Fog and Forest

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Fog and Forest
Co-op Campaign: Floran, Mission 1

Image Missing.png

The dense Floran forests present a foggy challenge.
Neutralise the enemy Barracks
Wulfar Portrait Small.png
Errol and Orla Portrait Small.png
Floran Portrait Small.png
Icon Village.png
Icon Barracks.png
Icon Hideout.png
Icon Stronghold.png
Icon Water Village.png
Icon Tower.png
Icon Port.png
Icon Gate.png
Map Type: Co-op Campaign
Fog of War: Yes
Reward Stars: Menu Icon Achievements.pngMenu Icon Achievements.pngMenu Icon Achievements.png (13 Turns)
S-Rank: 11 Turns
Previous Map
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❮ Fledgling Thieves
A Prickly Business ❯

Fog and Forest is the 1st mission of the Floran route in the co-op campaign.

You play as Wulfar and the Twins entering into the Floran woods to meet with an old aquintance, to find a path to the Floran Iron Root reserves.


Victory: Neutralise the Floran Barracks.

Defeat: Wulfar or the Twins are defeated.

Completion Rewards[edit]

Rank Turn Requirement Rewards
D 24
C 20 Menu Icon Achievements.png
B 15 Menu Icon Achievements.pngMenu Icon Achievements.png
A 13 Menu Icon Achievements.pngMenu Icon Achievements.pngMenu Icon Achievements.png
S 11 Menu Icon Achievements.pngMenu Icon Achievements.pngMenu Icon Achievements.png Campaign S-Rank Flag.png



  • Fog and Forest initial view
  • Fog and Forest without fog

Each ally Player begin with 1500 gold, while the enemy Floran begin with 10,000 gold, providing practically limitless funds for recruitment.

Upon Errol & Orla approaching the Merfolk, it will join their team. Similarly, upon defeating all enemies within a wide range of the Villager, they will join Wulfar's team as a Soldier.

A Mage can be see on the far West of the mage, however upon approach it will become an enemy.

Once the enemy Barracks is within the Player's sight it will begin recruiting reinforcements. It will only recruit a unit if it did not recruit on the previous turn.


13th May, The Floran Lands

Entering into the Floran woods, the Outlaw family's next goal is the elusive Iron Root reserves of the Floran. However, the Iron Root is hidden from outsiders, so Wulfar makes his way to meet with an old acquaintance who will be able to lead him to it. However, as trespassers in Floran hunting grounds, they must be cautious to make their way safely through the woods.

Upon meeting Neba, they learn of the Iron Root's location along the river.Though a scary place for Errol and Orla, they make their way through the fog and towards the Iron Root to begin the heist.



Opening Cutscene

Floran Portrait Small.png Stabber: Did Khemba hear sssomething?

Floran Portrait Small.png Slasher: Russstling...

Floran Portrait Small.png Slasher: Maybe rabbit?

Floran Portrait Small.png Stabber: Maybe deer?

Floran Portrait Small.png Slasher: Sssomething, sssomewhere...

Floran Portrait Small.png Stabber: Prey.

Floran Portrait Small.png Slasher: Time to hunt!

(Exit Stabber and Slasher)
(Enter Wulfar and the Twins)

Errol Neutral.png Are they huntin' us?

Orla Neutral.png Not unless yer a wee bunny.

Errol Sad.png But I read in a book that... That Floran eat humans...

Orla Extra.png No way!

Wulfar Neutral.png No one's gettin' eaten.

Wulfar Neutral.png But they are dangerous, and this forest is littered wi' them.

Wulfar Neutral.png So keep yer voices down and yer guards up.

Mission Dialogue

Introduction Dialogue

Wulfar Neutral.png Right, here's the plan: the path to the Iron Root reserves is kept kidden from outsiders...

Wulfar Neutral.png But there's a barracks to the northwest of here where I think we'll find some answers. We're gonnae head there.

Wulfar Neutral.png There's a Floran there - Neba - who owes me a favour...

Wulfar Neutral.png ...They'll be able to point us in the right direction.

Errol Neutral.png This fog is so dense...

Wulfar Neutral.png Aye, and thick wi' Florans too. Use the battlepups to scout ahead.

