Halcyon Days
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Halcyon Days | |
Campaign: Act 4, Side Mission 2 | |
Two old friends relive the happy days of their youth. | |
Objectives | |
Defeat Emeric! | |
Structures | |
Information | |
Map Type: | Campaign |
Fog of War: | No |
Reward Stars: | (8 Turns) |
S-Rank: | 7 Turns |
Unlocks | |
Tenri playable in Arcade Tenri additional lore | |
Previous Map | |
❮ Prince of the Empire |
Halcyon Days is the 2nd side mission in Act 4 of the single player campaign.
You play as Tenri, having a sparing match against her old friend, Emeric.
This mission introduces Tenri's groove.
Objective[edit]
Victory: Defeat Emeric.
Defeat: Tenri is defeated.
Completion Rewards[edit]
Rank | Turn Requirement | Rewards |
---|---|---|
E | ||
D | 15 | |
C | 13 | |
B | 10 | |
A | 8 | |
S | 7 |
Unlocks[edit]
Map[edit]
There are no reinforcements or recruitments of any kind on the map. The player is forced to rely on the units they start with.
Emeric begins with significantly more units than Tenri, including an additional cavalry, mage, dog, and archer, but one less soldier. Both teams have 1000 gold, allowing mages to cast the Heal spells up to 3 times. Despite the many villages present on the map, these provide no income.
The goal is only to defeat Emeric. All other units are technically optional.
Story[edit]
14th July, The Imperial City
As Mercia's army makes its way through the Heavensong Empire, Emeric and Tenri find time to spend recollecting their old memories together from years ago, before Mercia was born. Tenri, Mercival, and Emeric would often train together, and so Tenri and Emeric relive those days with a friendly spar.
Tenri recounts her coronation. After her parents died, she rose to power as the Empress. Though she was grieving, Emeric and Mercival supported her, and helped her stay strong. Though she never told Mercival, she was deeply grateful for the compassion the two showed to her. Though Emeric must leave to aid Mercia in the war, and Tenri has an Empire to maintain, the two remain loyal friends.
Strategy[edit]
This is a map where you start with a predetermined arrangement of units. The enemy side has the advantage of more units especially those that can attack air units, your priority will be to defeat all of these units while having Aeronauts alive to clear out everything (since the only units that can attack them are defeated). At the start of the game the most threatening units will be the Cavalry, the way to clear out these units would be to bait your leader into being attacked. You would best force the enemy to engage in a manner that is in your advantage, so your first few turns should be defensive. Once you are engaged with the enemy you will want to be offensive and spread out so that they will have to enter your attack range to do any damage. Your own Cavalry will be important for sniping Archers and Mages while your own Mages can take out Aeronauts. Concentrate on Emeric last because he can absorb lots of damage before he goes down. When you can, take out weak units with your leader to charge her groove. When your groove is charged the best strategy is to reposition an enemy Archer or Mage to be within the critical hit range of your Cavalry or other units which can take out that unit quickly. Enemy Aeronauts will constantly harass your units, so it is best to take them out from range with your own archer or if safely a Mage. With all of the units that can defeat air units out of the way you can quickly clear the map without worry.
Dialogue[edit]
Introduction Dialogue
Nonsense! I know not to let my guard down around a seasoned Commander like yourself.
Tenri has a unit on the bridges
This bridge is the last place the three of us were all together.
You, me and Mercival. You had to return to Cherrystone for the birth of the Princess.
Defeat an Alchemist
One Mage down! Not going easy on me, are you?
Your Highness! I never have, and I never will!
Emeric defeats a Tengu
For one who controls the air, you should really take better care of your Tengu.
You know, 'silence is the sleep that nourishes wisdom...'
Start of Tenri's turn when she has 100% Groove
Your Groove! Still a practitioner of air magics?
Magic, Emeric? It is merely knowledge and technique.
My tornadoes allow me to reposition friends and foes alike on the battlefield.
All of Emeric's units are defeated; Emeric is the last unit left
Defeated Emeric
You really made me work for that one.
Tenri is defeated
No less challenging than I expected!
And just as engaging as I remember.
I only wish Mercival could have been here...
Do you remember all those years ago...
...when you and Mercival came for my coronation?
My parents had died... I remember feeling so empty...
You were kind, and you were stalwart...
...and you refused to let me abandon myself to despair.
It is too late to thank Mercival, I missed my chance...