Barracks

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Barracks.png
Barracks are a structure which allow recruitment of ground units. Units can be purchased using gold, provided the player controls the building.

After recruitment, the player must select a tile outside the building to place the new unit on. Each building can only recruit one unit per turn. Barracks can be captured and controlled in the same way Villages can.

Available Units[edit]

Appearance Description Cost Move Range Effective Vulnerable Capture
Soldier
Unit Icon Soldier.png
Swordsman Map Sprite.png Dreadsword Map Sprite.png Heavensong Soldier Map Sprite.png Floran Soldier Map Sprite.png Basic infantry, useful for capturing structures. Critical hit when adjacent to its commander. 100 4 1
Yes
Dog
Unit Icon Dog.png
Doggo Map Sprite.png Dreadpupper Map Sprite.png Heavensong Dog Map Sprite.png Quagmutt Map Sprite.png A quick unit. Critical hit when another dog unit is adjacent to the target. 200 5 1
Spearman
Unit Icon Spearman.png
Spearman Map Sprite.png Dreadspear Map Sprite.png Heavensong Spearman Map Sprite.png Floran Spearman Map Sprite.png Slower, more powerful infantry. Critical hit when adjacent to another spearman. 150 3 1
Yes
Wagon
Unit Icon Wagon.png
Wagon Map Sprite.png Bone Wagon Map Sprite.png Heavensong Wagon Map Sprite.png Floran Wagon Map Sprite.png Capable of quickly transporting units that would otherwise travel by foot. 300 12
Archer
Unit Icon Archer.png
Archer Map Sprite.png Skelly Archer Map Sprite.png Heavensong Archer Map Sprite.png Floran Archer Map Sprite.png Ranged ground units able to move and attack in the same turn. Critical hit when stationary. 500 3 1-3
Yes
Mage
Unit Icon Mage.png
Alchemist Map Sprite.png Plague Doctor Map Sprite.png Thunderbear Map Sprite.png Floran Mage Map Sprite.png A powerful unit built to combat air threats. Critical hit when defence is 3 or above. Able to heal allied targets by 20%. 400 5 1
Yes
Cavalry
Unit Icon Knight.png
Paladin Map Sprite.png Dreadknight Map Sprite.png Heavensong Knight Map Sprite.png Floran Knight Map Sprite.png Powerful mobile ground unit. Critical hit when it attacks from a location six spaces away from where it starts. 600 6 1
Ballista
Unit Icon Ballista.png
Ballista Map Sprite.png Ballista Blue Map Sprite.png Heavensong Ballista Map Sprite.png Floran Ballista Map Sprite.png Ranged ground-to-air unit, unable to move and attack in the same turn. Critical hit at min range. 800 6 2-6
Trebuchet
Unit Icon Trebuchet.png
Trebuchet Map Sprite.png Trebuchet Blue Map Sprite.png Heavensong Trebuchet Map Sprite.png Floran Trebuchet Map Sprite.png Powerful long range unit, unable to move and attack in the same turn. Critical hit at max range. 900 6 2-5
Giant
Unit Icon Giant.png
Golem Map Sprite.png Revenant Map Sprite.png Oni Map Sprite.png Floran Giant Map Sprite.png An immensely powerful unit. Critical hit when at or below 40% health. 1,200 5 1
Appearance Description Cost Move Range Effective Vulnerable Capture