Unit Data

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Warning
Data stored here affects the entire site. Please take caution if modifying any part of its data.

This is the Unit Data page. Data here is stored to the Template:UnitData Cargo table.

Each entry specifies data to be used across the site for both Wargroove 1 and Wargroove 2. Each section provides the data for a different unit.

Barracks Unit Data[edit]

Soldier[edit]

Wargroove 1
Soldier

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
100 4 Walking 2 1.5 Capture
Attack Range Recruitment Description
1 Barracks Basic infantry, useful for capturing structures. Critical hit when adjacent to its commander.
Cherrystone Felheim Floran Heavensong
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
60 60 50 40 40 60
Archer Cavalry Ballista Trebuchet Giant
70 20 40 35 10  
Thief Rifleman
100 70        
Balloon Aeronaut Sky Rider Dragon
   
Barge Amphibian Turtle Harpoon Ship Warship
60  
Commander Building
15 40        
Sparrow Bomb Vine Crystal Shadow Sister
40 105 105    


Wargroove 2
Soldier

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
100 4 Walking 2 1.5 Capture
Attack Range Recruitment Description
1 Barracks Basic infantry, useful for capturing structures. Critical hit when adjacent to its commander.
Cherrystone Felheim Floran Heavensong Outlaw Faahri
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
60 60 50 40 40 60
Archer Cavalry Ballista Trebuchet Giant
70 20 40 35 10  
Thief Rifleman
100 70        
Air Trooper Balloon Aeronaut Sky Rider Dragon
65  
Barge Riverboat Amphibian Turtle Harpoon Ship Frog
15 40 60 25 20 50
Kraken Warship
20 10        
Commander Guardian Building
15 10 40      
Sparrow Bomb Vine Crystal Emblem Shadow Sister
40 105 40 105  


Dog[edit]

Wargroove 1
Dog

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
150 5 Walking 3 1.5
Attack Range Recruitment Description
1 Barracks A quick unit. Critical hit when another dog unit is adjacent to the target.
Cherrystone Felheim Floran Heavensong
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
80 80 70 50 35 60
Archer Cavalry Ballista Trebuchet Giant
80 15 45 40 10  
Thief Rifleman
90 115        
Balloon Aeronaut Sky Rider Dragon
   
Barge Amphibian Turtle Harpoon Ship Warship
80  
Commander Building
20 25        
Sparrow Bomb Vine Crystal Shadow Sister
25 105 105    


Wargroove 2
Dog

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
150 5 Walking 3 1.5
Attack Range Recruitment Description
1 Barracks A quick unit. Critical hit when another dog unit is adjacent to the target.
Cherrystone Felheim Floran Heavensong Outlaw Faahri
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
80 80 70 50 35 60
Archer Cavalry Ballista Trebuchet Giant
80 15 45 40 10  
Thief Rifleman
90 115        
Air Trooper Balloon Aeronaut Sky Rider Dragon
80  
Barge Riverboat Amphibian Turtle Harpoon Ship Frog
25 50 80 20 20 55
Kraken Warship
30 10        
Commander Guardian Building
20 10 25      
Sparrow Bomb Vine Crystal Emblem Shadow Sister
25 105 40 105  


Spearman[edit]

Wargroove 1
Spearman

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
250 3 Walking 2 1.5 Capture
Attack Range Recruitment Description
1 Barracks Slower, more powerful infantry. Critical hit when adjacent to another spearman.
Cherrystone Felheim Floran Heavensong
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
80 80 85 60 50 70
Archer Cavalry Ballista Trebuchet Giant
75 75 60 55 15  
Thief Rifleman
80 90        
Balloon Aeronaut Sky Rider Dragon
   
Barge Amphibian Turtle Harpoon Ship Warship
80  
Commander Building
20 55        
Sparrow Bomb Vine Crystal Shadow Sister
55 105 105    


Wargroove 2
Spearman

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
250 3 Walking 2 1.5 Capture
Attack Range Recruitment Description
1 Barracks Slower, more powerful infantry. Critical hit when adjacent to another spearman.
Cherrystone Felheim Floran Heavensong Outlaw Faahri
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
80 80 85 60 50 70
Archer Cavalry Ballista Trebuchet Giant
75 75 60 55 15  
Thief Rifleman
80 90        
Air Trooper Balloon Aeronaut Sky Rider Dragon
70  
Barge Riverboat Amphibian Turtle Harpoon Ship Frog
25 55 80 50 30 105
Kraken Warship
40 10        
Commander Guardian Building
20 15 55      
Sparrow Bomb Vine Crystal Emblem Shadow Sister
55 105 40 105  


