View table: UnitData

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Table structure:

  1. game - String
  2. name - String
  3. icon - File
  4. battleSprite - File
  5. mapSprite_Cherrystone - File
  6. mapSprite_Felheim - File
  7. mapSprite_Floran - File
  8. mapSprite_Heavensong - File
  9. mapSprite_Outlaw - File
  10. mapSprite_Faahri - File
  11. cost - Integer
  12. recruitment - String
  13. move - Integer
  14. moveType - String
  15. sight - Integer
  16. attackRange - String
  17. description - String
  18. abilities - List of String, delimiter: ;
  19. criticalRatio - Float
  20. attack_Villager - Integer
  21. attack_Soldier - Integer
  22. attack_Dog - Integer
  23. attack_Spearman - Integer
  24. attack_Wagon - Integer
  25. attack_Mage - Integer
  26. attack_Archer - Integer
  27. attack_Cavalry - Integer
  28. attack_Ballista - Integer
  29. attack_Trebuchet - Integer
  30. attack_Giant - Integer
  31. attack_Thief - Integer
  32. attack_Rifleman - Integer
  33. attack_AirTrooper - Integer
  34. attack_Balloon - Integer
  35. attack_Aeronaut - Integer
  36. attack_SkyRider - Integer
  37. attack_Dragon - Integer
  38. attack_Barge - Integer
  39. attack_Riverboat - Integer
  40. attack_Amphibian - Integer
  41. attack_Turtle - Integer
  42. attack_HarpoonShip - Integer
  43. attack_Frog - Integer
  44. attack_Kraken - Integer
  45. attack_Warship - Integer
  46. attack_Commander - Integer
  47. attack_Building - Integer
  48. attack_Guardian - Integer
  49. attack_SparrowBomb - Integer
  50. attack_Vine - Integer
  51. attack_Crystal - Integer
  52. attack_Emblem - Integer
  53. attack_ShadowSister - Integer

This table has 46 rows altogether.

Recreate data.

Page game name icon battleSprite mapSprite Cherrystone mapSprite Felheim mapSprite Floran mapSprite Heavensong mapSprite Outlaw mapSprite Faahri cost recruitment move moveType sight attackRange description abilities criticalRatio attack Villager attack Soldier attack Dog attack Spearman attack Wagon attack Mage attack Archer attack Cavalry attack Ballista attack Trebuchet attack Giant attack Thief attack Rifleman attack AirTrooper attack Balloon attack Aeronaut attack SkyRider attack Dragon attack Barge attack Riverboat attack Amphibian attack Turtle attack HarpoonShip attack Frog attack Kraken attack Warship attack Commander attack Building attack Guardian attack SparrowBomb attack Vine attack Crystal attack Emblem attack ShadowSister
Unit Data (edit) WG1 Aeronaut
Unit_Icon_Aeronaut.png
Harpy_Battle_Sprite.png
Harpy_Map_Sprite.png
Vampire_Map_Sprite.png
Floran_Aeronaut_Map_Sprite.png
Tengu_Map_Sprite.png
600 Tower 5 Flying 3 1 Immensely mobile units, useful for crossing enemy lines. Critical hit when above a mountain. 1.25 70 70 60 50 40 30 80 80 40 60 15 70 80 60 60 35 40 40 70 30 30 50 20 55 55 55 105 105
Unit Data (edit) WG1 Amphibian
Unit_Icon_Amphibian.png
Amphibian_Battle_Sprite.png
Merman_Map_Sprite.png
