An Infamous Foe

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An Infamous Foe
Co-op Campaign: Cherrystone, Mission 1

Image Missing.png

The Outlaws enter the Cherrystone Kingdom, where they are met by their furry nemesis.
Objectives
Release all the prisoners and either defeat Caesar or destroy his Stronghold
Commanders
Wulfar Portrait Small.png
Errol and Orla Portrait Small.png
Caesar Portrait Small.png
Structures
Icon Village.png
15
Icon Barracks.png
6
Icon Hideout.png
1
Icon Stronghold.png
1
Icon Water Village.png
--
Icon Tower.png
1
Icon Port.png
--
Icon Gate.png
10
Information
Map Type: Co-op Campaign
Fog of War: No
Reward Stars: Menu Icon Achievements.pngMenu Icon Achievements.pngMenu Icon Achievements.png (17 Turns)
S-Rank: 14 Turns
Previous Map
Next Map
❮ Fledgling Thieves
Many a Mage ❯


An Infamous Foe is the 1st mission of the Cherrystone route in the co-op campaign.

You play as Wulfar and the Twins fighting through Cherrystone's army to make their way to the gold reserves.

Objective[edit]

Victory: Rescue all prisoners AND defeat Caesar or destroy his Stronghold.

Defeat: Wulfar or the Twins are defeated.

Completion Rewards[edit]

Rank Turn Requirement Rewards
E
D 31
C 25 Menu Icon Achievements.png
B 20 Menu Icon Achievements.pngMenu Icon Achievements.png
A 17 Menu Icon Achievements.pngMenu Icon Achievements.pngMenu Icon Achievements.png
S 14 Menu Icon Achievements.pngMenu Icon Achievements.pngMenu Icon Achievements.png Campaign S-Rank Flag.png

Unlocks[edit]

Map[edit]

An Infamous Foe map

To complete the map, each set of prisoners must be released by placing an ally unit on the highlighted levers. By doing so, each one provides a set of additional units which will automatically join Errol & Orla's team.

Prison 1 Prison 2 Prison 3
  • 2 Spearman
  • 1 Mage
  • 1 Soldier
  • 1 Spearman
  • 1 Archer
  • 2 Spearman
  • 1 Mage
  • 1 Archer

Upon neutralising at least one of Caesar's Barracks, he will begin recruiting from the the top-most Barracks at his base, and his Tower. Upon neutralising at least two, Caesar will begin recruiting from his East-most Barracks.

Most of the enemies within the fortress will only move when their group is approached.

Upon either approaching Caesar's base, or destroying either of the Gates facing towards his base, all of the front gates will be removed and Caesar will begin advancing on both teams.


Story[edit]

12th May, Cherrystone

After making their way into Cherrystone, their next objective is the Celandine Vault of Cherrystone. On their way, they encounter Commander Caesar, infamous among outlaws for his tyrannical brand of justice. Making their way through his army will be difficult, so the Twins are tasked with recruiting prisoners Caesar has captured, to assist in the effort.

With Caesar's army defeated, he runs away to safety, much to the relief of Errol and Orla. Though Wulfar is upset to have missed his chance to express his contempt for Caesar's actions, he's not upset at his children for disagreeing. With their differences aside, they head further into Cherrystone to begin their heist.

Strategy[edit]

Dialogue[edit]

Opening Cutscene
(Enter and exit Battlepup and Caesar)
(Enter and exit Battlepup)
(Enter Caesar)

Caesar Happy.png Arf!

(Exit Caesar)
(Enter Wulfar and the Twins)

Orla Neutral.png So that's Caesar?

Orla Neutral.png He's so cute!!!

Orla Happy.png D'ye no think he's cute, Errol?

Orla Happy.png Did you see his wee paws?!

Orla Neutral.png He's cute, right?!

Errol Neutral.png . . .

Errol Happy.png He's amazin'.

Orla Happy.png Aye! See, Da?

Orla Happy.png Ye said he was a menace.

Orla Happy.png But even Errol can see he's a dear wee beastie!

Orla Neutral.png Imagine havin' a dog like that...

Orla Neutral.png Maybe we could--

Wulfar Neutral.png That dog isnae sweet in the slightest.

Wulfar Neutral.png He's a scourge on free thinkin', free actin', freebootin; society!

Wulfar Neutral.png He's the epitome of aristocratic tyranny! He's a gilded, dallyin' prince armed with the biting maw of an elite and distant peerage, beholden to no one, feastin' on the bones of those crushed beneath the yoke of serfdom!

Orla Neutral.png ...To be fair, Da, all dogs like bones.

Wulfar Neutral.png . . .

Wulfar Neutral.png Ye'll understand when yer older.

Mission Dialogue

Introduction Dialogue

Wulfar Neutral.png That pesky dog is well protected. Reachin' him won't be easy.

Wulfar Neutral.png But I have a plan!

Wulfar Neutral.png D'ye see the people they've locked up in the cells?

Errol Extra.png They've got captives?!