Wagon[edit]

Wargroove 1
Wagon

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
300 12 Wheels 2 Transport
Attack Range Recruitment Description
Barracks Capable of quickly transporting units that would otherwise travel by foot.
Cherrystone Felheim Floran Heavensong
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
Archer Cavalry Ballista Trebuchet Giant
 
Thief Rifleman
       
Balloon Aeronaut Sky Rider Dragon
   
Barge Amphibian Turtle Harpoon Ship Warship
 
Commander Building
       
Sparrow Bomb Vine Crystal Shadow Sister
   


Wargroove 2
Wagon

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
300 12 Wheels 2 Transport
Attack Range Recruitment Description
Barracks Capable of quickly transporting units that would otherwise travel by foot.
Cherrystone Felheim Floran Heavensong Outlaw Faahri
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
Archer Cavalry Ballista Trebuchet Giant
 
Thief Rifleman
       
Air Trooper Balloon Aeronaut Sky Rider Dragon
 
Barge Riverboat Amphibian Turtle Harpoon Ship Frog
Kraken Warship
       
Commander Guardian Building
     
Sparrow Bomb Vine Crystal Emblem Shadow Sister
 


Mage[edit]

Wargroove 1
Mage

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
400 5 Walking 2 1.5 Capture, Heal
Attack Range Recruitment Description
1 Barracks A powerful unit built to combat air threats. Critical hit when defence is 3 or above. Able to heal allied targets by 20%.
Cherrystone Felheim Floran Heavensong
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
105 90 85 80 60 40
Archer Cavalry Ballista Trebuchet Giant
90 35 35 50 25  
Thief Rifleman
90 100        
Balloon Aeronaut Sky Rider Dragon
105 145 135 85    
Barge Amphibian Turtle Harpoon Ship Warship
60  
Commander Building
25 40        
Sparrow Bomb Vine Crystal Shadow Sister
55 40 105 105    


Wargroove 2
Mage

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
400 5 Walking 2 1.5 Capture, Heal
Attack Range Recruitment Description
1 Barracks A powerful unit built to combat air threats. Critical hit when defence is 3 or above. Able to heal allied targets by 20%.
Cherrystone Felheim Floran Heavensong Outlaw Faahri
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
105 85 90 70 50 40
Archer Cavalry Ballista Trebuchet Giant
90 35 35 45 25  
Thief Rifleman
80 80        
Air Trooper Balloon Aeronaut Sky Rider Dragon
55 105 145 135 85  
Barge Riverboat Amphibian Turtle Harpoon Ship Frog
30 50 60 30 40 50
Kraken Warship
30 20        
Commander Guardian Building
20 10 40      
Sparrow Bomb Vine Crystal Emblem Shadow Sister
130 40 105 40 105  


Archer[edit]

Wargroove 1
Archer

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
500 3 Walking 2 1.35 Capture
Attack Range Recruitment Description
1-3 Barracks Ranged ground units able to move and attack in the same turn. Critical hit when stationary.
Cherrystone Felheim Floran Heavensong
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
75 75 80 65 40 80
Archer Cavalry Ballista Trebuchet Giant
70 45 35 30 15  
Thief Rifleman
75 85        
Balloon Aeronaut Sky Rider Dragon
25 35 25 15    
Barge Amphibian Turtle Harpoon Ship Warship
25 75 25 25 25  
Commander Building
10 25        
Sparrow Bomb Vine Crystal Shadow Sister
55 25 105 105    


Wargroove 2
Archer

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
500 3 Walking 2 1.35 Capture
Attack Range Recruitment Description
1-3 Barracks Ranged ground units able to move and attack in the same turn. Critical hit when stationary.
Cherrystone Felheim Floran Heavensong Outlaw Faahri
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
75 75 80 55 40 80
Archer Cavalry Ballista Trebuchet Giant
70 45 35 30 15  
Thief Rifleman
75 85        
Air Trooper Balloon Aeronaut Sky Rider Dragon
50 25 35 25 25  
Barge Riverboat Amphibian Turtle Harpoon Ship Frog
25 55 75 25 30 60
Kraken Warship
30 25        
Commander Guardian Building
10 10 25      
Sparrow Bomb Vine Crystal Emblem Shadow Sister
130 25 105 40 105  