Felheim_Amphibian_Map_Sprite.png
Floran_Amphibian_Map_Sprite.png
Kappa_Map_Sprite.png
350 Port 5 Amphibious 2 1-2 Amphibious infantry unit that can capture structures. Critical hit when in rivers, sea, reef, or deep sea. Capture 2.0 40 40 50 30 40 50 40 20 30 25 10 40 50 15 30 15 35 10 15 20 20 105 105
Unit Data (edit) WG1 Archer
Unit_Icon_Archer.png
Archer_Battle_Sprite.png
Archer_Map_Sprite.png
Skelly_Archer_Map_Sprite.png
Heavensong_Archer_Map_Sprite.png
Floran_Archer_Map_Sprite.png
500 Barracks 3 Walking 2 1-3 Ranged ground units able to move and attack in the same turn. Critical hit when stationary. Capture 1.35 75 75 80 65 40 80 70 45 35 30 15 75 85 25 35 25 15 25 75 25 25 25 10 25 55 25 105 105
Unit Data (edit) WG1 Ballista
Unit_Icon_Ballista.png
Ballista_Battle_Sprite.png
Ballista_Map_Sprite.png
Ballista_Blue_Map_Sprite.png
Floran_Ballista_Map_Sprite.png
Heavensong_Ballista_Map_Sprite.png
800 Barracks 6 Wheels 2 2-6 Ranged ground to air unit, unable to move and attack in the same turn. Critical hit at min range. 1.5 45 45 55 35 35 45 35 30 25 15 15 45 55 115 135 100 90 25 45 25 25 25 15 35 55 35 105 105
Unit Data (edit) WG1 Barge
Unit_Icon_Barge.png
Barge_Battle_Sprite.png
Cherrystone_Barge_Map_Sprite.png
Felheim_Barge_Map_Sprite.png
Floran_Barge_Map_Sprite.png
Heavensong_Barge_Map_Sprite.png
200 Port 10 Water 3 1 Boats able to transport all ground units across water. Transport
Unit Data (edit) WG1 Cavalry
Unit_Icon_Cavalry.png
Paladin_Battle_Sprite.png
Paladin_Map_Sprite.png
Dreadknight_Map_Sprite.png
Heavensong_Knight_Map_Sprite.png
Floran_Knight_Map_Sprite.png
600 Barracks 6 Riding 2 1 Powerful, mobile ground unit. Critical hit when it attacks from a location six spaces away from where it starts. 1.5 95 95 125 50 60 115 105 60 90 85 30 95 105 90 30 70 70 105 105
Unit Data (edit) WG1 Commander
Unit_Icon_Commander.png
Mercia_Battle_Sprite.png
500 4 Walking 3 1 Capture Groove 100 120 120 80 75 85 135 60 65 60 45 100 110 100 45 75 75 105 105
Unit Data (edit) WG1 Dog
Unit_Icon_Dog.png
Doggo_Battle_Sprite.png
Doggo_Map_Sprite.png
Dreadpupper_Map_Sprite.png
Quagmutt_Map_Sprite.png
Heavensong_Dog_Map_Sprite.png
150 Barracks 5 Walking 3 1 A quick unit. Critical hit when another dog unit is adjacent to the target. 1.5 80 80 70 50 35 60 80 15 45 40 10 90 115 80 20 25 25 105 105
Unit Data (edit) WG1 Dragon
Unit_Icon_Dragon.png
Dragon_Battle_Sprite.png
Dragon_Map_Sprite.png
Hellbat_Map_Sprite.png
Floran_Dragon_Map_Sprite.png
Ryuu_Map_Sprite.png
1,250 Tower 8 Flying 3 1 Incredibly powerful air-to-ground unit. Critical hit when target is standing on a road. 2.0 125 125 155 125 85 70 145 105 115 110 70 125 135 115 125 80 75 95 40 70 70 105 105
Unit Data (edit) WG1 Giant
Unit_Icon_Giant.png
Golem_Battle_Sprite.png
Golem_Map_Sprite.png
Revenant_Map_Sprite.png
Floran_Giant_Map_Sprite.png
Oni_Map_Sprite.png
