Cavalry

From Wargroove Wiki
(Redirected from Knight)
Jump to: navigation, search
Unit Icon Knight.png
Cavalry
Paladin Battle Sprite.png
Unit Type
Paladin Map Sprite.png
Knight
Powerful, mobile ground unit. Critical hit when it attacks from a location six spaces away from where it starts.
Information
Recruited at Barracks
Cost: Gold Icon.png 600
Movement: 6
Range: 1
Sight: 4
Effective:
Vulnerable:
Capture: No
“The Knight is always identifiable by their steed and giant lance.”
Devblog

Cavalry are mounted ground units which cannot capture buildings. They're available to recruit from a Barracks for 600 gold. [1]

Cavalry Units[edit]

Unit Name Faction Description
Paladin Map Sprite.png Knight Cherrystone Kingdom Cherrystone Knights are men and women of great renown. Though they are masters of many weapons and battle techniques, nothing in a Knight's arsenal is as formidable as their faithful steed. Cherrystone rears its horses on the Greensweep, the range of rolling hills that border Cherry Bay. It is said that the mixture of sea air and pollen blown in from the east gives them their great size and speed.[2]
Dreadknight Map Sprite.png Dreadknight Felheim Legion A Dreadknight's steed is a creature of darkness, drawn from across Felheim to its master's side by way of a necrotic blood ritual. The soul of the Dreadknight dominates and absorbs that of its mount until a single consciousness remains. If Dreadknight and stallion are separated for too long, both are driven to a violent madness.[2]
Heavensong Knight Map Sprite.png Tigerlance Heavensong Empire Tigerlances are creatures of tradition, keepers of old faiths and forgotten secrets in a Heavensong that has long since moved on. Each Tigerlance fashions their lance from dragon bone, believing it to contain the dragon's warrior spirit. The Tigerlance wears the mask of its animal namesake as a mark of the speed, grace and dignity on which they pride themselves.[2]
Floran Knight Map Sprite.png Greenguard Floran Tribes Before Greenfinger Zawan came to power, the fluffalo of the Easterly Glades were little more than a snack to wandering Floran.

However, though they may look chubby and stubby, they have proven to be powerful steeds, and as such are now less likely to be seen merely as dinner. The fluffalo's only form of natural defence is to run head-first into things with its eyes close - perfect for a Floran charge.[2]

Strategy[edit]

“Cavalry are powerful and well-rounded units. An incoming Cavalry critical hit is difficult to spot, and these units should be placed with this in mind, since such criticals are among the most powerful in the game, and can make light work of most foes.”
— Codex

They are effective against most unit types, but the comparatively cheaper Spearman unit can do a surprising amount of damage against Cavalry, and the winged Aeronaut can also become a real obstacle for them.

Critical Hit[edit]

A Cavalry unit scores a Critical Hit when it moves 6 tiles prior to attacking. Note that the ending tile must be 6 tiles away "as a bird flies," which is not always the same as the maximum movement range of the Cavalry, depending on the terrain. For example, if at any point the Cavalry goes through a Forest or around three sides of a Mountain, it will not perform a critical hit that turn.

In other words, regardless of terrain, the only squares which a Cavalry can move to and still crit are marked below with ◩, and the only squares where an enemy can be crit are marked with ▨:

☐☐☐☐☐☐☐☐▨☐☐☐☐☐☐☐☐
☐☐☐☐☐☐☐▨◩▨☐☐☐☐☐☐☐
☐☐☐☐☐☐▨◩▨◩▨☐☐☐☐☐☐
☐☐☐☐☐▨◩▨☐▨◩▨☐☐☐☐☐
☐☐☐☐▨◩▨☐☐☐▨◩▨☐☐☐☐
☐☐☐▨◩▨☐☐☐☐☐▨◩▨☐☐☐
☐☐▨◩▨☐☐☐☐☐☐☐▨◩▨☐☐
☐▨◩▨☐☐☐☐☒☐☐☐☐▨◩▨☐
☐☐▨◩▨☐☐☐☐☐☐☐▨◩▨☐☐
☐☐☐▨◩▨☐☐☐☐☐▨◩▨☐☐☐
☐☐☐☐▨◩▨☐☐☐▨◩▨☐☐☐☐
☐☐☐☐☐▨◩▨☐▨◩▨☐☐☐☐☐
☐☐☐☐☐☐▨◩▨◩▨☐☐☐☐☐☐
☐☐☐☐☐☐☐▨◩▨☐☐☐☐☐☐☐
☐☐☐☐☐☐☐☐▨☐☐☐☐☐☐☐☐

The outer ring is normal "forwards" max-distance attacks, and the inner ring is max-distance attacks "to the side". All attacks on the outer ring will be critical hits, but attacks on the inner ring will only be critical if attacked "from the side", from a ◩ tile.

In an actual game, there can only be fewer places where you can crit, because you will be unable to reach some ◩ tiles due to terrain and enemy formations.

Damage Matrix[edit]

See also: Damage Matrix
Villager Soldier Spearman Dog Mage Archer Giant Cavalry Wagon Ballista Trebuchet Balloon Aeronaut Sky Rider Dragon Barge Turtle Harpoon Warship Amphibian Commander Building Stronghold
Attacks 95
142
95
142
50
75
125
188
115
173
105
158
30
45
60
90
60
90
90
135
85
128
-- -- -- -- -- -- -- -- 90
135
30
45
70
105
37
56
Defends -- 20
30
75
112
15
23
35
53
45
61
90
225
60
90
-- 30
45
85
128
-- 80
100
-- 105
210
-- -- -- 75
112
20
40
55 ? ?

References[edit]

  1. https://wargroove.com/the-four-factions-knight/
  2. 2.0 2.1 2.2 2.3 In-Game Codex Entry