Unit Types

From Wargroove Wiki
Jump to: navigation, search

There are at least twenty different types of units in Wargroove. Although all unit types except commanders can be used by all factions, each faction has their own aesthetic variants on each unit type. For example, the Soldier unit is known as the Swordsman when it belongs to the Cherrystone Kingdom, and the Dreadsword when it belongs to the Felheim Legion.

Listed below are basic details about each type of unit. More details on each faction's variant for the unit can be found on the respective unit's page. The Unit Matrix details the precise damage dealt between different types of units.

Ground Units[edit]

Except for the special Commander and Villager units, all ground units can be recruited from a Barracks building.

Appearance Description Cost Move Range Effective Vulnerable Capture
Commander
Unit Icon Commander.png
Mercia Map Sprite.png
Emeric Map Sprite.png
Caesar Map Sprite.png
Valder Map Sprite.png
Ragna Map Sprite.png
Sigrid Map Sprite.png
Tenri Map Sprite.png
Koji Map Sprite.png
Ryota Map Sprite.png
Greenfinger Map Sprite.png
Nuru Map Sprite.png
Sedge Map Sprite.png
Most powerful unit type. Able to use a special ability. If they fall, then the battle is lost. 4 1
Yes
Villager
Image Missing.png
Image Missing.png Felheim Villager Map Sprite.png Image Missing.png Floran Villager Map Sprite.png Simple peasants. They're not equipped to fight, and are vulnerable to just about everything. 50 3
Soldier
Unit Icon Soldier.png
Swordsman Map Sprite.png Dreadsword Map Sprite.png Heavensong Soldier Map Sprite.png Floran Soldier Map Sprite.png Basic infantry, useful for capturing structures. Critical hit when adjacent to its commander. 100 4 1
Yes
Dog
Unit Icon Dog.png
Doggo Map Sprite.png Dreadpupper Map Sprite.png Heavensong Dog Map Sprite.png Quagmutt Map Sprite.png A quick unit. Critical hit when another dog unit is adjacent to the target. 200 5 1
Spearman
Unit Icon Spearman.png
Spearman Map Sprite.png Dreadspear Map Sprite.png Heavensong Spearman Map Sprite.png Floran Spearman Map Sprite.png Slower, more powerful infantry. Critical hit when adjacent to another spearman. 150 3 1
Yes
Wagon
Unit Icon Wagon.png
Wagon Map Sprite.png Bone Wagon Map Sprite.png Heavensong Wagon Map Sprite.png Floran Wagon Map Sprite.png Capable of quickly transporting units that would otherwise travel by foot. 300 12
Archer
Unit Icon Archer.png
Archer Map Sprite.png Skelly Archer Map Sprite.png Heavensong Archer Map Sprite.png Floran Archer Map Sprite.png Ranged ground units able to move and attack in the same turn. Critical hit when stationary. 500 3 1-3
Yes
Mage
Unit Icon Mage.png
Alchemist Map Sprite.png Plague Doctor Map Sprite.png Thunderbear Map Sprite.png Floran Mage Map Sprite.png A powerful unit built to combat air threats. Critical hit when defence is 3 or above. Able to heal allied targets by 20%. 400 5 1
Yes
Cavalry
Unit Icon Knight.png
Paladin Map Sprite.png Dreadknight Map Sprite.png Heavensong Knight Map Sprite.png Floran Knight Map Sprite.png Powerful mobile ground unit. Critical hit when it attacks from a location six spaces away from where it starts. 600 6 1
Ballista
Unit Icon Ballista.png
Ballista Map Sprite.png Ballista Blue Map Sprite.png Heavensong Ballista Map Sprite.png Floran Ballista Map Sprite.png Ranged ground-to-air unit, unable to move and attack in the same turn. Critical hit at min range. 800 6 2-6
Trebuchet
Unit Icon Trebuchet.png
Trebuchet Map Sprite.png Trebuchet Blue Map Sprite.png Heavensong Trebuchet Map Sprite.png Floran Trebuchet Map Sprite.png Powerful long range unit, unable to move and attack in the same turn. Critical hit at max range. 900 6 2-5
Giant
Unit Icon Giant.png
Golem Map Sprite.png Revenant Map Sprite.png Oni Map Sprite.png Floran Giant Map Sprite.png An immensely powerful unit. Critical hit when at or below 40% health. 1,200 5 1
Appearance Description Cost Move Range Effective Vulnerable Capture

Air Units[edit]

Air units can be recruited a Tower building, and exclusively have flying movement. No air units can capture buildings.

Appearance Description Cost Move Range Effective Vulnerable
Balloon
Unit Icon Balloon.png
Balloon Map Sprite.png Felheim Balloon Map Sprite.png Heavensong Balloon Map Sprite.png Floran Balloon Map Sprite.png Aircraft able to transport all ground units. 500 6 0
Aeronaut
Unit Icon Harpy.png
Harpy Map Sprite.png Vampire Map Sprite.png Tengu Map Sprite.png Floran Aeronaut Map Sprite.png Immensely mobile units, useful for crossing enemy lines. Critical hit when above a mountain. 600 5 1
Sky Rider
Unit Icon Witch.png
Witch Map Sprite.png Wraith Map Sprite.png Stormowl Map Sprite.png Floran Sky Rider Map Sprite.png Air-to-air unit. Critical hit when target is not adjacent to its own allied witch. Hex deals 10% damage to all unit types. 800 7 1
Dragon
Unit Icon Dragon.png
Dragon Map Sprite.png Hellbat Map Sprite.png Ryuu Map Sprite.png Floran Dragon Map Sprite.png Incredibly powerful air-to-ground unit. Critical hit when target is standing on a road. 1,250 8 1
Appearance Description Cost Move Range Effective Vulnerable

Sea Units[edit]

Sea units can be recruited from a Port building. Amphibians exclusively have amphibious movement, but all other sea units have the water movement.

Appearance Description Cost Move Range Effective Vulnerable Capture
Barge
Unit Icon Barge.png
Cherrystone Barge Map Sprite.png
Felheim Barge Map Sprite.png Heavensong Barge Map Sprite.png Floran Barge Map Sprite.png Boats able to transport all ground units across water. 200 10
Amphibian
Unit Icon Amphibian.png
Merman Map Sprite.png Felheim Amphibian Map Sprite.png Kappa Map Sprite.png Floran Amphibian Map Sprite.png Amphibious infantry unit that can capture structures. Critical hit when in rivers or sea. 250 5 1-2
Yes
Turtle
Unit Icon Turtle.png
Turtle Map Sprite.png Felheim Turtle Map Sprite.png Cogshell Map Sprite.png Floran Turtle Map Sprite.png Powerful naval unit, built to conquer the water. Critical hit when in deep sea. 400 12 1
Harpoon Ship
Unit Icon Harpoon Ship.png
Cherrystone Harpoon Ship Map Sprite.png Felheim Harpoon Ship Map Sprite.png Heavensong Harpoon Ship Map Sprite.png Floran Harpoon Ship Map Sprite.png Ranged water unit, able to attack air and sea. Critical hit when in reef. 550 4 3-6
Warship
Unit Icon Warship.png
Cherrystone Warship Map Sprite.png Felheim Warship Map Sprite.png Heavensong Warship Map Sprite.png Floran Warship Map Sprite.png An immensely powerful long range unit. Critical hit when on beach. 900 8 2-4
Appearance Description Cost Move Range Effective Vulnerable Capture