Barracks
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Barracks are a structure which allow recruitment of ground units. Units can be purchased using gold, provided the player controls the building.
After recruitment, the player must select a tile outside the building to place the new unit on. Each building can only recruit one unit per turn. Barracks can be captured and controlled in the same way Villages can.
Available Units[edit]
Appearance | Description | Cost | Move | Range | Effective | Vulnerable | Capture | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Soldier |
Basic infantry, useful for capturing structures. Critical hit when adjacent to its commander. | 100 | 4 | 1 | Yes | ||||||
Dog |
A quick unit. Critical hit when another dog unit is adjacent to the target. | 150 | 5 | 1 | — | ||||||
Spearman |
Slower, more powerful infantry. Critical hit when adjacent to another spearman. | 250 | 3 | 1 | Yes | ||||||
Wagon |
Capable of quickly transporting units that would otherwise travel by foot. | 300 | 12 | — | — | ||||||
Archer |
Ranged ground units able to move and attack in the same turn. Critical hit when stationary. | 500 | 3 | 1-3 | Yes | ||||||
Mage |
A powerful unit built to combat air threats. Critical hit when defence is 3 or above. Able to heal allied targets by 20%. | 400 | 5 | 1 | Yes | ||||||
Cavalry |
Powerful mobile ground unit. Critical hit when it attacks from a location six spaces away from where it starts. | 600 | 6 | 1 | — | ||||||
Ballista |
Ranged ground-to-air unit, unable to move and attack in the same turn. Critical hit at min range. | 800 | 6 | 2-6 | — | ||||||
Trebuchet |
Powerful long range unit, unable to move and attack in the same turn. Critical hit at max range. | 1,000 | 6 | 2-5 | — | ||||||
Giant |
An immensely powerful unit. Critical hit when at or below 40% health. | 1,200 | 5 | 1 | — | ||||||
Appearance | Description | Cost | Move | Range | Effective | Vulnerable | Capture |