Version History

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For Wargroove 2, see Version History/Wargroove 2

Wargroove released on 1 February 2019 for Windows PC, Xbox One, and Nintendo Switch after almost three years of development. The Playstation 4 version was released on July 23rd, 2019.

PC Version[edit]

2.1.7[edit]

Wargroove 2.1.7 was an update which included a number of fixes. It was released on 04 August 2020.

Features/Fixes
  • Players will unlock characters when the campaign is progressed online as well as offline
  • Fog of War: Thieves can't ransack structures that they can't see
  • Fog of War: Transports can try to drop units on occupied spaces, but they will get ambushed
  • Spectators will only fast forward if it is an online campaign
Bug Fixes
  • If a player deletes local campaign online match data they will be able to replay their match
  • Fix chess timer race condition online bug
  • Fix bug where an online player could select a unit before the server returned the first set of orders

2.1.6[edit]

Wargroove 2.1.6 was an update which included a hotfix for online matches. It was released on 26 May 2020.

Fixes
  • Hotfix for bug where online users cannot start moving units until given control

2.1.4[edit]

Wargroove 2.1.4 was an update which included a hotfix for online campaigns. It was released on 19 May 2020.

Fixes
  • Hotfix for bug which could happen if local progress was deleted for an online campaign.

2.1.3[edit]

Wargroove 2.1.3 was an update which included a hotfix for online campaigns. It was released on 13 May 2020.

Fixes
  • Hotfix for a new bug which could break online campaigns

2.1.1[edit]

Wargroove 2.1.1 was an update which included some new features for multiplayer and online, and some balance changes. It was released on 11 May 2020. It included all the changes in 2.1.0 for consoles, but also included a few additional hotfixes

Gameplay Balancing
  • Change fog of war sight distances
  • Nuru's groove charges slower
  • Co-op campaign balancing due to sight distance changes
  • Spectator can spectate online campaign matches
  • When a unit is ambushed and therefore ends on a neutral unit, it will backtrack instead of dying
Other
  • Extra multiplayer timer option
  • End current campaign map from lobby screen command
  • Spearman in tutorial sometimes spawned in incorrect location
  • Can use codex on outlaw faction units
  • Only the host can add cpu players to multiplayer matches
  • If a spectator has more than 10 turns to watch on an online match the game will fast forward and if a player has had their local progress reset it will fast forward
Bug fix
  • Save/resume desync bug in online matches (Command to reset your online match detailed here)
  • Harpoon ships don't die on reefs when its raining
  • Changed so spectator fast forwarding only works on campaigns
  • Fix for bug which happens when deleting local progress of an online match

2.0.3[edit]

Wargroove 2.0.3 was a minor patch to resolve a few issues introduced in 2.0.2. It was released on 10 February 2020.

Game Changes
  • Public lobbies that are full will no longer be shown on the listing
  • Public lobbies using custom maps that you haven't downloaded will now be shown
  • Fix for crash on playing online levels with child commanders (notably, the last mission in the DLC campaign)
  • Fix missing image on codex
  • Fix spawning of summons in the map editor
  • Fix crash on campaign editor
  • Fix lava waterfalls being visible on other biomes
  • Fix name of emote

2.0.2[edit]

Wargroove 2.0.2 was a major content update titled Wargroove: Double Trouble which added three new commanders, two new units, new arcade missions, lobbies and more. It was released on 6 February 2020.

Game Changes
  • A brand new Co-Op Story Campaign (can be played couch co-op, online co-op or solo)
  • 3 New Roguish Commanders - Wulfar, Errol & Orla, and Vesper
  • 2 New Units – Thieves & Riflemen
  • New Arcade missions
  • Competitive online Quick Play maps, including some of the community’s most competitive maps as voted for by the Groove of War team. Map Pool link: imgur.com/a/4EPb3lX
  • Public and Private Multiplayer Lobbies
  • New Volcano map theme
  • More updates to the custom Editor tools
  • Outlaw music tracks, composed by Phonetic Hero
Editor Changes
  • Unit Modifiers – Enables players to modify the damage that any unit/structure receives as a percentage, including making them invulnerable.
  • Metalocations - Added support for ‘metalocations’ which indicate where things last happened on the map, for example the last attacker, last defender, last recruit, last unit used, last movement path, last death etc.
  • New actions for locations, such as copying a location area, moving location by (x,y), and boolean operations between locations.
  • Gizmos – New place-able entities with an on and off state such as levers and chests. Using gizmos players can override terrain (e.g. draw bridges) and can also enter new actions to set and toggle the gizmo state, as well as new conditions to check it.
  • Counters – We’re adding new actions to perform arithmetic between counters as well as setting the counter to random value, and load/storing counter values to some other variables (HP, Groove etc.). There’s also a new condition to compare counters.
  • Actions can now play sounds
  • Map upload slots are increased so players can upload more maps at once.
  • Volcano biomes now available in the map builder.
Balance Changes
  • Spearmen – Cost increased 150 => 250 gold
  • Dogs – Cost decreased 200 => 150 gold
  • Amphibians – Damage vs structures reduced, crit damage now 45-55 => 35-45
  • Amphibians – Cost increased 250 => 350 gold
  • Trebuchets = Cost increased 900 => 1000
  • Balloons – Cost decreased 500 => 450
  • Balloons – Can now only carry the same units as wagons
  • Harpies – Minimum base damage vs structures 45% => 50%
  • Koji – Drones now take 50% damage from all units instead of 800% damage
  • Sedge – Sadistic rush charge speed, very slow => slow
  • Tenri – Tornado charge speed, medium => slow
  • Greenfinger - Vines can now Reposition up to two spaces each turn. This does not require passing through units.
  • “M” (secret Commander) – Groove charge speed, slow => medium
  • Ryota – Blade dash charge speed, medium => fast
  • Ryota – Blade dash now starts at 50% commander damage
  • Ryota – Blade dash now increases in damage by 5% commander damage per “jump” on blade dash route.
  • Ryota – Can now dash through neutral structures
  • Commander – Minimum base damage vs soldiers 95% => 115%
  • Commander – Minimum base damage vs spearmen 65% => 75%
  • Critical hits no longer increase RNG damage range. All damage is max +/- 5%, even after crit
  • Killing non unit summons (vines, crystals, etc) will no longer build groove

1.3.0[edit]

Wargroove 1.3.0 was a minor update which added Korean language support and some new features and bugfixes. It was released on 1 August 2019 via Steam.

