Campaign Editor

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Menu Campaign Editor.png
“In designing Wargroove, it was important to us to empower players to create their own content and stories, and the Campaign Editor is a key part of that. It’s the same tool that Chucklefish is using internally to create the campaigns that will ship with the game, and will therefore empower you to create content on par with ours, or even better! ”
Dev blog
The campaign editor is a powerful tool which allows players to create custom campaign maps. Chucklefish developed this editor early in development, with the intention of using it to construct the game's campaigns and make available to players. It's a powerful developer tool which is included with the game on every platform.

The editor was developed as a tool simultaneously very powerful and easy to use, regardless of whether you’re using a mouse or gamepad. Scenario markers can be dropped on the world map, representing the different missions that players will encounter. They are then connected with paths (denoted by dotted lines), which represent the routes available to take between missions. Branching campaigns are fully supported, and players can specify the conditions necessary for certain paths to become available. For example, a player might need to S-Rank a mission to reveal a secret encounter, or choices inside the mission might lead to different locations on the map.[1]

Basics[edit]

A campaign is a series of connected maps. To start a map place a map icon on the world map inside the campaign editor. Then select the properties tool and edit that map.

The map editor and its tools are explained in much further detail in this article.

Tools[edit]

Icon Name Description
Toolbar Map Icon.png Map Icons Selection of the map icon appearance, and allows placement on the map.
Toolbar Paths.png Paths Allows path connection between map icons which players use to travel from map to map.
Toolbar Inspector.png Inspector Display properties for selected map, and edit properties like name, misson type (main or side), and other map details. Also allows changing of the maps icon.
Toolbar Move Map.png Move Maps Allows movement of map icons to different positions on the world map.
Toolbar Settings.png Settings The settings button (shortcut ESC) brings up the 'Campaign Editor' menu, 'Campaign Properties', Play through, reset progress, and allows Saving and Exiting the editor.

Map Properties[edit]

When properties is selected in the toolbar, each map icon will open a properties window when selected. The edit button at the bottom of this window will open the Map Editor. Other properties can be adjusted here.

Icon Name Description
Map Properties Name.png Map Name The name of the map. Use the map editor to edit this name.
Map Properties Stage.png Stage "Start" is where you start the campaign. An "end" terminates the campaign upon completion.
Map Properties Map Type.png Type Indicates if it's a main mission or a side-quest.
Map Properties Month.png Month The month the mission takes place in.
Map Properties Day.png Day The day the mission takes place in.
Map Properties Biome.png Region The area of the world the map takes place in.
Map Properties Description.png Mission The number or designation for the map.

Conditions[edit]

There are two triggers available to attach to each map. These can each be set to toggle flag state and determine the characters which travel in the overworld map.

Flags can be created and managed in the Settings menu under Campaign Properties. This is also where the initial party of characters which begin the campaign on the overworld map can be selected.

Campaign: Flag Triggers if a certain campaign flag is either set or unset.
Campaign: Party Member Triggers if a certain character is either present or absent from the party.

Campaign Properties[edit]

General[edit]

Icon Name Description
Map Properties Name.png Name The name of the campaign. This will be displayed on the campaign browser.
Map Properties Description.png Description A short description of the campaign.
Map Properties Music.png Music Choose which music to play on the world map of this campaign.
Map Properties Biome.png World Map Choose which world map to use for this campaign.
Map Properties Start.png Auto-Start If this is ticked, the campaign will automatically start from the first mission.

World Maps[edit]

Six World Maps, each featuring a different continent, are available to choose from in the Campaign Editor. The world map dropdown has them all listed by name.

Map Albia.png
Albia A grassy island with a desert in the northeast and tundra in the south.
Map Arthuria.png
Arthuria A replica of the British Isles.
Map Aurania.png
Aurania A temperate, crescent-shaped island continent surrounding a volcanic isle.
The setting of the main story campaign of Wargroove.
Map Hibernum.png
Hibernum An icy land consisting of two peninsulas separated by a strait.
Map Solitudus.png
Solitudus A peninsula dominated by a vast desert.
Map Wyrale.png
Wyrale A forested peninsula bracketed by warm lands to the east and cold lands to the west.

Initial Players[edit]

The characters which start the campaign on the overworld map. The Map Properties menu enables missions to add or remove characters as they pass through them.

Flags[edit]

Flags are toggle-able switches with a true and false state. They can be set through maps on the campaign through the map properties menu.

References[edit]

  1. https://wargroove.com/the-campaign-editor/