Cavalry[edit]

Wargroove 1
Cavalry

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
600 6 Riding 2 1.5
Attack Range Recruitment Description
1 Barracks Powerful, mobile ground unit. Critical hit when it attacks from a location six spaces away from where it starts.
Cherrystone Felheim Floran Heavensong
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
95 95 125 50 60 115
Archer Cavalry Ballista Trebuchet Giant
105 60 90 85 30  
Thief Rifleman
95 105        
Balloon Aeronaut Sky Rider Dragon
   
Barge Amphibian Turtle Harpoon Ship Warship
90  
Commander Building
30 70        
Sparrow Bomb Vine Crystal Shadow Sister
70 105 105    


Wargroove 2
Cavalry

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
600 6 Heavy 2 1.5
Attack Range Recruitment Description
1 Barracks Powerful, mobile ground unit. Critical hit when it attacks from a location six spaces away from where it starts.
Cherrystone Felheim Floran Heavensong Outlaw Faahri
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
95 95 125 50 60 115
Archer Cavalry Ballista Trebuchet Giant
105 60 90 85 30  
Thief Rifleman
95 105        
Air Trooper Balloon Aeronaut Sky Rider Dragon
85  
Barge Riverboat Amphibian Turtle Harpoon Ship Frog
90 75
Kraken Warship
       
Commander Guardian Building
30 20 70      
Sparrow Bomb Vine Crystal Emblem Shadow Sister
70 105 40 105  


Ballita[edit]

Wargroove 1
Ballista

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
800 6 Wheels 2 1.5
Attack Range Recruitment Description
2-6 Barracks Ranged ground to air unit, unable to move and attack in the same turn. Critical hit at min range.
Cherrystone Felheim Floran Heavensong
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
45 45 55 35 35 45
Archer Cavalry Ballista Trebuchet Giant
35 30 25 15 15  
Thief Rifleman
45 55        
Balloon Aeronaut Sky Rider Dragon
115 135 100 90    
Barge Amphibian Turtle Harpoon Ship Warship
25 45 25 25 25  
Commander Building
15 35        
Sparrow Bomb Vine Crystal Shadow Sister
55 35 105 105    


Wargroove 2
Ballista

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
800 6 Wheels 2 1.5
Attack Range Recruitment Description
2-6 Barracks Ranged ground to air unit, unable to move and attack in the same turn. Critical hit at min range.
Cherrystone Felheim Floran Heavensong Outlaw Faahri
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
45 45 55 30 35 45
Archer Cavalry Ballista Trebuchet Giant
35 30 25 15 15  
Thief Rifleman
45 55        
Air Trooper Balloon Aeronaut Sky Rider Dragon
35 115 135 100 90  
Barge Riverboat Amphibian Turtle Harpoon Ship Frog
25 45 25 30 35
Kraken Warship
20 25        
Commander Guardian Building
15 10 35      
Sparrow Bomb Vine Crystal Emblem Shadow Sister
130 35 105 40 105  


Trebuchet[edit]

Wargroove 1
Trebuchet

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
1000 6 Wheels 2 1.5
Attack Range Recruitment Description
2-5 Barracks Powerful long range unit, unable to move and attack in the same turn. Critical hit at max range.
Cherrystone Felheim Floran Heavensong
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
105 105 115 85 75 95
Archer Cavalry Ballista Trebuchet Giant
125 85 90 85 60  
Thief Rifleman
105 115        
Balloon Aeronaut Sky Rider Dragon
   
Barge Amphibian Turtle Harpoon Ship Warship
85 105 50 70 80  
Commander Building
30 90        
Sparrow Bomb Vine Crystal Shadow Sister
90 105 105    