Changes
  • Add 'delete progress' option to the campaign menu for downloaded Campaigns
  • Add hotkey to change Players in Map Editor; PC users can now use Spacebar to toggle between players when placing units
  • Add ‘Duplicate’ to Triggers, Flags, Counters, Conditions and Actions in Event Editor
  • Removed Weather from Quick Play
  • Added Korean support
  • Slight visual change to commander selection screen
  • Added new "Mods" button to the pre-game "Match Settings" screen for enabling installed mods
Fixes
  • Fix Overview causing various graphic overlays during matches
  • Fix Can use D-Pad while battle animations are playing, causing mouse to be in weird location
  • Fix Cannot select 'Open to friends' in match lobby if using controller
  • Fix No Counter attack displayed when Merfolk attack from Land>Water tiles
  • Fix Downloading a map sends you back to page 1
  • Fix Ending cutscene 6-3, Mercia's walking animation has the sword when she exits the scene, even though it's supposed to be gone
  • Fix Pressing Esc on keyboard takes user to highlighted menu option instead of trigger the exit game prompt
  • Fix "Your Turn" prompt doesn't work correctly with CPU's in scenarios
  • Fix Overlapping Effectiveness images when using 'esc' to close recruitment screen
  • Fix Crash when too many locations are being used in custom maps
  • Fix End point of 3-2. User can go to the last flag and skip the whole mission
  • Fix Tenri doesn't get the option to reinforce when her groove is active
  • Fix Match Settings on Quick Play doesn't show correct 'Turn Timer' information
  • Fix Air units previewing on land
  • Fix Auto-end-turn not triggering on Online matches
  • Fix User can freeze the quick play timer if units are inside wagons
  • Fix Crash when removing Mercia if she has 'Pet' emote and 'Move' in Cutscene editor
  • Fix Able to force transparent commander in Multiplayer Lobby
  • Fix Groove modifiers not working correctly in custom maps
  • Fix Emeric’s Crystal being placed over water
  • Fix Spawning Crystal stops all other spawn or 'beginning of turn' events if it's at the top of the event list
  • Fix Alchemist and Witch attacks displaying on wrong grid in Cutscene editor
  • Fix Lava Descriptions
  • Fix playing with Groove disabled still displays Groove FX
  • Fix When returning to the puzzle map selection from in-game, the wrong background is loaded.
  • Fix The attack grid does not appear when selecting a blocked unit
  • Fix Mercival can fish on neutral nautical buildings
  • Fix End Turn doesn't trigger if player dies with unit in an allied transport
  • Fix Crash if barracks is open when TurnTimer runs out in Local games
  • Fix Able to S Rank a mission when using Checkpoint saves.
  • Fix Shouts and Emotes of some non-commander units no longer working in Cutscene editors
  • Fix Halley error sometimes appearing when using Checkpoint saves
  • Fix #MISSING# Dark Mercia emote in cutscene editor
  • Fix ‘Retry' and 'Quit' in arcade do the exact same thing
  • Fix When editing the "Create Actor" event, the movement resets from "Angry" to "Normal"
  • Fix Auto-turn does not trigger when Unit turns are spent using event triggers
  • Fix Custom campaign missions may be overlapping with each other
  • Fix Merfolk don't swap map state when you draw terrain under them on the map editor
  • Fix Requiem text states 'unlock via campaign', except it's unlocked in the Arcade
  • Fix Koji has '#MISSING' Walk type in cutscene editor
  • Fix Sparrow Bomb displays as Balloon in damage preview
  • Villager has been moved in the Editor list so it is no longer first
  • Miscellaneous typo corrections and localisation tweaks

1.2.6[edit]

Minor change to add support for the Steam Summer Sale 'Grand Prix' quest event. Patch released on 25 June 2019 via Steam.

1.2.5[edit]

Wargroove 1.2.5 was a bugfix patch released on 1 April 2019 via Steam.

Fixes
  • Fixed issues with suspend
  • Fix for save data corruption issues

1.2.4[edit]

Wargroove 1.2.4 was a bugfix patch released on 15 March 2019 via Steam.

Fixes
  • Fix "desync" issue with online matches that prevented players from seeing any activity on matches

1.2.3[edit]

Wargroove 1.2.3 was a small bugfix patch released on 13 March 2019 via Steam.

Fixes
  • Attemped fix for desync issues

1.2.2[edit]

Wargroove 1.2.2 was a small bugfix patch released on 11 March 2019 via Steam.

Fixes
  • Attemped fix for desync issues
  • Fix 2v1 disconnect after victory screen
  • Fix crash when right clicking map
  • Fix crash when selecting barracks

1.2.1[edit]

Wargroove 1.2.1 was a bugfix patch released on 6 March 2019 via Steam.

Fixes
  • Fix issues with players being stuck in Quick Play matches
  • Fix issues with timers running out in Quick Play matches
  • Fix examine does nothing in Tile Info window
  • Fix tile info displaying a large gap when using controller
  • Fixed crashes on maps that spawn "Any Commander"
  • Fixed lingering tooltips when closing recruit screen
  • Fixed some issues with playing with bots in online play

1.2.0[edit]

Wargroove 1.2.0 was a the first major update which added some QoL changes and bugfixes released on 6 March 2019.

