Problem-Solving

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Problem-Solving
Co-op Campaign: Heavensong, Mission 2

Image Missing.png

The Heavensong Palace presents unique challenges designed by the Prince of Heavensong himself.
Objectives
Wulfar must keep Tenri busy while the Twins grab the treasure.
Commanders
Wulfar Portrait Small.png
Errol and Orla Portrait Small.png
Tenri Portrait Small.png
Koji Portrait Small.png
Structures
Icon Village.png
15
Icon Barracks.png
3
Icon Hideout.png
1
Icon Stronghold.png
1
Icon Water Village.png
--
Icon Tower.png
1
Icon Port.png
--
Icon Gate.png
8
Information
Map Type: Co-op Campaign
Fog of War: No
Reward Stars: Menu Icon Achievements.pngMenu Icon Achievements.pngMenu Icon Achievements.png (13 Turns)
S-Rank: 11 Turns
Previous Map
Next Map
❮ Breaking In
Rendevous ❯


Problem-Solving is the 2nd mission of the heavensong route in the co-op campaign.

You play as Wulfar and the Twins stealing the treasure deep within the Imperial Palace of Heavensong guarded by Koji and his puzzles, while defending against Tenri to keep their defences distracted.

Objective[edit]

Victory: Reach the Treasure, and have both Wulfar and the Twins escape.

Defeat: Wulfar or the Twins are defeated.

Completion Rewards[edit]

Rank Turn Requirement Rewards
E
D 24
C 20 Menu Icon Achievements.png
B 15 Menu Icon Achievements.pngMenu Icon Achievements.png
A 13 Menu Icon Achievements.pngMenu Icon Achievements.pngMenu Icon Achievements.png
S 11 Menu Icon Achievements.pngMenu Icon Achievements.pngMenu Icon Achievements.png Campaign S-Rank Flag.png

Unlocks[edit]

Map[edit]

Problem Solving map

The map is split into two segments, a battle portion for Wulfar on the West, and a puzzle portion for Errol & Orla on the East.

Wulfar's side is a comparatively simple fight, Tenri will immediately advance on the player, however it is not required to defeat Tenri, nor destroy her Stronghold. Wulfar begins with an additional 2 Spearman and 1 Archer, alongside basics to fight against Tenri, however is largely outmatched by Tenri's resources so is unlikely to win easily.

If the player gets very far into Tenri's side of the map, at the end of each of Tenri's turn she will receive emergency reinforcements based on the number of player units within the top 5 tiles of the map (outside of the fortress). This will continually spawning indefinitely, even after both Tenri and Koji are defeated and their Stronghold is destroyed.

Units at Tenri's base Spawned reinforcements next turn
1 - 2 2 Spearmen, 1 Archer
3 - 4 2 Spearmen, 1 Mage, 1 Cavalry
5 - 6 2 Soldiers, 1 Trebuchet, 1 Giant
7 - 8 2 Spearmen, 1 Trebuchet, 1 Giant
9 or more 1 Archer, 2 Cavalry, 1 Dragon

Meanwhile, Errol and Orla are given 2 Soldiers and 2 Mages, and have no sources of recruitable units or income for the remainder of the mission. Their side consists of 3 major puzzles, before a short fight with Koji. In each chamber, they are given a puzzle to complete before they may proceed to the next room. Upon completing the third and final puzzle, Koji and his units will begin advancing on the player.

Upon standing on the switch Koji initially stood on, both side gates of the Treasure Room will open, allowing the Twins to escape after obtaining the Treasure. This can also allow Tenri's army to start moving towards Errol & Orla, or allow Wulfar to assist. It is possible to have Wulfar obtain the treasure, but it is not practical.

If Koji or Tenri is defeated at any point in the mission, the other will immediately receive 100% Groove charge.

When the treasure has been obtained, two escape vehicles arrive, requiring that Wulfar reach the far South edge of his side, and for Errol & Orla to exit by the West gate from the treasure room. Once both have arrived at their locations, the mission will end.

Puzzles[edit]

Puzzle 1[edit]

The first is a puzzle with torches. Below each switch is a series of small torches. Their positions indicate which of the large torches will be toggled when the switch is pulled. For example, the left-most switch will toggle torches 2 and 4 from the left. The Gate will open when all 4 torches are lit at the same time. You cannot pull a switch twice in one turn.

Solution
The simplest solution is to pull switches 1, 3, and 4. (where left-most is 1)

Puzzle 2[edit]

The second puzzle is designed similar to the Puzzle mode missions: an enemy must be defeated within a single turn with a given selection of units. There are 4 usable units, but only the Cavalry must be defeated.

