Felheim (mission)
Felheim | ||
Campaign: Act 6, Mission 2 | ||
Ragna is sunk, but an army awaits our heroes on the shores of Felheim. | ||
Objectives | ||
Destroy the enemy Stronghold! | ||
Structures | ||
Information | ||
Map Type: | Campaign | |
Fog of War: | No | |
Reward Stars: | (20 Turns) | |
S-Rank: | 17 Turns | |
Unlocks | ||
Valder additional lore | ||
Previous Map |
Next Map | |
❮ We Must Stop Meeting Like This |
The Fortress ❯ |
Felheim is the 2nd mission in Act 6 of the single player campaign.
You play as a united force of Emeric, Koji, and Nuru, facing against the vanguard of Felheim's army, to distract their forces while Mercia and Caesar head for Valder.
Objective[edit]
Victory: Destroy the Felheim Stronghold.
Defeat: Any ally Commander is defeated.
Completion Rewards[edit]
Rank | Turn Requirement | Rewards |
---|---|---|
E | ||
D | 37 | |
C | 31 | |
B | 24 | |
A | 20 | |
S | 17 |
Unlocks[edit]
- Valder's Personal History & Ethos in the Codex.
- Access to Act 6: Mission 3, The Fortress.
Map[edit]
All 3 commanders' armies function as one team. Though different in colour and faction style, they are effectively identical.
The player begins with 300 gold on top of the initial income.
Initially, Felheim will only have access to the 2 Ports and the South-most Barracks. All other recruitment buildings are unable to recruit until advanced upon.
Upon approaching the Southern Felheim-controlled section housing the enemy Barracks, the nearby 3 Giants and 2 Mages will begin advancing on the player. Upon crossing any of the walls to the Felheim base, all barracks may begin recruiting units, and all units will begin to advance on the player.
If either Felheim Port is neutralised, the Tower will become active, and allow Air units to be recruited.
Due to an oversight, Nuru's groove can only summon from recruitment buildings owned by herself or Emeric. As a result, Nuru cannot use Teleport Beam to receive Air units (unless the tower is neutralised and then claimed by another team).
Story[edit]
2nd September, Silent Stone
Arriving at Felheim, Mercia's war begins in full earnest. However, they remain outmatched. If they hope to end this war quickly and decisively, Mercia decides they need a plan. Mercia intends to take a small force straight towards Valder's castle, while the others stay behind to face the bulk of his army, to destract him, and avoid detection of Mercia's force. Though dangerous, Emeric agrees, but they insist on bringing someone to support her, and so Mercia and Caesar will depart for their own fight, while Emeric, Nuru, and Koji will face Felheim's vanguard.
With the initial fight won, they wonder how Mercia is doing. All they can do is hope Mercia and Caesar will be taken to victory.
Strategy[edit]
There are two objectives to get an S rank for this mission. Do not let your commanders die. To accomplish this you should not move any of your commanders forward.
Second, build dragons and use them to kill units without taking losses. You should be able to move your harpies and dragons to the top of the map and assist Naru in taking out the fleet and anti air near the enemy base. Then attack with two or three dragons and harpies and beat the base in a single move.
For your bottom army you could purchase a couple of pikeman between steps but if you don't push past the first capturable town you should be able to survive on the defensive until your northern units win.
Dialogue[edit]
- (Exit Dreadswords)
They will regret this decision.
- (Exit Valder)
- (Scene transition)
This is nothing, you should see some of the places I've been--
Whole continents of perma-ice, translucent, crystaline trees, endless snowy tundra...
Yes. They'll have seen our ships coming. They'll be prepared.
Valder's not just going to be standing on the shore waiting for me.
But I need you - all of you - to engage his forces.
I need you to stay behind and fight, buy me the time I need to find Valder and destroy the Gauntlet.
You're just going to waltz right up to him, all alone...?
Valder's dangerous! You...you need us with you...
Mercia is right. This is a wise strategy.
Though I do wish you would consider taking someone along with you...
Haha, are you volunteering, Caesar?
Fine. Looks like I won't be facing Valder completely alone.
But... are you sure you'll all be okay... without me there to help?
You just focus on finding the big bad! We'll deal with the ghoulies and ghosties.
Yeah, Nuru's right! We've got it covered!
... Emeric? The Legion is so big, and... What if something happens to you?
Introduction Dialogue
Mercia is relying on us to take out these Felheim troops while she finds Valder.
And that's exactly what we're gonna do!
Start of Ally's Turn 10
We're doing well. When we work together, we're a force to be reckoned with!
Start of Ally's Turn 15
Start of Ally's Turn 20
Don't worry, kid - Mercia is one tough cookie!
Ally army reaches southern Barracks
Felheim Revenants appear to be guarding these walls.
Ally army reaches inside walls
Don't let up! Mercia needs us!
Neutralised all Felheim Ports
We've taken out the enemy Ports!
Yeah! Let's show these chattering piles of bones who's boss!
Destroyed Felheim's Stronghold
Nuru is defeated
Koji is defeated
Emeric is defeated
You were really good out there.
Can you teach me how to use a spear like that?!
That time where you were like, 'WHOOSAM!'
And those skeleton were like, 'GaahCRUNCH!'
And then you where like, 'FWOOSH!'
Did you see that bit, Emeric? Wasn't it awesome?!
Oh yes, I saw. It was very impressive...
What's wrong? You're really quiet.
Trivia[edit]
- This is the first Campaign mission to feature all (non-DLC) recruitment buildings: Barracks, Tower, and Port.
- Nuru is set to begin with 5000 initial gold. However, due to the team order, this is not received by the player, and is an unused propety.