The Getaway

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The Getaway
Co-op Campaign: Felheim, Mission 2



Fleeing the Felheim battlefield, the Outlaws need to escape their pursuers.
Objectives
Get Wulfar and the Twins to the escape zone.
Structures
14
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8
3
3
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Information
Map Type: Co-op Campaign
Fog of War: No
Reward Stars:  (14 Turns)
S-Rank: 12 Turns
Previous Map
Next Map
❮ A Frosty Reception
Rendevous ❯


The Getaway is the 2nd and final mission of the Felheim route in the co-op campaign.

You play as Wulfar and the Twins fleeing Felheim with their stolen treasure, under pursuit from an angry Ragna.

Objective[edit]

Victory: Have the Twins and Wulfar escape.

Defeat: Wulfar or the Twins are defeated.

Completion Rewards[edit]

Rank Turn Requirement Rewards
E
D 26
C 22
B 17
A 14
S 12

Unlocks[edit]

Map[edit]

The Getaway map

The allied teams can be split according to unit type, with Wulfar controlling all Aerial units and a Tower, and the Twins having all Naval units and a Port. There are also an additional enemy Tower and Port for them to capture respectively.

The only available land units in the mission are the 2 Mages and Commanders. There are no Barracks to replenish the Land army for either side.

After at least 1 ally unit enters the South half of the map, the Port and Tower at the South-most island will begin recruiting new units.

After at least 10 units enter the South half of the map, OR at least a single unit reaches the South-most island, Ragna will arrive with a large army at the North edge of the map, including 2 Warships, 2 Harpoon Ships, 2 Turtles, and 2 Aeronauts. Afterwards, if Ragna has less than 15 units on the map, she will spawn additional, random, reinforcements at the North edge, creating an infinitely replenishing army.

Story[edit]

11th May, Felheim

After escaping the fortress with its vast quantities of gold, Wulfar and the Twins continue their escape. With Ragna quickly behind them, they must make their way through the army to get to safety.

When they escape, Vesper appears. The twins learn that Wulfar and Vesper had once been friends. Despite Wulfar's belief in "honour amongst thieves", Vesper has cast that aside, and insists on receiving her gold. With the first heist complete, the first step to Enid's rescue is complete, but a long series of heists still awaits them...

Strategy[edit]

Dialogue[edit]

Opening Cutscene
(Outlaws chased by Felheim troops)
(Scene transition)
(Enter Wulfar, Errol, and Orla)

Huff huff...

These dead guys dinnae give up, do they?

Whatever happened to "rest in peace"?

This is about the least peaceful place I've ever been!

And why are they being so stubborn?

All we did was steal absolutely all of their gold...

Have we lost them?

No.

But we will.

(Exit Wulfar, Errol, and Orla)
Mission Dialogue

Introduction Dialogue

Alright, you two - here's the escape plan.

We need to get ourselves down south and out of Felheim...

But this river is rife wi' undead defenses. We'll have to move slowly and mind our way.

Should we try and grab that Port on the way down? And the Tower too? Snatch both out from under 'em?

Great minds think alike!

But be careful...

We need to stay vigilant and look after each other if we're goin' to get away wi' this.


Neutralise all Water Villages in the North-East

We're hittin' 'em hard! If I was those skellies, I'd be runnin' scared!

We're the ones who are runnin'...

Aye, I suppose. But we're not scared!

Umm...


Neutralise all Villages in the North-West

We're makin' good progress! We'll be out of here in no time!


Neutralise Port in the North-East

Port destroyed!

Phew... That takes some of the pressure off...


Neutralise Tower in the North-West

That's their Tower done for!


Defeated all siege weaponry on middle islands

Bye-bye, siege weapons! It was terrible knowing ye! I'm glad yer dead!

They still have siege weapons sittin' on the southern island, ye know...

Alright, gloomy guts, forgive me for enjoying maself...


Start of Wulfar's turn when an allied unit has reached the South half

We're almost there!

Aye, lad. Not far now.



Start of Ragna's turn when at least 10 allied unit have reached the South half

(Many units spawn)

NOT. SO. FAST.

Oh no... You again.

Orla... Donnae make her mad!

I'M ALREADY MAD!!!

Figures...


Destroyed all siege weaponry on South island (Ragna has not arrived)

That's the last of the siege weapons.


Destroyed all siege weaponry on South island (Ragna has arrived)

That's the last of the siege weapons.

Stop breaking our stuff!

AND STOP RUNNING AWAY!!

AND STOP MAKING ME LOOK BAD!!!


Neutralised all recruitment buildings on South island (Ragna has not arrived)

Och... How embarrassing for the Felheim army - no Tower, no Port, no nothing...


Neutralised all recruitment buildings on South island (Ragna has arrived)

Och... How embarrassing for the Felheim army - no Tower, no Port, no nothing...

Shut up! SHUT UP! SHUT UP!!


Wulfar first allied Commander to approach South island

Right. Nearly there. We're doing well, kids.


Errol & Orla first allied Commander to approach South island

Da, we've made it ashore!


Wulfar reaches escape zone (First Commander)

Come on, weans!


Errol & Orla reach escape zone (First Commander)

Da, come on! Stop being such a slowcoach!


Both Wulfar and the Twins reach escape zone

We made it!

We're the best!


Wulfar is defeated

Noo!!!


Errol & Orla are defeated

Errol! Orla!

Completion Cutscene
(Enter Wulfar, Errol, and Orla)

Did ye see those skellies crumble?

Rest in pieces, am I right?

And what did ye make of that loudmouthed patchwork lassie?

The girl needs to work on her temper...

. . .

Where's Vesper?

Da, do you reckon Enid's okay...?

We're gettin' that bahookie Vesper her money, Errol. Enid'll be fine. Right, Da?

That's right. Enid'll be just fine.

(Vesper appears)

Probably.

How was the heist? Lots of undead?

Felheim is good nightmare fuel, isn't it?

. . .

To think I used to call ye a friend...

Did ye?!

Oh yes. We were ever so close.

. . .

There's no need to disturb old graves, Wulfar. We're neither of us necromancers.

And besides, graves are for robbing, if you ask me.

Anyway, what's a little turpitude between friends?

What about honour amongst thieves?

What childish nonsense! Do you believe in fairies and unicorns too?

What about you two - Error and Orful... or whatever you're called?

Do you children also believe in fairy tales?

Aye...

...and I know a hag when a see one.

Hah.

What a wicked tongue!

Wouldn't it be a terrible shame if someone were to remove it from your head?

Vesper...

Just a joke, Wulfar.

You always were so sensitive...

In any case, I must be getting on.

As you know, the devil makes work for idle hands.

If you'll just show me to the gold, I can be getting on my way...

(Exit Wulfar and Vesper)

I cannae believe Da was friends wi' that boot.

What a cowbag!

Trivia[edit]

  • This is one of only two missions in the Co-op Campaign to begin the player with a Port.
    • It is also one of only 3 missions to feature Ports.
  • This is one of only two missions in the Co-op Campaign to begin the player with a Tower.
  • Despite featuring Ragna in dialogue, she does not appear as a unit in the mission.
    • Ragna is the only Commander to ever do this as an enemy.
    • This is the second instance of Ragna appearing in dialogue but not on the battlefield, the other occurance is in A Plague of Skeletons in the Solo Campaign.