1,200 Barracks 5 Walking 2 1 An immensely powerful unit. Critical hit when at or below 40% health. 2.5 135 135 155 105 80 115 155 90 105 110 50 135 145 135 40 90 90 105 105
Unit Data (edit) WG1 Harpoon Ship
Unit_Icon_Harpoon Ship.png
Harpoon_Ship_Battle_Sprite.png
Cherrystone_Harpoon_Ship_Map_Sprite.png
Felheim_Harpoon_Ship_Map_Sprite.png
Floran_Harpoon_Ship_Map_Sprite.png
Heavensong_Harpoon_Ship_Map_Sprite.png
550 Port 4 Water 3 3-6 Ranged water unit, able to attack air and sea. Critical hit when in reef. 1.5 85 135 85 75 50 35 80 35 20 55
Unit Data (edit) WG1 Mage
Unit_Icon_Mage.png
Alchemist_Battle_Sprite.png
Alchemist_Map_Sprite.png
Plague_Doctor_Map_Sprite.png
Floran_Mage_Map_Sprite.png
Thunderbear_Map_Sprite.png
400 Barracks 5 Walking 2 1 A powerful unit built to combat air threats. Critical hit when defence is 3 or above. Able to heal allied targets by 20%. Capture, Heal 1.5 105 90 85 80 60 40 90 35 35 50 25 90 100 105 145 135 85 60 25 40 55 40 105 105
Unit Data (edit) WG1 Rifleman
Unit_Icon_Rifleman.png
Rifleman_Battle_Sprite.png
Rifleman_Map_Sprite.png
Felheim_Rifleman_Map_Sprite.png
Floran_Rifleman_Map_Sprite.png
Heavensong_Rifleman_Map_Sprite.png
750 Hideout 4 Walking 3 1-9 A long-range ground unit. Can't target enemies in forests. Critical hit when down to its last shot. Capture Reload 1.5 125 125 25 105 15 105 90 15 10 10 10 105 90 80 10 10 10 105 105
Unit Data (edit) WG1 Sky Rider
Unit_Icon_Sky Rider.png
Witch_Battle_Sprite.png
Witch_Map_Sprite.png
Wraith_Map_Sprite.png
Floran_Sky_Rider_Map_Sprite.png
Stormowl_Map_Sprite.png
800 Tower 7 Flying 4 1 Air-to-air unit. Critical hit when target is not adjacent to its own allied sky rider. Hex deals 10% damage to all unit types. Hex 2.0 55 65 40 40 55
Unit Data (edit) WG1 Soldier
Unit_Icon_Soldier.png
Swordsman_Battle_Sprite.png
Swordsman_Map_Sprite.png
Dreadsword_Map_Sprite.png
Floran_Soldier_Map_Sprite.png
Heavensong_Soldier_Map_Sprite.png
100 Barracks 4 Walking 2 1 Basic infantry, useful for capturing structures. Critical hit when adjacent to its commander. Capture 1.5 60 60 50 40 40 60 70 20 40 35 10 100 70 60 15 40 40 105 105
Unit Data (edit) WG1 Spearman
Unit_Icon_Spearman.png
Spearman_Battle_Sprite.png
Spearman_Map_Sprite.png
Dreadspear_Map_Sprite.png
Floran_Spearman_Map_Sprite.png
Heavensong_Spearman_Map_Sprite.png
250 Barracks 3 Walking 2 1 Slower, more powerful infantry. Critical hit when adjacent to another spearman. Capture 1.5 80 80 85 60 50 70 75 75 60 55 15 80 90 80 20 55 55 105 105
Unit Data (edit) WG1 Thief
Unit_Icon_Thief.png
Thief_Battle_Sprite.png
Thief_Map_Sprite.png
Felheim_Thief_Map_Sprite.png
Floran_Thief_Map_Sprite.png
Heavensong_Thief_Map_Sprite.png
400 Hideout 6 Walking 2 A vulnerable unit that cannot attack, but is able to steal 300 gold from any enemy building - and 1000 when ransacking a Stronghold! Ransack Heist Deposit
Unit Data (edit) WG1 Trebuchet
Unit_Icon_Trebuchet.png
Trebuchet_Battle_Sprite.png
Trebuchet_Map_Sprite.png
Trebuchet_Blue_Map_Sprite.png
Floran_Trebuchet_Map_Sprite.png
