Shadows in the Mist
|Shadows in the Mist|
|Campaign: Act 2, Mission 2|
|With Sedge defeated, Emeric faces a new Floran threat.|
|Destroy the enemy Stronghold or defeat Greenfinger!|
|Fog of War:||Yes|
|Reward Stars:|| (17 Turns)|
|Greenfinger additional lore|
|❮ Beyond the Border
||We Meet Again ❯|
Making Friends ❯
Shadows in the Mist is the 2nd mission in Act 2 of the single player campaign.
Victory: Destroy the enemy Stronghold or defeat Greenfinger.
Defeat: Emeric is defeated, or the stronghold is destroyed.
- Pages 3 to 7 for Greenfinger's bio in the codex.
- Access to Act 3: Mission 1, We Meet Again.
- Access to Act 2: Side Mission 2, Banishment.
- Access to Act 2: Side Mission 3, Making Friends.
This map includes Fog of War.
Unlike most maps, Greenfinger takes their turn first, reversing the turn order. This is not particularly relevant to the gameplay.
Aside from the Barracks, Greenfinger will also receive Giants at the edge of the map on Turns 1, 4, 7, and 10, alternating between the East and South roads. However, he will not recruit any additional Giants.
Upon moving within 9 tiles of the East edge of the map, or at the start of Turn 11, Greenfinger will state he will "not stand idly by". At this point, Greenfinger will move from his position and begin advancing on the player.
13th June, Heart of The Gloomwoods
Greenfinger, enraged by the supposed invaders, aims to protect the forest with the full force of the Gloom Giants, forcing Emeric to defend themselves once more.
Before the fighting can get out of control, a sprightly, enigmatic floran rushes in to calm the situation. She informs Greenfinger of Sedge's lies, and introduces him to Queen Mercia. Having realised his mistake, Greenfinger scorns Sedge, ordering him to await him in the Flooded Forest. Greenfinger promises to hold off Felheim's attack, and grants Mercia the assistance of Nuru on their journey.
Leaving the forest, and with a new ally in tow, they must make their way across the Lost Leagues to reach Heavensong.
|Wargroove [Switch] - Act 2 Mission 2 Walkthrough - S Rank||D4veY's Guides||14 February 2019||YouTube||Outdated (Version 1.3)|
|Wargroove - THE COMPLETE S-RANK GUIDE||horheristo||13 February 2019||YouTube||Outdated (Version 1.3)|
|Kitsune's Campaign S Rank Strategies and Walkthroughs||Kitsune
(AKA ophelia arcadia)
|27 December 2019||Steam Community||Outdated (Version 1.3)|
|Wargroove Walkthrough and Guide||Haeravon||10 March 2019||neoseeker||Outdated (Version 1.3)|
|Hint: Play defencive, protect Trebuchets at all costs.
Focus on the middle and top of the map. Greenfinger will rarely advance units away from where you are, so he won't sneak units past you, and the middle has a very useful line of mountains to defend with. Always keep your Trebuchets behind other units. You do not need to take any risks for this fight, and it's okay to lose Spearmen or Soldiers to take out enemy Giants, Archers, and Cavalry. You can slowly inch Trebuchets forward, by continuously moving the protecting units in front.
You do not know what's in the Fog of War, so assume anything including a 6 movement Cavalry could pop out. Don't assume that nothing can reach your units, they almost certainly can reach further than you realise, and the Trebuchets are far more valuable than a soldier.
Wagons can play an important role. Recruiting a Wagon turn 1 will help you to quickly capture Villages, and allow slow moving units (especially Spearmen) to help protect the Trebuchets sooner, especially as you begin to move forward. In emergencies, it can be used to block enemies and then easily retreat to heal, as Wagons are extremely sturdy.
Continuously capture Villages when they're under attack from the enemy. You can disrupt the enemy heavily, while keeping them in range of Trebuchets, making for safer positions. Even enemy Giants may be used to attack freshly captured Villages.
The enemy only has 5 giants in total (including the one on Turn 1). When you kill the last one there will be a message indicating this. Once they are gone, you can begin to advance without the danger of Giants hurting you.
Later on, try to still play defensive but get one or two Knight to help push forward. Make good use of Emeric's Groove at chokepoints and skirmishes, it can also help to stall or block the enemy. The defense boost it gives will soften even the Giants blows and enemies will be baited into attacking it over your troops sometimes, saving them health either way. Look out for the enemy commander, Greenfinger. After Turn 11 you'll likely see him advance on the player, but he may often retreat when hurt, so end the fight by taking out his Stronghold.
- (Gloom Giant attacks Swordsman)
Crossing the midpoint of the map, OR start of Greenfinger's turn 11
Defeat 5 Gloom Giants
Defeat Greenfinger or destroy the Stronghold
Emeric's Stronghold is destroyed
Emeric is defeated
- (Enter Nuru)
- (Exit Sedge)
- If you play on a difficulty with the Damage Received setting on at most 76%, it is possible for the soldier at the beginning of the map to survive being attacked by the giant.
- This is one of only two missions in the game where the enemy takes their turn before the player. The other is Path of Destruction.