Solution
The Cavalry must be attacked by a Mage from the North tile, and a Spearman from the South tile.

This is achieved by first moving the Mage to the North tile to attack the Cavalry. From the now empty tile, the West Spearman can attack the enemy Soldier blocking its South, alongside the ally Soldier to defeat it. This leaves a single tile left where the last remaining Spearman can attack from, to deal the final blow.

Puzzle 3[edit]

The last puzzle is a riddle. Upon entering the room, the player is given a riddle, which can be read again by standing on the centre signpost. The player must position units to step onto all 4 tiles in a specific order. When a correct tile is chosen, one of the 4 large torches light up. If the chosen order is wrong, the puzzle is reset and the player must try again next turn.

The riddle is as follows:

“The sun sinks down beyond the horizon, the sky is a blaze of gold.
Silver shadows claim the world, and we are left in night's embrace.
Look up to the heavens - the stars are singing.
All is right with the world.”
Solution
Each line references a direction Up, Down, Left, or Right, and are given in the order they need to be pressed.

The complete order is Down, Left, Up, Right.

Story[edit]

14th May, The Imperial Palace

Having reached the Imperial Palace, the outlaw family sneak behind Prince Koji and Empress Tenri and start their prepartions for the final heist.

With Koji's puzzles defeated and the treasure successfully stolen, the clan are waiting for Vesper, and begin to discuss Vesper's youth, having once been part of the very clan Wulfar leads, but moved on to other clans, with a history of betrayl. Vesper soon arrives to collect the fourth and final payment. With Enid's ransom fully paid, all that's left is for Vesper to return Enid.

Strategy[edit]

Community Guides[edit]

Title Author Date Link Additional notes
Wargroove: Double Trouble [Switch] - Heavensong Mission 2 Walkthrough - S Rank D4veY's Guides 22 April 2020 YouTube
Wargroove S Rank Heavensong 2 Guide for Double Trouble -- Problem Solving SneakyDragon 16 February 2020 YouTube

Wiki Guides[edit]

No guides are written yet. Feel free to contribute by adding your own!

Dialogue[edit]

Opening Cutscene

Koji Neutral.png See?

Koji Neutral.png I just made some tiny adjustments to the ankle mechanisms, and now the suspension's loads better!

Koji Neutral.png Look...

Koji Neutral.png Tenko practically glides now!

Tenri Neutral.png It is very impressive, Koji.

Koji Neutral.png Do you really think so?

Tenri Happy.png Yes. I really do.

Tenri Neutral.png Now, my little engineer, it is almost time for dinner.

Koji Neutral.png Can I work on Tenko some more after we eat?

Tenri Neutral.png Yes. If you finish your green beans.

Koji Neutral.png Okay.

(Exit Koji and Tenri)
(Enter Wulfar and the Twins)

Orla Neutral.png Who was that kid?

Orla Neutral.png Where'd he get that big mechanical wooden fox thing?

Orla Neutral.png ...Wouldnae mind havin' one of those myself!

Errol Neutral.png Well, the lad is Prince Koji...

Errol Neutral.png And the "fox thing" - Tenko - the prince made it himself.

Errol Neutral.png There's just the one...

Orla Neutral.png Hmm.

Orla Neutral.png So I'm gonnae have to steal it from him while he's sittin' in it?

Orla Neutral.png I reckon I can do that.

Wulfar Neutral.png I reckon so too, but we're here for the vault, lass.

Wulfar Neutral.png And we're really gonnae need to concentrate...

Mission Dialogue

Introduction Dialogue

Wulfar Neutral.png Heavensong's vault is inside the Imperial Palace.

Wulfar Neutral.png We dinnae know exactly what's in there, but it'll be nothin youse two cannae handle.

Errol Neutral.png What if there are traps?

Orla Neutral.png Hah! My slingshot and your magic'll soon put paid to them!

Errol Neutral.png I... I suppose.

Wulfar Neutral.png The plan is for the two of ye to get past the vault's defences and grab the gold.

Wulfar Neutral.png Meanwhile, I'll be out here distractin' the enemy troops with ma hammer.

Errol Neutral.png What do we do after we've got the gold, Da?

Wulfar Neutral.png A boat will be waitin' outside the vault. Get there quick once ye've grabbed the loot.

Wulfar Neutral.png As for me, I'll have an airship waitin' for me here when its time to make our getaway.


Puzzle 1 Introduction

Heavensong Portrait Small.png The way is barred, the vault is sealed. Prove your wisdom to proceed.

Heavensong Portrait Small.png Light all four flames, and the way will open.

Orla Neutral.png Um...? Light the what?

Errol Happy.png Hmm... I think it's a puzzle, Orla.

Orla Extra.png A puzzle? Which part do I shoot?

