Problem-Solving

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Problem-Solving
Co-op Campaign: Heavensong, Mission 2



The Heavensong Palace presents unique challenges designed by the Prince of Heavensong himself.
Objectives
Wulfar must keep Tenri busy while the Twins grab the treasure.
Structures
15
3
1
1
--
1
--
8
Information
Map Type: Co-op Campaign
Fog of War: No
Reward Stars:  (13 Turns)
S-Rank: 11 Turns
Previous Map
Next Map
❮ Breaking In
Rendevous ❯


Problem-Solving is the 2nd mission of the heavensong route in the co-op campaign.

You play as Wulfar and the Twins stealing the treasure deep within the Imperial Palace of Heavensong guarded by Koji and his puzzles, while defending against Tenri to keep their defences distracted.

Objective[edit]

Victory: Reach the Treasure, and have both Wulfar and the Twins escape.

Defeat: Wulfar or the Twins are defeated.

Completion Rewards[edit]

Rank Turn Requirement Rewards
E
D 24
C 20
B 15
A 13
S 11

Unlocks[edit]

Map[edit]

Problem Solving map

The map is split into two segments, a battle portion for Wulfar on the West, and a puzzle portion for Errol & Orla on the East.

Wulfar's side is a comparatively simple fight, Tenri will immediately advance on the player, however it is not required to defeat Tenri, nor destroy her Stronghold. Wulfar begins with an additional 2 Spearman and 1 Archer, alongside basics to fight against Tenri, however is largely outmatched by Tenri's resources so is unlikely to win easily.

If the player gets very far into Tenri's side of the map, at the end of each of Tenri's turn she will receive emergency reinforcements based on the number of player units within the top 5 tiles of the map (outside of the fortress). This will continually spawning indefinitely, even after both Tenri and Koji are defeated and their Stronghold is destroyed.

Units at Tenri's base Spawned reinforcements next turn
1 - 2 2 Spearmen, 1 Archer
3 - 4 2 Spearmen, 1 Mage, 1 Cavalry
5 - 6 2 Soldiers, 1 Trebuchet, 1 Giant
7 - 8 2 Spearmen, 1 Trebuchet, 1 Giant
9 or more 1 Archer, 2 Cavalry, 1 Dragon

Meanwhile, Errol and Orla are given 2 Soldiers and 2 Mages, and have no sources of recruitable units or income for the remainder of the mission. Their side consists of 3 major puzzles, before a short fight with Koji. In each chamber, they are given a puzzle to complete before they may proceed to the next room. Upon completing the third and final puzzle, Koji and his units will begin advancing on the player.

Upon standing on the switch Koji initially stood on, both side gates of the Treasure Room will open, allowing the Twins to escape after obtaining the Treasure. This can also allow Tenri's army to start moving towards Errol & Orla, or allow Wulfar to assist. It is possible to have Wulfar obtain the treasure, but it is not practical.

If Koji or Tenri is defeated at any point in the mission, the other will immediately receive 100% Groove charge.

When the treasure has been obtained, two escape vehicles arrive, requiring that Wulfar reach the far South edge of his side, and for Errol & Orla to exit by the West gate from the treasure room. Once both have arrived at their locations, the mission will end.

Puzzles[edit]

Puzzle 1[edit]

The first is a puzzle with torches. Below each switch is a series of small torches. Their positions indicate which of the large torches will be toggled when the switch is pulled. For example, the left-most switch will toggle torches 2 and 4 from the left. The Gate will open when all 4 torches are lit at the same time. You cannot pull a switch twice in one turn.

Solution
The simplest solution is to pull switches 1, 3, and 4. (where left-most is 1)

Puzzle 2[edit]

The second puzzle is designed similar to the Puzzle mode missions: an enemy must be defeated within a single turn with a given selection of units. There are 4 usable units, but only the Cavalry must be defeated.

Solution
The Cavalry must be attacked by a Mage from the North tile, and a Spearman from the South tile.

This is achieved by first moving the Mage to the North tile to attack the Cavalry. From the now empty tile, the West Spearman can attack the enemy Soldier blocking its South, alongside the ally Soldier to defeat it. This leaves a single tile left where the last remaining Spearman can attack from, to deal the final blow.

Puzzle 3[edit]

The last puzzle is a riddle. Upon entering the room, the player is given a riddle, which can be read again by standing on the centre signpost. The player must position units to step onto all 4 tiles in a specific order. When a correct tile is chosen, one of the 4 large torches light up. If the chosen order is wrong, the puzzle is reset and the player must try again next turn.

The riddle is as follows:

“The sun sinks down beyond the horizon, the sky is a blaze of gold.
Silver shadows claim the world, and we are left in night's embrace.
Look up to the heavens - the stars are singing.
All is right with the world.”
Solution
Each line references a direction Up, Down, Left, or Right, and are given in the order they need to be pressed.

