of Mercia's mind. Deep down, Mercia regrets having been unable to save Mercival from dying, and sought vengenace against Sigrid; Dark Mercia is built from these fears, and wishes to use power and violence to stop anyone Mercia loves from being hurt again, but through corruption it would quickly become more than was promised.

Groove[edit]

Dark Mercia's Groove is Aura of Ruin. It drains enemy units in a large radius for 30% of their maximum health, regardless of defence, and restores Dark Mercia's health for the amount stolen.

Animation Groove Name Description Range Charge Speed
Aura of Ruin Dark Mercia raises her sword to the sky and drains all surrounding units by 30%, healing herself. ☐☐☐▧☐☐☐
☐☐▧▧▧☐☐
☐▧▧▧▧▧☐
▧▧▧☒▧▧▧
☐▧▧▧▧▧☐
☐☐▧▧▧☐☐
☐☐☐▧☐☐☐
Slow

Strategy[edit]

“Dark Mercia's Aura of Ruin ignores the defence and strength of an enemy unit. It is best used when targetting large numbers of powerful or expensive units.”
— Dark Mercia's Bio [1]

Aura of Ruin is very similar to Ragna's Shield Jump, allowing for a large AoE to weaken units. This makes it extremely good at wallbreaking, by reducing the health of many enemies before advancing other units, it can easily allow for one-hit defeats, penetrating defencive formations quickly, and preventing the opportunity for counter-offenses or a rapid recovery of the formation. Additionally, because it has a flat damage, it ignores defence, and as defence bonuses scales with health it can be exceptionally good for weakening units on strong terrain like Forests or Mountains to nullify the defence bonus.

Aura of Ruin also provides self-healing, similar to Sigrid. In most practical scenarios Aura of Ruin will be a full heal. This allows Dark Mercia to directly combat dangerous threats like Golems, Commanders, or even Dragons. So long as she has Groove, and does not die, she can immediately punish any aggressive push meant to damage her, with instant healing and damaging the aggressors. As a result Dark Mercia can afford to extend, even without any buildings nearby for reinforcement.

When fighting Dark Mercia, the best counter is to starve her of combat. As a Slow charge, stalling Groove is extremely viable by simply not leaving any weak units in range for her to attack. If she does get charge, there is almost no reason to attack Dark Mercia directly unless it is to defeat her, or is a safe attack with a ranged unit. Additionally, because her Aura of Ruin reaches only 3 range, it is possible to zone her out by trying to keep distance, and make threats that would risk killing her if she were to advance any closer. This lowers her potential to penetrate formations. Alternatively, if Dark Mercia hasn't got a suitable defence, it can be worthwhile trying to force her to use Groove by making a multi-turn attack that would kill her if she doesn't use it inefficiently. Because she is Slow charge, this would disable her Groove for a very long time.

Unlocking[edit]

Dark Mercia is unlocked after completing the final mission, Epilogue, The Enemy Within of the single player campaign. To access this mission you must have already obtained 100 Stars.

Once unlocked, Dark Mercia becomes available for use in Arcade Mode, Multiplayer Mode, the Codex, and the custom Map Editor.

Trivia[edit]

  • Dark Mercia is voiced by Tamara Fritz.[2]
  • Dark Mercia has an additional scar on her face when compared to Mercia.
  • The Groove is designed as an inverse of Mercia's, instead of healing allies in 3 range it damages enemies in 3 range.
    • This is also symbolic of their motivations, as Mercia's Healing Aura is drawn from her desire to protect others, while Dark Mercia draws upon inner desires to kill foes.

References[edit]

  1. 1.0 1.1 In Game Codex Entry
  2. https://wargroove.com/role-call/