Changes
Checkpoint system:
  • While playing in campaign mode, you can set a checkpoint in a mission
  • If you are defeated, you can retry from the checkpoint
  • You can set a checkpoint whenever you want, but you can only have one active at a time (the previous gets overwritten)
Difficulty system overhaul:
  • Five difficulty presets, Story, Easy, Medium, Hard (Default) and Custom
  • Hard difficulty is the default, and is the standard rules of the game. It’s the only mode where you can obtain S-ranks
  • Medium difficulty is a bit easier and still lets you obtain up to 3 stars
  • Easy limits you at 2 stars
  • Story limits you at 1 star, and is VERY easy
Multiplayer:
  • You can now add CPU players to online games
  • There’s now a message clarifying that you must join a match if you don’t have any in progress
  • A number of fixes to Quick Play timers
  • You can no longer suspend Quick Play matches and play other games in the meanwhile, since they’re supposed to be realtime
  • 9 maps designed specifically for co-op have been added
  • Fix issue where user’s couldn’t get into Online multiplayer
  • Fix issue were main menu could not be invoked during opponent’s/AI turn
General Quality of Life
  • The effectiveness chart on unit info and recruit screens has been reworked to be far more readable and informative
  • Skipping battles, captures and cutscenes is now much faster
  • Display the S rank requirements on the overview screen for a mission
  • “Exit” has been renamed to “Suspend” to avoid confusion
  • You can now see teams on the Overview screen
  • Fix international text input on Switch
  • Display the Controller Select Applet on Switch less often
  • Add Korean font
  • Resigning will now destroy all units simultaneously instead of one at a time
New options:
  • Add “Movement Speed” option that allow you to set all units to move faster
  • Add “Confirm End Turn” option to avoid accidental end of turn
  • Add “Damage Range” option to display minimum and maximum damage on previews, instead of average damage
Fog of War:
  • Allies now share vision
  • Eliminated players can still see their team vision; eliminated teams become spectators
  • Spectators can view the current team’s vision
  • Hide enemy income and funds
  • Don’t spawn effects or show building colours inside fog of war
  • Don’t show battle and capture animations unless at least one of the units is visible to the current player
  • Fog of War now updates faster
  • Fix “sonar” bug that allowed you to obtain extra information within fog of war
  • Fix allies being able to move units into each other and becoming stuck
Fixes
  • Fix Tenri’s groove charge rate to the intended value
  • Change Ryota’s groove to allow him to dash through his own units
  • Fix team options; all teams should display correctly in 2v2 matches
  • Fixes for Vines and Crystals acting as Units
  • Fix for 7-2; commanders no longer change team after suspending
  • Fix sound effects in Cutscene editor causing crash
  • Fix Cutscene Attack animations causing crash
  • Fix Empty dialogue event boxes causing crash
  • Layering of actors and props in Cutscene editor should now work as expected
  • Fix crash when entering non-numeric text into Counter events
  • Fix issue with Tutorial 1.3 where user could get stuck when asked to select a barrack
  • Misc language fixes
  • Misc minor fixes

1.0.2[edit]

Wargroove 1.0.2 was a bugfix patch released on launch day, 1 February 2019 via Steam.

Fixes
Fix for issues related to Windows user directory paths, including being unable to start the game, losing progress, and being unable to create maps and campaigns.

1.0.1[edit]

Wargroove 1.0.1 was a bugfix patch released on launch day, 1 February 2019 via Steam.

Fixes
Fixed a crash that could happen if users had an accent character in their username

1.0.0[edit]

Wargroove 1.0 was released on PC on launch day, 1 February 2019 via Steam and Humble.

Switch[edit]

Pre-orders for the Nintendo Switch version of the game were opened alongside the release date announcement on 23 January 2019.

2.1.7[edit]

Wargroove 2.1.7 was an update which included a number of changes and fixes. It included all updates in versions 2.1.1 through 2.1.7 on the PC version and introduced the ability to crossplay with PS4 players. It was released on 04 August 2020.

Features/Fixes
  • Players will unlock characters when the campaign is progressed online as well as offline
  • Fog of War: Thieves can't ransack structures that they can't see
  • Fog of War: Transports can try to drop units on occupied spaces, but they will get ambushed
  • Spectators will only fast forward if it is an online campaign
Bug Fixes
  • If a player deletes local campaign online match data they will be able to replay their match
  • Fix chess timer race condition online bug
  • Fix bug where an online player could select a unit before the server returned the first set of orders
  • Hotfix for bug where online users cannot start moving units until given control
  • Hotfix for bug which could happen if local progress was deleted for an online campaign.
  • Hotfix for a new bug which could break online campaigns

2.1.0[edit]

Wargroove 2.1.0 was an update which included some new features for multiplayer and online, and some balance changes. It was released on 11 May 2020.

Gameplay Balancing
  • Change fog of war sight distances
  • Nuru's groove charges slower
  • Co-op campaign balancing due to sight distance changes
  • Spectator can spectate online campaign matches
  • When a unit is ambushed and therefore ends on a neutral unit, it will backtrack instead of dying
Other
  • Extra multiplayer timer option
  • End current campaign map from lobby screen command
  • Spearman in tutorial sometimes spawned in incorrect location
  • Can use codex on outlaw faction units
  • Only the host can add cpu players to multiplayer matches
  • If a spectator has more than 10 turns to watch on an online match the game will fast forward and if a player has had their local progress reset it will fast forward
Bug fix
  • Save/resume desync bug in online matches (Command to reset your online match detailed here)
  • Harpoon ships don't die on reefs when its raining

2.0.3[edit]

Wargroove 2.0.3 was a minor patch to resolve a few issues introduced in 2.0.2. It was released on 14 February 2020.

Game Changes
  • Public lobbies that are full will no longer be shown on the listing
  • Public lobbies using custom maps that you haven't downloaded will now be shown
  • Fix for crash on playing online levels with child commanders (notably, the last mission in the DLC campaign)
  • Fix missing image on codex
  • Fix spawning of summons in the map editor
  • Fix crash on campaign editor
  • Fix lava waterfalls being visible on other biomes
  • Fix name of emote

2.0.2[edit]

Wargroove 2.0.2 was a minor update to fix a few issues introduced in 2.0.1. It was released on 10 February 2020.

