Rendevous
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Rendevous | |
Co-op Campaign: Final Mission | |
The ransom has been payed, and it's time for Vesper to return Enid. But the rendezvous doesn't go to plan... | |
Objectives | |
Keep all Commanders alive and defeat Vesper. | |
Structures | |
Information | |
Map Type: | Co-op Campaign |
Fog of War: | No |
Reward Stars: | (16 Turns) |
S-Rank: | 13 Turns |
Previous Map | |
❮ The Getaway ❮ Many a Mage ❮ A Prickly Business ❮ Problem-Solving |
Rendevous is the final mission of the co-op campaign. This mission concludes the co-op campaign, and the finale to its story.
You play as the combined force of every faction, fighting agsinst Vesper and her hired army of outlaws, to protect Wulfar and the Twins, and rescue Enid.
Objective[edit]
Victory: Defeat Vesper or destroy her Stronghold.
Defeat: Any ally Commander is defeated.
Completion Rewards[edit]
Rank | Turn Requirement | Rewards |
---|---|---|
E | ||
D | 29 | |
C | 23 | |
B | 18 | |
A | 16 | |
S | 13 |
Unlocks[edit]
- Vesper playable in Arcade mode.
- Vesper's Personal History & Ethos and Bio in the Codex.
Map[edit]
Any Barracks or Hideout owned by ally players will always be inactive, therefore you cannot recruit any units. Players can still generate Gold, for Reinforcement.
Initially all units past the river will not move or attack. When less than three units are left on one of the southern sections, or if an ally commander approaches too close to the northern area, the respective West or East half (excluding units inside Vesper's fort) will begin to move and attack. When any ally player approaches Vesper's fort, all units become active.
Vesper will recruit from the central three Barracks outside of the fort walls. When she loses any one of these, she begins to use the Barracks and Hideout available inside the walls.
Vesper[edit]
Vesper is stronger than usual Commanders, receiving these benefits:
- Regenerates 10% health per turn.
- Receives an additional 25% Groove per turn. (30% per turn when not in combat, 55% on a turn where Vesper defeats a unit)
- Receives only 75% the usual damage. (e.g. Commanders average damage goes down to 34)
Vesper will normally not move, attack, or use her Smoke Shroud Groove. When an ally unit gets very close to Vesper's fort, she will begin to move freely, may use her Smoke Shroud groove, and Shadow Sisters will be spawned directly in the centre of her fort.
When Vesper reaches 100% Groove, instead of using her normal Groove, she will summon 2 Shadow Sisters, one on each side of the fort walls. Shadow Sisters are set to receive 100000% damage, meaning any damage will instantly defeat them, however they also receive an additional 40% groove per turn (45% on non-combat turns, 70% on a turn when defeating a unit) and can use the Smoke Shroud groove. If she ever runs out of Shadow Sisters, her next Groove will spawn 2 more, otherwise Vesper will use Smoke Shroud.
Unlocking[edit]
To access this mission, you must have completed all 4 routes of the co-op campaign. This includes beating the 4 missions below:
- Felheim: Mission 2, The Getaway
- Cherrystone: Mission 2, Many a Mage
- Floran: Mission 2, A Prickly Business
- Heavensong: Mission 2, Problem-Solving
Story[edit]
15th May, Forsaken Sands
With the ransom paid, Wulfar, Errol, and Orla make their way to the rendevous point in Forsaken Sands, where Vesper will return Enid. However, Vesper betrays them, buying out Wulfar's clan with the ransom money, and using them to kill Wulfar and the Twins. Meanwhile, the four nations of Aurania gather together to discuss their stolen gold, and after learning of Wulfar's whereabouts journey to the Forsaken Sands to capture his clan and retrieve their gold, only to find a hostage situation. Upon reconvening, they decide to help Wulfar, Errol, and Orla to defeat Vesper.
