Version History

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Wargroove released on 1 February 2019 for Windows PC, Xbox One, and Nintendo Switch after almost three years of development. Playstation 4 support has been announced as coming soon, but no specific date has been set.

PC Version[edit]

1.2.5[edit]

Wargroove 1.2.5 was a bugfix patch released on 1 April 2019 via Steam.

Fixes
  • Fixed issues with suspend
  • Fix for save data corruption issues

1.2.4[edit]

Wargroove 1.2.4 was a bugfix patch released on 15 March 2019 via Steam.

Fixes
  • Fix "desync" issue with online matches that prevented players from seeing any activity on matches

1.2.3[edit]

Wargroove 1.2.3 was a small bugfix patch released on 13 March 2019 via Steam.

Fixes
  • Attemped fix for desync issues

1.2.2[edit]

Wargroove 1.2.2 was a small bugfix patch released on 11 March 2019 via Steam.

Fixes
  • Attemped fix for desync issues
  • Fix 2v1 disconnect after victory screen
  • Fix crash when right clicking map
  • Fix crash when selecting barracks

1.2.1[edit]

Wargroove 1.2.1 was a bugfix patch released on 6 March 2019 via Steam.

Fixes
  • Fix issues with players being stuck in Quick Play matches
  • Fix issues with timers running out in Quick Play matches
  • Fix examine does nothing in Tile Info window
  • Fix tile info displaying a large gap when using controller
  • Fixed crashes on maps that spawn "Any Commander"
  • Fixed lingering tooltips when closing recruit screen
  • Fixed some issues with playing with bots in online play

1.2.0[edit]

Wargroove 1.2.0 was a the first major update which added some QoL changes and bugfixes released on 6 March 2019.

Changes
Checkpoint system:
  • While playing in campaign mode, you can set a checkpoint in a mission
  • If you are defeated, you can retry from the checkpoint
  • You can set a checkpoint whenever you want, but you can only have one active at a time (the previous gets overwritten)
Difficulty system overhaul:
  • Five difficulty presets, Story, Easy, Medium, Hard (Default) and Custom
  • Hard difficulty is the default, and is the standard rules of the game. It’s the only mode where you can obtain S-ranks
  • Medium difficulty is a bit easier and still lets you obtain up to 3 stars
  • Easy limits you at 2 stars
  • Story limits you at 1 star, and is VERY easy
Multiplayer:
  • You can now add CPU players to online games
  • There’s now a message clarifying that you must join a match if you don’t have any in progress
  • A number of fixes to Quick Play timers
  • You can no longer suspend Quick Play matches and play other games in the meanwhile, since they’re supposed to be realtime
  • 9 maps designed specifically for co-op have been added
  • Fix issue where user’s couldn’t get into Online multiplayer
  • Fix issue were main menu could not be invoked during opponent’s/AI turn
General Quality of Life
  • The effectiveness chart on unit info and recruit screens has been reworked to be far more readable and informative
  • Skipping battles, captures and cutscenes is now much faster
  • Display the S rank requirements on the overview screen for a mission
  • “Exit” has been renamed to “Suspend” to avoid confusion
  • You can now see teams on the Overview screen
  • Fix international text input on Switch
  • Display the Controller Select Applet on Switch less often
  • Add Korean font
  • Resigning will now destroy all units simultaneously instead of one at a time
New options:
  • Add “Movement Speed” option that allow you to set all units to move faster
  • Add “Confirm End Turn” option to avoid accidental end of turn
  • Add “Damage Range” option to display minimum and maximum damage on previews, instead of average damage
Fog of War:
  • Allies now share vision
  • Eliminated players can still see their team vision; eliminated teams become spectators
  • Spectators can view the current team’s vision
  • Hide enemy income and funds
  • Don’t spawn effects or show building colours inside fog of war
  • Don’t show battle and capture animations unless at least one of the units is visible to the current player
  • Fog of War now updates faster
  • Fix “sonar” bug that allowed you to obtain extra information within fog of war
  • Fix allies being able to move units into each other and becoming stuck
Fixes
  • Fix Tenri’s groove charge rate to the intended value
  • Change Ryota’s groove to allow him to dash through his own units
  • Fix team options; all teams should display correctly in 2v2 matches
  • Fixes for Vines and Crystals acting as Units
  • Fix for 7-2; commanders no longer change team after suspending
  • Fix sound effects in Cutscene editor causing crash
  • Fix Cutscene Attack animations causing crash
  • Fix Empty dialogue event boxes causing crash
  • Layering of actors and props in Cutscene editor should now work as expected
  • Fix crash when entering non-numeric text into Counter events
  • Fix issue with Tutorial 1.3 where user could get stuck when asked to select a barrack
  • Misc language fixes
  • Misc minor fixes

1.0.2[edit]

Wargroove 1.0.2 was a bugfix patch released on launch day, 1 February 2019 via Steam.

