After recruitment, the player must select a tile outside the building to place the new unit on. Each building can only recruit one unit per turn. Ports can be captured and controlled in the same way a city can. Ports must be adjacent to a water tile in order to deploy units.
||Boats able to transport all ground units across water.||200||10||—|
||Amphibious infantry unit that can capture structures. Critical hit when in rivers or sea.||250||5||1 - 2|
||Powerful naval unit, built to conquer the water. Critical hit when in deep sea.||400||12||1|
| Harpoon Ship
||Ranged water unit, able to attack air and sea. Critical hit when in reef.||550||4||3 - 6|
||An immensely powerful long range unit. Critical hit when on beach.||900||8||2 - 4|