Aurania

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Aurania

Aurania is a continent that serves as the main setting of the Campaign of Wargroove. Thousands of years ago, the continent was split between two rival kingdoms: Cacophony in the west, and Silmor in the east. After a long and bloody war called the Great Dissonance, Cacophony finally triumphed over Silmor in a battle in what is now known as the Quagmarsh, but ruined itself in the process. Since then, four nations have risen on Aurania: the Cherrystone Kingdom, the Felheim Legion, the Floran Tribes, and the Heavensong Empire.

Regions[edit]

Cherrystone[edit]

The fertile green plains of western Aurania, once the heartland of Cacophony, are ruled by the Cherrystone Kingdom. Cherrystone is peaceful and prosperous, but often has to fend off raids and invasions from Felheim to the south. The kingdom has a wary yet cordial relationship with the Floran to the north, and are on friendly terms with Heavensong to the east.

  • Locations
    • Cherry Bay - A small bay near Cherrystone Castle.
    • Cherrystone Castle - The residence of Cherrystone's royal family, outside the capital city.
    • Cinnamon Mines - A range of mountains on Cherrystone's west coast, home to the Harpies.
    • The Greensweep - Grasslands that extend from Cherrystone's southern border with Felheim to its northern border with The Gloomwoods.
    • Guardian's Teeth - Rocks washed ashore from this area are used by Cherrystone's masons to build Golems.
    • River Aldor - A river in western Cherrystone that stretches from The Gloomwoods to Felheim.
    • Sage Woods - A small forest where Cherrystone's Alchemists are trained, and its Pikemen harvest wood for their spears.

Circle Sea[edit]

The body of water that surrounds Cradle Island and separates it from mainland Aurania. It is home to the sea-dwelling Merfolk and Deepfolk, who have a history of conflict. The Merfolk inhabit the northern portion of the Circle Sea, and have been allied with the Cherrystone Kingdom ever since King Mercival II brokered a peace between the Merfolk and Deepfolk. The Deepfolk inhabit the southern portion of the Circle Sea, and recently aligned with Felheim in exchange for a steady supply of Bone Turtles produced by Valder.

Dragon's Cradle[edit]

Also known as Cradle Isle, it is an ominous volcanic isle surrounded by the Circle Sea and mainland Aurania. The volcano is said to be the resting place of an ancient and powerful secret.

Felheim[edit]

The icy wastes of Felheim cover the southwestern edge of Aurania, and are home to a handful of humans and the undead of the Felheim Legion. Only those few who have successfully wielded the Fell Gauntlet have been able to pull Felheim out of anarchy, but their reigns have often been bloody and short; Valder is the latest Lord of Felheim. For thousands of years, western Felheim has also been the domain of two High Vampires, the High Vampire of the West Sigrid and her former Master.

  • Locations
    • Crimson Isle - An icy isle to the west of the Frozen Forest, where Lesser Vampires reside.
    • Fortress of Felheim - A sprawling fortress where Valder, master of the Felheim Legion, resides.
    • Frozen Forest - A vast stretch of taiga that divides east and west Felheim. It is a graveyard filled with bones of the large creatures that roam Felheim.
    • Shrieking Wall - Warlocks are summoned from the catacombs beneath this ruin.
    • Silent Stone - A coastal fortress on Felheim's eastern tip.

Floran Lands[edit]

A murky forest known as The Gloomwoods lies between Cherrystone to the south and The Lost Leagues to the east. About 900 years ago, the first Florans appeared on the coast north of The Gloomwoods following the fall of a comet, and the region is now the territory of the Floran Tribes.

  • Locations
    • Easterly Glades - Fluffalo, used by Floran Greenguards and Wagon drivers, roam this area.
    • Flooded Forest - A swamp in the southeastern Gloomwoods, inhabited by Floran Splashers.
    • Floran Borderlands - The southern edge of The Gloomwoods, marking the border with Cherrystone.
    • Heart of The Gloomwoods - The darkest depths of The Gloomwoods and home of the Great Tree. The capital of the Floran Tribes.
    • Great Tree - The largest tree in The Gloomwoods. Gloom Giants are made from the Great Tree's roots.
    • Plunderer's Coast - A coast north of The Gloomwoods where piracy is commonplace. Washed up pirate ship wrecks are repaired by the Floran for use as Warships.
    • River Bani - A river that bisects The Gloomwoods from north to south.

Heavensong[edit]

Eastern Aurania is the homeland of the powerful Heavensong Empire. It is a mostly hot and dry place, but the people of Heavensong have persevered despite the harsh climate and produce the most advanced technology in Aurania. Heavensong's unsurpassed naval might has allowed it to found multiple colonies in other lands across the Great Ocean.

  • Locations
    • Cuckoo Oasis - An oasis in central Heavensong where Shiba Inu are bred.
    • Dragon's Graveyard - An area of desert where the skeletons of many dead dragons rest.
    • The Gilded Desert - Northeastern Heavensong is dominated by this vast desert, on the northern half of the border with the Lost Leagues.
    • Glittering Mines - A mountain range in southern Havensong, presumably named for its mines.
    • Heavensong Borderlands - An area south of Talon Lake, on the southern half of the border with the Lost Leagues.
    • The Imperial City - The capital city of the Heavensong Empire, on the northeast coast of Aurania.
    • Pollen Puff Cliffs - Heavensong's southern coast, known for its grasslands and abundant flower fields.
    • Scorched Beach - The desert coast east of the Dragon's Graveyard, where the Heronguard train.
    • Sizzlepalm Forest - A palm tree oasis near Talon Lake.
    • Talon Lake - A large claw-shaped lake in western Heavensong.

Lost Leagues[edit]

A stretch of unclaimed wilderness between The Gloomwoods and Heavensong. In ancient times, it was the westernmost territory of Silmor and a major battlefield in the Great Dissonance.

  • Locations
    • Quagmarsh - A morass of marshland and ancient ruins, where the King of Cacophony perished at the end of the Great Dissonance. The barrier between the realms of the living and the dead is particularly thin here, and it is possible to conduct a ritual to commune with the spirits of the deceased. The Floran obtain Quagmutts from the Quagmarsh.
    • Rambler's Ruin - A mountain range to the east of the Floran Lands, where Floran Shaman grow Bloom Dragons. A well-connected cluster of villages threatened by Outlaws lies near the mountains.