  • Fix logo showing up on the sub-screens of Title screen
  • Fix a rare crash that can happen when entering a campaign level
  • Fix Tenri's puzzle maps not being completable

2.0.1[edit]

Wargroove 2.0.1 was a major content update titled Wargroove: Double Trouble which added three new commanders, two new units, new arcade missions, lobbies and more. It was released on 6 February 2020.

Game Changes
  • A brand new Co-Op Story Campaign (can be played couch co-op, online co-op or solo)
  • 3 New Roguish Commanders - Wulfar, Errol & Orla, and Vesper
  • 2 New Units – Thieves & Riflemen
  • New Arcade missions
  • Competitive online Quick Play maps, including some of the community’s most competitive maps as voted for by the Groove of War team
  • Public and Private Multiplayer Lobbies
  • New Volcano map theme
  • More updates to the custom Editor tools
  • Outlaw music tracks, composed by Phonetic Hero
Editor Changes
  • Unit Modifiers – Enables players to modify the damage that any unit/structure receives as a percentage, including making them invulnerable.
  • Metalocations - Added support for ‘metalocations’ which indicate where things last happened on the map, for example the last attacker, last defender, last recruit, last unit used, last movement path, last death etc.
  • New actions for locations, such as copying a location area, moving location by (x,y), and boolean operations between locations.
  • Gizmos – New place-able entities with an on and off state such as levers and chests. Using gizmos players can override terrain (e.g. draw bridges) and can also enter new actions to set and toggle the gizmo state, as well as new conditions to check it.
  • Counters – We’re adding new actions to perform arithmetic between counters as well as setting the counter to random value, and load/storing counter values to some other variables (HP, Groove etc.). There’s also a new condition to compare counters.
  • Actions can now play sounds
  • Map upload slots are increased so players can upload more maps at once.
  • Volcano biomes now available in the map builder.
Balance Changes
  • Spearmen – Cost increased 150 => 250 gold
  • Dogs – Cost decreased 200 => 150 gold
  • Amphibians – Damage vs structures reduced, crit damage now 45-55 => 35-45
  • Amphibians – Cost increased 250 => 350 gold
  • Trebuchets = Cost increased 900 => 1000
  • Balloons – Cost decreased 500 => 450
  • Balloons – Can now only carry the same units as wagons
  • Harpies – Minimum base damage vs structures 45% => 50%
  • Koji – Drones now take 50% damage from all units instead of 800% damage
  • Sedge – Sadistic rush charge speed, very slow => slow
  • Tenri – Tornado charge speed, medium => slow
  • Greenfinger - Vines can now Reposition up to two spaces each turn. This does not require passing through units.
  • “M” (secret Commander) – Groove charge speed, slow => medium
  • Ryota – Blade dash charge speed, medium => fast
  • Ryota – Blade dash now starts at 50% commander damage
  • Ryota – Blade dash now increases in damage by 5% commander damage per “jump” on blade dash route.
  • Ryota – Can now dash through neutral structures
  • Commander – Minimum base damage vs soldiers 95% => 115%
  • Commander – Minimum base damage vs spearmen 65% => 75%
  • Critical hits no longer increase RNG damage range. All damage is max +/- 5%, even after crit
  • Killing non unit summons (vines, crystals, etc) will no longer build groove

1.3.1[edit]

Wargroove 1.3.1 was a minor update which patched an issue where an error would display playing the digital version if the physical cart was removed. It was released shortly after the physical edition released, on 5 November 2019.

1.3.0[edit]

Wargroove 1.3.0 was a minor update which added Korean language support and some new features and bugfixes. It was released on 1 August 2019.

Changes
  • Add 'delete progress' option to the campaign menu for downloaded Campaigns
  • Add ‘Duplicate’ to Triggers, Flags, Counters, Conditions and Actions in Event Editor
  • Removed Weather from Quick Play
  • Added Korean support
Fixes
  • Fix Overview causing various graphic overlays during matches
  • Fix Can use D-Pad while battle animations are playing, causing mouse to be in weird location
  • Fix No Counter attack displayed when Merfolk attack from Land>Water tiles
  • Fix Downloading a map sends you back to page 1
  • Fix Ending cutscene 6-3, Mercia's walking animation has the sword when she exits the scene, even though it's supposed to be gone
  • Fix "Your Turn" prompt doesn't work correctly with CPU's in scenarios
  • Fix Overlapping Effectiveness images when using 'esc' to close recruitment screen
  • Fix Crash when too many locations are being used in custom maps
  • Fix End point of 3-2. User can go to the last flag and skip the whole mission
  • Fix Tenri doesn't get the option to reinforce when her groove is active
  • Fix Match Settings on Quick Play doesn't show correct 'Turn Timer' information
  • Fix Air units previewing on land
  • Fix Auto-end-turn not triggering on Online matches
  • Fix User can freeze the quick play timer if units are inside wagons
  • Fix Crash when removing Mercia if she has 'Pet' emote and 'Move' in Cutscene editor
  • Fix Able to force transparent commander in Multiplayer Lobby
  • Fix Groove modifiers not working correctly in custom maps
  • Fix Emeric’s Crystal being placed over water
  • Fix Spawning Crystal stops all other spawn or 'beginning of turn' events if it's at the top of the event list
  • Fix Alchemist and Witch attacks displaying on wrong grid in Cutscene editor
  • Fix Lava Descriptions
  • Fix playing with Groove disabled still displays Groove FX
  • Fix Overview screen 'objectives/player' tab displays wrong text on Switch
  • Fix When returning to the puzzle map selection from in-game, the wrong background is loaded.
  • Fix The attack grid does not appear when selecting a blocked unit
  • Fix Mercival can fish on neutral nautical buildings
  • Fix End Turn doesn't trigger if player dies with unit in an allied transport
  • Fix Crash if barracks is open when TurnTimer runs out in Local games
  • Fix Able to S Rank a mission when using Checkpoint saves.
  • Fix Shouts and Emotes of some non-commander units no longer working in Cutscene editors
  • Fix Halley error sometimes appearing when using Checkpoint saves
  • Fix #MISSING# Dark Mercia emote in cutscene editor
  • Fix ‘Retry' and 'Quit' in arcade do the exact same thing
  • Fix Cursor is always in top left when returning to custom campaign
  • Fix When editing the "Create Actor" event, the movement resets from "Angry" to "Normal"
  • Fix Auto-turn does not trigger when Unit turns are spent using event triggers
  • Fix Custom campaign missions may be overlapping with each other
  • Fix Merfolk don't swap map state when you draw terrain under them on the map editor
  • Fix Requiem text states 'unlock via campaign', except it's unlocked in the Arcade
  • Fix Koji has '#MISSING' Walk type in cutscene editor
  • Fix Sparrow Bomb displays as Balloon in damage preview
  • Villager has been moved in the Editor list so it is no longer first
  • Miscellaneous typo corrections and localisation tweaks