The complete order is Down, Left, Up, Right.

Story[edit]

14th May, The Imperial Palace

Having reached the Imperial Palace, the outlaw family sneak behind Prince Koji and Empress Tenri and start their prepartions for the final heist.

With Koji's puzzles defeated and the treasure successfully stolen, the clan are waiting for Vesper, and begin to discuss Vesper's youth, having once been part of the very clan Wulfar leads, but moved on to other clans, with a history of betrayl. Vesper soon arrives to collect the fourth and final payment. With Enid's ransom fully paid, all that's left is for Vesper to return Enid.

Strategy[edit]

Community Guides[edit]

Title Author Date Link Additional notes
Wargroove: Double Trouble [Switch] - Heavensong Mission 2 Walkthrough - S Rank D4veY's Guides 22 April 2020 YouTube
Wargroove S Rank Heavensong 2 Guide for Double Trouble -- Problem Solving SneakyDragon 16 February 2020 YouTube

Wiki Guides[edit]

No guides are written yet. Feel free to contribute by adding your own!

Dialogue[edit]

Opening Cutscene

See?

I just made some tiny adjustments to the ankle mechanisms, and now the suspension's loads better!

Look...

Tenko practically glides now!

It is very impressive, Koji.

Do you really think so?

Yes. I really do.

Now, my little engineer, it is almost time for dinner.

Can I work on Tenko some more after we eat?

Yes. If you finish your green beans.

Okay.

(Exit Koji and Tenri)
(Enter Wulfar and the Twins)

Who was that kid?

Where'd he get that big mechanical wooden fox thing?

...Wouldnae mind havin' one of those myself!

Well, the lad is Prince Koji...

And the "fox thing" - Tenko - the prince made it himself.

There's just the one...

Hmm.

So I'm gonnae have to steal it from him while he's sittin' in it?

I reckon I can do that.

I reckon so too, but we're here for the vault, lass.

And we're really gonnae need to concentrate...

Mission Dialogue

Introduction Dialogue

Heavensong's vault is inside the Imperial Palace.

We dinnae know exactly what's in there, but it'll be nothin youse two cannae handle.

What if there are traps?

Hah! My slingshot and your magic'll soon put paid to them!

I... I suppose.

The plan is for the two of ye to get past the vault's defences and grab the gold.

Meanwhile, I'll be out here distractin' the enemy troops with ma hammer.

What do we do after we've got the gold, Da?

A boat will be waitin' outside the vault. Get there quick once ye've grabbed the loot.

As for me, I'll have an airship waitin' for me here when its time to make our getaway.


Puzzle 1 Introduction

The way is barred, the vault is sealed. Prove your wisdom to proceed.

Light all four flames, and the way will open.

Um...? Light the what?

Hmm... I think it's a puzzle, Orla.

A puzzle? Which part do I shoot?

I dinnae think we can blast our way through this one... We need to use our brains!


End of enemy's Turn 3

Blackhearted Outlaw! Heavensong will not stand for these criminal acts! You and your wayward children will not escape sanction!


Puzzle 1 Hint Sign

The way is barred, the vault is sealed. Prove your wisdom to proceed.

Light all four flames, and the way will open.


Puzzle 1 Completed

(Gates disappear)

WE DID IT!

We did. Phew... I never woulda thought ye could focus on a single task for so long.

What're ye tryin' to say?

I didnae mean it like that! All I meant was...

Ye did really well. I'm really impressed!

Hmm...


Puzzle 2 Introduction

The way is barred, the vault is sealed. Prove your prowess to proceed.

A Commander must command. Step up to the platform and solve the Puzzle.

Another puzzle?!


Unit on Puzzle 2 Pressure Plate except Commander

A Commander must command. Step up to the platform and solve the Puzzle.


Commander on Puzzle 2 Pressure Plate (first time)

Fell the enemy Cavalry in a single turn. Then the way will open.

Not as easy as I'd hoped...

Dinnae worry - I know what to do!


Commander on Puzzle 2 Pressure Plate (Second time and onwards)

Fell the enemy Cavalry in a single turn. Then the way will open.


Puzzle 2 Completed

You have proven your prowess.

(Gates disappear)

Easy peasy!

Wow, Orla! That was amazin'!


Puzzle 3 Introduction

The sun sinks down beyond the horizon, the sky is a blaze of gold.

Silver shadows claim the world, we are left in night's embrace.

Look up to the heavens - the stars are singing.

All is right with the world.

...

I'll leave this one to you, Errol.

Hmmm... What could it mean...?


Puzzle 3 Hint Sign

The sun sinks down beyond the horizon, the sky is a blaze of gold.

Silver shadows claim the world, we are left in night's embrace.

