Commanders

| “ | “The Commanders are at the heart of Wargroove – a cast of exciting and energetic characters who each have their own distinct personalities and motivations. As well as acting as your avatars in-game, your Commanders will also be able to fight alongside your army as powerful units on the field. Be careful though, for if they fall, the battle is lost! ” |
| — Dev Blog |
Commanders are the most powerful unit type in Wargroove. They are the leaders of each army, and generally the only characters which speak with one another throughout the story.
Most maps limit the player to a single commander, and they cannot be recruited using buildings. Although they are the most powerful unit class, in many cases winning a match depends on their survival. On a number of maps, the player will lose the match if their commander is lost.
Each commander also has a unique musical theme.[1]
Faction Commanders[edit]
Each faction has at least three unique commanders available. These commanders will always accompany units which are part of their faction.
Cherrystone Kingdom[edit]
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| Mercia | Emeric | Caesar | Mercival |
Felheim Legion[edit]
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| Valder | Ragna | Sigrid |
Heavensong Empire[edit]
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| Tenri | Koji | Ryota |
Floran Tribes[edit]
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| Greenfinger | Nuru | Sedge |
Outlaws[edit]
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| Wulfar | Errol & Orla | Vesper |
Saffron Island Rebels[edit]
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| Wulfar | Nadia |
Fhaari Armed Forces[edit]
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| Lytra | Pistil | Rhomb |
Cacophony[edit]
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| Elodie | Dark Mercia |
Grooves[edit]

Each commander can use a special move called a groove. Each groove is unique to the commander, with entirely different effects between them. Whereas the commander Mercia can use her groove to heal adjacent units, Valder can use his groove to conjure an entirely separate unit.[2]
A commander can only use his or her groove when their groove meter is filled to 100%, and using it depletes the meter to 0%. The meter fills under varying different conditions, including dealing damage.[2]
In Wargroove 2, commanders are able to charge up to 200% instead of the 100% in Wargroove. When a commander reaches 200%, they are able to use a second tier of their groove which adds aditional affects. Groove speeds may not be the same between 0-100% and 100-200%, such as Sedge's groove going from Lethargic to Very Slow.
Wargroove[edit]
Wargroove 2 (TBA)[edit]
Groove Charge Rates[edit]
| Charge Speed | Per Turn | When Counter-Attacking | When Attacking | When Enemy Killed While Counter-Attacking |
When Enemy Killed While Attacking |
Max per Turn |
|---|---|---|---|---|---|---|
| Very Fast | 20% | 20% | 40% | 80% | 100% | 100% |
| Fast | 10% | 10% | 20% | 40% | 50% | 60% |
| Medium | 7% | 7% | 13% | 27% | 33% | 40% |
| Slow | 5% | 5% | 10% | 20% | 25% | 30% |
| Very Slow † | 4% | 4% | 8% | 16% | 20% | 24% |
† As of Version 2.0, Very Slow charge speed is no longer used by any commander.
Wargroove 2 Groove Charge Rates(TBA)[edit]
In Wargroove 2, groove charge rule has changed, commanders will charge their groove from capturing, attacking and killing by units and themselves. The charge percentage have decimals, but it only display rounded percentages in gameplay. Therefore, groove charge percentage sometime may has 1% less as expected in gameplay.
| Charge Speed | When Capture by Commander | When Attacking by Commander | When Enemy Killed by Commander While Attacking |
When Counter-Attacking by Commander | When Enemy Killed by Commander While Counter-Attacking |
When Capture by Units | When Attacking by Units | When Enemy Killed by Units While Attacking |
When Counter-Attacking by Units | When Enemy Killed by Units While Counter-Attacking |
|---|---|---|---|---|---|---|---|---|---|---|
| Fast | 13.33% | 10.67% | 26.67% | 8% | 24% | 5.33% | 4% | 12% | 2.67% | 10.67% |
| Medium | 10% | 8% | 20% | 6% | 18% | 4% | 3% | 9% | 2% | 8% |
| Slow | 6.67% | 5.33% | 13.33% | 4% | 12% | 2.67% | 2% | 6% | 1.33% | 5.33% |
| Very Slow | 5% | 4% | 10% | 3% | 9% | 2% | 1.5% | 4.5% | 1% | 4% |
† The current Wargroove 2 version doesn't have any commanders have very fast charge speed.
Reinforcement[edit]
Commanders cannot be bought, but they can be reinforced with the equivalent unit value of 500 Gold.
Damage Matrix Wargroove[edit]
- See also: Damage Matrix
| Ground Units | Air Units | Water Units | Special | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Villager | Soldier | Spearman | Dog | Mage | Archer | Giant | Cavalry | Wagon | Ballista | Trebuchet | Balloon | Aeronaut | Sky Rider | Dragon | Barge | Turtle | Harpoon | Warship | Amphibian | Commander | Building | Stronghold | |
| Attacks | 100 | 120 | 80 | 120 | 85 | 135 | 45 | 60 | 75 | 65 | 60 | -- | -- | -- | -- | -- | -- | -- | -- | 100 | 45 | 75 | 40 |
| Defends | -- | 15 23 |
20 30 |
20 30 |
25 38 |
10 14 |
40 40 |
30 45 |
-- | 15 23 |
30 45 |
-- | 20 25 |
-- | 40 80 |
-- | -- | -- | 30 45 |
15 30 |
45 | ? | ? |
References[edit]
- ↑ https://twitter.com/WargrooveGame/status/953342155094929409
- ↑ 2.0 2.1 ChuckleFishLive, Wargroove Scenario Editor, Twitch (video), published 11 October 2017, retrieved 25 January 2018.









