Heavensong_Trebuchet_Map_Sprite.png
1,000 Barracks 6 Wheels 2 2-5 Powerful long range unit, unable to move and attack in the same turn. Critical hit at max range. 1.5 105 105 115 85 75 95 125 85 90 85 60 105 115 85 105 50 70 80 30 90 90 105 105
Unit Data (edit) WG1 Turtle
Unit_Icon_Turtle.png
Turtle_Battle_Sprite.png
Turtle_Map_Sprite.png
Felheim_Turtle_Map_Sprite.png
Floran_Turtle_Map_Sprite.png
Cogshell_Map_Sprite.png
400 Port 12 Water 4 1-2 Powerful naval unit, built to conquer the water. Critical hit when in deep sea. 1.5 60 115 55 40 85
Unit Data (edit) WG1 Wagon
Unit_Icon_Wagon.png
Wagon_Battle_Sprite.png
Wagon_Map_Sprite.png
Bone_Wagon_Map_Sprite.png
Floran_Wagon_Map_Sprite.png
Heavensong_Wagon_Map_Sprite.png
300 Barracks 12 Wheels 2 Capable of quickly transporting units that would otherwise travel by foot. Transport
Unit Data (edit) WG1 Warship
Unit_Icon_Warship.png
Warship_Battle_Sprite.png
Cherrystone_Warship_Map_Sprite.png
Felheim_Warship_Map_Sprite.png
Floran_Warship_Map_Sprite.png
Heavensong_Warship_Map_Sprite.png
900 Port 8 Water 2 2-4 An immensely powerful long range unit. Critical hit when on beach. 1.5 105 105 115 80 65 85 125 75 90 85 60 105 115 70 80 35 85 60 30 80 80 105 105
Unit Data (edit) WG2 Aeronaut
Unit_Icon_Aeronaut.png
Harpy_Battle_Sprite.png
Harpy_Map_Sprite.png
Vampire_Map_Sprite.png
Floran_Aeronaut_Map_Sprite.png
Tengu_Map_Sprite.png
Map_harpy_pirates.png
Map_harpy_faahri.png
600 Tower 6 Flying 3 1 Immensely mobile units, useful for crossing enemy lines. Critical hit when above a mountain. 1.25 70 70 60 50 40 30 70 80 40 60 15 70 80 90 50 55 30 35 40 70 70 50 35 55 30 50 20 40 10 130 40 105 40 105
Unit Data (edit) WG2 Air Trooper
Map_griffin_cherrystone.png
Map_griffin_felheim.png
Map_griffin_floran.png
Map_griffin_heavensong.png
Map_griffin_pirates.png
Map_griffin_faahri.png
400 Tower 5 Low Flying 3 1 Flies over units, but must land on solid ground. Crit when second Air Trooper is opposite to target. Capture 1.5 50 50 55 40 40 45 75 65 75 75 25 50 75 45 25 40 50 15 20 40 25 20 15 35 10 35 105 40 105
Unit Data (edit) WG2 Amphibian
Unit_Icon_Amphibian.png
Amphibian_Battle_Sprite.png
Merman_Map_Sprite.png
Felheim_Amphibian_Map_Sprite.png
Floran_Amphibian_Map_Sprite.png
Kappa_Map_Sprite.png
350 Port 5 Amphibious 2 1-2 Amphibious infantry unit that can capture structures. Critical hit when in rivers, sea, reef, or deep sea. Capture 2.0 40 40 50 30 40 50 40 20 30 25 10 40 50 35 15 30 30 35 50 25 40 10 10 20 10 20 105 40 105
Unit Data (edit) WG2 Archer
Unit_Icon_Archer.png
Archer_Battle_Sprite.png
Archer_Map_Sprite.png
Skelly_Archer_Map_Sprite.png
Heavensong_Archer_Map_Sprite.png
Floran_Archer_Map_Sprite.png
Map_archer_pirates.png
Map_archer_faahri.png
500 Barracks 3 Walking 2 1-3 Ranged ground units able to move and attack in the same turn. Critical hit when stationary. Capture 1.35 75 75 80 55 40 80 70 45 35 30 15 75 85 50 25 35 25 25 25 55 75 25 30 60 30 25 10 25 10 130 25 105 40 105