Look up to the heavens - the stars are singing.

All is right with the world.


Puzzle 3 Hint (Incorrect 3 times)

Arghh! I dinnae get it!

I think we need to stand on these pedestals in a specific order.

Let's read the poem on the sign again and see if it gives us any clues...


Puzzle 3 Hint (Incorrect 5 times)

It feels like we've been here for hours, Errol!

It's a complicated puzzle, Orla.

Maybe each line in the poem is referring to the position of each of the pedestals...


Puzzle 3 Hint (Incorrect 10 times)

Snore. Wake me up when this is over!

Hey! I think I figured it out!

The poem is telling us to press the pedestals in this order: down, left, up, right!


Puzzle 3 Hint (Incorrect 15 times)

The poem is telling us to press the pedestals in this order: down, left, up, right!


Puzzle 3 Completed

It... It worked!

Yer a genius!

Haha, thanks!

(Gates disappear)

Hey! Who's there?

Outlaws! And you're younger than me?!

Aye! We are! And we're here to take all yer gold!

Not without a fight you're not!


Wulfar or the Twins reach the treasure (Before hitting exit switch)

We got the gold!

Oh no! Give it back!

How're we gonna get to the boat, Orla?!

There's a big switch thingy over there.

Aye, so there is! That must be what opens it!


Wulfar or the Twins reach the treasure (After hitting exit switch)

We got the gold!

Oh no! Give it back!

The escape route is open! Let's head to the boat, Orla!

Da, head for yer airship! We're leavin!


Ally unit reaches exit switch (Before reaching treasure)

The escape route is open! Now we have to grab the gold.

Get ready, Da! Once we have the gold, we're off!


Ally unit reaches exit switch (After reaching treasure)

The escape route is open! Let's head to the boat, Orla!

Da, head for yer airship! We're leavin!


Defeat Koji

Urgh... Sorry, Mom!


Defeat Tenri

This is not the end...


Destroy Tenri's Stronghold

Oops. Sorry about yer Stronghold, there. Mind you, I'm sure ye can afford a new one.

I should head to the airship now.


Errol & Orla reach escape zone (Before Wulfar escapes)

We made it to the boat, Da! Now ye just have to get to the airship!


Wulfar reaches escape zone (Before Errol & Orla escape)

I've reached the airship. Get yourselves to the boat, weans!


Both Wulfar and Twins reach escape zone

Yay! We did it! That was pretty hard.

You should've seen us solve those puzzles, Da!

I'm lookin' forward to hearin' all about it.


Wulfar is defeated

Da!!


Errol & Orla are defeated

Kids! No!


Wulfar's Stronghold is destroyed

Oh no...

Completion Cutscene
'(Enter Outlaw)'

Outlaw: Wotcher, Bill.

Bill: Gah!

Outlaw: Gah!!

Bill: Phyllis!

Bill: What you creepin' around for? You scared me half to death!

Phyllis: I was just sayin' hello! Why you so on edge?

Bill: No reason. Just keep expectin' that Vesper to appear in a puff of smoke is all.

Bill: Gives me the creeps.

Phyllis: Me too...

Phyllis: I don't remember her doin' that when she was in our clan.

Bill: She was part of OUR CLAN?!

Phyllis: When she was a little'un... I thought that was common knowledge?

Phyllis: She left about twenty years ago - went off to set up on her own.

Phyllis: I hear it went well for her at first but... then she betrayed all her followers...

Phyllis: Shopped the lot of 'em for a payout and a pardon.

Phyllis: It's not the only time, neither. She goes through clans like a ploughman goes through cheddar.

Phyllis: She ran her last outfit with a consortium - six or seven of them there were, all "co-chiefs"...

Phyllis: But one day, every one of them 'cept Vesper disappeared, and no one knows what happened to 'em.

Bill: !!

Bill: Are they dead?

Phyllis: No one knows...

Bill: But did she kill 'em?!

Phyllis: . . .

Phyllis: NO ONE KNOWS.

Bill: There's no need to yell...

(Enter Orla)

Och, I like a good yell.

(Enter Wulfar and Errol)

Have either of ye seen Vesper?

(Vesper appears)

You called?

Bill: I-It's her!

(Exit Bill and Phyllis)

. . .

What a brave clan you have nowadays.

Plus ça change...

The loot?

Aye, it's this way.

Yer gonnae need a wagon, there's a lot of it this time.

Wonderful!

(Exit Wulfar, the Twins, and Vesper)

Trivia[edit]

  • Puzzle 2 is identical to the Puzzle Mode of the game, but of a much smaller scale.
  • This is the only mission in both the Co-op Campaign and Main Campaign where destroying the Stronghold will not result in a victory.
    • Strangely, this will not even stop reinforcement units appearing, meaning the Stronghold is functionally as valuable as a Village.