Weather

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“ “Our objective with weather is to shake up the rules of the game, and make the maps a little less deterministic, without making it annoying or unfair.”
— Nintendo AMA

Weather can change each day, and can have an effect on the movement of some unit types. Different weather effects can change daily (where a day is equivalent to a cycle of one turn for each player), and are based on the current season and map biome.

Weather changes randomly, but players are given a weather forecast, so they can plan for it.[1]

  • Neutral/Sunny weather has a 60% chance to occur, Severe weather has a 20% chance to occur, and Favourable Winds have a 20% chance to occur.

Weather Types[edit]

Type Effect on Play
Neutral/Sunny
Neutral/Sunny weather has no effect on play.
Favourable Winds
Severe Weather
(storm/snow/sandstorm/ash fall)



Weather Settings[edit]

Weather settings specify what weather can occur in a game. These can be set for Multiplayer skirmishes in the match settings, and can be changed using an event in Scenario maps (including the campaign).

Always Sunny / Windy / Severe[edit]

The "Always" category of settings will permanently set the weather to the specified type.

Random[edit]

The weather will change randomly each turn. There is a 60% chance of Sunny weather, 20% chance of Severe weather, and 20% chance of Favourable Winds.

Trivia[edit]

  • During pre-release development weather worked a bit differently, allowing critical strikes for specific units. Dragons would always critical when the weather was sunny, and Mages would always critical when it was raining.
  • In version 2.0, fixed in 2.1, Harpoon Ships would instantly die during servere weather when on a reef, due to a bug in calculating valid terrain for units.
  • Rifleman are the only ground unit with a ranged attack which are unaffected by weather.

References[edit]