Beyond the Border
Beyond the Border | ||
Campaign: Act 2, Mission 1 | ||
The party escapes to the Gloomwoods, only to face fresh dangers. | ||
Objectives | ||
Neutralise the enemy Barracks or defeat Sedge! | ||
Structures | ||
Information | ||
Map Type: | Campaign | |
Fog of War: | Yes | |
Reward Stars: | (17 Turns) | |
S-Rank: | 14 Turns | |
Unlocks | ||
Floran codex entry | ||
Previous Map |
Next Map | |
❮ Lord of the Dead |
Shadows in the Mist ❯ Canine Justice ❯ |
Beyond the Border is the 1st mission in Act 2 of the single player campaign.
You play as Emeric, fending off the vicious Sedge as you try to cross through the Gloomwoods.
This mission functions as a tutorial for Dogs, Fog of War, and introduces Emeric's groove.
Objective[edit]
Victory: Neutralise the enemy Barracks or defeat Sedge.
Defeat: Emeric is defeated.
Completion Rewards[edit]
Rank | Turn Requirement | Rewards |
---|---|---|
E | ||
D | 31 | |
C | 25 | |
B | 20 | |
A | 17 | |
S | 14 |
Unlocks[edit]
- Lore for Floran in the codex.
- Access to Act 2: Mission 2, Shadows in the Mist.
- Access to Act 2: Side Mission 1, Canine Justice
Map[edit]
The map includes Fog of War.
For the first half of the map, the enemy will only attack when you come into their range, and no reinforcements will arrive. Once you cross either of the bridges along the river, Sedge will arrive, units will be recruited from his Barracks, and all remaining enemies on the map will begin to advance on you.
Story[edit]
13th June, Floran Borderlands
On their journey to Heavensong, Mercia and Emeric travel through the Gloomwoods, home to the Floran tribes. Under an agreement, the Cherrystone has right to safe passage through the Gloomwoods, giving them a path the Felheim legion cannot follow. However, as they enter the woods, they encounter a Floran named Sedge, who seems only intent to kill and eat them.
After defeating Sedge in self-defence, Greenfinger, king of the Floran, arrives to see the unfamiliar faces. Before they have a chance to explain themselves, Sedge accusses them of being invaders who would destroy the Gloomwoods, placing Mercia and Emeric in a dangerous predicament.
Strategy[edit]
Community Guides[edit]
Title | Author | Date | Link | Additional notes |
---|---|---|---|---|
Wargroove [Switch] - Act 2 Mission 1 Walkthrough - S Rank | D4veY's Guides | 11 February 2019 | YouTube | Outdated (Version 1.3) |
Wargroove - THE COMPLETE S-RANK GUIDE | horheristo | 13 February 2019 | YouTube | Outdated (Version 1.3) |
Kitsune's Campaign S Rank Strategies and Walkthroughs | Kitsune (AKA ophelia arcadia) |
27 December 2019 | Steam Community | Outdated (Version 1.3) Includes videos |
Wargroove Walkthrough and Guide | Haeravon | 10 March 2019 | neoseeker | Outdated (Version 1.3) |
Wiki Guides[edit]
No guides are written yet. Feel free to contribute by adding your own!
Dialogue[edit]
- (Enter Sedge)
We don't mean you any harm, Floran. We just need to cross your lands.
Crossing through the Gloomwoods. A dangerousss choice...
These are Floran lands. Thisss is where we live, thisss is where we hunt...
The Cherrystone Kingdom negociated the right to safe passage generations ago.
I know we don't use it very often, but we need it now. We have no choice.
Where the little lady ssseeks passage, Sedge seeks sssustenance.
Do you threaten the Queen of Cherrystone?!
Hahaha, 'Queen'... Sssilly titles do no impress Sedge.
Whatever you call yourssselves, you're still just meat and bone.
Sssedge will eat the old man first and the little lady for ssseconds.
Introduction Dialogue
This forest is so dense, and the fog so thick... But we must press on!
We should use out Battle pups to scout ahead.
Pups inflict Critical Hits when another pup is adjacent to their target.
More importantly, they can see furthest through the fog. We should send one of them
Being atop a moutain extends the sight range of a unit, so this is a good position
from which to spot hidden enemies.
Let's move forward - carefully.
See an enemy in the Fog of War
There... Hidden among the trees.
Floran soldiers lying in wait...
Now that we can see them, they've lost the element of surprise.
Capture the central Barracks
Happening upon these old Barracks is most fortunate for us.
We should use this opportunity to bolster our ranks before crossing the river.
End of Emeric's turn after crossing river
- (Sedge's turn)
There's movement to the north and the south!
It may be wise to put some Battlepups on the nearby mountains.
Start of Emeric's turn when Groove is active
Indeed. This old man still has a few tricks up his sleeve!
I am able to conjure up a gem known as a 'Cherrystone' - a powerful protective object.
It's aura provides a dramatic defence bonus for our units!
Defeated Sedge or his Barracks
You think you can beat Ssedge so easily?
Emeric is defeated