Balance and Wisdom

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Balance and Wisdom
Puzzle #4


Take Emeric to victory in a single turn.
Objectives
Defeat Greenfinger!
Structures
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Information
Map Type: Puzzle
Fog of War: No
Reward Stars:
Previous Map
Next Map
❮ Get the Heck out of Dodge
Sun and Shadow ❯


Balance and Wisdom is the fourth map in Puzzle mode.

Objective[edit]

Defeat Greenfinger in a single turn.

Map[edit]

Balance and Wisdom map

Emeric begins the mission with his Groove fully charged, allowing him to place a Crystal to boost the defence of nearby tiles by 3.

Strategy[edit]

Hint: Emeric's Elder Shield directly affects tiles, not units!

Hint 2: In order to do enough damage, both Knights will need to critical attack Greenfinger; and then you will need a third source of damage.

This puzzle makes use of the interaction between Emeric's Groove and the Alchemist's critical condition. Every tile under the influence of Elder Shield will have 3 ally-only defense added to it, which guarantees that an Alchemist within its influence will critical, no matter what terrain they're on (save for the Beach).

Moves:

  1. Trebuchet attacks and defeats the middle Slasher (freeing up the spot for Emeric's Elder Shield)
  2. Ranger attacks and defeats the east Slasher
  3. Emeric moves one tile up, then uses Elder Shield on the tile directly above him (which affects the terrain both left of the northeast Stabber and below the west Shooter)
  4. East Alchemist moves all the way up, then critical attacks and defeats the Stabber (thus freeing the east Knight)
  5. West Alchemist moves directly below the Shooter, then critical attacks and defeats them (thus freeing the west Knight)
  6. East Knight moves the the tile directly above Greenfeather, then critical attacks him
  7. West Knight moves directly below Greenfeather, then critical attacks him (this Knight will only critical if they've moved six spaces, so the tile below Greenfeather needs to be kept free)
  8. Dog moves directly right of Greenfeather, then attacks and defeats him