Wargroove 2
Trebuchet

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
1100 5 Wheels 2 1.5
Attack Range Recruitment Description
3-5 Barracks Powerful long range unit, unable to move and attack in the same turn. Critical hit at max range.
Cherrystone Felheim Floran Heavensong Outlaw Faahri
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
105 105 115 80 75 95
Archer Cavalry Ballista Trebuchet Giant
125 85 90 85 60  
Thief Rifleman
105 115        
Air Trooper Balloon Aeronaut Sky Rider Dragon
90  
Barge Riverboat Amphibian Turtle Harpoon Ship Frog
85 105 50 80 85
Kraken Warship
60 80        
Commander Guardian Building
30 30 90      
Sparrow Bomb Vine Crystal Emblem Shadow Sister
90 105 40 105  


Giant[edit]

Wargroove 1
Giant

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
1200 5 Walking 2 2.5
Attack Range Recruitment Description
1 Barracks An immensely powerful unit. Critical hit when at or below 40% health.
Cherrystone Felheim Floran Heavensong
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
135 135 155 105 80 115
Archer Cavalry Ballista Trebuchet Giant
155 90 105 110 50  
Thief Rifleman
135 145        
Balloon Aeronaut Sky Rider Dragon
   
Barge Amphibian Turtle Harpoon Ship Warship
135  
Commander Building
40 90        
Sparrow Bomb Vine Crystal Shadow Sister
90 105 105    


Wargroove 2
Giant

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
1200 5 Heavy 2 2.5
Attack Range Recruitment Description
1 Barracks An immensely powerful unit. Critical hit when at or below 40% health.
Cherrystone Felheim Floran Heavensong Outlaw Faahri
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
135 135 155 105 80 115
Archer Cavalry Ballista Trebuchet Giant
155 90 105 115 50  
Thief Rifleman
135 145        
Air Trooper Balloon Aeronaut Sky Rider Dragon
120  
Barge Riverboat Amphibian Turtle Harpoon Ship Frog
70 140 135 105 95 110
Kraken Warship
55 85        
Commander Guardian Building
40 20 90      
Sparrow Bomb Vine Crystal Emblem Shadow Sister
90 105 40 105  


Hideout Unit Data[edit]

Thief[edit]

Wargroove 1
Thief

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
400 6 Walking 2 Ransack • Heist • Deposit
Attack Range Recruitment Description
Hideout A vulnerable unit that cannot attack, but is able to steal 300 gold from any enemy building - and 1000 when ransacking a Stronghold!
Cherrystone Felheim Floran Heavensong
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
Archer Cavalry Ballista Trebuchet Giant
 
Thief Rifleman
       
Balloon Aeronaut Sky Rider Dragon
   
Barge Amphibian Turtle Harpoon Ship Warship
 
Commander Building
       
Sparrow Bomb Vine Crystal Shadow Sister
   


Wargroove 2
Thief

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
400 6 Walking 2 Ransack • Heist • Deposit
Attack Range Recruitment Description
Hideout A vulnerable unit that cannot attack, but is able to steal 300 gold from any enemy building - and 1000 when ransacking a Stronghold!
Cherrystone Felheim Floran Heavensong Outlaw Faahri
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
Archer Cavalry Ballista Trebuchet Giant
 
Thief Rifleman
       
Air Trooper Balloon Aeronaut Sky Rider Dragon
 
Barge Riverboat Amphibian Turtle Harpoon Ship Frog
Kraken Warship
       
Commander Guardian Building
     
Sparrow Bomb Vine Crystal Emblem Shadow Sister
 


Rifleman[edit]

Wargroove 1
Rifleman

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
750 4 Walking 3 1.5 Capture • Reload
Attack Range Recruitment Description
1-9 Hideout A long-range ground unit. Can't target enemies in forests. Critical hit when down to its last shot.
Cherrystone Felheim Floran Heavensong
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
125 125 25 105 15 105
Archer Cavalry Ballista Trebuchet Giant
90 15 10 10 10  
Thief Rifleman
105 90        
Balloon Aeronaut Sky Rider Dragon
   
Barge Amphibian Turtle Harpoon Ship Warship
80  
Commander Building
10 10        
Sparrow Bomb Vine Crystal Shadow Sister
10 105 105    


