Archer

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Unit Icon Archer.png
Archer
Archer Battle Sprite.png
Unit Type
Archer Map Sprite.png
Archer
Ranged ground units able to move and attack in the same turn. Critical hit when stationary.
Information
Recruited at Barracks
Cost: Gold Icon.png 500
Movement: 3
Range: 1-3
Sight: N/A
Effective:
Vulnerable:
Capture: Yes
“If you see approaching troops with long hoods and bows in hand, you’re almost certainly up against Archers – watch out for their long ranged attacks!”
Devblog

Archers are ranged ground units which can capture buildings. The can move and then attack during the same turn. They're available to recruit from a Barracks for 500 gold.

Critical Hit[edit]

When they attack without having moved first they'll perform a Critical Hit. They're also the only ranged ground unit which can counter attack.[1]

Archer Units[edit]

Unit Name Faction
Archer Map Sprite.png Ranger Cherrystone Kingdom
Skelly Archer Map Sprite.png Dreadbow Felheim Legion
Heavensong Archer Map Sprite.png Hawkbow Heavensong Empire
Floran Archer Map Sprite.png Shooter Floran Tribes

Damage Matrix[edit]

See also: Unit Matrix
Villager Soldier Spearman Dog Mage Archer Giant Cavalry Wagon Ballista Trebuchet Balloon Aeronaut Sky Rider Dragon Barge Turtle Harpoon Warship Amphibian Commander Building Stronghold
Attacks 75
101
75
101
60
88
80
108
80
108
70
94
15
20
45
61
40
54
35
47
30
41
25
34
35
47
25
34
15
20
25
34
25
34
25
34
25
34
75
101
10
14
25
34
15
20
Defends -- 70
105
75
112
80
120
90
135
70
94
155
388
105
158
-- 35
53
125
188
-- 80
100
-- 145
290
-- -- -- 125
188
40
80
130 ? ?


References[edit]

  1. https://wargroove.com/the-four-factions-archer/