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Ports are a structure which allow recruitment of sea units. Units can be purchased using gold, provided the player controls the building.

After recruitment, the player must select a tile outside the building to place the new unit on. Each building can only recruit one unit per turn. Ports can be captured and controlled in the same way Villages can. Ports must be adjacent to a water tile in order to deploy units.

Available Units[edit]

Appearance Description Cost Move Range Effective Vulnerable
Unit Icon Barge.png
Cherrystone Barge Map Sprite.png
Felheim Barge Map Sprite.png Heavensong Barge Map Sprite.png Floran Barge Map Sprite.png Boats able to transport all ground units across water. 200 10
Unit Icon Amphibian.png
Merman Map Sprite.png Felheim Amphibian Map Sprite.png Kappa Map Sprite.png Floran Amphibian Map Sprite.png Amphibious infantry unit that can capture structures. Critical hit when in rivers or sea. 250 5 1 - 2
Unit Icon Turtle.png
Turtle Map Sprite.png Felheim Turtle Map Sprite.png Cogshell Map Sprite.png Floran Turtle Map Sprite.png Powerful naval unit, built to conquer the water. Critical hit when in deep sea. 400 12 1
Harpoon Ship
Unit Icon Harpoon Ship.png
Cherrystone Harpoon Ship Map Sprite.png Felheim Harpoon Ship Map Sprite.png Heavensong Harpoon Ship Map Sprite.png Floran Harpoon Ship Map Sprite.png Ranged water unit, able to attack air and sea. Critical hit when in reef. 550 4 3 - 6
Unit Icon Warship.png
Cherrystone Warship Map Sprite.png Felheim Warship Map Sprite.png Heavensong Warship Map Sprite.png Floran Warship Map Sprite.png An immensely powerful long range unit. Critical hit when on beach. 900 8 2 - 4
Appearance Description Cost Move Range Effective Vulnerable