Errol Happy.png I dinnae think we can blast our way through this one... We need to use our brains!


End of enemy's Turn 3

Tenri Sad.png Blackhearted Outlaw! Heavensong will not stand for these criminal acts! You and your wayward children will not escape sanction!


Puzzle 1 Hint Sign

Heavensong Portrait Small.png The way is barred, the vault is sealed. Prove your wisdom to proceed.

Heavensong Portrait Small.png Light all four flames, and the way will open.


Puzzle 1 Completed

(Gates disappear)

Orla Happy.png WE DID IT!

Errol Neutral.png We did. Phew... I never woulda thought ye could focus on a single task for so long.

Orla Extra.png What're ye tryin' to say?

Errol Neutral.png I didnae mean it like that! All I meant was...

Errol Happy.png Ye did really well. I'm really impressed!

Orla Extra.png Hmm...


Puzzle 2 Introduction

Heavensong Portrait Small.png The way is barred, the vault is sealed. Prove your prowess to proceed.

Heavensong Portrait Small.png A Commander must command. Step up to the platform and solve the Puzzle.

Orla Extra.png Another puzzle?!


Unit on Puzzle 2 Pressure Plate except Commander

Heavensong Portrait Small.png A Commander must command. Step up to the platform and solve the Puzzle.


Commander on Puzzle 2 Pressure Plate (first time)

Heavensong Portrait Small.png Fell the enemy Cavalry in a single turn. Then the way will open.

Errol Neutral.png Not as easy as I'd hoped...

Orla Neutral.png Dinnae worry - I know what to do!


Commander on Puzzle 2 Pressure Plate (Second time and onwards)

Heavensong Portrait Small.png Fell the enemy Cavalry in a single turn. Then the way will open.


Puzzle 2 Completed

Heavensong Portrait Small.png You have proven your prowess.

(Gates disappear)

Orla Neutral.png Easy peasy!

Errol Happy.png Wow, Orla! That was amazin'!


Puzzle 3 Introduction

Heavensong Portrait Small.png The sun sinks down beyond the horizon, the sky is a blaze of gold.

Heavensong Portrait Small.png Silver shadows claim the world, we are left in night's embrace.

Heavensong Portrait Small.png Look up to the heavens - the stars are singing.

Heavensong Portrait Small.png All is right with the world.

Orla Neutral.png ...

Orla Neutral.png I'll leave this one to you, Errol.

Errol Neutral.png Hmmm... What could it mean...?


Puzzle 3 Hint Sign

Heavensong Portrait Small.png The sun sinks down beyond the horizon, the sky is a blaze of gold.

Heavensong Portrait Small.png Silver shadows claim the world, we are left in night's embrace.

Heavensong Portrait Small.png Look up to the heavens - the stars are singing.

Heavensong Portrait Small.png All is right with the world.


Puzzle 3 Hint (Incorrect 3 times)

Orla Extra.png Arghh! I dinnae get it!

Errol Neutral.png I think we need to stand on these pedestals in a specific order.

Errol Neutral.png Let's read the poem on the sign again and see if it gives us any clues...


Puzzle 3 Hint (Incorrect 5 times)

Orla Sad.png It feels like we've been here for hours, Errol!

Errol Extra.png It's a complicated puzzle, Orla.

Errol Neutral.png Maybe each line in the poem is referring to the position of each of the pedestals...


Puzzle 3 Hint (Incorrect 10 times)

Orla Extra.png Snore. Wake me up when this is over!

Errol Happy.png Hey! I think I figured it out!

Errol Happy.png The poem is telling us to press the pedestals in this order: down, left, up, right!


Puzzle 3 Hint (Incorrect 15 times)

Errol Happy.png The poem is telling us to press the pedestals in this order: down, left, up, right!


Puzzle 3 Completed

Errol Happy.png It... It worked!

Orla Neutral.png Yer a genius!

Errol Happy.png Haha, thanks!

(Gates disappear)

Koji Neutral.png Hey! Who's there?

Koji Sad.png Outlaws! And you're younger than me?!

Orla Neutral.png Aye! We are! And we're here to take all yer gold!

Koji Sad.png Not without a fight you're not!


Wulfar or the Twins reach the treasure (Before hitting exit switch)

Orla Neutral.png We got the gold!

Koji Sad.png Oh no! Give it back!

Errol Extra.png How're we gonna get to the boat, Orla?!

Orla Neutral.png There's a big switch thingy over there.

Errol Neutral.png Aye, so there is! That must be what opens it!


Wulfar or the Twins reach the treasure (After hitting exit switch)

Orla Neutral.png We got the gold!

Koji Sad.png Oh no! Give it back!

