Barracks

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Barracks are a structure which allow recruitment of ground units. Units can be purchased using gold, provided the player controls the building.

After recruitment, the player must select a tile outside the building to place the new unit on. Each building can only recruit one unit per turn. Barracks can be captured and controlled in the same way Villages can.

Available Units[edit]

Appearance Description Cost Move Range Effective Vulnerable Capture
Soldier
Basic infantry, useful for capturing structures. Critical hit when adjacent to its commander. 100 4 1
Yes
Dog
A quick unit. Critical hit when another dog unit is adjacent to the target. 150 5 1
Spearman
Slower, more powerful infantry. Critical hit when adjacent to another spearman. 250 3 1
Yes
Wagon
Capable of quickly transporting units that would otherwise travel by foot. 300 12
Archer
Ranged ground units able to move and attack in the same turn. Critical hit when stationary. 500 3 1-3
Yes
Mage
A powerful unit built to combat air threats. Critical hit when defence is 3 or above. Able to heal allied targets by 20%. 400 5 1
Yes
Cavalry
Powerful mobile ground unit. Critical hit when it attacks from a location six spaces away from where it starts. 600 6 1
Ballista
Ranged ground-to-air unit, unable to move and attack in the same turn. Critical hit at min range. 800 6 2-6
Trebuchet
Powerful long range unit, unable to move and attack in the same turn. Critical hit at max range. 1,000 6 2-5
Giant
An immensely powerful unit. Critical hit when at or below 40% health. 1,200 5 1
Appearance Description Cost Move Range Effective Vulnerable Capture