Wulfar Neutral.png And dinnae forget, riflemen can see great distances too - especially from mountaintops.

Ally unit approaches Merfolk

Thief Happy.png Plip plip...

Orla Neutral.png Look at that! It's a wee mermy! Let's go and take a closer look, Errol!

Errol & Orla approaches Merfolk

Orla Neutral.png What's a wee frogman doing here? D'you fellas no live in the sea?

Thief Happy.png Plip! Plip plip, pliplip.

Orla Neutral.png Um... What?

Errol Neutral.png I think he said something about... plums? No, not plums... Floran!

Thief Happy.png Pliplip! Plip plip!

Errol Neutral.png He, um, he want's to get upriver...? But, er, but the Floran are stoppin' him.

Orla Neutral.png Och, no worries frogman - you just come wi' us!

Thief Happy.png Plip!

(Merfolk joins Errol & Orla's team)

Villager in Player's sight

Villager Sad.png Oh! Thank goodness! Humans!! Help me! I need help!

Orla Extra.png That man's yellin' loud enough to wake the dead...

Wulfar Neutral.png I'm coming over, pal. Just keep yer ruddy voice down...

Ally unit approaches Villager

Villager Sad.png Oh no, it worked. -I'm sorry. It was a trap. I'm bait...

Villager Sad.png They said if I didn't do it, they'd eat me!

Wulfar Neutral.png Tricksy wee plant people...

Lured attention of nearby enemies before approaching Villager

Villager Sad.png It was a trap. I'm sorry! They said, "Be bait or be eaten!" It was terrifying!

Get sight on nearby enemies before approaching Villager

Villager Sad.png It was a trap. I'm sorry! They said, "Be bait or be eaten!" It was terrifying!

Defeated nearby enemies and saved the Villager

Villager Neutral.png Can I come with you? Please? I don't want to be alone in these woods!

Villager Happy.png I'll make myself useful, I promise.

(Villager converts to Soldier and joins Wulfar's team)

Ally unit approaches neutral Alchemist

Thief Neutral.png Hello. Who are you?

Orla Neutral.png We're Outlaws! We're huntin' Floran treasure!

Thief Neutral.png Oh, really? Doesn't that make you thievesss...?

(Alchemist transforms into Shaman)

Errol Extra.png Ah! Shaman! Magic sneaky shaman disguise!

Wulfar is defeated

Errol Extra.png Da! No!

Errol & Orla are defeated

Wulfar Sad.png Orla! Errol!

Neutralised enemy Barracks

Wulfar Neutral.png Neba? You in there?

Soldiers 2 Extra.png Wulfar... Long time no sssee...

Wulfar Neutral.png Aye, Neba. It's time for ye to pay up on that favour ye owe me.

Wulfar Neutral.png I wannae know the way to Iron Root.

Soldiers 2 Extra.png ...Fine. But this makes us sssquare. Just follow the river north. It flows past Iron Root.

Wulfar Neutral.png Thanks. Errol, Orla... Let's go.

Errol and Orla Happy.png Coming, Da!

Completion Cutscene

Orla Neutral.png That fog's pretty useful for sneakin'. I can see why Floran like these woods so much.

Errol Sad.png I dinnae like it. It's too spooky.

Orla Neutral.png Spooky?!

Orla Extra.png What're ye worried about, Errol? Ghoulies and ghosties and wee devilish beasties?

(Enter Quagmutt)

Orla Extra.png Yer such a scaredy-cat!

Floran Portrait Small.png Quagmutt: Arf!

Orla Extra.png AAH!!

(Exit Quagmutt)

Errol Happy.png Hahaha!

Orla Neutral.png . . .

Orla Neutral.png Och, shut yer face!


  • Neba is one of only 6 named NPCs to feature in the game, alongside Tóki the skeleton, Sho the Heavensong bomb maker, and the 3 outlaws Greg, Paul, and Neil.
  • This is the only official mission to feature the "Soldier 2 Extra" portrait of the Floran.
  • Wulfar states the Rifleman can see "great distances". This is in reference to their old vision range of a staggering 9, but was since reduced.
  • This mission reveals Errol knows how to speak Mermish, just like Emeric, however is not especially fluent.