Wulfar Neutral.png Aye. That dog is known for imprisoning honest, hard workin' Outlaws.

Wulfar Neutral.png But if we set 'em free, I'm sure they'll lend us a hand.

Orla Neutral.png A rescue mission! Just leave it to us, Da!

Wulfar Neutral.png Watch your back, dog... We're coming for ye!


Release prisoners in cell 1

Soldiers Extra.png Thank you! We've been in 'ere for days!

Orla Happy.png Yer welcome! Us Outlaws gotta stick together!

Soldiers Extra.png ?! You're... You're little kids!

Orla Extra.png Hey! These little kids just rescued ye!

Orla Happy.png Good gear comes in small bulk!


Release prisoners in cell 2

Errol Happy.png Yer free!

Soldiers Extra.png Thanks! We owe you one! Want a hand with these millitant tyrants?

Orla Happy.png Aye, we hoped you'd say that!


Release prisoners in cell 3

Soldiers Extra.png Woah! Rescued by a couple of kids?!

Orla Neutral.png The phrase yer lookin' for is "Thank you".


Released 1 set of prisoners

Orla Neutral.png The first group of prisoners are free! We're the best rescuers in the history of rescuing!

Errol Neutral.png Aye! But we've still got a couple of cells to go.

Orla Neutral.png Yer right, Errol. No rest for the wicked!


Released 2 sets of prisoners

Errol Neutral.png Only one group of Outlaws left to set free!

Orla Neutral.png Let's go!


Released all prisoners

Errol Happy.png Those were the last prisoners!

Orla Neutral.png Och, I was enjoyin' settin' them all free!

Errol Neutral.png You just like fightin'...

Orla Happy.png It's what I'm good at!


Released all prisoners while enemies remain

Orla Neutral.png We should head out to help Da wi' the battle!


Neutralise 1 enemy Barracks

Wulfar Neutral.png That'll slow 'em down. Let's keep goin'!

Soldiers Sad.png Our Barracks! We have to stop them!


Neutralise 2 enemy Barracks

Wulfar Neutral.png That's another barracks down!


Start of Caesar's turn after allied units approach Caesar's base

Caesar Sad.png Grrr!

Orla Extra.png Errol, I think he's finally noticed us.

Caesar Neutral.png Awoooo!

Errol Extra.png And now the rest of his troops know we're here!


Defeat Caesar

Caesar Neutral.png Woof woof!

Wulfar Neutral.png Get back here!


Destroy Caesar's Stronghold

Wulfar Neutral.png Yer Stronghold is done, dog. It's time for us to have a wee chat.

Caesar Neutral.png Woof woof!

Wulfar Neutral.png Get back here!


Defeated Caesar's team while prisoners remain

Wulfar Neutral.png With the troops out of our way, we can focus on releasin' the prisoners.


Wulfar is defeated

Errol and Orla Sad.png Da! No!


Errol & Orla are defeated

Orla Sad.png Argh... Sorry, Da...


Wulfar's Stronghold is destroyed

Wulfar Sad.png The Stronghold! No!


Defeated Caesar's team AND released all prisoners

Orla Happy.png We freed everyone and we won!

Errol Neutral.png Aye, and the dog's run off...

Completion Cutscene
(Enter and exit Caesar)
(Enter Outlaw Rangers)

Outlaws Portrait Small.png Outlaw 1: Huff, huff...

Outlaws Portrait Small.png Outlaw 1: We'll never catch him... Huff...

Outlaws Portrait Small.png Outlaw 2: It's not a fair chase...

Outlaws Portrait Small.png Outlaw 2: Huff, huff... He's got more legs than us...

(Exit Outlaw Rangers)
(Enter the Twins and Wulfar)

Orla Neutral.png Oh good, he got away!

Orla Neutral.png Ahha... Oops?

Wulfar Neutral.png . . .

Orla Neutral.png Sorry...

Errol Neutral.png Are ye mad at us, Da?

Wulfar Neutral.png No, I'm just disappointed.

Errol Extra.png !!

Orla Sad.png Wi' us?!

Wulfar Neutral.png No, not wi' youse two, ye dumplin'!

Wulfar Neutral.png Ye've yer own minds and yer own hearts. Ye'll not be lettin me tell ye how to think and feel.

Wulfar Neutral.png I respect that.

Wulfar Neutral.png I was just really lookin' forward to givin' that dog a piece of ma mind...

Wulfar Neutral.png And then he bolts before I get the chance. Cowardly cur.

Orla Neutral.png We understand, Da. He's a pesky critter.

Errol Neutral.png But maybe ye dinnae have to tell him off to his face?

Errol Neutral.png Ye could send a strongly worded letter...

Wulfar Happy.png Haha. Aye, lad. Maybe I'll do that.

Trivia[edit]

  • This mission has the most number of Barracks of any mission at 6.
  • There is a village on an isolated island. This village is technically accessible if the player captures Caesar's Tower, and uses a Balloon to transport across the sea.