View table: UnitData
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Table structure:
- game - String
- name - String
- icon - File
- battleSprite - File
- mapSprite_Cherrystone - File
- mapSprite_Felheim - File
- mapSprite_Floran - File
- mapSprite_Heavensong - File
- mapSprite_Outlaw - File
- mapSprite_Faahri - File
- cost - Integer
- recruitment - String
- move - Integer
- moveType - String
- sight - Integer
- attackRange - String
- description - String
- abilities - List of String, delimiter: ;
- criticalRatio - Float
- attack_Villager - Integer
- attack_Soldier - Integer
- attack_Dog - Integer
- attack_Spearman - Integer
- attack_Wagon - Integer
- attack_Mage - Integer
- attack_Archer - Integer
- attack_Cavalry - Integer
- attack_Ballista - Integer
- attack_Trebuchet - Integer
- attack_Giant - Integer
- attack_Thief - Integer
- attack_Rifleman - Integer
- attack_AirTrooper - Integer
- attack_Balloon - Integer
- attack_Aeronaut - Integer
- attack_SkyRider - Integer
- attack_Dragon - Integer
- attack_Barge - Integer
- attack_Riverboat - Integer
- attack_Amphibian - Integer
- attack_Turtle - Integer
- attack_HarpoonShip - Integer
- attack_Frog - Integer
- attack_Kraken - Integer
- attack_Warship - Integer
- attack_Commander - Integer
- attack_Building - Integer
- attack_Guardian - Integer
- attack_SparrowBomb - Integer
- attack_Vine - Integer
- attack_Crystal - Integer
- attack_Emblem - Integer
- attack_ShadowSister - Integer
This table has 46 rows altogether.
Page | game | name | icon | battleSprite | mapSprite Cherrystone | mapSprite Felheim | mapSprite Floran | mapSprite Heavensong | mapSprite Outlaw | mapSprite Faahri | cost | recruitment | move | moveType | sight | attackRange | description | abilities | criticalRatio | attack Villager | attack Soldier | attack Dog | attack Spearman | attack Wagon | attack Mage | attack Archer | attack Cavalry | attack Ballista | attack Trebuchet | attack Giant | attack Thief | attack Rifleman | attack AirTrooper | attack Balloon | attack Aeronaut | attack SkyRider | attack Dragon | attack Barge | attack Riverboat | attack Amphibian | attack Turtle | attack HarpoonShip | attack Frog | attack Kraken | attack Warship | attack Commander | attack Building | attack Guardian | attack SparrowBomb | attack Vine | attack Crystal | attack Emblem | attack ShadowSister |
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Unit Data (edit) | WG1 | Aeronaut | 600 | Tower | 5 | Flying | 3 | 1 | Immensely mobile units, useful for crossing enemy lines. Critical hit when above a mountain. | 1.25 | 70 | 70 | 60 | 50 | 40 | 30 | 80 | 80 | 40 | 60 | 15 | 70 | 80 | 60 | 60 | 35 | 40 | 40 | 70 | 30 | 30 | 50 | 20 | 55 | 55 | 55 | 105 | 105 | |||||||||||||||
