Beyond the Border

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Beyond the Border
Campaign: Act 2, Mission 1


The party escapes to the Gloomwoods, only to face fresh dangers.
Objectives
Neutralise the enemy Barracks or defeat Sedge!
Structures
9
2
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--
--
--
--
--
Information
Map Type: Campaign
Fog of War: Yes
Reward Stars:  (17 Turns)
S-Rank: 14 Turns
Unlocks
Floran codex entry
Previous Map
Next Map
❮ Lord of the Dead
Shadows in the Mist ❯
Canine Justice ❯


Beyond the Border is the 1st mission in Act 2 of the single player campaign.

You play as Emeric, fending off the vicious Sedge as you try to cross through the Gloomwoods.

This mission functions as a tutorial for Dogs, Fog of War, and introduces Emeric's groove.

Objective[edit]

Victory: Neutralise the enemy Barracks or defeat Sedge.

Defeat: Emeric is defeated.

Completion Rewards[edit]

Rank Turn Requirement Rewards
E
D 31
C 25
B 20
A 17
S 14

Unlocks[edit]

Map[edit]

  • Beyond the Border initial view
  • Beyond the Border without fog

The map includes Fog of War.

For the first half of the map, the enemy will only attack when you come into their range, and no reinforcements will arrive. Once you cross either of the bridges along the river, Sedge will arrive, units will be recruited from his Barracks, and all remaining enemies on the map will begin to advance on you.

Story[edit]

13th June, Floran Borderlands

On their journey to Heavensong, Mercia and Emeric travel through the Gloomwoods, home to the Floran tribes. Under an agreement, the Cherrystone has right to safe passage through the Gloomwoods, giving them a path the Felheim legion cannot follow. However, as they enter the woods, they encounter a Floran named Sedge, who seems only intent to kill and eat them.

After defeating Sedge in self-defence, Greenfinger, king of the Floran, arrives to see the unfamiliar faces. Before they have a chance to explain themselves, Sedge accusses them of being invaders who would destroy the Gloomwoods, placing Mercia and Emeric in a dangerous predicament.

Strategy[edit]

Community Guides[edit]

Title Author Date Link Additional notes
Wargroove [Switch] - Act 2 Mission 1 Walkthrough - S Rank D4veY's Guides 11 February 2019 YouTube Outdated (Version 1.3)
Wargroove - THE COMPLETE S-RANK GUIDE horheristo 13 February 2019 YouTube Outdated (Version 1.3)
Kitsune's Campaign S Rank Strategies and Walkthroughs Kitsune
(AKA ophelia arcadia)
27 December 2019 Steam Community Outdated (Version 1.3)
Includes videos
Wargroove Walkthrough and Guide Haeravon 10 March 2019 neoseeker Outdated (Version 1.3)

Wiki Guides[edit]

No guides are written yet. Feel free to contribute by adding your own!

Dialogue[edit]

Opening Cutscene
(Enter Sedge)

Who are these interlopers?

We don't mean you any harm, Floran. We just need to cross your lands.

Crossing through the Gloomwoods. A dangerousss choice...

These are Floran lands. Thisss is where we live, thisss is where we hunt...

Humans do not come here.

The Cherrystone Kingdom negociated the right to safe passage generations ago.

I know we don't use it very often, but we need it now. We have no choice.

Where the little lady ssseeks passage, Sedge seeks sssustenance.

Do you threaten the Queen of Cherrystone?!

Hahaha, 'Queen'... Sssilly titles do no impress Sedge.

Whatever you call yourssselves, you're still just meat and bone.

Sssedge will eat the old man first and the little lady for ssseconds.

Stand down stranger, or be cut down.

Mission Dialogue

Introduction Dialogue

This forest is so dense, and the fog so thick... But we must press on!

We should use out Battle pups to scout ahead.

Pups inflict Critical Hits when another pup is adjacent to their target.

More importantly, they can see furthest through the fog. We should send one of them

up this mountain.

Being atop a moutain extends the sight range of a unit, so this is a good position

from which to spot hidden enemies.

Let's move forward - carefully.


See an enemy in the Fog of War

There... Hidden among the trees.

Floran soldiers lying in wait...

Now that we can see them, they've lost the element of surprise.


Capture the central Barracks

Happening upon these old Barracks is most fortunate for us.

We should use this opportunity to bolster our ranks before crossing the river.


End of Emeric's turn after crossing river

Are you scared yet?

You ssshould be.

(Sedge's turn)

There's movement to the north and the south!

It may be wise to put some Battlepups on the nearby mountains.


Start of Emeric's turn when Groove is active

Emeric, your Groove is ready!

Indeed. This old man still has a few tricks up his sleeve!

What does it do?

I am able to conjure up a gem known as a 'Cherrystone' - a powerful protective object.

It's aura provides a dramatic defence bonus for our units!

Wow!


Defeated Sedge or his Barracks

You think you can beat Ssedge so easily?


Emeric is defeated

Hahaha! That was a good hunt.

You should have ssscouted ahead with your dogs, old man.

Completion Cutscene

Hssss!

Thiss isn't the end of the hunt...

Sedge will watch you, Sedge will ssstalk you, and when you least expect it...

Sedge will pounce.

(Enter Greenfinger)

Sedge!

There you are.

Who are these strangers?

We're--

Invaders!

 !

Humans bent on the destruction of The Gloomwoods!

Ssedge caught them. Ssedge defeated them.

Greenfinger need not worry - ssson they will be dead!

Greenfinger? The Floran king!