Wargroove 2
Rifleman

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
650 4 Walking 3 1.5 Capture • Reload
Attack Range Recruitment Description
1-9 Hideout A long-range ground unit. Can't target enemies in forests. Critical hit when target is in centre of the Rifleman's sights.
Cherrystone Felheim Floran Heavensong Outlaw Faahri
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
125 80 15 70 15 70
Archer Cavalry Ballista Trebuchet Giant
60 10 10 10 10  
Thief Rifleman
70 60        
Air Trooper Balloon Aeronaut Sky Rider Dragon
80  
Barge Riverboat Amphibian Turtle Harpoon Ship Frog
10 50 60 25 25 30
Kraken Warship
30 10        
Commander Guardian Building
10 10 10      
Sparrow Bomb Vine Crystal Emblem Shadow Sister
10 105 40 105  


Tower Unit Data[edit]

Air Trooper[edit]

Wargroove 2
Air Trooper
[[File:|30x30px]]
[[File:|120x120px]]
Cost Movement Speed Movement Type Sight Critical Ratio Abilities
400 5 Low Flying 3 1.5 Capture
Attack Range Recruitment Description
1 Tower Flies over units, but must land on solid ground. Crit when second Air Trooper is opposite to target.
Cherrystone Felheim Floran Heavensong Outlaw Faahri
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
50 50 55 40 40 45
Archer Cavalry Ballista Trebuchet Giant
75 65 75 75 25  
Thief Rifleman
50 75        
Air Trooper Balloon Aeronaut Sky Rider Dragon
45  
Barge Riverboat Amphibian Turtle Harpoon Ship Frog
25 40 50 15 20 40
Kraken Warship
25 20        
Commander Guardian Building
15 10 35      
Sparrow Bomb Vine Crystal Emblem Shadow Sister
35 105 40 105  


Aeronaut[edit]

Wargroove 1
Aeronaut

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
600 5 Flying 3 1.25
Attack Range Recruitment Description
1 Tower Immensely mobile units, useful for crossing enemy lines. Critical hit when above a mountain.
Cherrystone Felheim Floran Heavensong
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
70 70 60 50 40 30
Archer Cavalry Ballista Trebuchet Giant
80 80 40 60 15  
Thief Rifleman
70 80        
Balloon Aeronaut Sky Rider Dragon
60 60 35 40    
Barge Amphibian Turtle Harpoon Ship Warship
40 70 30 30 50  
Commander Building
20 55        
Sparrow Bomb Vine Crystal Shadow Sister
55 55 105 105    


Wargroove 2
Aeronaut

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
600 6 Flying 3 1.25
Attack Range Recruitment Description
1 Tower Immensely mobile units, useful for crossing enemy lines. Critical hit when above a mountain.
Cherrystone Felheim Floran Heavensong Outlaw Faahri
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
70 70 60 50 40 30
Archer Cavalry Ballista Trebuchet Giant
70 80 40 60 15  
Thief Rifleman
70 80        
Air Trooper Balloon Aeronaut Sky Rider Dragon
90 50 55 30 35  
Barge Riverboat Amphibian Turtle Harpoon Ship Frog
40 70 70 50 35 55
Kraken Warship
30 50        
Commander Guardian Building
20 10 40      
Sparrow Bomb Vine Crystal Emblem Shadow Sister
130 40 105 40 105  


Sky Rider[edit]

Wargroove 1
Sky Rider

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
800 7 Flying 4 2.0 Hex
Attack Range Recruitment Description
1 Tower Air-to-air unit. Critical hit when target is not adjacent to its own allied sky rider. Hex deals 10% damage to all unit types.
Cherrystone Felheim Floran Heavensong
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
Archer Cavalry Ballista Trebuchet Giant
 
Thief Rifleman
       
Balloon Aeronaut Sky Rider Dragon
55 65 40 40    
Barge Amphibian Turtle Harpoon Ship Warship
 
Commander Building
       
Sparrow Bomb Vine Crystal Shadow Sister
55    


Wargroove 2
Sky Rider

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
750 7 Flying 4 2.0 Hex
Attack Range Recruitment Description
1 Tower Air-to-air unit. Critical hit when target is not adjacent to its own allied sky rider. Hex deals 10% damage to all unit types.
Cherrystone Felheim Floran Heavensong Outlaw Faahri
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
Archer Cavalry Ballista Trebuchet Giant
 
