Wulfar
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| ""Standing at over 7 feet tall, Wulfar cuts an imposing figure on the battlefield. But his patience, intelligence, and immovable resolve render him a truly terrifying foe and an amazing father." – Page 1 of Wulfar's Bio in Wargroove 2." | |
| Unit Details | |
| Bio | |
| Age: | 36 (Wargroove 1) 39 (Wargroove 2) |
| Height: | 220 cm |
| Favorite Thing: | Just parity between fellow souls. |
| Least Favorite Thing: | Puns. |
| Unit Type | |
Most powerful unit type. Able to use a special ability. If they fall the battle is lost. | |
| Information | |
| Movement: | 4 |
| Range: | 1 |
| Sight: | N/A |
| Effective: | |
| Vulnerable: | |
| Capture: | yes |
| Article Stub
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| “ | “Wulfar is the Chief of the largest and oldest Outlaw clan in Aurania. He stands enormously tall and uses his colossal strength to wield his weapon of choice – a massive stone hammer. It may seem a clumsy instrument, but years of training allow him to wield it with expert precision.” |
| — Development Blog |
Wulfar is a commander in the Outlaws. He was the first commander revealed in the DLC Double Trouble.[1]
Background[edit]
" • Father to Errol and Orla; loving husband to his late wife Alia. • Former friend to Vesper. • Leads the largest Outlaw clan in Aurania." — Page 1 of Wulfar's Bio in Wargroove 2
For as long as there have been laws, there have been outlaws. Nowhere is this fact better illustrated than in Wulfar's lineage. It was more than a century ago that Wulfar's great grandfather, Magnus "Bluetounge" Pasternak, an infamous pirate captain, left his life on the high seas to settle in The Lost Leagues. There, he married Wullfar's great grandmother, the shepherdess and renowned smuggler Mary Meyrick. These are but two individuals in the vast web of buccaneers and bootleggers, crooks and cutpurses that constitute Wulfar's family tree. Wulfar is the loving father of two children, Errol & Orla, balancing fatherhood with the leadership of his crew.
History[edit]
Wargroove [TBA]
Wargroove 2: Wulfar, Errol, and Orla visit the kingdom of Cherrystone. Hired by queen Mercia to report findings at the Saffron Isles, Wulfar and his crew sets out while his children stay with Prince Koji from Heavensong. After an ambush from Heavensong, Wulfar allows his crew to vote on whether to return or not. The consensus is to continue moving forward eventually, Wulfar meets fellow pirate Nadia (whom he initially mistakes for Alia). After passing out, she invites him to join her crew. Giving him the pseudonym "Captain Moneybags," the two set off. Nadia reveals that Alia was her sister, and the "pirate" career is really a facade to liberate the Isles. Eventually, the two confront Ryota, Heavensong's general and take him prisoner, liberating the Isles. When Tenri, their empress, attempts to wage war on Felheim, all of the other Factions attempt to stop her, but fail. Tenri gets controlled by Maestra, an ancient spirit, but with the combined powers of the allied nations, Tenri is defeated and Wulfar vows to help the other outlaws after being demanded compensation.
Groove[edit]
Wulfar's Groove is Tee Off.
This groove uses his hammer like a supercharged golf club, launching his target across the map, dealing damage to both the target and any enemies they land near. With one fell swoop of the hammer, Wulfar can launch ground units into the ocean to immediately defeat them or swing at allies to reposition them during battle. When charged, they can bounce up to 3 times.
| Groove Name | Description | Range | Charge Speed | |
|---|---|---|---|---|
|
Tee Off | Summoning his latent golfing abilities, Wulfar launches his target across the map, damaging both the target and any units adjacent to their landing tile. Knocking ground units into the ocean instantly defeats them. | ☐☐☐☐☐☐▧ ☐☐☐☐☐▧▧ ☐☐☐☐▧▧▧ ☐☐☐☒▧▧▧ ☐☐☐☐▧▧▧ ☐☐☐☐☐▧▧ ☐☐☐☐☐☐▧ Targetting range: 1 Launch range: 8 |
Fast |
Tee Off will deal damage to the launched unit regardless of if it is Ally or Enemy, while only enemies will be affected by the landing area damage. The damage dealt to the unit and all enemies within the area is 50% of a Commander's full-health attack. But note, this groove cannot target commanders.
Trivia[edit]
- Wulfar's Commander Select description wrongly describes the Groove as dealing 35% of Commander damage, when it is coded to be 50%.
- Wulfar is implied to be Scottish, based on his dialogue.



