After recruitment, the player must select a tile outside the building to place the new unit on. Each building can only recruit one unit per turn. Ports can be captured and controlled in the same way Villages can. Ports must be adjacent to a water tile in order to deploy units.
||Boats able to transport all ground units across water.||200||10||—|
||Amphibious infantry unit that can capture structures. Critical hit when in rivers or sea.||250||5||1 - 2|
||Powerful naval unit, built to conquer the water. Critical hit when in deep sea.||400||12||1|
| Harpoon Ship
||Ranged water unit, able to attack air and sea. Critical hit when in reef.||550||4||3 - 6|
||An immensely powerful long range unit. Critical hit when on beach.||900||8||2 - 4|