A Frosty Reception
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A Frosty Reception | ||
Co-op Campaign: Felheim, Mission 1 | ||
Wulfar, Errol and Orla reach the Felheim fort. But can they outsmart Ragna? | ||
Objectives | ||
Wulfar must attack the main entrance as a diversion while the Twins steal the treasure inside. | ||
Structures | ||
Information | ||
Map Type: | Co-op Campaign | |
Fog of War: | No | |
Reward Stars: | (18 Turns) | |
S-Rank: | 15 Turns | |
Previous Map |
Next Map | |
❮ Fledgling Thieves |
The Getaway ❯ |
A Frosty Reception is the 1st mission of the Felheim route in the co-op campaign.
You play as Wulfar and the Twins infiltrating and stealing the gold from Felheim's Stone Mountain Fort.
Objective[edit]
Victory: Have the Twins escape with the Treasure and Wulfar escape OR defeat both Valder and Ragna.
Defeat: Wulfar or the Twins are defeated.
Completion Rewards[edit]
Rank | Turn Requirement | Rewards |
---|---|---|
E | ||
D | 33 | |
C | 27 | |
B | 21 | |
A | 18 | |
S | 15 |
Unlocks[edit]
- Access to Felheim: Mission 2, The Getaway.
Map[edit]
The map is loosely split into two segments, the Western front with Wulfar, and the Northern flank with Errol & Orla.
Initially, the enemies in front of the Felheim Barracks will not attack. Wulfar can remove these units by first defeating the 2 soldiers, 1 dog, and 1 spearman at the South, and returning to speak with "Tóki". Otherwise, if a single allied unit crosses past the bridge, they will all automaticly become aggressive.
If any structure in the West courtyard is neutralised, or a unit moves into the back of the courtyard, or a unit enters the treasure room, Ragna will become active, opening up the Gates, enabling her South Barracks. She will begin to charge Groove, and advance on the player.
Upon obtaining the Treasure, Valder will arrive at the North-most edge of the Map, accompanied by Giants and Aeronauts. Once arrived, additional Giants and Aeronauts will spawn if they are defeated, creating an endless supply of units. At this point, the escape zones at the Port and on the West of the courtyard will become active, requiring Wulfar arrive at the Balloon, and Errol & Orla at the Barge.
Defeating Ragna, even before Valder's arrival, does not end the mission, and they will contnue to battle. However, if both Valder and Ragna are defeated, the player will automaticly win, even without visiting the escape vehicles.
Story[edit]
11th May, Stone Mountain Fort
The first heist, the Stone Mountain Fort, housing the gold reserves of Felheim. Wulfar and the Twins make their way to the fort. Valder is away on business to meet the Deepfolk, leaving only Ragna to guard the fort. This makes for a good opportunity. While the Twins sneak in to take the gold, Wulfar can easily make a diversion.
With Wulfar and the Twins leaving on their escape vehicles, Ragna gives chase, to bring them to justice. With some way to go, Errol and Orla must now try to flee Felheim before Ragna catches up.
Strategy[edit]
Dialogue[edit]
- (Dreadsword defeats Ragna)
Dreadsword 1: Chatter chatter chatter?
I'm fine. It didn't even hurt.
- (Enter Valder)
I must attend to some matters with the deepfolk. I will be back before sundown.
As the regular garrison are away, I trust you will be able to take care of the fort while I am gone?
You are in charge of the fort. Briefly.
If anyone tries to get in, I'll PUMMEL THEM INTO A PASTE!!
An intrusion is highly unlikely.
Oh, and Ragna - Don't go fooling about in the gold reserves again.
Qhen you disorganise the coins, it upsets the exchequer.
- (Scene transition)
It's so cold! No wonder everyone who lives here is dead.
Introduction Dialogue
The plan is for me and Orla to sneak into the treasure room via the northern path.
While you distract the main forces in the courtyard, Da.
And then, when we've got the gold, Orla and I will escape out the back in a boat...
...And you'll be away in a balloon from out here.
Hmmm, I'm low on units and there's a large Felheim troop protectin' that Barracks.
Da, who's that skeleton over there wavin' at ye?
That looks like my old friend Tóki. He might be able to lend me a hand...
I'd better go and speak to him.
Speak with Tóki (Before resucing his friend)
Good to see ye, Tóki. I need to ask ye for a favour.
...Ye need a favour first? ...Fine. What can I do for ye?
Chatter... Chatter chatter chatter.
So yer friend's got himself in trouble, and is locked up just south of here...
Aye, I can deal with that. I'll be back before ye know it.
Speak with Tóki (After resucing his friend)
Right, those bullies have been dealt wi', and yer friend is a free skelly!
Chatter chatter! Chatter chatter?
Ye see the big Felheim troop by the wall? Let's just say... that they're in ma way.
Speak with Tóki (Rescued friend before speaking for first time)
Good to see ye Tóki. I need to ask ye for a favour.
...Ye need a favour first? ...Fine. What can I do for ye?
Chatter... Chatter chatter chatter.
So yer friend's got himself in trouble, and is locked up just south of here...
Oh, that was yer friend? I already saved him! A fortuitous by-product of spending a few minutes cracking the skulls of our opressors' pawns!
Chatter chatter! Chatter chatter?
Ye see the big Felheim troop by the wall? Let's just say... that they're in ma way.