Unit Data (edit) WG2 Ballista
Unit_Icon_Ballista.png
Ballista_Battle_Sprite.png
Ballista_Map_Sprite.png
Ballista_Blue_Map_Sprite.png
Floran_Ballista_Map_Sprite.png
Heavensong_Ballista_Map_Sprite.png
Map_ballista_pirates.png
Map_ballista_faahri.png
800 Barracks 6 Wheels 2 2-6 Ranged ground to air unit, unable to move and attack in the same turn. Critical hit at min range. 1.5 45 45 55 30 35 45 35 30 25 15 15 45 55 35 115 135 100 90 25 45 25 30 35 20 25 15 35 10 130 35 105 40 105
Unit Data (edit) WG2 Barge
Unit_Icon_Barge.png
Barge_Battle_Sprite.png
Cherrystone_Barge_Map_Sprite.png
Felheim_Barge_Map_Sprite.png
Floran_Barge_Map_Sprite.png
Heavensong_Barge_Map_Sprite.png
Map_travelboat_pirates.png
Map_travelboat_faahri.png
200 Port 7 Shallow Water 3 1 Boats able to transport all ground units across water. Transport
Unit Data (edit) WG2 Cavalry
Unit_Icon_Cavalry.png
Paladin_Battle_Sprite.png
Paladin_Map_Sprite.png
Dreadknight_Map_Sprite.png
Heavensong_Knight_Map_Sprite.png
Floran_Knight_Map_Sprite.png
Map_knight_pirates.png
Map_knight_faahri.png
600 Barracks 6 Heavy 2 1 Powerful, mobile ground unit. Critical hit when it attacks from a location six spaces away from where it starts. 1.5 95 95 125 50 60 115 105 60 90 85 30 95 105 85 90 75 30 70 20 70 105 40 105
Unit Data (edit) WG2 Commander
Unit_Icon_Commander.png
Mercia_Battle_Sprite.png
500 4 Walking 3 1 Capture Groove 100 120 120 80 75 85 135 65 70 60 50 100 110 75 95 95 85 75 70 60 60 45 75 25 75 105 40 105
Unit Data (edit) WG2 Dog
Unit_Icon_Dog.png
Doggo_Battle_Sprite.png
Doggo_Map_Sprite.png
Dreadpupper_Map_Sprite.png
Quagmutt_Map_Sprite.png
Heavensong_Dog_Map_Sprite.png
Map_dog_pirates.png
Map_dog_faahri.png
150 Barracks 5 Walking 3 1 A quick unit. Critical hit when another dog unit is adjacent to the target. 1.5 80 80 70 50 35 60 80 15 45 40 10 90 115 80 25 50 80 20 20 55 30 10 20 25 10 25 105 40 105
Unit Data (edit) WG2 Dragon
Unit_Icon_Dragon.png
Dragon_Battle_Sprite.png
Dragon_Map_Sprite.png
Hellbat_Map_Sprite.png
Floran_Dragon_Map_Sprite.png
Ryuu_Map_Sprite.png
Map_dragon_pirates.png
Map_dragon_faahri.png
1,250 Tower 8 Flying 3 1 Incredibly powerful air-to-ground unit. Critical hit when target is standing on a road. 1.5 125 125 155 125 85 70 145 105 115 115 70 125 135 125 115 150 125 85 90 65 75 95 30 70 35 70 105 40 105
Unit Data (edit) WG2 Frog
Cherrystone_Frog_Map_Sprite.png
Map_frog_felheim.png
Map_frog_floran.png
Map_frog_heavensong.png
Map_frog_pirates.png
Map_frog_faahri.png
600 Port 7 Amphibious 2 1 Crits when target is on Beach or River. Ability: Pull a unit one tile closer. (Range: 3) Pull 1.5 90 65 55 45 65 85 40 45 45 20 70 80 60 25 45 65 25 30 55 40 30 20 30 10 30 105 40 105
Unit Data (edit) WG2 Giant
Unit_Icon_Giant.png
Golem_Battle_Sprite.png
Golem_Map_Sprite.png
Revenant_Map_Sprite.png
Floran_Giant_Map_Sprite.png
Oni_Map_Sprite.png
Map_giant_pirates.png
Map_giant_faahri.png
