A Port in Peril

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A Port in Peril
Campaign: Act 5, Mission 2


Mercia and the others arrive to meet their fleet, only to find the port overrun.
Objectives
Neutralise the enemy Barracks and Tower to reclaim the port!
Structures
11
5
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--
--
1
10
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Information
Map Type: Campaign
Fog of War: No
Reward Stars:  (20 Turns)
S-Rank: 17 Turns
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❮ Here Be Monsters
We Must Stop Meeting Like This ❯
Path of Destruction ❯


A Port in Peril is the 2nd mission in Act 5 of the single player campaign.

You play as Mercia, helping to rescue the Merfolk from Felheim invaders. In order to get across the seas, they must secure the ports and the fleet.

Objective[edit]

Victory: Neutralise all enemy Barracks and Towers

Defeat: Mercia is defeated

Completion Rewards[edit]

Rank Turn Requirement Rewards
E
D 37
C 31
B 24
A 20
S 17

Unlocks[edit]

Map[edit]

A Port in Peril map

There is no special properties to this map.

Story[edit]

17th August, The Great Ocean

Mercia and company finally arrive at the shores of Heavensong, but they arrive to find the local merfolk are being hounded by a swarm of undead soldiers! Emeric helps translate for the merfolk, and Mercia readies herself to dispatch the leaderless horde.

After securing the ports, the group are glad to find the naval fleet undamaged and ready for departure. They set out to sea, and on their way to Felheim, the homeland of King Valder.

Strategy[edit]

Dialogue[edit]

Opening Cutscene
(Felheim soldiers being chased by Merfolk)

This town is overrun.

Merfolk 1: !!

Merfolk 1: Plip!

Merfolk 2: Pliplip pliplip!

Um...?

He said the port is being sacked!

I didn't know you spoke Mermish.

(Enter Dreadswords)

Dreadsword 1: !!

Put down your weapons and leave this town alone!

Dreadsword 1: Chatter chatter chatter!

Er... Emeric?

Sorry. Mermish only. I don't speak Skeleton.

Dreadsword 2: Chatter chatter chatter!

I'm guessing he's not saying 'we surrender'...

Merfolk 1: Plip plip?

'What happens now?'

Now we fight.

Mission Dialogue

Introduction Dialogue

There aren't any Commanders here, just undead soldiers running amok!

We need to liberate the town and take control of the port.

The Emberwing Dragons can help. We need to cut off the enemy's reinforcements!


Mercia's army reaches inside central town

Woah! Look at all those ships!

I'm going to show you my ship one day, Kiddo. It'll blow your mind.


Neutralised all recruitment buildings

Yeah! The Merfolk are saved!

Pliplip!

I mean, well done Mercia!


Mercia is defeated

No! We failed to save the Merfolk...

Completion Cutscene

Phew!

Merfolk 1: Pliplip!

Merfolk 2: Plip plip plip!

You're welcome.

Umm... It's the least we could do...?

But is the fleet still okay? Can we set sail for Felheim?

Merfolk 1: Pliplip!!

Excellent!

We can weigh anchor immediately.

Cool!

...I've never been on a ship before.

Come on! No time to lose!

(Exit Mercia & Co.)
(Enter Royal Guard)

Royal Guard: Huff, huff...

Royal Guard: Have you-- Huff, huff... Have you seen the queen of Cherrystone?

Merfolk 2: Plip.

Merfolk 1: Plipip plip plip.

Merfolk 2: Plip.

Royal Guard: ...

(Exit Royal Guard)

Merfolk 2: Plip.

Post-mission Cutscene

It is good to be at sea again.

It's been many years since my last voyage.

Do you remember when I was little and we all went to the Saffron Islands?

I wish we were going there now...

We'll go again, one day.

'The Saffron Islands'. Sounds nice.

They're part of the Heavensong Empire.

Do you know much about them, Koji?

...

I think I'm going to be sick.

(Exit Koji)

Oh... Poor guy, I don't think he's got his sea legs yet...

Trivia[edit]

  • This is the first mission in the single player campaign which has no additional unlocks aside from opening up more missions.
  • While the ports and water units appear purely decorative, it is possible to capture the tower and use a Balloon to transport a footsoldier to capture the Ports, giving an unusually early access to water units, before the Campaign introduces them.