Tóki ready to distract guards
- (Cutscene starts)
- (Enter Villager)
Villager: Chatter! Chatter chatter!
- (Exit Felheim troops)
- (Cutscene closes)
Great work, Tóki... Now I can get in there and take control of that Barracks.
Rescue Tóki's friend (Before meeting Tóki)
Och, no bother! But ye should probably get out o' here while the going's good.
Rescue Tóki's friend (After meeting Tóki)
Och, no bother! But ye should probably get out o' here while the going's good.
Ally army enters courtyard or damages guards without first distracting
Uh oh... This is gonnae be a brawl and a half...
Ally army enters courtyard after distracting
I knew I'd be good at this! I'm in charge of the whole fort, and nothing's going wrong!
Neutralised courtyard structure or ally army reaches far end of courtyard
There are Outlaws in the courtyard...?
WHAT DO YOU MEAN THERE ARE OUTLAWS IN THE COURTYARD?! I PUT SO MANY SOLDIERS OUT THERE!!
- (Front Gates disappear)
Alright, here comes their commander.
Now ye've a little room to work, kids. Mind yer way, and sneaky does it.
I'm gonna SMASH THEM!!! If you need something destroying, DESTROY IT YOURSELF!!!
Errol and Orla near treasure
What?! Where did you come from?!
WHAT THE HECK IS GOING ON HERE?!
Errol and Orla reach treasure
Give that back or I WILL END YOU!!!
Dinnae poke the bear, Orla. Head for the docks. Ye've a boat coming for ye.
- (Transport appears)
Speak o' the devil. Get there quick as ye can.
I'll head for the balloon south of our Stronghold.
Start of Ragna's turn after Errol and Orla take trasure (Ragna not defeated)
- (Valder, 2 Revenants, and 2 Vampires appear)
Ragna, I have returned. Has all been quiet--
COME BACK WITH THAT GOLD OR I'LL RIP YOU TO PIECES!!!
Lord Valder?! Uh... Everything is... fine.
"Fine"? Our garrison is decimated, our fortress has been raided and it seems our funds have been stolen out from under us.
And you describe this situation as... "Fine"?
... Yes? I mean, no! I mean... I'm handling it!
Perhaps you will allow me to "handle it" from here on out?
- (South Gates disappear)
Start of Ragna's turn after Errol and Orla take trasure (Ragna defeated)
- (Valder, 2 Revenants, and 2 Vampires appear)
Ragna, I have returned. Has all been quiet--
COME BACK WITH THAT GOLD OR I'LL RIP YOU TO PIECES!!!
Lord Valder?! Uh... Everything is... fine.
"Fine"? Our garrison is decimated, our fortress has been raided, our funds have been stolen out from under us and you yourself appear to have been defeated.
And you describe this situation as... "Fine"?
Enough. ...I shall deal with these Outlaws.
Clearly it was a lapse in judgement to leave you in charge.
- (South Gates disappear)
Ragna defeated (before obtaining treasure)
NO! This can't be happening! I WANT A REMATCH!!
Kids, grab that gold, and then we're getting out of here.
Ragna defeated (after obtaining treasure, before Valder arrives)
NO! This can't be happening! I WANT A REMATCH!!
Errol, Orla, let's be on our way.
Ragna defeated (after Valder arrives)
NO! This can't be happening! I WANT A REMATCH!!
You disappoint me still further, Ragna
No matter. I will see these outlaws brought to heel.
Ragna defeated (after defeating Valder)
NO! This can't be happening! I WANT A REMATCH!!
The gold's ours. We're done here.
Oh, we are very far from done.
Valder defeated (Ragna not defeated)
You will not get away with this.
Ragna, our hopes of victory rest with you...
Valder defeated (after defeating Ragna)
You will not get away with this.
The gold's ours. We're done here.
Oh, we are very far from done.
Errol and Orla escape (before Wulfar escapes)
Wulfar escapes (before Errol and Orla escape)
I've made it to the balloon! Get yerselves on that boat, weans!
Wulfar and the Twins both escape
Everyone's below deck countin' the gold.
I've never seen so much in one place in ma life!
I hope it's enough to get Enid back.
Hey, what do you think Enid would make of this boat?
She'd be up in that crow's nest before you could say "anchors aweigh"!
Speaking of the crow's nest...
- (Exit Orla)
- (Exit Orla)
- (Scene transition)
I'm going to catch them and I'm going to SMOOSH them!
- (Exit Ragna)
Trivia[edit]
- The Port can be captured before obtaining the treasure to recruit Water units. However, this serves very little practical purpose.
- While Ragna will become 'active' if the Twins' army enters the treasure room, there are small gaps on the edges of the room where allied units can stand without activating her.
- The Treasure, escape Barge, and escape Balloon can only be activated by their corresponding Commander, and will never allow the Player to swap these roles.
- Tóki is the only named skeleton in all of Wargroove, though several undead of other varities are named.
- Tóki is also one of only 6 named NPCs to feature in the game, alongside Neba the Floran, Sho the Heavensong bomb maker, and the 3 outlaws Greg, Paul, and Neil.
- This is the only official mission to feature the "Villager Extra" portrait of the undead Villager, and the only mission to feature the "Soldier 2 Sad" portrait of the undead Spearman.