|Co-op Campaign: Heavensong, Mission 2|
|The Heavensong Palace presents unique challenges designed by the Prince of Heavensong himself.|
|Wulfar must keep Tenri busy while the Twins grab the treasure.|
|Map Type:||Co-op Campaign|
|Fog of War:||No|
|Reward Stars:|| (13 Turns)|
|❮ Breaking In
Problem-Solving is the 2nd mission of the heavensong route in the co-op campaign.
Victory: Reach the Treasure, and have both Wulfar and the Twins escape.
Defeat: Wulfar or the Twins are defeated.
- One of the four completions required to unlock:
The map is split into two segments, a battle portion for Wulfar on the West, and a puzzle portion for Errol & Orla on the East.
Wulfar's side is a comparatively simple fight, Tenri will immediately advance on the player, however it is not required to defeat Tenri, nor destroy her Stronghold. Wulfar begins with an additional 2 Spearman and 1 Archer, alongside basics to fight against Tenri, however is largely outmatched by Tenri's resources so is unlikely to win easily.
If the player gets very far into Tenri's side of the map, at the end of each of Tenri's turn she will receive emergency reinforcements based on the number of player units within the top 5 tiles of the map (outside of the fortress). This will continually spawning indefinitely, even after both Tenri and Koji are defeated and their Stronghold is destroyed.
|Units at Tenri's base||Spawned reinforcements next turn|
|1 - 2||2 Spearmen, 1 Archer|
|3 - 4||2 Spearmen, 1 Mage, 1 Cavalry|
|5 - 6||2 Soldiers, 1 Trebuchet, 1 Giant|
|7 - 8||2 Spearmen, 1 Trebuchet, 1 Giant|
|9 or more||1 Archer, 2 Cavalry, 1 Dragon|
Meanwhile, Errol and Orla are given 2 Soldiers and 2 Mages, and have no sources of recruitable units or income for the remainder of the mission. Their side consists of 3 major puzzles, before a short fight with Koji. In each chamber, they are given a puzzle to complete before they may proceed to the next room. Upon completing the third and final puzzle, Koji and his units will begin advancing on the player.
Upon standing on the switch Koji initially stood on, both side gates of the Treasure Room will open, allowing the Twins to escape after obtaining the Treasure. This can also allow Tenri's army to start moving towards Errol & Orla, or allow Wulfar to assist. It is possible to have Wulfar obtain the treasure, but it is not practical.
If Koji or Tenri is defeated at any point in the mission, the other will immediately receive 100% Groove charge.
When the treasure has been obtained, two escape vehicles arrive, requiring that Wulfar reach the far South edge of his side, and for Errol & Orla to exit by the West gate from the treasure room. Once both have arrived at their locations, the mission will end.
The first is a puzzle with torches. Below each switch is a series of small torches. Their positions indicate which of the large torches will be toggled when the switch is pulled. For example, the left-most switch will toggle torches 2 and 4 from the left. The Gate will open when all 4 torches are lit at the same time. You cannot pull a switch twice in one turn.
|The simplest solution is to pull switches 1, 3, and 4. (where left-most is 1)|
The second puzzle is designed similar to the Puzzle mode missions: an enemy must be defeated within a single turn with a given selection of units. There are 4 usable units, but only the Cavalry must be defeated.
|The Cavalry must be attacked by a Mage from the North tile, and a Spearman from the South tile.
This is achieved by first moving the Mage to the North tile to attack the Cavalry. From the now empty tile, the West Spearman can attack the enemy Soldier blocking its South, alongside the ally Soldier to defeat it. This leaves a single tile left where the last remaining Spearman can attack from, to deal the final blow.
The last puzzle is a riddle. Upon entering the room, the player is given a riddle, which can be read again by standing on the centre signpost. The player must position units to step onto all 4 tiles in a specific order. When a correct tile is chosen, one of the 4 large torches light up. If the chosen order is wrong, the puzzle is reset and the player must try again next turn.
The riddle is as follows:
|“||“The sun sinks down beyond the horizon, the sky is a blaze of gold.|
Silver shadows claim the world, and we are left in night's embrace.
Look up to the heavens - the stars are singing.
All is right with the world.”
|Each line references a direction Up, Down, Left, or Right, and are given in the order they need to be pressed.
The complete order is Down, Left, Up, Right.
14th May, The Imperial Palace
Having reached the Imperial Palace, the outlaw family sneak behind Prince Koji and Empress Tenri and start their prepartions for the final heist.
With Koji's puzzles defeated and the treasure successfully stolen, the clan are waiting for Vesper, and begin to discuss Vesper's youth, having once been part of the very clan Wulfar leads, but moved on to other clans, with a history of betrayl. Vesper soon arrives to collect the fourth and final payment. With Enid's ransom fully paid, all that's left is for Vesper to return Enid.
|Wargroove: Double Trouble [Switch] - Heavensong Mission 2 Walkthrough - S Rank||D4veY's Guides||22 April 2020||YouTube|
|Wargroove S Rank Heavensong 2 Guide for Double Trouble -- Problem Solving||SneakyDragon||16 February 2020||YouTube|
No guides are written yet. Feel free to contribute by adding your own!
- (Exit Koji and Tenri)
- (Enter Wulfar and the Twins)
Puzzle 1 Introduction
End of enemy's Turn 3
Puzzle 1 Hint Sign
Puzzle 1 Completed
- (Gates disappear)
Puzzle 2 Introduction
Unit on Puzzle 2 Pressure Plate except Commander
Commander on Puzzle 2 Pressure Plate (first time)
Commander on Puzzle 2 Pressure Plate (Second time and onwards)
Puzzle 2 Completed
- (Gates disappear)
Puzzle 3 Introduction
Puzzle 3 Hint Sign
Puzzle 3 Hint (Incorrect 3 times)
Puzzle 3 Hint (Incorrect 5 times)
Puzzle 3 Hint (Incorrect 10 times)
Puzzle 3 Hint (Incorrect 15 times)
Puzzle 3 Completed
- (Gates disappear)
Wulfar or the Twins reach the treasure (Before hitting exit switch)
Wulfar or the Twins reach the treasure (After hitting exit switch)
Ally unit reaches exit switch (Before reaching treasure)
Ally unit reaches exit switch (After reaching treasure)
Destroy Tenri's Stronghold
Errol & Orla reach escape zone (Before Wulfar escapes)
Wulfar reaches escape zone (Before Errol & Orla escape)
Both Wulfar and Twins reach escape zone
Wulfar is defeated
Errol & Orla are defeated
Wulfar's Stronghold is destroyed
- '(Enter Outlaw)'
- (Enter Orla)
- (Enter Wulfar and Errol)
- (Vesper appears)
- (Exit Bill and Phyllis)
- (Exit Wulfar, the Twins, and Vesper)
- Puzzle 2 is identical to the Puzzle Mode of the game, but of a much smaller scale.
- This is the only mission in both the Co-op Campaign and Main Campaign where destroying the Stronghold will not result in a victory.
- Strangely, this will not even stop reinforcement units appearing, meaning the Stronghold is functionally as valuable as a Village.