From Wargroove Wiki
Barracks are a structure which allow recruitment of ground units. Units can be purchased using gold, provided the player controls the building.
After recruitment, the player must select a tile outside the building to place the new unit on. Each building can only recruit one unit per turn. Barracks can be captured and controlled in the same way a city can.
||Basic infantry, useful for capturing structures. Critical hit when adjacent to its commander.||100||4||1||Yes|
||A quick unit. Critical hit when another dog unit is adjacent to the target.||200||5||1||—|
||Slower, more powerful infantry. Critical hit when adjacent to another spearman.||150||3||1||Yes|
||Capable of quickly transporting units that would otherwise travel by foot.||300||12||—||—||—|
||Ranged ground units able to move and attack in the same turn. Critical hit when stationary.||500||3||1-3||Yes|
||A powerful unit built to combat air threats. Critical hit when defence is 3 or above. Able to heal allied targets by 20%.||400||5||1||Yes|
||Powerful mobile ground unit. Critical hit when it attacks from a location six spaces away from where it starts.||600||6||1||—|
||Ranged ground-to-air unit, unable to move and attack in the same turn. Critical hit at min range.||800||6||2-6||—|
||Powerful long range unit, unable to move and attack in the same turn. Critical hit at max range.||900||6||2-5||—|
||An immensely powerful unit. Critical hit when at or below 40% health.||1,200||5||1||—|