Unit Data (edit) | WG1 | Amphibian | 350 | Port | 5 | Amphibious | 2 | 1-2 | Amphibious infantry unit that can capture structures. Critical hit when in rivers, sea, reef, or deep sea. | Capture | 2.0 | 40 | 40 | 50 | 30 | 40 | 50 | 40 | 20 | 30 | 25 | 10 | 40 | 50 | 15 | 30 | 15 | 35 | 10 | 15 | 20 | 20 | 105 | 105 | |||||||||||||||||||
Unit Data (edit) | WG1 | Archer | 500 | Barracks | 3 | Walking | 2 | 1-3 | Ranged ground units able to move and attack in the same turn. Critical hit when stationary. | Capture | 1.35 | 75 | 75 | 80 | 65 | 40 | 80 | 70 | 45 | 35 | 30 | 15 | 75 | 85 | 25 | 35 | 25 | 15 | 25 | 75 | 25 | 25 | 25 | 10 | 25 | 55 | 25 | 105 | 105 | ||||||||||||||
Unit Data (edit) | WG1 | Ballista | 800 | Barracks | 6 | Wheels | 2 | 2-6 | Ranged ground to air unit, unable to move and attack in the same turn. Critical hit at min range. | 1.5 | 45 | 45 | 55 | 35 | 35 | 45 | 35 | 30 | 25 | 15 | 15 | 45 | 55 | 115 | 135 | 100 | 90 | 25 | 45 | 25 | 25 | 25 | 15 | 35 | 55 | 35 | 105 | 105 | |||||||||||||||
Unit Data (edit) | WG1 | Barge | 200 | Port | 10 | Water | 3 | 1 | Boats able to transport all ground units across water. | Transport | |||||||||||||||||||||||||||||||||||||||||||
Unit Data (edit) | WG1 | Cavalry | 600 | Barracks | 6 | Riding | 2 | 1 | Powerful, mobile ground unit. Critical hit when it attacks from a location six spaces away from where it starts. | 1.5 | 95 | 95 | 125 | 50 | 60 | 115 | 105 | 60 | 90 | 85 | 30 | 95 | 105 | 90 | 30 | 70 | 70 | 105 | 105 | ||||||||||||||||||||||||
Unit Data (edit) | WG1 | Commander | 500 | 4 | Walking | 3 | 1 | Capture • Groove | 100 | 120 | 120 | 80 | 75 | 85 | 135 | 60 | 65 | 60 | 45 | 100 | 110 | 100 | 45 | 75 | 75 | 105 | 105 | ||||||||||||||||||||||||||
Unit Data (edit) | WG1 | Dog | 150 | Barracks | 5 | Walking | 3 | 1 | A quick unit. Critical hit when another dog unit is adjacent to the target. | 1.5 | 80 | 80 | 70 | 50 | 35 | 60 | 80 | 15 | 45 | 40 | 10 | 90 | 115 | 80 | 20 | 25 | 25 | 105 | 105 | ||||||||||||||||||||||||
Unit Data (edit) | WG1 | Dragon | 1,250 | Tower | 8 | Flying | 3 | 1 | Incredibly powerful air-to-ground unit. Critical hit when target is standing on a road. | 2.0 | 125 | 125 | 155 | 125 | 85 | 70 | 145 | 105 | 115 | 110 | 70 | 125 | 135 | 115 | 125 | 80 | 75 | 95 | 40 | 70 | 70 | 105 | 105 | ||||||||||||||||||||
Unit Data (edit) | WG1 | Giant | 1,200 | Barracks | 5 | Walking | 2 | 1 | An immensely powerful unit. Critical hit when at or below 40% health. | 2.5 | 135 | 135 | 155 | 105 | 80 | 115 | 155 | 90 | 105 | 110 | 50 | 135 | 145 | 135 | 40 | 90 | 90 | 105 | 105 | ||||||||||||||||||||||||
Unit Data (edit) | WG1 | Harpoon Ship | 550 | Port | 4 | Water | 3 | 3-6 | Ranged water unit, able to attack air and sea. Critical hit when in reef. | 1.5 | 85 | 135 | 85 | 75 | 50 | 35 | 80 | 35 | 20 | 55 | |||||||||||||||||||||||||||||||||
