Co-op Campaign

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“Team up and lead the Outlaw Faction to strategic victory, with new criminal Commanders in Wargroove: Double Trouble!”
Wargroove.com/double_trouble

The Co-op Campaign is the campaign included with Wargroove's free DLC, Double Trouble. It follows Wulfar and Errol & Orla in a heist to steal from the four major factions on Aurania.

The campaign has a freeform style, with the path branching after the first mission to each of the four factions' territories. In addition, players will take control of two separate commanders of the Outlaws, and must work together to achieve victory.

Multiplayer[edit]

The campaign can be played on local and online multiplayer.

Local Play[edit]

During play, each controller can individually take control of Wulfar or Errol & Orla's turn by holding down any key for 1 second.

For Steam players, this also works over Steam's Remote Play feature.

Online Play[edit]

The Campaign can be run as an online campaign session. By going to Multiplayer, and selecting Online, you will be shown your lobbies. Open a "New Match" and on the map selections the final tab will allow you to select a Campaign (where the official Double Trouble campaign is available by default). After you open the lobby, you can invite players to join using the room code. The game has full crossplay, so players can partipate from any platform.

Note that through online play, you cannot change your commanders in the middle of the campaign, and will stay as Wulfar or Errol & Orla for the duration of the campaign.

If you wish to pause your campaign at any time, you can select from the menu "Mission" then "Suspend". This will take you back to your multiplayer lobby, and your Campaign will be listed as an active session.

Please note that selecting to "Leave Match" from the lobby menu, or "Abandon" from within the game, will automatically leave the campaign. You will be unable to rejoin, and any new campaigns will need to start from the first mission.

Players who share the game using Steam's Family Sharing will be unable to participate in the Double Trouble campaign, as shared accounts will not have access to DLC.

Missions[edit]

Upon completion of the Introduction, four seperate routes going to each faction unlocks. The Final Missions can only be played once all four routes are complete.

Introduction[edit]

Fledgling Thieves
Introduction Cradle Island, May 10th
The Outlaw Chief treats his two children to their first battle.
Unlocks: Wulfar additional lore, Wulfar playable in Arcade

Felheim Missions[edit]

A Frosty Reception
Felheim, Mission 1 Stone Mountain Fort, May 11th
Wulfar, Errol and Orla reach the Felheim Fort. But can they outsmart Ragna?
The Getaway
Felheim, Mission 2 Felheim, May 11th
Fleeing the Felheim battlefield, the Outlaws need to escape their pursuers.

Cherrystone Missions[edit]

An Infamous Foe
Cherrystone Mission 1 Cherrystone, May 12th
The Outlaws enter the Cherrystone Kingdom, where they are met by their furry nemesis.
Many a Mage
Cherrystone Mission 2 Celandine Vault, May 12th
A group of Mages protect the wondrous treasures that fill the Celandine Vault.

Floran Missions[edit]

Fog and Forest
Floran Mission 1 The Floran Lands, May 13th
The dense Floran forests present a foggy challenge.
A Prickly Business
Floran Mission 2 Iron Root Reserves, May 13th
At the heavily protected Reserves, the arrival of the Outlaws has been anticipated by the Floran Commanders.

Heavensong Missions[edit]

Breaking In
Heavensong Mission 1 Heavensong Borderlands, May 14th
Errol and Orla decide to find a way to sneak past the Heavensong forces.
Problem-Solving
Heavensong Mission 2 The Imperial Palace, May 14th
The Heavensong Palace presents unique challenges designed by the Prince of Heavensong himself.

Final Mission[edit]

Rendevous



Final Mission Forsaken Sands, May 15th
The ransom has been payed, and it's time for Vesper to return Enid. But the rendezvous doesn't go to plan...
Unlocks: Vesper playable in Arcade