The Breach: Difference between revisions

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<div class="toccolours mw-collapsible mw-collapsed" style="margin: 10px; width: 50em;">Introduction Dialogue
<div class="toccolours mw-collapsible mw-collapsed" style="margin: 10px; width: 50em;">Mission Dialogue
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'''Introduction dialogue'''
'''Introduction dialogue'''

Revision as of 22:42, 17 June 2020

The Breach
Campaign: 1


An unsure Mercia faces her first test as monarch of Cherrystone.
Objectives
Defeat the invading Felheim forces.
Structures
1
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Information
Map Type: Campaign
Fog of War: No
Reward Stars:  (4 Turns)
S-Rank: 3 Turns
Unlocks
Mercia additional lore
Previous Map
Next Map
❮ The Beginning
A Plague of Skeletons‎ ❯


The Breach is the 1st mission in Act 1 of the single player campaign.

You play as Mercia commanding soldiers to defend against invading Felheim troops.

This mission functions as a tutorial to the basics of combat, and the use of Critical Hits.

Objective

Victory: Defeat all Felheim units.

Defeat: All of Mercia's units are defeated.

Completion Rewards

Rank Turn Requirement Rewards
E
D 7
C 6
B 5
A 4
S 3

Unlocks

Map

The Breach map

Felheim will spawn a total of 3 soldiers and 1 spearman. The player will receive 2 soldiers and 2 spearman.

While a village is present, the enemy will never attack it. This however can be used for reinforcement, if the player is already familiar with this feature.

Story

8th June, River Aldor

Some months after the death of Mercival, Mercia ascends the throne as queen of Cherrystone. Felheim have begun their invasion against Cherrystone, as scouts breach the country's border.

It becomes clear the Felheim army will only continue to advance upon Cherrystone.

Strategy

The mission is extremely easy to S-rank by simply following the tutorial. When given the option to move units manually, immediately attack the enemy soldier with your own soldiers, so it will be defeated by Turn 3. On Turn 3, you just need to eliminate any standing enemies by attacking with all units.

It is virtually impossible to lose this mission without intentionally avoiding initiating an attack on the enemy to give them the best possible advantage.

Dialogue

Opening Cutscene
Several months later...

Congratulations on your coronation, Queen Mercia.

Emeric... Do you really think I'm ready to be a queen?

I have no doubt. You are your father's daughter.

I hope you're right...

(Enter Royal Guard)

Royal Guard: Your Majesty! felheim scouts have breached the border!

They're here, in Cherrystone?

...

I can do this.

I know you can.

(Exit Mercia and Emeric)
(Royal Guard picks up crown)

Royal Guard: Wait! Your Majesty! Your crown...!

(Exit Royal Guard)
Mission Dialogue

Introduction dialogue

These skeletal warriors are Felheim troops!

We must defeat them all to secure this region.

We should begin by attacking the closest Dreadswords with our unit of Swordsmen.

Right... Let's get this over and done with.

(Attack Dreadsword)

Notice the numbers that have appeared next to the two battling units.

Yeah! There'sa little number next to each of them.

These represent the units' health. They appear when it drops below 95%.

The number 5 indicated that the Dreadsword is down at around 50% health.

And my Swordsman is down to about 80% health. Got it!

Then let's attack the Dreadsword with our second Swordsman.

(Defeat Dreadsword)

My Queen, may I interject for just a moment?

When selecting a target, a Damage Preview will appear above its head.

The Damage Preview indicates what damage will be dealt by both units during combat.

Sounds handy!

You see, the health of a unit suggests more than how close it is to defeat.

The more damage a unit takes, the weaker its attack power becomes.

So a healthy unit is a stronger unit?

Indeed! But it looks like your Swordsman will do just fine here.


Start of Felheim's turn 1

More undead?!

It seems like they're not giving up quite yet.


Start of Mercia's turn 2:

tmiddle Friendly reinforcements have arrived!

tmiddle Just in the nick of time!

tmiddle Look! It seems like we've been provided with a new unit type - Pikemen!

tmiddle This might be a good time for you to learn about Critical Hits.

tmiddle Critical Hits?

tmiddle All units have conditions under which their attacks are stronger.

tmiddle We call these attacks Critical Hits.

tmiddle I've never heard of those.

tmiddle Do not worry, my Queen. This information is easy to find.

tmiddle Let me show you how to find information about a unit's 'Crit'.

(Open Pikeman overview)

tmiddle This is the Tile Info Screen.

tmiddle Here, we can find useful information about our selected unit.

tmiddle This part gives us a good overview of the unit.

tmiddle Hmm... the Pikeman Crits when adjacent to another Pikeman!

tmiddle You can bring up this Info Screen on any unit, terrain or structure.

tmiddle Use it often, and you'll learn fast!

tmiddle Alright! I'll make sure to check it often.

tmiddle When you're ready, you can close this window.

(Close Pikeman overview)

tmiddle We should make sure that the Pikemen stick together.

tmiddle Got it!

(Move Pikeman)

tmiddle We've lined up our first Pikeman.

tmiddle Let's attack the Dreadsword with our second Pikeman!

(Attack Dreadsword)

tmiddle Let me draw your attention to the Damage Preview once more.

tmiddle Oh, the arrow is flashing!

tmiddle Well spotted. A flashing arrow in the Damage Preview is a good sign.

tmiddle It indicates that you're about to land a Critical Hit!

(Kill Dreadsword)

tmiddle Thanks to the placement of the first Pikeman...

tmiddle ...the second Pikeman dealt a Critical Hit!

tmiddle She learns fast! Hahaha.

tmiddle Keeping your Pikemen together will ensure a stronger offence.

tmiddle When encountering a new unit type, it's important to learn about their Crit.

tmiddle I'll leave you to defeat the rest of these Felheim troops.

tmiddle Thank you, Emeric. I couldn't do this without you.


Defeated all enemies

tmiddle That's the last of them.

tmiddle Well done, my Queen.

Completion Cutscene

tmiddle We did it!

tmiddle A good start, but Felheim won't stop there. We must remain vigilant.

tmiddle They'll be back?

tmiddle Yes. And in greater numbers.

tmiddle A whole horde of skeletons...

tmiddle Indeed, and much else besides. I'd forgotten you had so little experience with the undead...

tmiddle Cherrystone is normally so peaceful. I've never seen them here before...

tmiddle But now they're coming. and they won't stop.

tmiddle An undead army...

tmiddle All undead but one. We've spoken in your lessons of their leader - Valder...

tmiddle ...a living man, and--

tmiddle 'And a Necromancer of great power.' I haven't forgotten...

tmiddle Well, we should make a move. The undead are likely to be advancing upon other parts of the kingdom.

tmiddle Emeric... Do you think Valder will come to Cherrystone himself?

tmiddle Yes, Your Majesty. I do.

(Exit Emeric, Mercia and Caesar)
(Enter Royal Guard)

Your Majesty! Wait!

(Exit Royal Guard.)