Unit Data (edit) | WG1 | Mage | 400 | Barracks | 5 | Walking | 2 | 1 | A powerful unit built to combat air threats. Critical hit when defence is 3 or above. Able to heal allied targets by 20%. | Capture, Heal | 1.5 | 105 | 90 | 85 | 80 | 60 | 40 | 90 | 35 | 35 | 50 | 25 | 90 | 100 | 105 | 145 | 135 | 85 | 60 | 25 | 40 | 55 | 40 | 105 | 105 | ||||||||||||||||||
Unit Data (edit) | WG1 | Rifleman | 750 | Hideout | 4 | Walking | 3 | 1-9 | A long-range ground unit. Can't target enemies in forests. Critical hit when down to its last shot. | Capture • Reload | 1.5 | 125 | 125 | 25 | 105 | 15 | 105 | 90 | 15 | 10 | 10 | 10 | 105 | 90 | 80 | 10 | 10 | 10 | 105 | 105 | |||||||||||||||||||||||
Unit Data (edit) | WG1 | Sky Rider | 800 | Tower | 7 | Flying | 4 | 1 | Air-to-air unit. Critical hit when target is not adjacent to its own allied sky rider. Hex deals 10% damage to all unit types. | Hex | 2.0 | 55 | 65 | 40 | 40 | 55 | |||||||||||||||||||||||||||||||||||||
Unit Data (edit) | WG1 | Soldier | 100 | Barracks | 4 | Walking | 2 | 1 | Basic infantry, useful for capturing structures. Critical hit when adjacent to its commander. | Capture | 1.5 | 60 | 60 | 50 | 40 | 40 | 60 | 70 | 20 | 40 | 35 | 10 | 100 | 70 | 60 | 15 | 40 | 40 | 105 | 105 | |||||||||||||||||||||||
Unit Data (edit) | WG1 | Spearman | 250 | Barracks | 3 | Walking | 2 | 1 | Slower, more powerful infantry. Critical hit when adjacent to another spearman. | Capture | 1.5 | 80 | 80 | 85 | 60 | 50 | 70 | 75 | 75 | 60 | 55 | 15 | 80 | 90 | 80 | 20 | 55 | 55 | 105 | 105 | |||||||||||||||||||||||
Unit Data (edit) | WG1 | Thief | 400 | Hideout | 6 | Walking | 2 | A vulnerable unit that cannot attack, but is able to steal 300 gold from any enemy building - and 1000 when ransacking a Stronghold! | Ransack • Heist • Deposit | ||||||||||||||||||||||||||||||||||||||||||||
Unit Data (edit) | WG1 | Trebuchet | 1,000 | Barracks | 6 | Wheels | 2 | 2-5 | Powerful long range unit, unable to move and attack in the same turn. Critical hit at max range. | 1.5 | 105 | 105 | 115 | 85 | 75 | 95 | 125 | 85 | 90 | 85 | 60 | 105 | 115 | 85 | 105 | 50 | 70 | 80 | 30 | 90 | 90 | 105 | 105 | ||||||||||||||||||||
Unit Data (edit) | WG1 | Turtle | 400 | Port | 12 | Water | 4 | 1-2 | Powerful naval unit, built to conquer the water. Critical hit when in deep sea. | 1.5 | 60 | 115 | 55 | 40 | 85 | ||||||||||||||||||||||||||||||||||||||
Unit Data (edit) | WG1 | Wagon | 300 | Barracks | 12 | Wheels | 2 | Capable of quickly transporting units that would otherwise travel by foot. | Transport | ||||||||||||||||||||||||||||||||||||||||||||
