An Infamous Foe
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An Infamous Foe | ||
Co-op Campaign: Cherrystone, Mission 1 | ||
The Outlaws enter the Cherrystone Kingdom, where they are met by their furry nemesis. | ||
Objectives | ||
Release all the prisoners and either defeat Caesar or destroy his Stronghold | ||
Structures | ||
Information | ||
Map Type: | Co-op Campaign | |
Fog of War: | No | |
Reward Stars: | (17 Turns) | |
S-Rank: | 14 Turns | |
Previous Map |
Next Map | |
❮ Fledgling Thieves |
Many a Mage ❯ |
An Infamous Foe is the 1st mission of the Cherrystone route in the co-op campaign.
You play as Wulfar and the Twins fighting through Cherrystone's army to make their way to the gold reserves.
Objective[edit]
Victory: Rescue all prisoners AND defeat Caesar or destroy his Stronghold.
Defeat: Wulfar or the Twins are defeated.
Completion Rewards[edit]
Rank | Turn Requirement | Rewards |
---|---|---|
E | ||
D | 31 | |
C | 25 | |
B | 20 | |
A | 17 | |
S | 14 |
Unlocks[edit]
- Access to Cherrystone: Mission 2, Many a Mage.
Map[edit]
To complete the map, each set of prisoners must be released by placing an ally unit on the highlighted levers. By doing so, each one provides a set of additional units which will automatically join Errol & Orla's team.
Prison 1 | Prison 2 | Prison 3 |
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Upon neutralising at least one of Caesar's Barracks, he will begin recruiting from the the top-most Barracks at his base, and his Tower. Upon neutralising at least two, Caesar will begin recruiting from his East-most Barracks.
Most of the enemies within the fortress will only move when their group is approached.
Upon either approaching Caesar's base, or destroying either of the Gates facing towards his base, all of the front gates will be removed and Caesar will begin advancing on both teams.
Story[edit]
12th May, Cherrystone
After making their way into Cherrystone, their next objective is the Celandine Vault of Cherrystone. On their way, they encounter Commander Caesar, infamous among outlaws for his tyrannical brand of justice. Making their way through his army will be difficult, so the Twins are tasked with recruiting prisoners Caesar has captured, to assist in the effort.
With Caesar's army defeated, he runs away to safety, much to the relief of Errol and Orla. Though Wulfar is upset to have missed his chance to express his contempt for Caesar's actions, he's not upset at his children for disagreeing. With their differences aside, they head further into Cherrystone to begin their heist.
Strategy[edit]
Dialogue[edit]
- (Enter and exit Battlepup and Caesar)
- (Enter and exit Battlepup)
- (Enter Caesar)
- (Exit Caesar)
- (Enter Wulfar and the Twins)
D'ye no think he's cute, Errol?
But even Errol can see he's a dear wee beastie!
Imagine havin' a dog like that...
That dog isnae sweet in the slightest.
He's a scourge on free thinkin', free actin', freebootin; society!
He's the epitome of aristocratic tyranny! He's a gilded, dallyin' prince armed with the biting maw of an elite and distant peerage, beholden to no one, feastin' on the bones of those crushed beneath the yoke of serfdom!
Introduction Dialogue
That pesky dog is well protected. Reachin' him won't be easy.
D'ye see the people they've locked up in the cells?
Aye. That dog is known for imprisoning honest, hard workin' Outlaws.
But if we set 'em free, I'm sure they'll lend us a hand.
A rescue mission! Just leave it to us, Da!
Watch your back, dog... We're coming for ye!
Release prisoners in cell 1
Thank you! We've been in 'ere for days!
Yer welcome! Us Outlaws gotta stick together!
?! You're... You're little kids!
Hey! These little kids just rescued ye!
Good gear comes in small bulk!
Release prisoners in cell 2
Thanks! We owe you one! Want a hand with these millitant tyrants?
Release prisoners in cell 3
Woah! Rescued by a couple of kids?!
The phrase yer lookin' for is "Thank you".
Released 1 set of prisoners
The first group of prisoners are free! We're the best rescuers in the history of rescuing!
Aye! But we've still got a couple of cells to go.
Yer right, Errol. No rest for the wicked!
Released 2 sets of prisoners
Only one group of Outlaws left to set free!
Released all prisoners
Those were the last prisoners!
Och, I was enjoyin' settin' them all free!
Released all prisoners while enemies remain
We should head out to help Da wi' the battle!
Neutralise 1 enemy Barracks
That'll slow 'em down. Let's keep goin'!
Our Barracks! We have to stop them!
Neutralise 2 enemy Barracks
Start of Caesar's turn after allied units approach Caesar's base
Errol, I think he's finally noticed us.
And now the rest of his troops know we're here!
Defeat Caesar
Destroy Caesar's Stronghold
Yer Stronghold is done, dog. It's time for us to have a wee chat.
- (Caesar despawns)
Defeated Caesar's team while prisoners remain
With the troops out of our way, we can focus on releasin' the prisoners.
Wulfar is defeated
Errol & Orla are defeated
Wulfar's Stronghold is destroyed
Defeated Caesar's team AND released all prisoners
- (Enter and exit Caesar)
- (Enter Outlaw Rangers)
Outlaw 1: We'll never catch him... Huff...
Outlaw 2: It's not a fair chase...
Outlaw 2: Huff, huff... He's got more legs than us...
- (Exit Outlaw Rangers)
- (Enter the Twins and Wulfar)
No, not wi' youse two, ye dumplin'!
Ye've yer own minds and yer own hearts. Ye'll not be lettin me tell ye how to think and feel.
I was just really lookin' forward to givin' that dog a piece of ma mind...
And then he bolts before I get the chance. Cowardly cur.
We understand, Da. He's a pesky critter.
But maybe ye dinnae have to tell him off to his face?
Trivia[edit]
- This mission has the most number of Barracks of any mission at 6.
- There is a village on an isolated island. This village is technically accessible if the player captures Caesar's Tower, and uses a Balloon to transport across the sea.