Archer

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Unit Icon Archer.png
Archer
Archer Battle Sprite.png
Unit Type
Archer Map Sprite.png
Archer
Ranged ground units able to move and attack in the same turn. Critical hit when stationary.
Information
Recruited at Barracks
Cost: Gold Icon.png 500
Movement: 3
Range: 1-3
Sight: 5
Effective:
Vulnerable:
Capture: Yes
“If you see approaching troops with long hoods and bows in hand, you’re almost certainly up against Archers – watch out for their long ranged attacks!”
Devblog

Archers are ranged ground units which can capture buildings. The can move and then attack during the same turn. They're available to recruit from a Barracks for 500 gold.

Critical Hit[edit]

When they attack without having moved first they'll perform a Critical Hit. They're also the only ranged ground unit which can counter attack.[1]

Archer Units[edit]

Unit Name Faction Description
Archer Map Sprite.png Ranger Cherrystone Kingdom Cherrystone Rangers are almost impossibly nimble, able to nock and loose an arrow in the blink of an eye. It is a long-held tradition for Rangers to meet at eventide on the brink of the summer solstice and thank the winds for guiding their arrows. This tradition calls, of course, for the hearty consumption of cinnamon ale whilst leaping fully clothed and half-witted into the river Aldor.[2]
Skelly Archer Map Sprite.png Dreadbow Felheim Legion They fashion arrowheads from their own ribs, believing this gives them some control over their flight - a process that essentially assigns each undead archer an expiry date. Should a Dreadbow survive long enough that all of their ribs are gone, they retire from battle, spending the rest of their undeath at Silentstone in east Felheim.[2]
Heavensong Archer Map Sprite.png Hawkbow Heavensong Empire They practise their Archery high on the Glittering Peaks in southern Heavensong with bows that are nothing short of modern marvels. Effortless to draw and ultra-lightweight, they fire arrows with tips that unfold mid-flight to maximise both distance and deadliness.

The Hawkbow wear the mask of their avian namesake as a mark of their keen eye and affinity with the wind.[2]
Floran Archer Map Sprite.png Shooter Floran Tribes Floran Shooters make up for their crude bone bows with their absolute mastery of archery, an art they practise in their hunts along the River Bani, which flows into the Floran Lands via the West Sea. A shooter cares little for the size or ferocity of its prey, instead coveting the most elusive and agile foes, and attains a remarkable degree of accuracy despite poorly weighted arrows.[2]

Damage Matrix[edit]

See also: Damage Matrix
Villager Soldier Spearman Dog Mage Archer Giant Cavalry Wagon Ballista Trebuchet Balloon Aeronaut Sky Rider Dragon Barge Turtle Harpoon Warship Amphibian Commander Building Stronghold
Attacks 75
101
75
101
60
88
80
108
80
108
70
94
15
20
45
61
40
54
35
47
30
41
25
34
35
47
25
34
15
20
25
34
25
34
25
34
25
34
75
101
10
14
25
34
15
20
Defends -- 70
105
75
112
80
120
90
135
70
94
155
388
105
158
-- 35
53
125
188
-- 80
100
-- 145
290
-- -- -- 125
188
40
80
130 ? ?

References[edit]

  1. https://wargroove.com/the-four-factions-archer/
  2. 2.0 2.1 2.2 2.3 In-Game Codex Entry