Unit Data (edit) | WG1 | Warship | 900 | Port | 8 | Water | 2 | 2-4 | An immensely powerful long range unit. Critical hit when on beach. | 1.5 | 105 | 105 | 115 | 80 | 65 | 85 | 125 | 75 | 90 | 85 | 60 | 105 | 115 | 70 | 80 | 35 | 85 | 60 | 30 | 80 | 80 | 105 | 105 | ||||||||||||||||||||
Unit Data (edit) | WG2 | Aeronaut | 600 | Tower | 6 | Flying | 3 | 1 | Immensely mobile units, useful for crossing enemy lines. Critical hit when above a mountain. | 1.25 | 70 | 70 | 60 | 50 | 40 | 30 | 70 | 80 | 40 | 60 | 15 | 70 | 80 | 90 | 50 | 55 | 30 | 35 | 40 | 70 | 70 | 50 | 35 | 55 | 30 | 50 | 20 | 40 | 10 | 130 | 40 | 105 | 40 | 105 | |||||||||
Unit Data (edit) | WG2 | Air Trooper | 400 | Tower | 5 | Low Flying | 3 | 1 | Flies over units, but must land on solid ground. Crit when second Air Trooper is opposite to target. | Capture | 1.5 | 50 | 50 | 55 | 40 | 40 | 45 | 75 | 65 | 75 | 75 | 25 | 50 | 75 | 45 | 25 | 40 | 50 | 15 | 20 | 40 | 25 | 20 | 15 | 35 | 10 | 35 | 105 | 40 | 105 | |||||||||||||
Unit Data (edit) | WG2 | Amphibian | 350 | Port | 5 | Amphibious | 2 | 1-2 | Amphibious infantry unit that can capture structures. Critical hit when in rivers, sea, reef, or deep sea. | Capture | 2.0 | 40 | 40 | 50 | 30 | 40 | 50 | 40 | 20 | 30 | 25 | 10 | 40 | 50 | 35 | 15 | 30 | 30 | 35 | 50 | 25 | 40 | 10 | 10 | 20 | 10 | 20 | 105 | 40 | 105 | |||||||||||||
Unit Data (edit) | WG2 | Archer | 500 | Barracks | 3 | Walking | 2 | 1-3 | Ranged ground units able to move and attack in the same turn. Critical hit when stationary. | Capture | 1.35 | 75 | 75 | 80 | 55 | 40 | 80 | 70 | 45 | 35 | 30 | 15 | 75 | 85 | 50 | 25 | 35 | 25 | 25 | 25 | 55 | 75 | 25 | 30 | 60 | 30 | 25 | 10 | 25 | 10 | 130 | 25 | 105 | 40 | 105 | ||||||||
Unit Data (edit) | WG2 | Ballista | 800 | Barracks | 6 | Wheels | 2 | 2-6 | Ranged ground to air unit, unable to move and attack in the same turn. Critical hit at min range. | 1.5 | 45 | 45 | 55 | 30 | 35 | 45 | 35 | 30 | 25 | 15 | 15 | 45 | 55 | 35 | 115 | 135 | 100 | 90 | 25 | 45 | 25 | 30 | 35 | 20 | 25 | 15 | 35 | 10 | 130 | 35 | 105 | 40 | 105 | ||||||||||
Unit Data (edit) | WG2 | Barge | 200 | Port | 7 | Shallow Water | 3 | 1 | Boats able to transport all ground units across water. | Transport | |||||||||||||||||||||||||||||||||||||||||||
Unit Data (edit) | WG2 | Cavalry | 600 | Barracks | 6 | Heavy | 2 | 1 | Powerful, mobile ground unit. Critical hit when it attacks from a location six spaces away from where it starts. | 1.5 | 95 | 95 | 125 | 50 | 60 | 115 | 105 | 60 | 90 | 85 | 30 | 95 | 105 | 85 | 90 | 75 | 30 | 70 | 20 | 70 | 105 | 40 | 105 | ||||||||||||||||||||
Unit Data (edit) | WG2 | Commander | 500 | 4 | Walking | 3 | 1 | Capture • Groove | 100 | 120 | 120 | 80 | 75 | 85 | 135 | 65 | 70 | 60 | 50 | 100 | 110 | 75 | 95 | 95 | 85 | 75 | 70 | 60 | 60 | 45 | 75 | 25 | 75 | 105 | 40 | 105 | |||||||||||||||||