Fixes
Fix for issues related to Windows user directory paths, including being unable to start the game, losing progress, and being unable to create maps and campaigns.

1.0.1[edit]

Wargroove 1.0.1 was a bugfix patch released on launch day, 1 February 2019 via Steam.

Fixes
Fixed a crash that could happen if users had an accent character in their username

1.0.0[edit]

Wargroove 1.0 was released on PC on launch day, 1 February 2019 via Steam and Humble.

Nintendo Switch Logo.png Switch[edit]

Pre-orders for the Nintendo Switch version of the game were opened alongside the release date announcement on 23 January 2019.

1.2.5[edit]

Wargroove 1.2.5 was a bugfix patch released on 23 April 2019.

Fixes
  • Fixed issues with suspend
  • Fix for save data corruption issues

1.2.4[edit]

Wargroove 1.2.4 was a bugfix patch released on 27 March 2019. It included a number of fixes from the PC versions 1.2.1, 1.2.2, 1.2.3, and 1.2.4.

Fixes
  • Fix "desync" issue with online matches that prevented players from seeing any activity on matches
  • Fix issues with players being stuck in Quick Play matches
  • Fix issues with timers running out in Quick Play matches
  • Fix crash on inspecting units on any maps that attempted to Spawn "Any Commander"
  • Fix tooltips being left behind on recruit screen
  • Fix 2v1 disconnect after victory screen
  • Fix crash when selecting a tile for info
  • Fix crash when selecting barracks
  • Fix examine does nothing in Tile Info window
  • Fix tile info displaying a large gap when using controller

1.2.0[edit]

Wargroove 1.2.0 was a the first major update which added some QoL changes and bugfixes released on 6 March 2019.

Changes
Checkpoint system:
  • While playing in campaign mode, you can set a checkpoint in a mission
  • If you are defeated, you can retry from the checkpoint
  • You can set a checkpoint whenever you want, but you can only have one active at a time (the previous gets overwritten)
Difficulty system overhaul:
  • Five difficulty presets, Story, Easy, Medium, Hard (Default) and Custom
  • Hard difficulty is the default, and is the standard rules of the game. It’s the only mode where you can obtain S-ranks
  • Medium difficulty is a bit easier and still lets you obtain up to 3 stars
  • Easy limits you at 2 stars
  • Story limits you at 1 star, and is VERY easy
Multiplayer:
  • You can now add CPU players to online games
  • There’s now a message clarifying that you must join a match if you don’t have any in progress
  • A number of fixes to Quick Play timers
  • You can no longer suspend Quick Play matches and play other games in the meanwhile, since they’re supposed to be realtime
  • 9 maps designed specifically for co-op have been added
  • Fix issue where user’s couldn’t get into Online multiplayer
  • Fix issue were main menu could not be invoked during opponent’s/AI turn
General Quality of Life
  • The effectiveness chart on unit info and recruit screens has been reworked to be far more readable and informative
  • Skipping battles, captures and cutscenes is now much faster
  • Display the S rank requirements on the overview screen for a mission
  • “Exit” has been renamed to “Suspend” to avoid confusion
  • You can now see teams on the Overview screen
  • Fix international text input on Switch
  • Display the Controller Select Applet on Switch less often
  • Add Korean font
  • Resigning will now destroy all units simultaneously instead of one at a time
New options:
  • Add “Movement Speed” option that allow you to set all units to move faster
  • Add “Confirm End Turn” option to avoid accidental end of turn
  • Add “Damage Range” option to display minimum and maximum damage on previews, instead of average damage
Fog of War:
  • Allies now share vision
  • Eliminated players can still see their team vision; eliminated teams become spectators
  • Spectators can view the current team’s vision
  • Hide enemy income and funds
  • Don’t spawn effects or show building colours inside fog of war
  • Don’t show battle and capture animations unless at least one of the units is visible to the current player
  • Fog of War now updates faster
  • Fix “sonar” bug that allowed you to obtain extra information within fog of war
  • Fix allies being able to move units into each other and becoming stuck
Fixes
  • Fix Tenri’s groove charge rate to the intended value
  • Change Ryota’s groove to allow him to dash through his own units
  • Fix team options; all teams should display correctly in 2v2 matches
  • Fixes for Vines and Crystals acting as Units
  • Fix for 7-2; commanders no longer change team after suspending
  • Fix sound effects in Cutscene editor causing crash
  • Fix Cutscene Attack animations causing crash
  • Fix Empty dialogue event boxes causing crash
  • Layering of actors and props in Cutscene editor should now work as expected
  • Fix crash when entering non-numeric text into Counter events
  • Fix issue with Tutorial 1.3 where user could get stuck when asked to select a barrack
  • Misc language fixes
  • Misc minor fixes

1.1.2[edit]

Wargroove 1.1.2 was released on Nintendo Switch 4 February 2019. It included some minor bug fixes.