Thief Rifleman
       
Air Trooper Balloon Aeronaut Sky Rider Dragon
55 65 40 55  
Barge Riverboat Amphibian Turtle Harpoon Ship Frog
Kraken Warship
       
Commander Guardian Building
     
Sparrow Bomb Vine Crystal Emblem Shadow Sister
130  


Dragon[edit]

Wargroove 1
Dragon

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
1250 8 Flying 3 2.0
Attack Range Recruitment Description
1 Tower Incredibly powerful air-to-ground unit. Critical hit when target is standing on a road.
Cherrystone Felheim Floran Heavensong
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
125 125 155 125 85 70
Archer Cavalry Ballista Trebuchet Giant
145 105 115 110 70  
Thief Rifleman
125 135        
Balloon Aeronaut Sky Rider Dragon
   
Barge Amphibian Turtle Harpoon Ship Warship
115 125 80 75 95  
Commander Building
40 70        
Sparrow Bomb Vine Crystal Shadow Sister
70 105 105    


Wargroove 2
Dragon

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
1250 8 Flying 3 1.5
Attack Range Recruitment Description
1 Tower Incredibly powerful air-to-ground unit. Critical hit when target is standing on a road.
Cherrystone Felheim Floran Heavensong Outlaw Faahri
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
125 125 155 125 85 70
Archer Cavalry Ballista Trebuchet Giant
145 105 115 115 70  
Thief Rifleman
125 135        
Air Trooper Balloon Aeronaut Sky Rider Dragon
125  
Barge Riverboat Amphibian Turtle Harpoon Ship Frog
115 150 125 85 90 65
Kraken Warship
75 95        
Commander Guardian Building
30 35 70      
Sparrow Bomb Vine Crystal Emblem Shadow Sister
70 105 40 105  


Port Unit Data[edit]

Barge[edit]

Wargroove 1
Barge

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
200 10 Water 3 Transport
Attack Range Recruitment Description
1 Port Boats able to transport all ground units across water.
Cherrystone Felheim Floran Heavensong
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
Archer Cavalry Ballista Trebuchet Giant
 
Thief Rifleman
       
Balloon Aeronaut Sky Rider Dragon
   
Barge Amphibian Turtle Harpoon Ship Warship
 
Commander Building
       
Sparrow Bomb Vine Crystal Shadow Sister
   


Wargroove 2
Barge

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
200 7 Shallow Water 3 Transport
Attack Range Recruitment Description
1 Port Boats able to transport all ground units across water.
Cherrystone Felheim Floran Heavensong Outlaw Faahri
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
Archer Cavalry Ballista Trebuchet Giant
 
Thief Rifleman
       
Air Trooper Balloon Aeronaut Sky Rider Dragon
 
Barge Riverboat Amphibian Turtle Harpoon Ship Frog
Kraken Warship
       
Commander Guardian Building
     
Sparrow Bomb Vine Crystal Emblem Shadow Sister
 


Riverboat[edit]

Wargroove 2
Riverboat
[[File:|30x30px]]
[[File:|120x120px]]
Cost Movement Speed Movement Type Sight Critical Ratio Abilities
250 5 Shallow Water 3 1.5 Capture
Attack Range Recruitment Description
1 Port Cost-effective for neutralizing structures. Crit when target is adjacent to a structure.
Cherrystone Felheim Floran Heavensong Outlaw Faahri
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
55 60 60 45 40 45
Archer Cavalry Ballista Trebuchet Giant
60 25 30 25 10  
Thief Rifleman
60 70        
Air Trooper Balloon Aeronaut Sky Rider Dragon
55  
Barge Riverboat Amphibian Turtle Harpoon Ship Frog
25 50 40 25 30 30
Kraken Warship
20 30        
Commander Guardian Building
15 10 65      
Sparrow Bomb Vine Crystal Emblem Shadow Sister
65 105 40 105  


Amphibian[edit]

Wargroove 1
Amphibian

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
350 5 Amphibious 2 2.0 Capture
Attack Range Recruitment Description
1-2 Port Amphibious infantry unit that can capture structures. Critical hit when in rivers, sea, reef, or deep sea.
Cherrystone Felheim Floran Heavensong
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
40 40 50 30 40 50
Archer Cavalry Ballista Trebuchet Giant
40 20 30 25 10  
Thief Rifleman
40 50        
Balloon Aeronaut Sky Rider Dragon
   
