Puppy in the Middle
Puppy in the Middle | |
Campaign: Act 3, Side Mission 1 | |
Caesar once again encounters those pesky outlaws. | |
Objectives | |
Defeat the invading Outlaws and protect the Villagers! | |
Structures | |
Information | |
Map Type: | Campaign |
Fog of War: | No |
Reward Stars: | (28 Turns) |
S-Rank: | 23 Turns |
Unlocks | |
Lost Leagues Codex entry | |
Previous Map | |
❮ We Meet Again |
Puppy in the Middle is the 1st side mission in Act 3 of the single player campaign.
You play as Caesar defending villagers from an invasion by Outlaws.
Objective[edit]
Victory: Defeat all waves of enemies.
Defeat: Caesar or any Villager is defeated, or the Stronghold is destroyed.
Completion Rewards[edit]
Rank | Turn Requirement | Rewards |
---|---|---|
E | ||
D | 51 | |
C | 41 | |
B | 32 | |
A | 28 | |
S | 23 |
Unlocks[edit]
- Lore for Lost Leagues in the Codex
Map[edit]
The player begins with 2 Mages, and 4 Villagers surrounding a Stronghold. If any of the Villagers or the Stronghold falls, the mission is lost, however the Villagers can be moved to delay the enemy from defeating one.
The map is loosely split into 3 main sections, with Caesar's base at the centre. Enemy reinforcements will continually arrive on every enemy turn, until and including Turn 15.
There is an Angel Statue located at the far North-East of the map, in a small forest.
Reinforcements list[edit]
Turn number |
North-West | North-East | South-East | South | West |
---|---|---|---|---|---|
1 | Archer, Mage | ||||
2 | Soldier, Spearman | Archer | |||
3 | Aeronaut | Soldier, Spearman | |||
4 | Cavalry | Dog, Spearman | |||
5 | Aeronaut, Archer | ||||
6 | Archer | 2 Spearmen | Soldier, 2 Dogs | ||
7 † | Cavalry | Aeronaut | Spearman, Mage | ||
8 | Trebuchet | Archer | |||
9 | Aeronaut | Mage, Archer | |||
10 | Soldier, Dog, Cavalry | ||||
11 | Spearman, Mage | Soldier, Dog | |||
12 | Giant | Aeronaut | Aeronaut | ||
13 | Trebuchet | Cavalry | Archer | ||
14 | Archer | Mage | |||
15 | Aeronaut, Cavalry | Aeronaut, Giant | Aeronaut |
† The spawns occur at the start of this turn, instead of at the end.
Note: The compass positions of spawns is an approximation. The map contains over a dozen different spawn locations.
Story[edit]
19th June, Rambler's Ruin
Mercia and company travel across the Lost Leagues, Caesar once again finds villagers being attacked by the Outlaws he met in the Gloomwoods. Having upset their efforts once more, they call in reinforcements to attack the local settlement, so Caesar stays to protect the villagers.
Having lost once more, the Outlaws run away. The villagers thank Caesar, before Emeric arrives to find Caesar for dinner time. Caesar returns to the group, happy to have helped more people.
Strategy[edit]
Community Guides[edit]
Title | Author | Date | Link | Additional notes |
---|---|---|---|---|
Wargroove 2.0 patch: Puppy in the middle S-rank | xTimeKey | 14 April 2020 | YouTube | |
Act 3 Main Mission 3 | Red Jams | 11 July 2020 | YouTube | |
Wargroove | Puppy in the Middle S-Rank (Side Mission 3-1) | Stronghammer22 | 14 February 2019 | YouTube | Outdated (Version 1.3) |
Wargroove [Switch] - Act 3 Side Mission 1 Walkthrough - S Rank | D4veY's Guides | 17 February 2019 | YouTube | Outdated (Version 1.3) |
Wargroove - THE COMPLETE S-RANK GUIDE | horheristo | 13 February 2019 | YouTube | Outdated (Version 1.3) |
Wargroove Campaign (S rank) - Act 3 Side 1 - Puppy in the Middle | r1r | 15 February 2019 | YouTube | Outdated (Version 1.3) |
Wargroove Gameplay Walkthrough - Episode 9 - Act 3! Puppy in the Middle! Caesar vs. Bandits! | Zebra Gamer | 25 February 2019 | YouTube | Outdated (Version 1.3) |
Kitsune's Campaign S Rank Strategies and Walkthroughs | Kitsune (AKA ophelia arcadia) |
27 December 2019 | Steam Community | Outdated (Version 1.3) Includes videos |
Wargroove Walkthrough and Guide | Haeravon | 9 March 2019 | neoseeker | Outdated (Version 1.3) |
Wiki Guides[edit]
No guides are written yet. Feel free to contribute by adding your own!
Dialogue[edit]
Outlaw 1: Yer gold or yer life!
Villager: I... I don't have any gold.
Outlaw 1: You wouldn't think bein' a villager would demand such high overheads...
Outlaw 2: I'd imagine it's more of an income flow issue.
Outlaw 3: Well o'course in these rural communities...
Outlaw 3: ...income is inevitably dictated by unreliable agrarian yields.
Outlaw 1: Lads, we're becoming sidetracked here!
Outlaw 1: Look 'ere villager, if you've no gold, then yer life's forfeit.
Outlaw 1: Keep yer snout out of this, doggy. It's none of yer business.
Outlaw 1: Alright fleabag, that was the last of my patience.
Introduction Dialogue
For its small size, this is a pretty well-connected settlement.
Must make it an appealing target for Outlaws.
Seems like Commander Caesar's staying put.
That settles it! We'll stay here and protect these Villagers and their settlement!
Start of Outlaw's turn 1
Alright lads, let's show 'em who's boss!
Start of Caesar's Turn 3
More Outlaws have arrived to the south!
Caesar seems confident we can take them!
End of Outlaw's turn 4
Haha! We've got them surrounded! Not so tough now are you, hairball?
Start of Caesar's turn 9
How is this dog STILL holding us off?! We've sent out half our forces!!
Did you hear that, Caesar? We're halfway there!
End of Outlaw's turn 12
Giants! These Outlaws mean business...
This is no time to go getting intimidated! We have to protect the Villagers!
End of Outlaw's turn 15
He thinks he's so tough just 'cause he's majestic and magnificent...
Start of Caesar's turn 16
This looks like the last wave.
Lets take them out and save this settlement!
Defeated 1 enemy Giant
Our Giant! Our precious Giant... Bad dog!
Defeated 2 enemy Giants
Enemy units reach past the walls
The Outlaws are inside the settlement walls!
We can't let the Stronghold fall!
Villager is attacked (not defeated)
The Villagers! We have to keep them safe!
All enemies defeated
Villager is defeated
The Villagers! We've failed them!
Caesar is defeated
Caesar's Stronghold is destroyed
Trivia[edit]
- This map is part of the Angel Statue secret event.