1.2.5[edit]

Wargroove 1.2.5 was a bugfix patch released on 23 April 2019.

Fixes
  • Fixed issues with suspend
  • Fix for save data corruption issues

1.2.4[edit]

Wargroove 1.2.4 was a bugfix patch released on 27 March 2019. It included a number of fixes from the PC versions 1.2.1, 1.2.2, 1.2.3, and 1.2.4.

Fixes
  • Fix "desync" issue with online matches that prevented players from seeing any activity on matches
  • Fix issues with players being stuck in Quick Play matches
  • Fix issues with timers running out in Quick Play matches
  • Fix crash on inspecting units on any maps that attempted to Spawn "Any Commander"
  • Fix tooltips being left behind on recruit screen
  • Fix 2v1 disconnect after victory screen
  • Fix crash when selecting a tile for info
  • Fix crash when selecting barracks
  • Fix examine does nothing in Tile Info window
  • Fix tile info displaying a large gap when using controller

1.2.0[edit]

Wargroove 1.2.0 was a the first major update which added some QoL changes and bugfixes released on 6 March 2019.

Changes
Checkpoint system:
  • While playing in campaign mode, you can set a checkpoint in a mission
  • If you are defeated, you can retry from the checkpoint
  • You can set a checkpoint whenever you want, but you can only have one active at a time (the previous gets overwritten)
Difficulty system overhaul:
  • Five difficulty presets, Story, Easy, Medium, Hard (Default) and Custom
  • Hard difficulty is the default, and is the standard rules of the game. It’s the only mode where you can obtain S-ranks
  • Medium difficulty is a bit easier and still lets you obtain up to 3 stars
  • Easy limits you at 2 stars
  • Story limits you at 1 star, and is VERY easy
Multiplayer:
  • You can now add CPU players to online games
  • There’s now a message clarifying that you must join a match if you don’t have any in progress
  • A number of fixes to Quick Play timers
  • You can no longer suspend Quick Play matches and play other games in the meanwhile, since they’re supposed to be realtime
  • 9 maps designed specifically for co-op have been added
  • Fix issue where user’s couldn’t get into Online multiplayer
  • Fix issue were main menu could not be invoked during opponent’s/AI turn
General Quality of Life
  • The effectiveness chart on unit info and recruit screens has been reworked to be far more readable and informative
  • Skipping battles, captures and cutscenes is now much faster
  • Display the S rank requirements on the overview screen for a mission
  • “Exit” has been renamed to “Suspend” to avoid confusion
  • You can now see teams on the Overview screen
  • Fix international text input on Switch
  • Display the Controller Select Applet on Switch less often
  • Add Korean font
  • Resigning will now destroy all units simultaneously instead of one at a time
New options:
  • Add “Movement Speed” option that allow you to set all units to move faster
  • Add “Confirm End Turn” option to avoid accidental end of turn
  • Add “Damage Range” option to display minimum and maximum damage on previews, instead of average damage
Fog of War:
  • Allies now share vision
  • Eliminated players can still see their team vision; eliminated teams become spectators
  • Spectators can view the current team’s vision
  • Hide enemy income and funds
  • Don’t spawn effects or show building colours inside fog of war
  • Don’t show battle and capture animations unless at least one of the units is visible to the current player
  • Fog of War now updates faster
  • Fix “sonar” bug that allowed you to obtain extra information within fog of war
  • Fix allies being able to move units into each other and becoming stuck
Fixes
  • Fix Tenri’s groove charge rate to the intended value
  • Change Ryota’s groove to allow him to dash through his own units
  • Fix team options; all teams should display correctly in 2v2 matches
  • Fixes for Vines and Crystals acting as Units
  • Fix for 7-2; commanders no longer change team after suspending
  • Fix sound effects in Cutscene editor causing crash
  • Fix Cutscene Attack animations causing crash
  • Fix Empty dialogue event boxes causing crash
  • Layering of actors and props in Cutscene editor should now work as expected
  • Fix crash when entering non-numeric text into Counter events
  • Fix issue with Tutorial 1.3 where user could get stuck when asked to select a barrack
  • Misc language fixes
  • Misc minor fixes

1.1.2[edit]

Wargroove 1.1.2 was released on Nintendo Switch 4 February 2019. It included some minor bug fixes.

Fixes
Fixed bug that caused online multiplayer maps against AI to sometimes go into a broken state.
Fixed bug that caused spectating online on Fog of War maps to not work correctly.
Fixed bug that caused issues around resigning on matches.
Fixed the display of some Japanese and Chinese characters.

1.0[edit]

Wargroove 1.0 was released on Nintendo Switch 1 February 2019. The version number displayed on console was 1.1.1.

Xbox One[edit]

Pre-orders for the Xbox One version of the game were opened on 24 January 2019 and the game released on 1 February 2019.

