Salty Sea Dog

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Salty Sea Dog
Campaign: Act 6, Side Mission 1


They really thought they were safe this time, but the outlaws have a surprise in store.
Objectives
Destroy the enemy Stronghold to drive out the Outlaws!
Structures
9
3
--
2
9
3
4
--
Information
Map Type: Campaign
Fog of War: No
Reward Stars:  (25 Turns)
S-Rank: 21 Turns
Previous Map
❮ We Must Stop Meeting Like This


Salty Sea Dog is the 1st side mission in Act 6 of the single player campaign.

Objective[edit]

Victory: Destroy the Outlaw's Stronghold.

Defeat: Caesar is defeated or his Stronghold is destroyed.

Completion Rewards[edit]

Rank Turn Requirement Rewards
E
D 46
C 38
B 29
A 25
S 21

Map[edit]

Salty Sea Dog map

There are no special properties to this map.

Story[edit]

13th August, The Great Ocean

Shortly before Mercia's army sets out to sea, Caesar encounters--once again--the outlaws harassing local villagers, this time using warships to take them down.

With the outlaws defeated, and thoroughly out of remaining motivation, they come to realise the failures in their banditry. They decide to head back home, and look back to their old goals. Paul to go back and open his haberdashry, with Greg helping out. Meanwhile Neil plans to go back into accounting. Though their dishonest livings have been truly quelled by the fluffy tyrant, they look instead to how they could move forward in their lives... Now they just need to find a boat home.

Strategy[edit]

Dialogue[edit]

Opening Cutscene

Outlaw 1: Grrr! Give us yer treasure!

Outlaw 2: Hah! Did you just growl at him?

Outlaw 1: Shush! I'm trying to sound intimidatin'. Don't undermine me!

Villager: L-Look, really, we don't have any treasure! I swear!

Outlaw 1: But what about the 'Bounty of the Sea'?!

Outlaw 2: I don't think that means buried treasure...

Outlaw 2: I think it's more to do with oceanic ecology and healthy biodiversity...

Outlaw 2: ...And by extension the notion of living off the land. Or waves, in this case.

Outlaw 3: Soo, conservation and sustainable living?

Villager: We... We do have a pretty well respected turtle sanctuary...

Outlaw 1: I don't care about turtle sanctuaries!

Outlaw 1: Do you mean we traipsed all the way out to these islands for nothing?!

Outlaw 1: Why did we even come here?!

Outlaw 3: ...It's a lovely climate

Outlaw 1: FOR HEAVEN'S SAKE, WILL YOU--

(Enter Caesar)

Woof!

Outlaw 1: WHAT NOW?!

Grrrr!

Outlaw 2: How did... How did you find us here?

Woofoof woof woof woof!!

Outlaw 1: THAT IS THE ABSOLUTE FINAL STRAW!

Mission Dialogue

Introduction Dialogue

Woof woof!

I think Caesar wants to take to the sea!

The bleedin' dog...

I'm getting the feeling he wants us to fire cannons at Outlaws!

Grrr!


Caesar's Army reaches main islands

These islands are ours! Grr!

Grrr!

Grrrr!

GRRRRRRR!


Destroy the Outlaw's Stronghold

Awooo! Arf!

Our piratical operation has gone bust!


Caesar is defeated

We finally got rid of that pesky mutt!

...I kind of miss him.


Caesar's Stronghold is destroyed

Aha! The Stronghold is ours!

...It's full of dog treats.

Completion Cutscene

Villager: Hooray!!

Villager: Thanks for all your help, Mr. Dog!

Arf!

Villager: Let's find you a treat!

(Exit Caesar and Villager)

Outlaw 1: ...

Outlaw 1: We're not very good at this.

Outlaw 2: Not very good at what?

Outlaw 1: At THIS. At being outlaws.

Outlaw 2: We're not so bad...

Outlaw 3: No. He's right. We're rubbish.

Outlaw 2: But--

Outlaw 1: Think about it. Ev'ry time we get set up, that dog comes along and ruins everything.

Outlaw 1: Traditionally, that's not the sort of thing that happens in a well-oiled, streamlined enterprise.

Outlaw 3: We went into this to make gold, be we're haemorrhaging funds!

Outlaw 1: Never mind funds - I'm black and blue all over! I'm tired of gettin' beaten up by a dog.

Outlaw 2: But think o' the good times! The freedom! We make our own hours, we take time off at the drop of a hat!

Outlaw 3: ...Greg. You're kidding yerself.

Outlaw 1: I just want to do somethin' I'm good at again.

Outlaw 3: I think I'm going to go back into accounting.

Outlaw 1: You should, Neil. You were a great accountant.

Outlaw 1: I'M going to open the haberdashery back up.

Neil: Congratulations! It's tough to admit when you've made poor choices...

Neil: But embracin' that fact and deciding to try somethin' else - that's very brave. It's commendable.

Outlaw 1: I agree, Neil. Congratulations to you too. I'm very proud o' the both of us.

Neil: Now, we need to find a boat home.

Outlaw 1: The port's this way!

Outlaw 1: You coming?

Greg: ...Paul - can I come and work at the haberdashery?

Paul: Of course you can!

Greg: And can I be the general manager?

Paul: No, Greg. No you can't.

Neil: Come on, let's get going.

Trivia[edit]