1,200 Barracks 5 Heavy 2 1 An immensely powerful unit. Critical hit when at or below 40% health. 2.5 135 135 155 105 80 115 155 90 105 115 50 135 145 120 70 140 135 105 95 110 55 85 40 90 20 90 105 40 105
Unit Data (edit) WG2 Harpoon Ship
Unit_Icon_Harpoon Ship.png
Harpoon_Ship_Battle_Sprite.png
Cherrystone_Harpoon_Ship_Map_Sprite.png
Felheim_Harpoon_Ship_Map_Sprite.png
Floran_Harpoon_Ship_Map_Sprite.png
Heavensong_Harpoon_Ship_Map_Sprite.png
Map_harpoonship_pirates.png
Map_harpoonship_faahri.png
500 Port 8 Deep Water 3 2-4 Ranged water unit, able to attack air and sea. Critical hit when in reef. 1.5 80 115 65 75 20 40 35 65 35 25 15 25 130
Unit Data (edit) WG2 Kraken
Map_kraken_cherrystone.png
Map_kraken_felheim.png
Map_kraken_floran.png
Map_kraken_heavensong.png
Map_kraken_pirates.png
Map_kraken_faahri.png
750 Port 5 Shallow Water 3 1-3 Tentacle ability immobilizes a unit for one turn. (Range: 3) Critical Hit when enemy has no adjacent allies. Tentacle 1.5 70 60 65 45 40 90 110 30 40 35 15 70 75 60 25 55 90 25 30 70 45 60 20 30 10 30 105 40 105
Unit Data (edit) WG2 Mage
Unit_Icon_Mage.png
Alchemist_Battle_Sprite.png
Alchemist_Map_Sprite.png
Plague_Doctor_Map_Sprite.png
Floran_Mage_Map_Sprite.png
Thunderbear_Map_Sprite.png
Map_mage_pirates.png
Map_mage_faahri.png
400 Barracks 5 Walking 2 1 A powerful unit built to combat air threats. Critical hit when defence is 3 or above. Able to heal allied targets by 20%. Capture, Heal 1.5 105 85 90 70 50 40 90 35 35 45 25 80 80 55 105 145 135 85 30 50 60 30 40 50 30 20 20 40 10 130 40 105 40 105
Unit Data (edit) WG2 Rifleman
Unit_Icon_Rifleman.png
Rifleman_Battle_Sprite.png
Rifleman_Map_Sprite.png
Felheim_Rifleman_Map_Sprite.png
Floran_Rifleman_Map_Sprite.png
Heavensong_Rifleman_Map_Sprite.png
Map_rifleman_pirates.png
Map_rifleman_faahri.png
650 Hideout 4 Walking 3 1-9 A long-range ground unit. Can't target enemies in forests. Critical hit when target is in centre of the Rifleman's sights. Capture Reload 1.5 125 80 15 70 15 70 60 10 10 10 10 70 60 80 10 50 60 25 25 30 30 10 10 10 10 10 105 40 105
Unit Data (edit) WG2 Riverboat
Map_caravel_cherrystone.png
Map_caravel_felheim.png
Map_caravel_floran.png
Map_caravel_heavensong.png
Map_caravel_pirates.png
Map_caravel_faahri.png
250 Port 5 Shallow Water 3 1 Cost-effective for neutralizing structures. Crit when target is adjacent to a structure. Capture 1.5 55 60 60 45 40 45 60 25 30 25 10 60 70 55 25 50 40 25 30 30 20 30 15 65 10 65 105 40 105
Unit Data (edit) WG2 Sky Rider
Unit_Icon_Sky Rider.png
Witch_Battle_Sprite.png
Witch_Map_Sprite.png
Wraith_Map_Sprite.png
Floran_Sky_Rider_Map_Sprite.png
Stormowl_Map_Sprite.png
Map_witch_pirates.png
Map_witch_faahri.png
750 Tower 7 Flying 4 1 Air-to-air unit. Critical hit when target is not adjacent to its own allied sky rider. Hex deals 10% damage to all unit types. Hex 2.0 55 65 40 55 130
Unit Data (edit) WG2 Soldier
Unit_Icon_Soldier.png
Swordsman_Battle_Sprite.png
