Archer
From Wargroove Wiki
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Unit Type | |
![]() Ranged ground units able to move and attack in the same turn. Critical hit when stationary. | |
Information | |
Recruited at Barracks | |
Cost: | ![]() |
Movement: | 3 ![]() |
Range: | 1-3 |
Sight: | N/A |
Effective: | |
Vulnerable: | |
Capture: | Yes |
“ | “If you see approaching troops with long hoods and bows in hand, you’re almost certainly up against Archers – watch out for their long ranged attacks!” |
— Devblog |
Archers are ranged ground units which can capture buildings. The can move and then attack during the same turn. They're available to recruit from a Barracks for 500 gold.
Critical Hit[edit]
When they attack without having moved first they'll perform a Critical Hit. They're also the only ranged ground unit which can counter attack.[1]
Archer Units[edit]
Unit Name | Faction | |
---|---|---|
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Ranger | Cherrystone Kingdom |
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Dreadbow | Felheim Legion |
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Hawkbow | Heavensong Empire |
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Shooter | Floran Tribes |
Damage Matrix[edit]
- See also: Unit Matrix
Villager | Soldier | Spearman | Dog | Mage | Archer | Giant | Cavalry | Wagon | Ballista | Trebuchet | Balloon | Aeronaut | Sky Rider | Dragon | Barge | Turtle | Harpoon | Warship | Amphibian | Commander | Building | Stronghold | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attacks | 75 101 |
75 101 |
60 88 |
80 108 |
80 108 |
70 94 |
15 20 |
45 61 |
40 54 |
35 47 |
30 41 |
25 34 |
35 47 |
25 34 |
15 20 |
25 34 |
25 34 |
25 34 |
25 34 |
75 101 |
10 14 |
25 34 |
15 20 |
Defends | -- | 70 105 |
75 112 |
80 120 |
90 135 |
70 94 |
155 388 |
105 158 |
-- | 35 53 |
125 188 |
-- | 80 100 |
-- | 145 290 |
-- | -- | -- | 125 188 |
40 80 |
130 | ? | ? |
References[edit]
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