Dogged Perseverance
Dogged Perseverance | |
Campaign: Act 5, Side Mission 1 | |
Time for Caesar to rally the troops again; the outlaws are up to their old tricks. | |
Objectives | |
Neutralise the enemy Barracks to drive out the Outlaws! | |
Structures | |
Information | |
Map Type: | Campaign |
Fog of War: | No |
Reward Stars: | (31 Turns) |
S-Rank: | 26 Turns |
Unlocks | |
Outlaws Codex entry | |
Previous Map | |
❮ Here Be Monsters |
Dogged Perseverance is the 1st side mission in Act 5 of the single player campaign.
It's available after clearing Here Be Monsters, but not required to advance in the Campaign.
Objective[edit]
Victory: Neutralise the Outlaw Barracks
Defeat: Caesar is defeated
Completion Rewards[edit]
Rank | Turn Requirement | Rewards |
---|---|---|
E | ||
D | 57 | |
C | 47 | |
B | 36 | |
A | 31 | |
S | 26 |
Unlocks[edit]
Map[edit]
Each time a village is captured by Caesar, and all 8 surrounding tiles (known as a hamlet) have been cleared of Outlaws, new reinforcements will arrive at the start of the turn--so long as there is space. The units earned from each hamlet are listed below, in order of their appearance on the road (the far-Western hamlet is considered #4)
- Hamlet 1: Soldier
- Hamlet 2: Spearman
- Hamlet 3: Mage
- Hamlet 4: Cavalry
- Hamlet 5: Soldier
- Hamlet 6: Archer
The enemy is normally Aggressive, making them charge in recklessly, excluding certain units. When the player approaches the barracks (near the final village), all units will begin moving, but act more defensively.
The outlaws deployed on the far-East hamlet will not move unless approached, or the player is approaching the barracks.
Story[edit]
21st July, Glittering Mines
Mercia and company, armed with the support of the Heavensong Empire, are nearing the ports to begin the war on Felheim in earnest. But in the meantime, Caesar finds more villagers in need of help from the pesky Outlaws he keeps encountering. They've already captured many of the villages, so he's ready to fight for the villagers!
Admitting defeat for the third time, the outlaws flee once more, seeing Caesar as a tyrannical foe. But, will they ever stop their thieving ways?
Strategy[edit]
In this map, the player has no means of producing more units, and must make do with the initial deployment. Capturing the enemy-held Villages en route to the enemy base will spawn a new allied unit. The enemy, meanwhile, holds a single Barracks at the far south—the mission objective—and every Village on the map.
At first, the situation may seem intractable. However, the player is given several advantages, and taking advantage of them will lead to victory.
- Capturing a Village will spawn a single new player unit on the player turn after. This is the only way to get more units.
- The enemy is limited to a single Barracks and units up to the Knight. Despite initially accumulating much more Income, they will only ever be able to generate a single unit per turn, and will frequently spend it on cheaper units, mostly Alchemists and Rangers.
- Caesar is present on the map, and is a very powerful unit in his own right when used correctly. He's best used liberally in this map, charging forward (with backup) to greatly damage approaching enemy units, and tanking enemies at choke points to keep the rest of the player's units safe. His automatic health regeneration, high defense, and powerful attacks make him the star unit in this map.
- The player begins with two Alchemists, with a third available from a village to the west. Because the player has no unit-generating structures to spend income on, using their Heal abilities as much as you can—unless the situation calls for them to attack—is the only way to keep combat power up. Capturing more Villages will give additional income so that the Alchemists can continue healing.
Dialogue[edit]
- (Enter Caesar)
Outlaw 1: Off you go, dog. Nothing to see here.
Outlaw 2: Just a friendly chat between casual acquaintances.
Villager: They're attacking me and everyone I know! Help!
Outlaw 2: That's just your way of looking at it!
Outlaw 1: Realistically, the truth is somewhere in between our two differing perspectives.
Villager: You've seized and ransacked every village within a five mile radius!
Introduction Dialogue
This area is crawling with Outlaws.
We'll stick together so they don't overwhelm us.
Capture 1 town
That's the first Village saved!
Brilliant! Let's keep moving - other people need our help!
Capture 2 towns
Another Village lost?! I hate this dog! Stupid, cuddly, fluffy jerk!
He's not a jerk, and he's not stupid! The other stuff is correct, of course...
Capture 3 towns
Capture 4 towns
Another Village saved! We're on a roll!
Capture 5 towns
Capture 6 towns
Haha! I think we've got them on the ropes!
Secured Hamlet 1
Some of the Villagers want to fight beside us! It's Caesar - he's so inspirational!
Secured Hamlet 2
Additional new recruits! Caesar never ceases to amaze!
Secured Hamlet 3
Brilliant! More allies. And they're Alchemists!
Secured Hamlet 4
These inspired Villagers have bought their horses along.
Secured Hamlet 5
New units! Inspired by Caesar!
Secured Hamlet 6
Reinforcements! Let's go get 'em!
Caesar's army near Barracks
They're closing in on our Barracks! Stop 'em lads!
Neutralise enemy Barracks
Caesar is defeated
- (Exit Villagers)
Outlaw 1: He's not a good boy, he's a mercenary zealot and a crusader for the autocratic bourgeoisie.
Outlaw 2: I think he's kind of cute.
Outlaw 1: HE KEEPS BEATING US TO A PULP!
Outlaw 1: He's a fluffy tyrant. Come on lads, let's go...
- (Exit Outlaws)
- (Enter Koji)
Trivia[edit]
- This map is part of the Angel Statue secret event.