An Infamous Foe
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|An Infamous Foe|
|Co-op Campaign: Cherrystone, Mission 1|
|The Outlaws enter the Cherrystone Kingdom, where they are met by their furry nemesis.|
|Release all the prisoners and either defeat Caesar or destroy his Stronghold|
|Map Type:||Co-op Campaign|
|Fog of War:||No|
|Reward Stars:|| (17 Turns)|
|❮ Fledgling Thieves
||Many a Mage ❯|
An Infamous Foe is the 1st mission of the Cherrystone route in the co-op campaign.
Victory: Rescue all prisoners AND defeat Caesar or destroy his Stronghold.
Defeat: Wulfar or the Twins are defeated.
- Access to Cherrystone: Mission 2, Many a Mage.
To complete the map, each set of prisoners must be released by placing an ally unit on the highlighted levers. By doing so, each one provides a set of additional units which will automatically join Errol & Orla's team.
|Prison 1||Prison 2||Prison 3|
Upon neutralising at least one of Caesar's Barracks, he will begin recruiting from the the top-most Barracks at his base, and his Tower. Upon neutralising at least two, Caesar will begin recruiting from his East-most Barracks.
Most of the enemies within the fortress will only move when their group is approached.
Upon either approaching Caesar's base, or destroying either of the Gates facing towards his base, all of the front gates will be removed and Caesar will begin advancing on both teams.
12th May, Cherrystone
After making their way into Cherrystone, their next objective is the Celandine Vault of Cherrystone. On their way, they encounter Commander Caesar, infamous among outlaws for his tyrannical brand of justice. Making their way through his army will be difficult, so the Twins are tasked with recruiting prisoners Caesar has captured, to assist in the effort.
With Caesar's army defeated, he runs away to safety, much to the relief of Errol and Orla. Though Wulfar is upset to have missed his chance to express his contempt for Caesar's actions, he's not upset at his children for disagreeing. With their differences aside, they head further into Cherrystone to begin their heist.
- (Enter and exit Battlepup and Caesar)
- (Enter and exit Battlepup)
- (Enter Caesar)
- (Exit Caesar)
- (Enter Wulfar and the Twins)
He's the epitome of aristocratic tyranny! He's a gilded, dallyin' prince armed with the biting maw of an elite and distant peerage, beholden to no one, feastin' on the bones of those crushed beneath the yoke of serfdom!
Release prisoners in cell 1
Release prisoners in cell 2
Release prisoners in cell 3
Released 1 set of prisoners
Released 2 sets of prisoners
Released all prisoners
Released all prisoners while enemies remain
Neutralise 1 enemy Barracks
Neutralise 2 enemy Barracks
Start of Caesar's turn after allied units approach Caesar's base
Destroy Caesar's Stronghold
Defeated Caesar's team while prisoners remain
Wulfar is defeated
Errol & Orla are defeated
Wulfar's Stronghold is destroyed
Defeated Caesar's team AND released all prisoners
- (Enter and exit Caesar)
- (Enter Outlaw Rangers)
- (Exit Outlaw Rangers)
- (Enter the Twins and Wulfar)
- This mission has the most number of Barracks of any mission at 6.
- There is a village on an isolated island. This village is technically accessible if the player captures Caesar's Tower, and uses a Balloon to transport across the sea.