The Breach: Difference between revisions

From Wargroove Wiki
Jump to navigation Jump to search
(Upgraded page.)
Line 31: Line 31:
==Completion Rewards==
==Completion Rewards==


{{TableRank
{{Table MapRank
|D=7
|D=7
|C=6
|C=6

Revision as of 00:41, 14 June 2020

The Breach
Campaign: 1


An unsure Mercia faces her first test as monarch of Cherrystone.
Objectives
Defeat the invading Felheim forces.
Structures
1
--
--
--
--
--
--
--
Information
Map Type: Campaign
Fog of War: No
Reward Stars:
S-Rank: 3 Turns
Unlocks
Mercia additional lore
Previous Map
Next Map
❮ The Beginning
A Plague of Skeletons‎ ❯


The Breach is the 1st mission in Act 1 of the single player campaign.

You play as Mercia commanding soldiers to defend against Felheim troops.

This mission functions as a tutorial to the basics of combat, and the use of Critical Hits.

Completion Rewards

Rank Turn Requirement Rewards
E
D
C
B
A
S

Upon completion, the player unlocks pages 3 and 4 for Mercia's bio.

Completing the mission grants access to Act 1: Mission 2, A Plague of Skeletons.

Map

Strategy

The mission is extremely easy to S-rank by simply following the tutorial. When given the option to move units manually, immediately attack the enemy soldier with your own soldiers, so it will be defeated by Turn 3. On Turn 3, you just need to eliminate any standing enemies by attacking with all units.

It is virtually impossible to lose this mission without intentionally avoiding initiating an attack on the enemy to give them the best possible advantage.

Dialogue

Opening cutscene:

<Narration>: Several months later...
<Emeric>: Congratulations on your coronation, Queen Mercia.
<Mercia>: Emeric... Do you really think I'm ready to be a queen?
<Emeric>: I have no doubt. You are your father's daughter.
<Mercia>: I hope you're right...
(Enter Royal Guard.)
<Royal Guard>: Your Majesty! felheim scouts have breached the border!
<Mercia>: They're here, in Cherrystone?
<Mercia>: ...
<Mercia>: I can do this.
<Emeric>: I know you can.
(Exit Mercia and Emeric.)
(Royal Guard picks up crown.)
<Royal Guard>: Wait! Your Majesty! Your crown...!
(Exit Royal Guard.)

Dialogue box at start of Mercia's turn 1:

These skeletal warriors are Felheim troops!
We must defeat them all to secure this region.
We should begin by attacking the closest Dreadswords with our unit of Swordsmen.
Right... Let's get this over and done with.

Dialogue box upon damaging Dreadsword:

Notice the numbers that have appeared next to the two battling units.
Yeah! There'sa little number next to each of them.
These represent the units' health. They appear when it drops below 95%.
The number 5 indicated that the Dreadsword is down at around 50% health.
And my Swordsman is down to about 80% health. Got it!
Then let's attack the Dreadsword with our second Swordsman.

Dialogue box upon selecting attack on Dreadsword:

My Queen, may I interject for just a moment?
When selecting a target, a Damage Preview will appear above its head.
The Damage Preview indicates what damage will be dealt by both units during combat.
Sounds handy!
You see, the health of a unit suggests more than how close it is to defeat.
The more damage a unit takes, the weaker its attack power becomes.
So a healthy unit is a stronger unit?
Indeed! But it looks like your Swordsman will do just fine here.

Dialogue box at start of Felheim's turn 1:

More undead?!
It seems like they're not giving up quite yet.

Dialogue box at start of Mercia's turn 2:

Friendly reinforcements have arrived!
Just in the nick of time!
Look! It seems like we've been provided with a new unit type - Pikemen!
This might be a good time for you to learn about Critical Hits.
Critical Hits?
All units have conditions under which their attacks are stronger.
We call these attacks Critical Hits.
I've never heard of those.
Do not worry, my Queen. This information is easy to find.
Let me show you how to find information about a unit's 'Crit'.

Dialogue box upon opening Pikeman Info Screen:

This is the Tile Info Screen.
Here, we can find useful information about our selected unit.
This part gives us a good overview of the unit.
Hmm... the Pikeman Crits when adjacent to another Pikeman!
You can bring up this Info Screen on any unit, terrain or structure.
Use it often, and you'll learn fast!
Alright! I'll make sure to check it often.
When you're ready, you can close this window.

Dialogue box upon closing window:

We should make sure that the Pikemen stick together.
Got it!

Dialogue box upon lining up Pikeman:

We've lined up our first Pikeman.
Let's attack the Dreadsword with our second Pikeman!

Dialogue box upon selecting attack on Dreadsword:

Let me draw your attention to the Damage Preview once more.
Oh, the arrow is flashing!
Well spotted. A flashing arrow in the Damage Preview is a good sign.
It indicates that you're about to land a Critical Hit!

Dialogue box upon killing Dreadsword:

Thanks to the placement of the first Pikeman...
...the second Pikeman dealt a Critical Hit!
She learns fast! Hahaha.
Keeping your Pikemen together will ensure a stronger offence.
When encountering a new unit type, it's important to learn about their Crit.
I'll leave you to defeat the rest of these Felheim troops.
Thank you, Emeric. I couldn't do this without you.

Dialogue box upon defeating last enemy:

That's the last of them.
Well done, my Queen.

Cutscene immediately following dialogue box:

<Mercia>: We did it!
<Emeric>: A good start, but Felheim won't stop there. We must remain vigilant.
<Mercia>: They'll be back?
<Emeric>: Yes. And in greater numbers.
<Mercia>: A whole horde of skeletons...
<Emeric>: Indeed, and much else besides. I'd forgotten you had so little experience with the undead...
<Mercia>: Cherrystone is normally so peaceful. I've never seen them here before...
<Emeric>: But now they're coming. and they won't stop.
<Mercia>: An undead army...
<Emeric>: All undead but one. We've spoken in your lessons of their leader - Valder...
<Emeric>: ...a living man, and--
<Mercia>: 'And a Necromancer of great power.' I haven't forgotten...
<Emeric>: Well, we should make a move. The undead are likely to be advancing upon other parts of the kingdom.
<Mercia>: Emeric... Do you think Valder will come to Cherrystone himself?
<Emeric>: Yes, Your Majesty. I do.
(Exit Emeric, Mercia and Caesar.)
(Enter Royal Guard.)
<Royal Guard>: Your Majesty! Wait!
(Exit Royal Guard.)