Canine Justice

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Canine Justice
Campaign: Act 2, Side Mission 1


Alone in the woods, Caesar finds some villagers in need of aid.
Objectives
Defeat all of the Outlaws!
Structures
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8
Information
Map Type: Campaign
Fog of War: Yes
Reward Stars:  (19 Turns)
S-Rank: 16 Turns
Unlocks
Caesar additional lore
Caesar playable in arcade mode
Previous Map
❮ Beyond the Border


Canine Justice is the 1st side mission in Act 2 of the single player campaign.

You play as Caesar rescuing villagers from a bandit hideout.

This mission introduces Caesar for the first time, and is the first Side Mission of the campaign.

Objective[edit]

Victory: Defeat all enemies.

Defeat: Caesar is defeated.

Completion Rewards[edit]

Rank Turn Requirement Rewards
E
D 35
C 29
B 22
A 19
S 16

Unlocks[edit]

  • Pages 3 and 4 for Caesar's bio in the codex.
  • Caesar playable in Arcade mode.

Map[edit]

  • Canine Justice initial view
  • Canine Justice without fog

The map includes Fog of War.

The player begins with 3000 gold. With the mage, this gives them 10 uses of the mage's healing.

There are no buildings to recruit units, but prisoners can be rescued in the map to grant additional units, listed below:

  • East: 2 Soldiers, 1 Spearman
  • North-West: 2 Soldiers, 1 Archer
  • West: 2 Spearman, 1 Archer

While a set of archers are present within the main chamber of the map, they will not attempt to attack any of your units through the walls until one of the surrounding gates has been destroyed.

Story[edit]

13th June, The Gloomwoods

While Mercia and Emeric travel through the Gloomwoods, Caesar could sense villagers in danger. Alongside his personal guards, they encounter a fortress occupied by bandits, with villagers imprisoned inside. Caesar valiantly dashes to the rescue, charming the trapped villagers to his side, and scaring off the outlaws.

After his heroic rescue, Mercia arrives to find Caesar again, and they continue on their adventure through the Gloomwoods.

Strategy[edit]

Community Guides[edit]

Title Author Date Link Additional notes
Wargroove [Switch] - Act 2 Side Mission 1 Walkthrough - S Rank D4veY's Guides 10 February 2019 YouTube Outdated (Version 1.3)
Wargroove - THE COMPLETE S-RANK GUIDE horheristo 13 February 2019 YouTube Outdated (Version 1.3)
Kitsune's Campaign S Rank Strategies and Walkthroughs Kitsune
(AKA ophelia arcadia)
27 December 2019 Steam Community Outdated (Version 1.3)
Includes videos
Wargroove Walkthrough and Guide Haeravon 10 March 2019 neoseeker Outdated (Version 1.3)

Wiki Guides[edit]

No guides are written yet. Feel free to contribute by adding your own!

Dialogue[edit]

Opening Cutscene

Villager Help! Outlaws!

Outlaw 1: Hand over yer valuables and no one will get hurt!

(Enter Caesar)

Sniff, sniff, sniff...

Outlaw 2: What have we here?

Woof!

Outlaw: Be off with yer! Can't an outlaw make a dishonest living in these woods without being hounded by armoured beasties?

Grrr.

Outlaw 2: You don't intimidate me!

Outlaw 1: He intimidates me...

Outlaw 3: Yeah, and me...

Outlaw 2: ...

Outlaw 2: Just get this villager back to the camp and lock him up, will yer?!

(Exit the three outlaws and villager)

Woof!

(Exit Caesar)
Mission Dialogue

Introduction Dialogue

Gruff!

Wow! The Commander brought us to a tumbledown fortress!

Interesting... We'd better explore.

Arf!


Destroyed gate to 1 of the prison cells

Aroo!

Prisoners!

Aroooo!

Commander Caesar has inspired them to fight!

Yip!

(Villagers conver to combat units)

Woof woof!

Caesar's still agitated. There must be more prisoners that need our help!


Destroyed gates to 2 of the prison cells

Arf arf!

Brilliant! More prisoners free and up for a fight!

(Villagers conver to combat units)

Woofoof woof woof woof.

Seems there are still prisoners trapped in the fortress! We have to find them!


Destroyed gates to all 3 prison cell

Arf! Arooo!

Those were the last prisoners! We greed everyone!

(Villagers conver to combat units)

Woof woof! Arf arf, woof!

Now that everyone is free, we should enter the main hall and finish off these cut-throat

Outlaws.


Attack a gate to central hall, if not all prisoners are freed

This door likely leads to the main hall...

Right... and who knows what's inside...

Probably better to free all the prisoners before we head in there.


Destroy a gate to the central hall

The doors to the main hall are down!

(Cutscene starts)

Outlaw Leader: What's this?!

Arf!

Outlaw Leader: A dog?! Who let a dog in 'ere? This is no way to run a professional outfit.

Outlaw Leader: We can't just 'ave animals wandering into our camp.

Grrrr!

Outlaw Leader: Oh, shut it, fluffball!

Grrrrr, WOOF!

Outlaw Leader: That's it!

Outlaw Leader: Everyone get in here and help me fight this dog!


Start of turn with Caesar's groove fully charged

Caesar, you're... you're glowing!

Arf!

Oh, his Groove must be fullyy charged!

He looks so... inspiring!

'Inspiring' is right! Caesar's Groove inspires adjacent, spent units to have a second go.


Defeated all enemies

Woof! Woof!


Caesar is defeated

No! Caesar! Out majestic leader!

Completion Cutscene

Outlaw 3: Uggh...

Outlaw 1: Should'be known we couldn't take on such a majestic hound...

(Exit outlaws)

Villager: Thank you so much!

(Exit villager)

There you are, Caesar! What are you doing in this old fort?

Arf!

Such a good boy.

Trivia[edit]