After finally defeating Vesper, Enid is returned safely—where the leaders of Aurania learn Enid was a pet cat. Unfortunately, the gold is already gone, paid to Wulfar's clansmen. Wulfar offers to retrieve the gold, so long as the outlaws are free to go, which the leaders agree upon. Though they are banished from entering Heavensong again, Tenri allows an exception for Errol and Orla for play dates and sleepovers with Koji. Finally, Valder provides Vesper a choice to either become a prisoner of Felheim, or teach Ragna her family secret of fumomancy. Vesper agrees to teach Ragna, and everyone is accounted for. As they leave to go collect the gold, Wulfar spends a moment with Caesar, admitting he is cute, and leaving together. With Enid safe, the gold returned, and Vesper punished for her actions, Aurania can now return to a state of peace.
Strategy[edit]
Community Guides[edit]
Title | Author | Date | Link | Additional notes |
---|---|---|---|---|
Wargroove: Double Trouble [Switch] - Final Mission Walkthrough - S Rank | D4veY's Guides | 13 April 2020 | YouTube |
Wiki Guides[edit]
No guides are written yet. Feel free to contribute by adding your own!
Dialogue[edit]
They breached Koji's mechanical defences - designs of the highest caliber.
And they've successfully avoided our hunters and security measures.
Hmm... These Outlaws don't mess about...
That means... it wasn't just me!
Might I suggest that we use our "indoor voices"...
Loud-mouth has a point, though.
They outsmarted all of us and left us in the dust.
That may very well be the case.
But I for one do not plan to let the dust settle.
Then, we'll have to track down and return what's rightfully ours.
Our soldiers found them, didn't they, Mom?
Yes. We received news that the Outlaws have made their way to Forsaken Sands.
- (Exit Ragna)
Let's make a plan of action before leaving.
Is anyone going to bring her back?
No. She will return... eventually.
I suggest in the meantime that we carry on without her.
- (Scene transition)
- (Enter Wulfar and the Twins)
We've been walking for hours! Are we there yet?
Aye, we are. This is Forsaken Sands.
If this is where we're supposed to meet Vesper, then where is she?
Da, we gave her the money, she has to give us Enid back!
This just isnae right, Da. Why isn't she here?
- (Vesper appears)
I seem to have lost her, don't I?
She's simply nowhere to be seen.
It's just you three, and little old me...
...oh, and my clan of cutthroats, of course. You're surrounded, darlings.
- (Enter outlaws)
Are ye off yer head, Vesper? This is our clan.
Quite the coup de théâtre, is it not?
Bill: Well, Chief... With all the gold you handed over to Vesper, she bought us all out!
That's what the gold was for?! But what about Enid?!
Bill: Sorry, kid, I've not seen her. We all like Enid, but...
Bill: ...Vesper offered us a really good deal.
Ye think she won't stab ye in the back? That's what she does to her clans!
Phyllis: She ABSOLUTELY PROMISED she wasn't going to do that to us.
A promise from Vesper... It's nothin' but black smoke.
Introduction Dialogue
Yes... But something's not right...
- (Vesper appears)
- (Drawbridge is raised)
What're ye doin'? Just give us Enid, Vesper. There's no need for a ruckus.
Ye've got what ye wanted. Ye demanded all the gold in Aurania, and we brought it to ye.
Ye wanted our clan, and ye've got them. They're yours, the fools.
So give Enid back to her family. She belongs wi' us.
- (Vesper disappears)
- (Cutscene starts)
That's what all the robberies were about! They needed money to pay a ransom!
A ransom paid to that mysterious woman...
Evil, you mean! Sounds like she's kidnapped someone! And I get the feeling she's spoiling for a fight!
What do you reckon, queeny? I think we can take her.
Felheim requires the return of the funds that were stolen. Whoever has our gold must pay the price for their villainy.
Heavensong's requirements are the same. Though the object of our ire may be different to the one we had supposed...
That individual is no less deserving of our censure. Perhaps more deserving of it.
- (Cutscene closes)
- (Commanders appear)
Good, 'cause this old hag here has stolen our clan right when we need to be kickin' her bahookie into next Tuesday!
We could use yer help. Let's get to it.
- (Vesper appears)
Oh. So you found some friends.
Well really, darlings. As if it will make any difference. You're still vastly outnumbered!
Allies reach Vesper's territory
Hmph. I just had a thought about Barracks - we cannae recruit now our clansmen are followin' Vesper...
