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Selecting a unit displays a shaded area of tiles which the unit can move to. The player's units can be moved to any eligible squares, but one command per unit can be issued every turn. After a unit has completed available movement it will become shaded out.
Movement types determine what type of tiles the unit can move across and the cost. Each terrain type has both allowed movement types, and a cost for eligible movement types. A units movement type determines what terrain it can cross - for example, a wagon may have to travel around some mountains which a soldier can cross over.
|Icon||Movement Type||Description||Allowed Terrain Types||Units|
|Walking||Movement by walking on foot||Road, Bridge, River, Plains, Forest, Mountain, Beach||Soldier, Dog, Spearman, Mage, Archer, Giant|
|Riding||Movement by riding||Road, Bridge, River, Plains, Beach||Cavalry|
|Wheels||Movement which uses wheels||Road, Bridge, Plains||Wagon, Ballista, Trebuchet|
|Flying||Movement by flying||Everywhere||Balloon, Aeronaut, Sky Rider, Dragon|
|Water||Movement over water||Beach, Sea||Barge, Turtle, Harpoon Ship, Warship|
|Amphibious||Movement over water and land||Beach, Sea, Road, Bridge, River, Plains, Forest, Mountain||Amphibian|