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Powerful naval unit, built to conquer the water. Critical hit when in deep sea.
|Recruited at Port|
Turtles have a high movement range, and excel at attacking other water units. They do extremely high damage to enemy Warships and Amphibians. However, Turtles cannot attack at range and lack any ability to engage ground or air units. They also cannot attack or capture water villages or ports.
When they're positioned in deep sea tiles while attacking they'll deal additional damage.
|Turtle||Cherrystone Kingdom||Sea Turtles are considered by Merfolk to be the horses of the sea (... they haven't heard of seahorses). Their shells are treated with a rare type of red seaweed before being left to dry in the sun. Once dry, they harden, becoming near-impenetrable, and gaining their distinct crimson hue in the process. The Merfolk continue to refine and cultivate the seaweed, which also makes for a fine lunch.|
|Bone Turtle||Felheim Legion||These fearsome creatures were raised by Valder and gifted to the Deepfolk in return for their naval support. With bones almost as hard as their robust shells, they make for a formidable maritime threat. The Deepfolk sharpen their Turtles' beaks with whetstones, turning them into fierce weapons capable of rending the hull of even the sturdiest of vessels.|
|Cogshell||Heavensong Empire||Through otherwise entirely constructed from wood, its shell is salvaged from the remains of an actual turtle, before being covered with gold leaf and decorative etchings. Its movement is powered by two mechanical waterwheels that can run both backwards and forwards, providing great speed and agility.|
|Mudsnapper||Floran Tribes||It is a strange creature, found in the waters of the Flooded Forest. Its skin has a porous, soil-like quality, and plant life often grows directly on its body. Mudsnappers are easy to train, and the Splashers of the Flooded Forest have been riding their soft and springy shells for many years.|
- See also: Damage Matrix
- In-Game Codex Entry