Barge Amphibian Turtle Harpoon Ship Warship
15 30 15 35 10  
Commander Building
15 20        
Sparrow Bomb Vine Crystal Shadow Sister
20 105 105    


Wargroove 2
Amphibian

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
350 5 Amphibious 2 2.0 Capture
Attack Range Recruitment Description
1-2 Port Amphibious infantry unit that can capture structures. Critical hit when in rivers, sea, reef, or deep sea.
Cherrystone Felheim Floran Heavensong Outlaw Faahri
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
40 40 50 30 40 50
Archer Cavalry Ballista Trebuchet Giant
40 20 30 25 10  
Thief Rifleman
40 50        
Air Trooper Balloon Aeronaut Sky Rider Dragon
35  
Barge Riverboat Amphibian Turtle Harpoon Ship Frog
15 30 30 35 50 25
Kraken Warship
40 10        
Commander Guardian Building
10 10 20      
Sparrow Bomb Vine Crystal Emblem Shadow Sister
20 105 40 105  


Turtle[edit]

Wargroove 1
Turtle

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
400 12 Water 4 1.5
Attack Range Recruitment Description
1-2 Port Powerful naval unit, built to conquer the water. Critical hit when in deep sea.
Cherrystone Felheim Floran Heavensong
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
Archer Cavalry Ballista Trebuchet Giant
 
Thief Rifleman
       
Balloon Aeronaut Sky Rider Dragon
   
Barge Amphibian Turtle Harpoon Ship Warship
60 115 55 40 85  
Commander Building
       
Sparrow Bomb Vine Crystal Shadow Sister
   


Wargroove 2
Turtle

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
400 10 Deep Water 4 1.5
Attack Range Recruitment Description
1-2 Port Powerful naval unit, built to conquer the water. Critical hit when in Deep Sea. terrain
Cherrystone Felheim Floran Heavensong Outlaw Faahri
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
70 90 80 60 20 60
Archer Cavalry Ballista Trebuchet Giant
65 15 30 20 10  
Thief Rifleman
115 85        
Air Trooper Balloon Aeronaut Sky Rider Dragon
65  
Barge Riverboat Amphibian Turtle Harpoon Ship Frog
60 115 115 55 65 95
Kraken Warship
50 85        
Commander Guardian Building
20 10      
Sparrow Bomb Vine Crystal Emblem Shadow Sister
50 105 40 105  


Harpoon Ship[edit]

Wargroove 1
Harpoon Ship

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
550 4 Water 3 1.5
Attack Range Recruitment Description
3-6 Port Ranged water unit, able to attack air and sea. Critical hit when in reef.
Cherrystone Felheim Floran Heavensong
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
Archer Cavalry Ballista Trebuchet Giant
 
Thief Rifleman
       
Balloon Aeronaut Sky Rider Dragon
85 135 85 75    
Barge Amphibian Turtle Harpoon Ship Warship
50 35 80 35 20  
Commander Building
       
Sparrow Bomb Vine Crystal Shadow Sister
55    


Wargroove 2
Harpoon Ship

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
500 8 Deep Water 3 1.5
Attack Range Recruitment Description
2-4 Port Ranged water unit, able to attack air and sea. Critical hit when in reef.
Cherrystone Felheim Floran Heavensong Outlaw Faahri
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
Archer Cavalry Ballista Trebuchet Giant
 
Thief Rifleman
       
Air Trooper Balloon Aeronaut Sky Rider Dragon
80 115 65 75  
Barge Riverboat Amphibian Turtle Harpoon Ship Frog
20 40 35 65 35 25
Kraken Warship
15 25        
Commander Guardian Building
     
Sparrow Bomb Vine Crystal Emblem Shadow Sister
130  


Frog[edit]

Wargroove 2
Frog
[[File:|30x30px]]
[[File:|120x120px]]
Cost Movement Speed Movement Type Sight Critical Ratio Abilities
600 7 Amphibious 2 1.5 Pull
Attack Range Recruitment Description
1 Port Crits when target is on Beach or River. Ability: Pull a unit one tile closer. (Range: 3)
Cherrystone Felheim Floran Heavensong Outlaw Faahri
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
90 65 55 45 65
Archer Cavalry Ballista Trebuchet Giant
85 40 45 45 20  
Thief Rifleman
70 80        
Air Trooper Balloon Aeronaut Sky Rider Dragon
60  
Barge Riverboat Amphibian Turtle Harpoon Ship Frog
25 45 65 25 30 55
Kraken Warship
40 30        
Commander Guardian Building
20 10 30      
Sparrow Bomb Vine Crystal Emblem Shadow Sister
30 105 40 105  