2.1.7[edit]

Wargroove 2.1.7 was an update which included a number of changes and fixes. It included all updates in versions 2.1.1 through 2.1.7 on the PC version and introduced the ability to crossplay with PS4 players. It was released on 04 August 2020.

Features/Fixes
  • Players will unlock characters when the campaign is progressed online as well as offline
  • Fog of War: Thieves can't ransack structures that they can't see
  • Fog of War: Transports can try to drop units on occupied spaces, but they will get ambushed
  • Spectators will only fast forward if it is an online campaign
Bug Fixes
  • If a player deletes local campaign online match data they will be able to replay their match
  • Fix chess timer race condition online bug
  • Fix bug where an online player could select a unit before the server returned the first set of orders
  • Hotfix for bug where online users cannot start moving units until given control
  • Hotfix for bug which could happen if local progress was deleted for an online campaign.
  • Hotfix for a new bug which could break online campaigns

2.1.0[edit]

Wargroove 2.1.0 was an update which included some new features for multiplayer and online, and some balance changes. It was released on 12 May 2020.

Gameplay Balancing
  • Change fog of war sight distances
  • Nuru's groove charges slower
  • Co-op campaign balancing due to sight distance changes
  • Spectator can spectate online campaign matches
  • When a unit is ambushed and therefore ends on a neutral unit, it will backtrack instead of dying
Other
  • Extra multiplayer timer option
  • End current campaign map from lobby screen command
  • Spearman in tutorial sometimes spawned in incorrect location
  • Can use codex on outlaw faction units
  • Only the host can add cpu players to multiplayer matches
  • If a spectator has more than 10 turns to watch on an online match the game will fast forward and if a player has had their local progress reset it will fast forward
Bug fix
  • Save/resume desync bug in online matches (Command to reset your online match detailed here)
  • Harpoon ships don't die on reefs when its raining


2.0.3[edit]

Wargroove 2.0.3 was a minor patch to resolve a few issues introduced in 2.0.1. It was released on 17 February 2020.

Game Changes
  • Public lobbies that are full will no longer be shown on the listing
  • Public lobbies using custom maps that you haven't downloaded will now be shown
  • Fix for crash on playing online levels with child commanders (notably, the last mission in the DLC campaign)
  • Fix missing image on codex
  • Fix spawning of summons in the map editor
  • Fix crash on campaign editor
  • Fix lava waterfalls being visible on other biomes
  • Fix name of emote

2.0.1[edit]

Wargroove 2.0.1 was a major content update titled Wargroove: Double Trouble which added three new commanders, two new units, new arcade missions, lobbies and more. It was released on 6 February 2020.

Game Changes
  • A brand new Co-Op Story Campaign (can be played couch co-op, online co-op or solo)
  • 3 New Roguish Commanders - Wulfar, Errol & Orla, and Vesper
  • 2 New Units – Thieves & Riflemen
  • New Arcade missions
  • Competitive online Quick Play maps, including some of the community’s most competitive maps as voted for by the Groove of War team
  • Public and Private Multiplayer Lobbies
  • New Volcano map theme
  • More updates to the custom Editor tools
  • Outlaw music tracks, composed by Phonetic Hero
Editor Changes
  • Unit Modifiers – Enables players to modify the damage that any unit/structure receives as a percentage, including making them invulnerable.
  • Metalocations - Added support for ‘metalocations’ which indicate where things last happened on the map, for example the last attacker, last defender, last recruit, last unit used, last movement path, last death etc.
  • New actions for locations, such as copying a location area, moving location by (x,y), and boolean operations between locations.
  • Gizmos – New place-able entities with an on and off state such as levers and chests. Using gizmos players can override terrain (e.g. draw bridges) and can also enter new actions to set and toggle the gizmo state, as well as new conditions to check it.
  • Counters – We’re adding new actions to perform arithmetic between counters as well as setting the counter to random value, and load/storing counter values to some other variables (HP, Groove etc.). There’s also a new condition to compare counters.
  • Actions can now play sounds
  • Map upload slots are increased so players can upload more maps at once.
  • Volcano biomes now available in the map builder.
Balance Changes
  • Spearmen – Cost increased 150 => 250 gold
  • Dogs – Cost decreased 200 => 150 gold
  • Amphibians – Damage vs structures reduced, crit damage now 45-55 => 35-45
  • Amphibians – Cost increased 250 => 350 gold
  • Trebuchets = Cost increased 900 => 1000
  • Balloons – Cost decreased 500 => 450
  • Balloons – Can now only carry the same units as wagons
  • Harpies – Minimum base damage vs structures 45% => 50%
  • Koji – Drones now take 50% damage from all units instead of 800% damage
  • Sedge – Sadistic rush charge speed, very slow => slow
  • Tenri – Tornado charge speed, medium => slow
  • Greenfinger - Vines can now Reposition up to two spaces each turn. This does not require passing through units.
  • “M” (secret Commander) – Groove charge speed, slow => medium
  • Ryota – Blade dash charge speed, medium => fast
  • Ryota – Blade dash now starts at 50% commander damage
  • Ryota – Blade dash now increases in damage by 5% commander damage per “jump” on blade dash route.
  • Ryota – Can now dash through neutral structures
  • Commander – Minimum base damage vs soldiers 95% => 115%
  • Commander – Minimum base damage vs spearmen 65% => 75%
  • Critical hits no longer increase RNG damage range. All damage is max +/- 5%, even after crit
  • Killing non unit summons (vines, crystals, etc) will no longer build groove

1.3.1[edit]

Wargroove 1.3.1 was a minor update which added Korean language support and some new features and bugfixes. It was released on 1 August 2019.

