The Getaway
Article Stub
This article is marked as a stub for the following reason:
|
The Getaway | ||
Co-op Campaign: Felheim, Mission 2 | ||
Fleeing the Felheim battlefield, the Outlaws need to escape their pursuers. | ||
Objectives | ||
Get Wulfar and the Twins to the escape zone. | ||
Structures | ||
Information | ||
Map Type: | Co-op Campaign | |
Fog of War: | No | |
Reward Stars: | (14 Turns) | |
S-Rank: | 12 Turns | |
Previous Map |
Next Map | |
❮ A Frosty Reception |
Rendevous ❯ |
The Getaway is the 2nd and final mission of the Felheim route in the co-op campaign.
You play as Wulfar and the Twins fleeing Felheim with their stolen treasure, under pursuit from an angry Ragna.
Objective[edit]
Victory: Have the Twins and Wulfar escape.
Defeat: Wulfar or the Twins are defeated.
Completion Rewards[edit]
Rank | Turn Requirement | Rewards |
---|---|---|
E | ||
D | 26 | |
C | 22 | |
B | 17 | |
A | 14 | |
S | 12 |
Unlocks[edit]
- One of the four completions required to unlock:
- Access to Final Mission, Rendevous.
- Errol & Orla playable in Arcade mode.
- Errol & Orla's Personal History & Ethos and Bio in the Codex.
Map[edit]
The allied teams can be split according to unit type, with Wulfar controlling all Aerial units and a Tower, and the Twins having all Naval units and a Port. There are also an additional enemy Tower and Port for them to capture respectively.
The only available land units in the mission are the 2 Mages and Commanders. There are no Barracks to replenish the Land army for either side.
After at least 1 ally unit enters the South half of the map, the Port and Tower at the South-most island will begin recruiting new units.
After at least 10 units enter the South half of the map, OR at least a single unit reaches the South-most island, Ragna will arrive with a large army at the North edge of the map, including 2 Warships, 2 Harpoon Ships, 2 Turtles, and 2 Aeronauts. Afterwards, if Ragna has less than 15 units on the map, she will spawn additional, random, reinforcements at the North edge, creating an infinitely replenishing army.
Story[edit]
11th May, Felheim
After escaping the fortress with its vast quantities of gold, Wulfar and the Twins continue their escape. With Ragna quickly behind them, they must make their way through the army to get to safety.
When they escape, Vesper appears. The twins learn that Wulfar and Vesper had once been friends. Despite Wulfar's belief in "honour amongst thieves", Vesper has cast that aside, and insists on receiving her gold. With the first heist complete, the first step to Enid's rescue is complete, but a long series of heists still awaits them...
Strategy[edit]
Dialogue[edit]
- (Outlaws chased by Felheim troops)
- (Scene transition)
- (Enter Wulfar, Errol, and Orla)
These dead guys dinnae give up, do they?
Whatever happened to "rest in peace"?
This is about the least peaceful place I've ever been!
And why are they being so stubborn?
All we did was steal absolutely all of their gold...
- (Exit Wulfar, Errol, and Orla)
Introduction Dialogue
Alright, you two - here's the escape plan.
We need to get ourselves down south and out of Felheim...
But this river is rife wi' undead defenses. We'll have to move slowly and mind our way.
Should we try and grab that Port on the way down? And the Tower too? Snatch both out from under 'em?
We need to stay vigilant and look after each other if we're goin' to get away wi' this.
Neutralise all Water Villages in the North-East
We're hittin' 'em hard! If I was those skellies, I'd be runnin' scared!
We're the ones who are runnin'...
Aye, I suppose. But we're not scared!
Neutralise all Villages in the North-West
We're makin' good progress! We'll be out of here in no time!
Neutralise Port in the North-East
Phew... That takes some of the pressure off...
Neutralise Tower in the North-West
Defeated all siege weaponry on middle islands
Bye-bye, siege weapons! It was terrible knowing ye! I'm glad yer dead!
They still have siege weapons sittin' on the southern island, ye know...
Alright, gloomy guts, forgive me for enjoying maself...
Start of Wulfar's turn when an allied unit has reached the South half
Start of Ragna's turn when at least 10 allied unit have reached the South half
- (Many units spawn)
Destroyed all siege weaponry on South island (Ragna has not arrived)
That's the last of the siege weapons.
Destroyed all siege weaponry on South island (Ragna has arrived)
That's the last of the siege weapons.
AND STOP MAKING ME LOOK BAD!!!
Neutralised all recruitment buildings on South island (Ragna has not arrived)
Och... How embarrassing for the Felheim army - no Tower, no Port, no nothing...
Neutralised all recruitment buildings on South island (Ragna has arrived)
Och... How embarrassing for the Felheim army - no Tower, no Port, no nothing...
Wulfar first allied Commander to approach South island
Right. Nearly there. We're doing well, kids.
Errol & Orla first allied Commander to approach South island
Wulfar reaches escape zone (First Commander)
Errol & Orla reach escape zone (First Commander)
Da, come on! Stop being such a slowcoach!
Both Wulfar and the Twins reach escape zone
Wulfar is defeated
Errol & Orla are defeated
- (Enter Wulfar, Errol, and Orla)
Did ye see those skellies crumble?
And what did ye make of that loudmouthed patchwork lassie?
The girl needs to work on her temper...
Da, do you reckon Enid's okay...?
We're gettin' that bahookie Vesper her money, Errol. Enid'll be fine. Right, Da?
That's right. Enid'll be just fine.
- (Vesper appears)
How was the heist? Lots of undead?
Felheim is good nightmare fuel, isn't it?
To think I used to call ye a friend...
Oh yes. We were ever so close.
There's no need to disturb old graves, Wulfar. We're neither of us necromancers.
And besides, graves are for robbing, if you ask me.
Anyway, what's a little turpitude between friends?
What about honour amongst thieves?
What childish nonsense! Do you believe in fairies and unicorns too?
What about you two - Error and Orful... or whatever you're called?
Do you children also believe in fairy tales?
...and I know a hag when a see one.
Wouldn't it be a terrible shame if someone were to remove it from your head?
You always were so sensitive...
In any case, I must be getting on.
As you know, the devil makes work for idle hands.
If you'll just show me to the gold, I can be getting on my way...
- (Exit Wulfar and Vesper)
Trivia[edit]
- This is one of only two missions in the Co-op Campaign to begin the player with a Port.
- It is also one of only 3 missions to feature Ports.
- This is one of only two missions in the Co-op Campaign to begin the player with a Tower.
- Despite featuring Ragna in dialogue, she does not appear as a unit in the mission.
- Ragna is the only Commander to ever do this as an enemy.
- This is the second instance of Ragna appearing in dialogue but not on the battlefield, the other occurance is in A Plague of Skeletons in the Solo Campaign.