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Thief Battle Sprite.png
Unit Type
Thief Map Sprite.png
A vulnerable unit that cannot attack, but is able to steal 300 gold from any enemy building - and 1000 when ransacking a Stronghold!
Recruited at Hideout
Cost: Gold Icon.png 400
Movement: 6
Sight: N/A
Capture: No
“The Thief is sneakiest unit in the game. What they lack in strength, they more than make up with cunning and sleight of hand.”

Thieves are ranged ground units added in the Double Trouble DLC.[1] They cannot attack, and instead can ransack enemy buildings for gold. They're available to recruit from a Hideout for 400 gold.

Thieves have a special command "Heist" which can be done on HQs to steal extra gold. They also have a special command, "Bypass" which allows them to travel through gates without damaging the gate.


Thieves can fill their knapsacks with 300 gold by ransacking enemy buildings, and 1000 gold if they manage to pull off a heist on the enemy Stronghold. Once a building is ransacked it will become neutral.

If a Thief is carrying gold they can't steal any more, and must return to a hideout to deposit it. If a Thief is killed by an enemy while carrying gold they'll drop it, and the faction which killed the Thief will get the gold instead.

Thief Units[edit]

Unit Name Faction Description
Thief Map Sprite.png Rogue Cherrystone Kingdom
Felheim Thief Map Sprite.png Prowler Felheim Legion
Heavensong Thief Map Sprite.png Heavensong Empire
Floran Thief Map Sprite.png Floran Tribes