Still, anything we capture is one less string to her bow.
Allies reach the northern half of Vesper's territory
Oh! Here you come! This really is most entertaining!
Caesar defeated 1 enemy
Caesar defeated 3 enemies
Caesar defeated 5 enemies
Emeric defeated 1 enemy
Woah! Lord-- I mean, Sir-- I mean Lord Emeric... That was amazin' magic!
Hahaha, thank you! And you can just call me Emeric...
Emeric defeated 3 enemies
I could say the same to you, Chieftain.
Emeric defeated 5 enemies
Mercia defeated 1 enemy
Yer great with a sword, Ms. Queen! Can ye use a slingshot?
Och! We'll sort that! I'll give ye some lessons, and ye'll be a dab hand in no time!
Mercia defeated 3 enemies
Ye've got good form there, lass.
Nicer fighting beside me than against me, isn't it?
Mercia defeated 5 enemies
Thanks for helpin' us get Enid back, Yer Majesty.
Greenfinger defeated 1 enemy
Mr. Greenfinger, how do ye make that horse thing?
My stag? It's quite simple really - there is a force called "Vis Vitae", and another known as "Pneuma" (which is not to be confused with Mana, hohoho), and-- Well before I continue are you familiar with the concept of "Prana"?
Greenfinger defeated 3 enemies
Greenfinger defeated 5 enemies
You know, the Floran and the Outlaw clans have a great deal in common.
Aye, 'cept we dinnae eat people.
Neither do the Floran! For the most part...
Nuru defeated 1 enemy
How do ye do that flip?! Is it hard?
Nah, it's easy peasy. I'll teach you some time!
Nuru defeated 3 enemies
Yer so good at fightin'! How old are ye?
Nuru defeated 5 enemies
Do... Do Floran really eat people?
Do you want the true answer or the comforting answer?
Koji defeated 1 enemy
Wow! That fox of yours is impressive! Could I have a go in it some time?
Yeah, sure! If you teach me how to use a slingshot.
Koji defeated 3 enemies
I wish I could build something like Tenko...
I bet you could! You should come and use my workshop!
You really mean it?! That would be amazin'!
Koji defeated 5 enemies
That puppet o' yours packs a wallop. It's a good bit of kit, lad.
Tenri defeated 1 enemy
I never would have thought fans could be so dangerous...
They are a little more subtle than hammers.
Whatever gets the job done, lass.
Tenri defeated 3 enemies
These Outlaws are undisciplined...
Aye! We pride ourselves on it!
Tenri defeated 5 enemies
As undisciplined as they may be, your clansmen are not easily defeated.
Was that a wee compliment? Thanks, Yer Loftiness!
Ryota defeated 1 enemy
Your clan is... multitudinous...
Ryota defeated 3 enemies
Ryota defeated 5 enemies
How's it feel fightin' beside a couple of wee urchins like us?
My Empress commands it, therefore it is an honour.
Ragna defeated 1 enemy
Hahaha! Another one bites the dust! I'M AMAZING!!
Ragna defeated 3 enemies
Why d'ye act like a six year old?
Cut her some slack. She's actually only five.
Ragna defeated 5 enemies
This battle will go down in history! They'll call it "THE SQUISHENING"!!!
Valder defeated 1 enemy
What's it like fightin' beside flesh and blood comrades?
Valder defeated 3 enemies
Is that skull stuck on yer head?
Valder defeated 5 enemies
I once read that felheim has the largest library of arcana in the world.
...You are moderately less vexatious than your kinsfolk.
Errol and Orla defeated 1 enemy
It really was! You two are amazing!
Errol and Orla defeated 3 enemies
You two don't pull your punches!
Errol and Orla defeated 5 enemies
Wulfar defeated 1 enemy
Wulfar defeated 3 enemies
Your form is a little messy...
Is it, now? I'll try to be nice and tidy in future!
Wulfar defeated 5 enemies
Vesper reaches 100% Groove
You know what I could use? Some sisters in arms!
Vesper summons Shadow Sisters
Go forth, my pretty ones! My soeurs de l'ombre!
Neutralise one of Vesper's Barracks
How charming! You're taking a Barracks! What an endearingly futile thing to do!