Unit Data (edit) | WG2 | Dog | 150 | Barracks | 5 | Walking | 3 | 1 | A quick unit. Critical hit when another dog unit is adjacent to the target. | 1.5 | 80 | 80 | 70 | 50 | 35 | 60 | 80 | 15 | 45 | 40 | 10 | 90 | 115 | 80 | 25 | 50 | 80 | 20 | 20 | 55 | 30 | 10 | 20 | 25 | 10 | 25 | 105 | 40 | 105 | ||||||||||||||
Unit Data (edit) | WG2 | Dragon | 1,250 | Tower | 8 | Flying | 3 | 1 | Incredibly powerful air-to-ground unit. Critical hit when target is standing on a road. | 1.5 | 125 | 125 | 155 | 125 | 85 | 70 | 145 | 105 | 115 | 115 | 70 | 125 | 135 | 125 | 115 | 150 | 125 | 85 | 90 | 65 | 75 | 95 | 30 | 70 | 35 | 70 | 105 | 40 | 105 | ||||||||||||||
Unit Data (edit) | WG2 | Frog | 600 | Port | 7 | Amphibious | 2 | 1 | Crits when target is on Beach or River. Ability: Pull a unit one tile closer. (Range: 3) | Pull | 1.5 | 90 | 65 | 55 | 45 | 65 | 85 | 40 | 45 | 45 | 20 | 70 | 80 | 60 | 25 | 45 | 65 | 25 | 30 | 55 | 40 | 30 | 20 | 30 | 10 | 30 | 105 | 40 | 105 | ||||||||||||||
Unit Data (edit) | WG2 | Giant | 1,200 | Barracks | 5 | Heavy | 2 | 1 | An immensely powerful unit. Critical hit when at or below 40% health. | 2.5 | 135 | 135 | 155 | 105 | 80 | 115 | 155 | 90 | 105 | 115 | 50 | 135 | 145 | 120 | 70 | 140 | 135 | 105 | 95 | 110 | 55 | 85 | 40 | 90 | 20 | 90 | 105 | 40 | 105 | ||||||||||||||
Unit Data (edit) | WG2 | Harpoon Ship | 500 | Port | 8 | Deep Water | 3 | 2-4 | Ranged water unit, able to attack air and sea. Critical hit when in reef. | 1.5 | 80 | 115 | 65 | 75 | 20 | 40 | 35 | 65 | 35 | 25 | 15 | 25 | 130 | ||||||||||||||||||||||||||||||
Unit Data (edit) | WG2 | Kraken | 750 | Port | 5 | Shallow Water | 3 | 1-3 | Tentacle ability immobilizes a unit for one turn. (Range: 3) Critical Hit when enemy has no adjacent allies. | Tentacle | 1.5 | 70 | 60 | 65 | 45 | 40 | 90 | 110 | 30 | 40 | 35 | 15 | 70 | 75 | 60 | 25 | 55 | 90 | 25 | 30 | 70 | 45 | 60 | 20 | 30 | 10 | 30 | 105 | 40 | 105 | |||||||||||||
Unit Data (edit) | WG2 | Mage | 400 | Barracks | 5 | Walking | 2 | 1 | A powerful unit built to combat air threats. Critical hit when defence is 3 or above. Able to heal allied targets by 20%. | Capture, Heal | 1.5 | 105 | 85 | 90 | 70 | 50 | 40 | 90 | 35 | 35 | 45 | 25 | 80 | 80 | 55 | 105 | 145 | 135 | 85 | 30 | 50 | 60 | 30 | 40 | 50 | 30 | 20 | 20 | 40 | 10 | 130 | 40 | 105 | 40 | 105 | ||||||||
Unit Data (edit) | WG2 | Rifleman | 650 | Hideout | 4 | Walking | 3 | 1-9 | A long-range ground unit. Can't target enemies in forests. Critical hit when target is in centre of the Rifleman's sights. | Capture • Reload | 1.5 | 125 | 80 | 15 | 70 | 15 | 70 | 60 | 10 | 10 | 10 | 10 | 70 | 60 | 80 | 10 | 50 | 60 | 25 | 25 | 30 | 30 | 10 | 10 | 10 | 10 | 10 | 105 | 40 | 105 | |||||||||||||