Swordsman_Map_Sprite.png
Dreadsword_Map_Sprite.png
Floran_Soldier_Map_Sprite.png
Heavensong_Soldier_Map_Sprite.png
Map_soldier_pirates.png
Map_soldier_faahri.png
100 Barracks 4 Walking 2 1 Basic infantry, useful for capturing structures. Critical hit when adjacent to its commander. Capture 1.5 60 60 50 40 40 60 70 20 40 35 10 100 70 65 15 40 60 25 20 50 20 10 15 40 10 40 105 40 105
Unit Data (edit) WG2 Spearman
Unit_Icon_Spearman.png
Spearman_Battle_Sprite.png
Spearman_Map_Sprite.png
Dreadspear_Map_Sprite.png
Floran_Spearman_Map_Sprite.png
Heavensong_Spearman_Map_Sprite.png
Map_spearman_pirates.png
Map_spearman_faahri.png
250 Barracks 3 Walking 2 1 Slower, more powerful infantry. Critical hit when adjacent to another spearman. Capture 1.5 80 80 85 60 50 70 75 75 60 55 15 80 90 70 25 55 80 50 30 105 40 10 20 55 15 55 105 40 105
Unit Data (edit) WG2 Thief
Unit_Icon_Thief.png
Thief_Battle_Sprite.png
Thief_Map_Sprite.png
Felheim_Thief_Map_Sprite.png
Floran_Thief_Map_Sprite.png
Heavensong_Thief_Map_Sprite.png
Map_thief_gold_pirates.png
Map_thief_faahri.png
400 Hideout 6 Walking 2 A vulnerable unit that cannot attack, but is able to steal 300 gold from any enemy building - and 1000 when ransacking a Stronghold! Ransack Heist Deposit
Unit Data (edit) WG2 Trebuchet
Unit_Icon_Trebuchet.png
Trebuchet_Battle_Sprite.png
Trebuchet_Map_Sprite.png
Trebuchet_Blue_Map_Sprite.png
Floran_Trebuchet_Map_Sprite.png
Heavensong_Trebuchet_Map_Sprite.png
Map_trebuchet_pirates.png
Map_trebuchet_faahri.png
1,100 Barracks 5 Wheels 2 3-5 Powerful long range unit, unable to move and attack in the same turn. Critical hit at max range. 1.5 105 105 115 80 75 95 125 85 90 85 60 105 115 90 85 105 50 80 85 60 80 30 90 30 90 105 40 105
Unit Data (edit) WG2 Turtle
Unit_Icon_Turtle.png
Turtle_Battle_Sprite.png
Turtle_Map_Sprite.png
Felheim_Turtle_Map_Sprite.png
Floran_Turtle_Map_Sprite.png
Cogshell_Map_Sprite.png
Map_turtle_pirates.png
Map_turtle_faahri.png
400 Port 10 Deep Water 4 1-2 Powerful naval unit, built to conquer the water. Critical hit when in Deep Sea. terrain 1.5 70 90 80 60 20 60 65 15 30 20 10 115 85 65 60 115 115 55 65 95 50 85 20 10 50 105 40 105
Unit Data (edit) WG2 Wagon
Unit_Icon_Wagon.png
Wagon_Battle_Sprite.png
Wagon_Map_Sprite.png
Bone_Wagon_Map_Sprite.png
Floran_Wagon_Map_Sprite.png
Heavensong_Wagon_Map_Sprite.png
Map_wagon_pirates.png
Map_wagon_faahri.png
300 Barracks 12 Wheels 2 Capable of quickly transporting units that would otherwise travel by foot. Transport
Unit Data (edit) WG2 Warship
Unit_Icon_Warship.png
Warship_Battle_Sprite.png
Cherrystone_Warship_Map_Sprite.png
Felheim_Warship_Map_Sprite.png
Floran_Warship_Map_Sprite.png
Heavensong_Warship_Map_Sprite.png
Map_warship_pirates.png
Map_warship_faahri.png
1,000 Port 8 Deep Water 2 3-4 An immensely powerful long range unit. Critical hit when on beach. 1.5 105 105 115 80 65 85 115 75 90 85 60 105 115 90 90 75 30 50 30 50 105 40 105