Settling the Score

From Wargroove Wiki
Jump to: navigation, search
Settling the Score
Campaign: Act 5, Side Mission 2

Thumb Settling the Score.png

Ryota looks to settle a long-standing score.
Objectives
Destroy the enemy Stronghold or defeat Sedge!
Commanders
Ryota Portrait Small.png
Sedge Portrait Small.png
Structures
Icon Village.png
11
Icon Gate.png
--
Icon Water Village.png
--
Icon Barracks.png
3
Icon Tower.png
2
Icon Port.png
--
Information
Map Type: Campaign
No of Players: 1
Alliances: 1v1
Fog of War: No
Reward Stars: Menu Icon Achievements.pngMenu Icon Achievements.pngMenu Icon Achievements.png
Unlocks
Ryota playable in Arcade
Previous Map
❮ Here Be Monsters

Contents

Settling the Score is the 2nd side mission in Act 5 of the single player campaign.

It's available after clearing Here Be Monsters, but not required to advance in the Campaign.

Strategy[edit]

In this map there is a disadvantage in that you only start with a single village and you must capture your own base. You will want to capture the starting villages as much as you can within the first few turns while also defending against the enemy army. Since your Barracks is in the back you will need to utilize your Wagon to quickly bring in units to the battle. Your Wagons are super important and you cannot lose any because if you do you lose your mobility. Eventually later on you will want a second wagon so you can transport units to the front lines every turn instead of every two turns. The units you should be making include Spearmen, Mages, and Cavalry. You will have to use your command to attack since he is a strong unit and can tank, but he will have to run to a village to heal. Sedge will mostly sit in his base for a number of turns, however he will want to run in and start attacking which means that if you can trap him you can easily win. Do take advantage of your groove because you can easily take out a large number of units in a single strike if placed nicely, and if you can use the attack on Sedge he will get hurt. If Sedge has a fully charged groove and your leader is weak you will have to run away otherwise he will always do 35% damage instantly defeating your commander. Unless you take out the bottom left village, the enemy will make Dragons to attack your units so it is best to capture it or at least keep it neutral so that the enemy loses income from its loss. An additional concern are powerful ranged units such as Ballistas and Trebuchets, but you should be able to take them out by dropping in a unit right next to them. When you have enough income, do make Aeronauts and keep them away from enemy Mages as they can be used to attack commanders freely. If you have a few of them that can attack Sedge you may be able to quickly lower his health and then finish him off.

Map[edit]

Thumb Settling the Score.png