Changes
  • Add 'delete progress' option to the campaign menu for downloaded Campaigns
  • Add ‘Duplicate’ to Triggers, Flags, Counters, Conditions and Actions in Event Editor
  • Removed Weather from Quick Play
  • Added Korean support
Fixes
  • Fix Overview causing various graphic overlays during matches
  • Fix Can use D-Pad while battle animations are playing, causing mouse to be in weird location
  • Fix No Counter attack displayed when Merfolk attack from Land>Water tiles
  • Fix Downloading a map sends you back to page 1
  • Fix Ending cutscene 6-3, Mercia's walking animation has the sword when she exits the scene, even though it's supposed to be gone
  • Fix "Your Turn" prompt doesn't work correctly with CPU's in scenarios
  • Fix Overlapping Effectiveness images when using 'esc' to close recruitment screen
  • Fix Crash when too many locations are being used in custom maps
  • Fix End point of 3-2. User can go to the last flag and skip the whole mission
  • Fix Tenri doesn't get the option to reinforce when her groove is active
  • Fix Match Settings on Quick Play doesn't show correct 'Turn Timer' information
  • Fix Air units previewing on land
  • Fix Auto-end-turn not triggering on Online matches
  • Fix User can freeze the quick play timer if units are inside wagons
  • Fix Crash when removing Mercia if she has 'Pet' emote and 'Move' in Cutscene editor
  • Fix Able to force transparent commander in Multiplayer Lobby
  • Fix Groove modifiers not working correctly in custom maps
  • Fix Emeric’s Crystal being placed over water
  • Fix Spawning Crystal stops all other spawn or 'beginning of turn' events if it's at the top of the event list
  • Fix Alchemist and Witch attacks displaying on wrong grid in Cutscene editor
  • Fix Lava Descriptions
  • Fix playing with Groove disabled still displays Groove FX
  • Fix When returning to the puzzle map selection from in-game, the wrong background is loaded.
  • Fix The attack grid does not appear when selecting a blocked unit
  • Fix Mercival can fish on neutral nautical buildings
  • Fix End Turn doesn't trigger if player dies with unit in an allied transport
  • Fix Crash if barracks is open when TurnTimer runs out in Local games
  • Fix Able to S Rank a mission when using Checkpoint saves.
  • Fix Shouts and Emotes of some non-commander units no longer working in Cutscene editors
  • Fix Halley error sometimes appearing when using Checkpoint saves
  • Fix #MISSING# Dark Mercia emote in cutscene editor
  • Fix ‘Retry' and 'Quit' in arcade do the exact same thing
  • Fix Cursor is always in top left when returning to custom campaign
  • Fix When editing the "Create Actor" event, the movement resets from "Angry" to "Normal"
  • Fix Auto-turn does not trigger when Unit turns are spent using event triggers
  • Fix Custom campaign missions may be overlapping with each other
  • Fix Merfolk don't swap map state when you draw terrain under them on the map editor
  • Fix Requiem text states 'unlock via campaign', except it's unlocked in the Arcade
  • Fix Koji has '#MISSING' Walk type in cutscene editor
  • Fix Sparrow Bomb displays as Balloon in damage preview
  • Villager has been moved in the Editor list so it is no longer first
  • Miscellaneous typo corrections and localisation tweaks

1.2.5[edit]

Wargroove 1.2.5 was a bugfix patch released on 31 March 2019. It also included all fixes in PC versions 1.2.1, 1.2.2, 1.2.3, and 1.2.4.

Fixes
  • Fixed issues with suspend
  • Fix for save data corruption issues
  • Fix "desync" issue with online matches that prevented players from seeing any activity on matches
  • Fix issues with players being stuck in Quick Play matches
  • Fix issues with timers running out in Quick Play matches
  • Fix crash on inspecting units on any maps that attempted to Spawn "Any Commander"
  • Fix tooltips being left behind on recruit screen
  • Fix 2v1 disconnect after victory screen
  • Fix crash when selecting a tile for info
  • Fix crash when selecting barracks
  • Fix examine does nothing in Tile Info window
  • Fix tile info displaying a large gap when using controller

1.2.0[edit]

Wargroove 1.2.0 was a the first major update which added some QoL changes and bugfixes released on 6 March 2019.

Changes
Checkpoint system:
  • While playing in campaign mode, you can set a checkpoint in a mission
  • If you are defeated, you can retry from the checkpoint
  • You can set a checkpoint whenever you want, but you can only have one active at a time (the previous gets overwritten)
Difficulty system overhaul:
  • Five difficulty presets, Story, Easy, Medium, Hard (Default) and Custom
  • Hard difficulty is the default, and is the standard rules of the game. It’s the only mode where you can obtain S-ranks
  • Medium difficulty is a bit easier and still lets you obtain up to 3 stars
  • Easy limits you at 2 stars
  • Story limits you at 1 star, and is VERY easy
Multiplayer:
  • You can now add CPU players to online games
  • There’s now a message clarifying that you must join a match if you don’t have any in progress
  • A number of fixes to Quick Play timers
  • You can no longer suspend Quick Play matches and play other games in the meanwhile, since they’re supposed to be realtime
  • 9 maps designed specifically for co-op have been added
  • Fix issue where user’s couldn’t get into Online multiplayer
  • Fix issue were main menu could not be invoked during opponent’s/AI turn
General Quality of Life
  • The effectiveness chart on unit info and recruit screens has been reworked to be far more readable and informative
  • Skipping battles, captures and cutscenes is now much faster
  • Display the S rank requirements on the overview screen for a mission
  • “Exit” has been renamed to “Suspend” to avoid confusion
  • You can now see teams on the Overview screen
  • Fix international text input on Switch
  • Display the Controller Select Applet on Switch less often
  • Add Korean font
  • Resigning will now destroy all units simultaneously instead of one at a time
New options:
  • Add “Movement Speed” option that allow you to set all units to move faster
  • Add “Confirm End Turn” option to avoid accidental end of turn
  • Add “Damage Range” option to display minimum and maximum damage on previews, instead of average damage
Fog of War:
  • Allies now share vision
  • Eliminated players can still see their team vision; eliminated teams become spectators
  • Spectators can view the current team’s vision
  • Hide enemy income and funds
  • Don’t spawn effects or show building colours inside fog of war
  • Don’t show battle and capture animations unless at least one of the units is visible to the current player
  • Fog of War now updates faster
  • Fix “sonar” bug that allowed you to obtain extra information within fog of war
  • Fix allies being able to move units into each other and becoming stuck
Fixes
  • Fix Tenri’s groove charge rate to the intended value
  • Change Ryota’s groove to allow him to dash through his own units
  • Fix team options; all teams should display correctly in 2v2 matches
  • Fixes for Vines and Crystals acting as Units
  • Fix for 7-2; commanders no longer change team after suspending
  • Fix sound effects in Cutscene editor causing crash
  • Fix Cutscene Attack animations causing crash
  • Fix Empty dialogue event boxes causing crash
  • Layering of actors and props in Cutscene editor should now work as expected
  • Fix crash when entering non-numeric text into Counter events
  • Fix issue with Tutorial 1.3 where user could get stuck when asked to select a barrack
  • Misc language fixes
  • Misc minor fixes

