Wulfar

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Wulfar
Outlaws
"Chief Wulfar is the leader of Aurania’s largest and oldest outlaw clan. Standing more than 7 feet tall and wielding his great stone battle-hammer, he certainly cuts an imposing figure."
Campaign Difficulty
Unit Details
Bio
Age: 36 (Wargroove 1)
39 (Wargroove 2)
Height: 220 cm
Favorite Thing: Just parity between fellow souls.
Least Favorite Thing: Puns.
Unit Type
Commander
Most powerful unit type. Able to use a special ability. If they fall the battle is lost.
Information
Movement: 4
Range: 1
Sight: N/A
Effective:
Vulnerable:
Capture: yes
“Wulfar is the Chief of the largest and oldest Outlaw clan in Aurania. He stands enormously tall and uses his colossal strength to wield his weapon of choice – a massive stone hammer. It may seem a clumsy instrument, but years of training allow him to wield it with expert precision.”
Development Blog

Wulfar is a commander in the Outlaws. He was the first commander revealed in the DLC Double Trouble.[1]

Background[edit]

For as long as there have been laws, there have been outlaws. Nowhere is this fact better illustrated than in Wulfar's lineage. It was more than a century ago that Wulfar's great grandfather, Magnus "Bluetounge" Pasternak, an infamous pirate captain, left his life on the high seas to settle in The Lost Leagues. There, he married Wullfar's great grandmother, the shepherdess and renowned smuggler Mary Meyrick. These are but two individuals in the vast web of buccaneers and bootlegers, crooks and cutpurses that constitute Wulfar's family tree.

Groove[edit]

Wulfar's Groove is Tee Off.

This groove uses his hammer like a supercharged golf club, launching his target across the map, dealing damage to both the target and any enemies they land near. With one fell swoop of the hammer, Wulfar can launch ground units into the ocean to immediately defeat them or swing at allies to reposition them during battle. When charged bounce up to 3 times

Groove Name Description Range Charge Speed
Tee Off Summoning his latent golfing abilities, Wulfar launches his target across the map, damaging both the target and any units adjacent to their landing tile. Knocking ground units into the ocean instantly defeats them.
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Targetting range: 1
Launch range: 8
Fast

Tee Off will deal damage to the launched unit regardless of if it is Ally or Enemy, while only enemies will be affected by the landing area damage. The damage dealt to the unit and all enemies within the area is 50% of a Commander's full-health attack. But note, this groove cannot target commanders.

Trivia[edit]

  • Wulfar's Commander Select description wrongly describes the Groove as dealing 35% of Commander damage, when it is coded to be 50%.

References[edit]