The Breach: Difference between revisions
Emo Tarquin (talk | contribs) (→Dialogue: Redesigned dialogue) |
Emo Tarquin (talk | contribs) (→Dialogue: Additional dialogue) |
||
| Line 258: | Line 258: | ||
[[File:Emeric_Happy.png|middle|40px]] Good work! | [[File:Emeric_Happy.png|middle|40px]] Good work! | ||
<br> | |||
'''All of Mercia's units are defeated''' | |||
[[File:Emeric_Sad.png|middle|40px]] Oh no! Maybe you should have paid more attention to the Pikeman's Critical Hit condition! | |||
</div></div> | </div></div> | ||
Revision as of 02:50, 19 June 2020
| The Breach | ||
| Campaign: 1 | ||
| An unsure Mercia faces her first test as monarch of Cherrystone. | ||
| Objectives | ||
| Defeat the invading Felheim forces. | ||
| Structures | ||
| Information | ||
| Map Type: | Campaign | |
| Fog of War: | No | |
| Reward Stars: | ||
| S-Rank: | 3 Turns | |
| Unlocks | ||
| Mercia additional lore | ||
| Previous Map |
Next Map | |
| ❮ The Beginning |
A Plague of Skeletons ❯ | |
The Breach is the 1st mission in Act 1 of the single player campaign.
You play as Mercia commanding soldiers to defend against invading Felheim troops.
This mission functions as a tutorial to the basics of combat, and the use of Critical Hits.
Objective
Victory: Defeat all Felheim units.
Defeat: All of Mercia's units are defeated.
Completion Rewards
| Rank | Turn Requirement | Rewards |
|---|---|---|
| E | ||
| D | 7 | |
| C | 6 | |
| B | 5 | |
| A | 4 | |
| S | 3 |
Unlocks
- Pages 3 and 4 for Mercia's bio in the codex.
- Access to Act 1: Mission 2, A Plague of Skeletons.
Map

Felheim will spawn a total of 3 soldiers and 1 spearman. The player will receive 2 soldiers and 2 spearman.
While a village is present, the enemy will never attack it. This however can be used for reinforcement, if the player is already familiar with this feature.
Story
8th June, River Aldor
Some months after the death of Mercival, Mercia ascends the throne as queen of Cherrystone. Felheim have begun their invasion against Cherrystone, as scouts breach the country's border.
It becomes clear the Felheim army will only continue to advance upon Cherrystone.
Strategy
The mission is extremely easy to S-rank by simply following the tutorial. When given the option to move units manually, immediately attack the enemy soldier with your own soldiers, so it will be defeated by Turn 3. On Turn 3, you just need to eliminate any standing enemies by attacking with all units.
It is virtually impossible to lose this mission without intentionally avoiding initiating an attack on the enemy to give them the best possible advantage.
Dialogue
Introduction dialogue
Did you see that? The Felheim hordes just captured a Village to the west.
They'll attempt to claim the neutral Village to the east next unless we stop them.
Luckily, a Cherrystone Ranger is here to help us.
Rangers are units that can attack enemies from a distance.
Let's move it into a position from where it can attack any approaching undead.
- (Move Ranger)
From this position, our Ranger can attack any enemies approaching from the west.
When you want to end your turn, select an unoccupied map tile and then select 'End Turn'.
Start of Mercia's turn 2
Are you remembering to check the Unit Info screen to learn about Critical Hits?
Good! Then you'll know that Rangers Crit if they attack without moving.
We'll attack the Dreadsword without moving the Ranger now.
- (Kill Dreadsword)
We may have defeated those soldiers, but it's not over yet.
The enemy owns a Barracks. This will enable them to recruit new units.
Fortunately, we have access to a Barracks of our own!
We should select it to recruit a new unit at once.
- (Select Barracks)
This Barracks lets you recruit three different unit types.
Swordsmen, Pikemen and Rangers!
That's right. But due to our current funds...
...I can only afford a Swordsman right now.
A single Swordsman can make a big difference. Let's recruit one now.
- (Recruit Swordsman)
Note that each Barracks can only recruit a single unit per turn.
Right. I'll make sure to remember that.
Start of Mercia's turn 3
Select our new Swordsman and order it to move and capture the Village.
- (Capture Village)
Villages bring in 100 gold every turn, so they're incredibly important to the war effort.
Right! Because more gold means we can recruit more units.
Correct. In fact, we can cripple the enemy's income by taking their Village to the west.
To capture a Village that is owned by a different faction, we must first defeat it.
Then I'll recruit more units straight away and order them towards that Village.
- (Select Barracks)
Some units are more effective than others at defeating structure such as Villages.
I advise you to rely on the Pikeman's powerful Crit for this job.
Alright! I'll recruit Pikmen and send them towards the enemy Village.
Start of Mercia's turn 4
Enemy reinforcements to the north!
They'll no doubt be heading towards your northern Villages.
I should've known they wouldn't make this easy for us.
I suggest you don't leave the northern path unattended.
I'll make sure to leave a unit to protect the northern Villages.
Upon defeating enemy Village:
Excellent. You've cleared the enemy from the Village.
You should capture it to secure it before Ragna takes it back.
Upon capturing Western Village
Well done! With no Villages, the enemy has no income.
You'll notice that a captured structure never begins with full health.
In fact, it starts with the equivalent of half the capturing unit's health.
So if a unit with 40% health captures a Village, the Village starts with 20% health?
Yes! Now, we should destroy their Barracks to completely remove them from this region.
Start of Ragna's turn when she has no gold (First time)
WHAT?! I don't have enough gold to recruit a new unit?!
Start of Ragna's turn when she has no gold (Loop 1)
Start of Ragna's turn when she has no gold (Loop 2)
Start of Ragna's turn when she has no gold (Loop 3)
Upon defeating enemy Barracks
All of Mercia's units are defeated
Oh no! Maybe you should have paid more attention to the Pikeman's Critical Hit condition!
