Balance and Wisdom
| Balance and Wisdom | ||
| Puzzle #4 | ||
| Take Emeric to victory in a single turn. | ||
| Objectives | ||
| Defeat Greenfinger! | ||
| Structures | ||
| Information | ||
| Map Type: | Puzzle | |
| Fog of War: | No | |
| Reward Stars: | ||
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| ❮ Get the Heck out of Dodge |
Sun and Shadow ❯ | |
Balance and Wisdom is the fourth map in Puzzle mode.
Objective[edit]
Defeat Greenfinger in a single turn.
Map[edit]

Emeric begins the mission with his Groove fully charged, allowing him to place a Crystal to boost the defence of nearby tiles by 3.
Strategy[edit]
Hint: Emeric's Elder Shield directly affects tiles, not units!
Hint 2: In order to do enough damage, both Knights will need to critical attack Greenfinger; and then you will need a third source of damage.
This puzzle makes use of the interaction between Emeric's Groove and the Alchemist's critical condition. Every tile under the influence of Elder Shield will have 3 ally-only defense added to it, which guarantees that an Alchemist within its influence will critical, no matter what terrain they're on (save for the Beach).
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