Fixes
Fixed bug that caused online multiplayer maps against AI to sometimes go into a broken state.
Fixed bug that caused spectating online on Fog of War maps to not work correctly.
Fixed bug that caused issues around resigning on matches.
Fixed the display of some Japanese and Chinese characters.

1.0[edit]

Wargroove 1.0 was released on Nintendo Switch 1 February 2019. The version number displayed on console was 1.1.1.

Xbox One Logo.png Xbox One[edit]

Pre-orders for the Xbox One version of the game were opened on 24 January 2019 and the game released on 1 February 2019.

1.2.5[edit]

Wargroove 1.2.5 was a bugfix patch released on 31 March 2019. It also included all fixes in PC versions 1.2.1, 1.2.2, 1.2.3, and 1.2.4.

Fixes
  • Fixed issues with suspend
  • Fix for save data corruption issues
  • Fix "desync" issue with online matches that prevented players from seeing any activity on matches
  • Fix issues with players being stuck in Quick Play matches
  • Fix issues with timers running out in Quick Play matches
  • Fix crash on inspecting units on any maps that attempted to Spawn "Any Commander"
  • Fix tooltips being left behind on recruit screen
  • Fix 2v1 disconnect after victory screen
  • Fix crash when selecting a tile for info
  • Fix crash when selecting barracks
  • Fix examine does nothing in Tile Info window
  • Fix tile info displaying a large gap when using controller

1.2.0[edit]

Wargroove 1.2.0 was a the first major update which added some QoL changes and bugfixes released on 6 March 2019.

Changes
Checkpoint system:
  • While playing in campaign mode, you can set a checkpoint in a mission
  • If you are defeated, you can retry from the checkpoint
  • You can set a checkpoint whenever you want, but you can only have one active at a time (the previous gets overwritten)
Difficulty system overhaul:
  • Five difficulty presets, Story, Easy, Medium, Hard (Default) and Custom
  • Hard difficulty is the default, and is the standard rules of the game. It’s the only mode where you can obtain S-ranks
  • Medium difficulty is a bit easier and still lets you obtain up to 3 stars
  • Easy limits you at 2 stars
  • Story limits you at 1 star, and is VERY easy
Multiplayer:
  • You can now add CPU players to online games
  • There’s now a message clarifying that you must join a match if you don’t have any in progress
  • A number of fixes to Quick Play timers
  • You can no longer suspend Quick Play matches and play other games in the meanwhile, since they’re supposed to be realtime
  • 9 maps designed specifically for co-op have been added
  • Fix issue where user’s couldn’t get into Online multiplayer
  • Fix issue were main menu could not be invoked during opponent’s/AI turn
General Quality of Life
  • The effectiveness chart on unit info and recruit screens has been reworked to be far more readable and informative
  • Skipping battles, captures and cutscenes is now much faster
  • Display the S rank requirements on the overview screen for a mission
  • “Exit” has been renamed to “Suspend” to avoid confusion
  • You can now see teams on the Overview screen
  • Fix international text input on Switch
  • Display the Controller Select Applet on Switch less often
  • Add Korean font
  • Resigning will now destroy all units simultaneously instead of one at a time
New options:
  • Add “Movement Speed” option that allow you to set all units to move faster
  • Add “Confirm End Turn” option to avoid accidental end of turn
  • Add “Damage Range” option to display minimum and maximum damage on previews, instead of average damage
Fog of War:
  • Allies now share vision
  • Eliminated players can still see their team vision; eliminated teams become spectators
  • Spectators can view the current team’s vision
  • Hide enemy income and funds
  • Don’t spawn effects or show building colours inside fog of war
  • Don’t show battle and capture animations unless at least one of the units is visible to the current player
  • Fog of War now updates faster
  • Fix “sonar” bug that allowed you to obtain extra information within fog of war
  • Fix allies being able to move units into each other and becoming stuck
Fixes
  • Fix Tenri’s groove charge rate to the intended value
  • Change Ryota’s groove to allow him to dash through his own units
  • Fix team options; all teams should display correctly in 2v2 matches
  • Fixes for Vines and Crystals acting as Units
  • Fix for 7-2; commanders no longer change team after suspending
  • Fix sound effects in Cutscene editor causing crash
  • Fix Cutscene Attack animations causing crash
  • Fix Empty dialogue event boxes causing crash
  • Layering of actors and props in Cutscene editor should now work as expected
  • Fix crash when entering non-numeric text into Counter events
  • Fix issue with Tutorial 1.3 where user could get stuck when asked to select a barrack
  • Misc language fixes
  • Misc minor fixes

1.0[edit]

Wargroove 1.0 was released on Xbox One 1 February 2019. The version number displayed on console was 1.1.6.70.