Vesper has under 15 buildings
Keep taking things. See if I care! It will do you no good.
Vesper has under 12 buildings
Perhaps you and your little friends could refrain from taking any more structures? It's beginning to try my patience...
Vesper has under 9 buildings
What exactly are you all hoping to achieve here? You really think you can beat me?!
I'm unbeatable! I'm undefeatable! I'm defatigable!
Ally army approaches Vesper
I see you've lost all sense of reason! Really, I tried to warn you, yet you persist in this attitude of blasé defiance!
But this is what you want, I suppose? For me to truly unleath my full might? Well fine then, darlings! That's fine by me!
Vesper below 50% health
This is farcical! The insolence! The audacity!
Caesar is defeated
Emeric is defeated
Mercia is defeated
Greenfinger is defeated
Nuru is defeated
Koji is defeated
Tenri is defeated
Ryota is defeated
Ragna is defeated
Valder is defeated
Errol & Orla are defeated
Wulfar is defeated
Defeated Vesper
We did it! We really beat her!
Destroyed Vesper's Stronghold
- (Enid appears)
Hold on. All of this... was for a cat?
Well then, ladies and gentlemen - I think I'll be on my way.
Very well. How does a clan of Outlaws sound? Used, but in good condition.
My new... associates insisted on payment up front, so your quarrel is with them at this point.
But as a show of good faith, why don't I help you round them up?
If you'll just let me pass, I'll go and fetch them and come straight back.
The clan will give ye back yer gold, I'll see to it. But in exchange they'll need their freedom.
Can ye make yer peace with that?
If Vesper had kidnapped Caesar and asked of me what she did of you...
If it was the only way to get Caesar back... I would have felt like I had no other choice...
So, Cherrystone accepts your terms. Return the gold, and we will take the matter no further.
We too seek only the return of our property.
Floran aren't big on taking prisoners. Our Wanted posters say "Wanted Dead or Not at All".
And in this case, not at all will suffice.
As for us... You will return the gold, and then never set foot on Heavensong soil again.
Mom, I had... I had kind of thought, maybe...
You'll never set foot on Heavensong soil again...
...except for play dates and sleepovers.
Hmm... I do not consider the terms complete.
They account for the Outlaws and they account for our gold.
But they have thus far made no mention of the errant fumomancer who orchestrated this fiasco.
Oh, may I suggest a slap on the wrist followed by a contrite promise to do better?
Vesper, you will be teaching Ragna how to perform smoke magic.
Besides, she's clearly a moron.
I will make your options clearer: tutor Ragna in fumomancy, or rot in a frozen dungeon.
Ragna. Fumomancy is an arcane art of great power. If Vesper agrees to teach it to you, you will learn it.
So, what is your fate to be, Vesper? Prisoner or tutor?
Frankly, I'm not sure which is worse.
It would be an honour to serve this bel esprit...
It seems that's all settled then, Wulfar.
Aye. Many thanks to all of ye for showin' up and helping us.
Now, let's go get yer money back. And then I've got a few things I need to say to ma clan...
- (Exit all except the Twins, Caesar, and Enid)
- (Enter Wulfar)
- (Exit Errol, Orla, and Enid)
Trivia[edit]
- This mission has the most number of Commanders of any mission, with 12 controllable commanders, and 1 enemy commander.
- This mission is also tied for most number of factions present, alongside An Ancient Adversary.
- This is the only instance in the game of Shadow Sisters making an appearance.
- Despite Vesper using a Groove animation, she is not actually using her real Groove to summon the Shadow Sisters.
- The Groove Animation is based on a hidden unit called "Vesper_(Boss)", the sole purpose of which is to have a unique Groove name for this animation.
- This is the only time in either Co-op Campaign or Solo Campaign that a player or opponent is assigned the Orange team colour.
- This mission features two named Outlaws, Bill and Phyllis. It is likely these are the same Bill and Phyllis of Wulfar's clan seen in Problem-Solving.
- Wulfar address them directly by name, impyling they are familiar members of the clan.
- This mission has by far the most dialogue of any mission in the game, with 254 dialogue messages (displayed across 261 dialogue boxes).