Errol Extra.png The escape route is open! Let's head to the boat, Orla!

Orla Neutral.png Da, head for yer airship! We're leavin!


Ally unit reaches exit switch (Before reaching treasure)

Errol Neutral.png The escape route is open! Now we have to grab the gold.

Orla Neutral.png Get ready, Da! Once we have the gold, we're off!


Ally unit reaches exit switch (After reaching treasure)

Errol Neutral.png The escape route is open! Let's head to the boat, Orla!

Orla Neutral.png Da, head for yer airship! We're leavin!


Defeat Koji

Koji Sad.png Urgh... Sorry, Mom!


Defeat Tenri

Tenri Sad.png This is not the end...


Destroy Tenri's Stronghold

Wulfar Happy.png Oops. Sorry about yer Stronghold, there. Mind you, I'm sure ye can afford a new one.

Wulfar Neutral.png I should head to the airship now.


Errol & Orla reach escape zone (Before Wulfar escapes)

Orla Neutral.png We made it to the boat, Da! Now ye just have to get to the airship!


Wulfar reaches escape zone (Before Errol & Orla escape)

Orla Neutral.png I've reached the airship. Get yourselves to the boat, weans!


Both Wulfar and Twins reach escape zone

Orla Neutral.png Yay! We did it! That was pretty hard.

Errol Happy.png You should've seen us solve those puzzles, Da!

Wulfar Happy.png I'm lookin' forward to hearin' all about it.


Wulfar is defeated

Errol and Orla Sad.png Da!!


Errol & Orla are defeated

Wulfar Sad.png Kids! No!


Wulfar's Stronghold is destroyed

Wulfar Sad.png Oh no...

Completion Cutscene
'(Enter Outlaw)'

Thief Sad.png Outlaw: Wotcher, Bill.

Soldiers Extra.png Bill: Gah!

Thief Sad.png Outlaw: Gah!!

Soldiers Extra.png Bill: Phyllis!

Soldiers Extra.png Bill: What you creepin' around for? You scared me half to death!

Thief Sad.png Phyllis: I was just sayin' hello! Why you so on edge?

Soldiers Extra.png Bill: No reason. Just keep expectin' that Vesper to appear in a puff of smoke is all.

Soldiers Extra.png Bill: Gives me the creeps.

Thief Sad.png Phyllis: Me too...

Thief Sad.png Phyllis: I don't remember her doin' that when she was in our clan.

Soldiers Extra.png Bill: She was part of OUR CLAN?!

Thief Sad.png Phyllis: When she was a little'un... I thought that was common knowledge?

Thief Sad.png Phyllis: She left about twenty years ago - went off to set up on her own.

Thief Sad.png Phyllis: I hear it went well for her at first but... then she betrayed all her followers...

Thief Sad.png Phyllis: Shopped the lot of 'em for a payout and a pardon.

Thief Sad.png Phyllis: It's not the only time, neither. She goes through clans like a ploughman goes through cheddar.

Thief Sad.png Phyllis: She ran her last outfit with a consortium - six or seven of them there were, all "co-chiefs"...

Thief Sad.png Phyllis: But one day, every one of them 'cept Vesper disappeared, and no one knows what happened to 'em.

Soldiers Extra.png Bill: !!

Soldiers Extra.png Bill: Are they dead?

Thief Sad.png Phyllis: No one knows...

Soldiers Extra.png Bill: But did she kill 'em?!

Thief Sad.png Phyllis: . . .

Thief Sad.png Phyllis: NO ONE KNOWS.

Soldiers Extra.png Bill: There's no need to yell...

(Enter Orla)

Orla Neutral.png Och, I like a good yell.

(Enter Wulfar and Errol)

Wulfar Neutral.png Have either of ye seen Vesper?

(Vesper appears)

Vesper Neutral.png You called?

Soldiers Extra.png Bill: I-It's her!

(Exit Bill and Phyllis)

Vesper Neutral.png . . .

Vesper Neutral.png What a brave clan you have nowadays.

Vesper Neutral.png Plus ça change...

Vesper Neutral.png The loot?

Wulfar Neutral.png Aye, it's this way.

Wulfar Neutral.png Yer gonnae need a wagon, there's a lot of it this time.

Vesper Happy.png Wonderful!

(Exit Wulfar, the Twins, and Vesper)

Trivia[edit]

  • Puzzle 2 is identical to the Puzzle Mode of the game, but of a much smaller scale.
  • This is the only mission in both the Co-op Campaign and Main Campaign where destroying the Stronghold will not result in a victory.
    • Strangely, this will not even stop reinforcement units appearing, meaning the Stronghold is functionally as valuable as a Village.