Unit Data (edit) | WG2 | Riverboat | 250 | Port | 5 | Shallow Water | 3 | 1 | Cost-effective for neutralizing structures. Crit when target is adjacent to a structure. | Capture | 1.5 | 55 | 60 | 60 | 45 | 40 | 45 | 60 | 25 | 30 | 25 | 10 | 60 | 70 | 55 | 25 | 50 | 40 | 25 | 30 | 30 | 20 | 30 | 15 | 65 | 10 | 65 | 105 | 40 | 105 | |||||||||||||
Unit Data (edit) | WG2 | Sky Rider | 750 | Tower | 7 | Flying | 4 | 1 | Air-to-air unit. Critical hit when target is not adjacent to its own allied sky rider. Hex deals 10% damage to all unit types. | Hex | 2.0 | 55 | 65 | 40 | 55 | 130 | |||||||||||||||||||||||||||||||||||||
Unit Data (edit) | WG2 | Soldier | 100 | Barracks | 4 | Walking | 2 | 1 | Basic infantry, useful for capturing structures. Critical hit when adjacent to its commander. | Capture | 1.5 | 60 | 60 | 50 | 40 | 40 | 60 | 70 | 20 | 40 | 35 | 10 | 100 | 70 | 65 | 15 | 40 | 60 | 25 | 20 | 50 | 20 | 10 | 15 | 40 | 10 | 40 | 105 | 40 | 105 | |||||||||||||
Unit Data (edit) | WG2 | Spearman | 250 | Barracks | 3 | Walking | 2 | 1 | Slower, more powerful infantry. Critical hit when adjacent to another spearman. | Capture | 1.5 | 80 | 80 | 85 | 60 | 50 | 70 | 75 | 75 | 60 | 55 | 15 | 80 | 90 | 70 | 25 | 55 | 80 | 50 | 30 | 105 | 40 | 10 | 20 | 55 | 15 | 55 | 105 | 40 | 105 | |||||||||||||
Unit Data (edit) | WG2 | Thief | 400 | Hideout | 6 | Walking | 2 | A vulnerable unit that cannot attack, but is able to steal 300 gold from any enemy building - and 1000 when ransacking a Stronghold! | Ransack • Heist • Deposit | ||||||||||||||||||||||||||||||||||||||||||||
Unit Data (edit) | WG2 | Trebuchet | 1,100 | Barracks | 5 | Wheels | 2 | 3-5 | Powerful long range unit, unable to move and attack in the same turn. Critical hit at max range. | 1.5 | 105 | 105 | 115 | 80 | 75 | 95 | 125 | 85 | 90 | 85 | 60 | 105 | 115 | 90 | 85 | 105 | 50 | 80 | 85 | 60 | 80 | 30 | 90 | 30 | 90 | 105 | 40 | 105 | |||||||||||||||
Unit Data (edit) | WG2 | Turtle | 400 | Port | 10 | Deep Water | 4 | 1-2 | Powerful naval unit, built to conquer the water. Critical hit when in Deep Sea. terrain | 1.5 | 70 | 90 | 80 | 60 | 20 | 60 | 65 | 15 | 30 | 20 | 10 | 115 | 85 | 65 | 60 | 115 | 115 | 55 | 65 | 95 | 50 | 85 | 20 | 10 | 50 | 105 | 40 | 105 | |||||||||||||||
Unit Data (edit) | WG2 | Wagon | 300 | Barracks | 12 | Wheels | 2 | Capable of quickly transporting units that would otherwise travel by foot. | Transport | ||||||||||||||||||||||||||||||||||||||||||||
Unit Data (edit) | WG2 | Warship | 1,000 | Port | 8 | Deep Water | 2 | 3-4 | An immensely powerful long range unit. Critical hit when on beach. | 1.5 | 105 | 105 | 115 | 80 | 65 | 85 | 115 | 75 | 90 | 85 | 60 | 105 | 115 | 90 | 90 | 75 | 30 | 50 | 30 | 50 | 105 | 40 | 105 |