1.0[edit]

Wargroove 1.0 was released on Xbox One 1 February 2019. The version number displayed on console was 1.1.6.70.

PS4[edit]

The PS4 version of the game released on 23 July 2019.

2.1.7[edit]

Wargroove 2.1.7 was an update which included a number of changes and fixes. It included all updates in versions 2.0.2 through 2.1.7 on the PC version and introduced the ability for Playstation players to crossplay with PC, Switch, and Xbox players. It was released on 04 August 2020.

Features/Fixes
  • Players will unlock characters when the campaign is progressed online as well as offline
  • Fog of War: Thieves can't ransack structures that they can't see
  • Fog of War: Transports can try to drop units on occupied spaces, but they will get ambushed
  • Spectators will only fast forward if it is an online campaign
Bug Fixes
  • If a player deletes local campaign online match data they will be able to replay their match
  • Fix chess timer race condition online bug
  • Fix bug where an online player could select a unit before the server returned the first set of orders
  • Hotfix for bug where online users cannot start moving units until given control
  • Hotfix for bug which could happen if local progress was deleted for an online campaign.
  • Hotfix for a new bug which could break online campaigns

1.3.0[edit]

Wargroove 1.3.0 was a minor update which added Korean language support and some new features and bugfixes. It was released on 1 August 2019.

Changes
  • Add 'delete progress' option to the campaign menu for downloaded Campaigns
  • Add ‘Duplicate’ to Triggers, Flags, Counters, Conditions and Actions in Event Editor
  • Removed Weather from Quick Play
  • Added Korean support
Fixes
  • Fix Overview causing various graphic overlays during matches
  • Fix Can use D-Pad while battle animations are playing, causing mouse to be in weird location
  • Fix No Counter attack displayed when Merfolk attack from Land>Water tiles
  • Fix Downloading a map sends you back to page 1
  • Fix Ending cutscene 6-3, Mercia's walking animation has the sword when she exits the scene, even though it's supposed to be gone
  • Fix "Your Turn" prompt doesn't work correctly with CPU's in scenarios
  • Fix Overlapping Effectiveness images when using 'esc' to close recruitment screen
  • Fix Crash when too many locations are being used in custom maps
  • Fix End point of 3-2. User can go to the last flag and skip the whole mission
  • Fix Tenri doesn't get the option to reinforce when her groove is active
  • Fix Match Settings on Quick Play doesn't show correct 'Turn Timer' information
  • Fix Air units previewing on land
  • Fix Auto-end-turn not triggering on Online matches
  • Fix User can freeze the quick play timer if units are inside wagons
  • Fix Crash when removing Mercia if she has 'Pet' emote and 'Move' in Cutscene editor
  • Fix Able to force transparent commander in Multiplayer Lobby
  • Fix Groove modifiers not working correctly in custom maps
  • Fix Emeric’s Crystal being placed over water
  • Fix Spawning Crystal stops all other spawn or 'beginning of turn' events if it's at the top of the event list
  • Fix Alchemist and Witch attacks displaying on wrong grid in Cutscene editor
  • Fix Lava Descriptions
  • Fix playing with Groove disabled still displays Groove FX
  • Fix When returning to the puzzle map selection from in-game, the wrong background is loaded.
  • Fix The attack grid does not appear when selecting a blocked unit
  • Fix Mercival can fish on neutral nautical buildings
  • Fix End Turn doesn't trigger if player dies with unit in an allied transport
  • Fix Crash if barracks is open when TurnTimer runs out in Local games
  • Fix Able to S Rank a mission when using Checkpoint saves.
  • Fix Shouts and Emotes of some non-commander units no longer working in Cutscene editors
  • Fix Halley error sometimes appearing when using Checkpoint saves
  • Fix #MISSING# Dark Mercia emote in cutscene editor
  • Fix ‘Retry' and 'Quit' in arcade do the exact same thing
  • Fix Cursor is always in top left when returning to custom campaign
  • Fix When editing the "Create Actor" event, the movement resets from "Angry" to "Normal"
  • Fix Auto-turn does not trigger when Unit turns are spent using event triggers
  • Fix Custom campaign missions may be overlapping with each other
  • Fix Merfolk don't swap map state when you draw terrain under them on the map editor
  • Fix Requiem text states 'unlock via campaign', except it's unlocked in the Arcade
  • Fix Koji has '#MISSING' Walk type in cutscene editor
  • Fix Sparrow Bomb displays as Balloon in damage preview
  • Villager has been moved in the Editor list so it is no longer first
  • Miscellaneous typo corrections and localisation tweaks

1.2.5[edit]

Wargroove 1.2.5 was the release version on PS4 on 23 July 2019.

This release was identical to the 1.2.5 releases on all other platforms, with the exception that it does not support cross-platform play with non-PS4 players. Player created content can still be shared and accessed regardless of platform.

Differences
  • Does not support cross platform play