Kraken[edit]

Wargroove 2
Kraken
[[File:|30x30px]]
[[File:|120x120px]]
Cost Movement Speed Movement Type Sight Critical Ratio Abilities
750 5 Shallow Water 3 1.5 Tentacle
Attack Range Recruitment Description
1-3 Port Tentacle ability immobilizes a unit for one turn. (Range: 3) Critical Hit when enemy has no adjacent allies.
Cherrystone Felheim Floran Heavensong Outlaw Faahri
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
70 60 65 45 40 90
Archer Cavalry Ballista Trebuchet Giant
110 30 40 35 15  
Thief Rifleman
70 75        
Air Trooper Balloon Aeronaut Sky Rider Dragon
60  
Barge Riverboat Amphibian Turtle Harpoon Ship Frog
25 55 90 25 30 70
Kraken Warship
45 60        
Commander Guardian Building
20 10 30      
Sparrow Bomb Vine Crystal Emblem Shadow Sister
30 105 40 105  


Warship[edit]

Wargroove 1
Warship

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
900 8 Water 2 1.5
Attack Range Recruitment Description
2-4 Port An immensely powerful long range unit. Critical hit when on beach.
Cherrystone Felheim Floran Heavensong
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
105 105 115 80 65 85
Archer Cavalry Ballista Trebuchet Giant
125 75 90 85 60  
Thief Rifleman
105 115        
Balloon Aeronaut Sky Rider Dragon
   
Barge Amphibian Turtle Harpoon Ship Warship
70 80 35 85 60  
Commander Building
30 80        
Sparrow Bomb Vine Crystal Shadow Sister
80 105 105    


Wargroove 2
Warship

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
1000 8 Deep Water 2 1.5
Attack Range Recruitment Description
3-4 Port An immensely powerful long range unit. Critical hit when on beach.
Cherrystone Felheim Floran Heavensong Outlaw Faahri
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
105 105 115 80 65 85
Archer Cavalry Ballista Trebuchet Giant
115 75 90 85 60  
Thief Rifleman
105 115        
Air Trooper Balloon Aeronaut Sky Rider Dragon
90  
Barge Riverboat Amphibian Turtle Harpoon Ship Frog
90 75
Kraken Warship
       
Commander Guardian Building
30 30 50      
Sparrow Bomb Vine Crystal Emblem Shadow Sister
50 105 40 105  


Other Unit Data[edit]

Commander[edit]

Wargroove 1
Commander

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
500 4 Walking 3 Capture • Groove
Attack Range Recruitment Description
1
Cherrystone Felheim Floran Heavensong
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
100 120 120 80 75 85
Archer Cavalry Ballista Trebuchet Giant
135 60 65 60 45  
Thief Rifleman
100 110        
Balloon Aeronaut Sky Rider Dragon
   
Barge Amphibian Turtle Harpoon Ship Warship
100  
Commander Building
45 75        
Sparrow Bomb Vine Crystal Shadow Sister
75 105 105    


Wargroove 2
Commander

Cost Movement Speed Movement Type Sight Critical Ratio Abilities
500 4 Walking 3 Capture • Groove
Attack Range Recruitment Description
1
Cherrystone Felheim Floran Heavensong Outlaw Faahri
Damage Matrix
Villager Soldier Dog Spearman Wagon Mage
100 120 120 80 75 85
Archer Cavalry Ballista Trebuchet Giant
135 65 70 60 50  
Thief Rifleman
100 110        
Air Trooper Balloon Aeronaut Sky Rider Dragon
 
Barge Riverboat Amphibian Turtle Harpoon Ship Frog
75 95 95 85 75 70
Kraken Warship
60 60        
Commander Guardian Building
45 25 75      
Sparrow Bomb Vine Crystal Emblem Shadow Sister
75 105 40 105  


Summon Unit Data[edit]